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					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Spikes</string>
				<Ref name="PrimaryPart">RBX19</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX20">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
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						<Y>12.6000004</Y>
						<Z>-97.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>1.20000005</Y>
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				</Properties>
				<Item class="SpecialMesh" referent="RBX21">
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						<Content name="MeshId"><null></null></Content>
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						<string name="Name">Mesh</string>
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							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX22">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX23">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>60.4000015</X>
						<Y>14.6000004</Y>
						<Z>-97.5</Z>
						<R00>-0</R00>
						<R01>1</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX24">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX25">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX26">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>58.5</X>
						<Y>11.6000004</Y>
						<Z>-100.599998</Z>
						<R00>-1</R00>
						<R01>-0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>-0</R20>
						<R21>-1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX27">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX28">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX29">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>57.5</X>
						<Y>13.6000004</Y>
						<Z>-97.4000015</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
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				</Properties>
				<Item class="SpecialMesh" referent="RBX30">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX31">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX32">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
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						<Y>14.1000004</Y>
						<Z>-100.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
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						<R21>-0</R21>
						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX33">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX34">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX19">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">2</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>57</X>
						<Y>15.1000004</Y>
						<Z>-102.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
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						<R11>-0</R11>
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						<R20>1</R20>
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						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX35">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX36">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX37">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>63.6000023</X>
						<Y>15.1000004</Y>
						<Z>-102.5</Z>
						<R00>0</R00>
						<R01>-1</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>-0</R11>
						<R12>-1</R12>
						<R20>1</R20>
						<R21>-0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX38">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX39">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX40">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>60.5</X>
						<Y>16.1000004</Y>
						<Z>-103.400002</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>0</R10>
						<R11>0</R11>
						<R12>-1</R12>
						<R20>0</R20>
						<R21>1</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>13</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX41">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">2</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX42">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -50&#13;&#10;&#9;end0&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX43">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Invisable brick</string>
				<Ref name="PrimaryPart">RBX44</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX44">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>56</X>
						<Y>11.3999996</Y>
						<Z>-100</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX45">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>56</X>
						<Y>10.1999998</Y>
						<Z>-100</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX46">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Invisable brick</string>
				<Ref name="PrimaryPart">RBX47</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX47">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>58</X>
						<Y>15.4000006</Y>
						<Z>-100</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX48">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>58</X>
						<Y>14.2000008</Y>
						<Z>-100</Z>
						<R00>-1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
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					<Y>45.2000008</Y>
					<Z>-1238.5</Z>
					<R00>-1</R00>
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				<bool name="DraggingV1">false</bool>
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				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
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				<token name="FrontSurfaceInput">0</token>
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				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
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				<string name="Name">Smooth Block Model</string>
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				</Vector3>
				<bool name="archivable">true</bool>
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					<Y>1.20000005</Y>
					<Z>3</Z>
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				<float name="BottomParamB">0.5</float>
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				<float name="FrontParamB">0.5</float>
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				<float name="LeftParamB">0.5</float>
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				<string name="Name">Smooth Block Model</string>
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				<bool name="archivable">true</bool>
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				<float name="BottomParamB">0.5</float>
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				<bool name="Cullable">true</bool>
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				<float name="Elasticity">0.5</float>
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				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<float name="LeftParamB">0.5</float>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamB">0.5</float>
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					<X>0</X>
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					<Z>0</Z>
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				<bool name="archivable">true</bool>
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					<Y>1.20000005</Y>
					<Z>5</Z>
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		<Item class="Model" referent="RBX344">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R02>0</R02>
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					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX345</Ref>
				<bool name="archivable">true</bool>
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			<Item class="Part" referent="RBX346">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">221</int>
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						<X>33</X>
						<Y>2.60000014</Y>
						<Z>-105.5</Z>
						<R00>1</R00>
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						<R21>0</R21>
						<R22>1</R22>
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					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Smooth Block Model</string>
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						<Y>0</Y>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX347">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX348">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX349">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">18</int>
					<CoordinateFrame name="CFrame">
						<X>33</X>
						<Y>2.60000014</Y>
						<Z>-94.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX350">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX351">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX352">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">216</int>
					<CoordinateFrame name="CFrame">
						<X>23</X>
						<Y>2.60000014</Y>
						<Z>-105.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX353">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX354">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX355">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">232</int>
					<CoordinateFrame name="CFrame">
						<X>33</X>
						<Y>2.60000014</Y>
						<Z>-83.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX356">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX357">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX358">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">195</int>
					<CoordinateFrame name="CFrame">
						<X>13</X>
						<Y>2.60000014</Y>
						<Z>-105.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX359">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX360">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX361">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>23</X>
						<Y>2.60000014</Y>
						<Z>-94.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX362">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX363">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX364">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">218</int>
					<CoordinateFrame name="CFrame">
						<X>13</X>
						<Y>2.60000014</Y>
						<Z>-94.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX365">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX366">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX345">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>3</X>
						<Y>2.60000014</Y>
						<Z>-105.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX367">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX368">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX369">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>33</X>
						<Y>2.60000014</Y>
						<Z>-72.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX370">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX371">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX372">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">124</int>
					<CoordinateFrame name="CFrame">
						<X>23</X>
						<Y>2.60000014</Y>
						<Z>-83.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX373">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX374">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX375">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>3</X>
						<Y>2.60000014</Y>
						<Z>-94.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX376">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX377">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX378">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">37</int>
					<CoordinateFrame name="CFrame">
						<X>13</X>
						<Y>2.60000014</Y>
						<Z>-83.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX379">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX380">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX381">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">179</int>
					<CoordinateFrame name="CFrame">
						<X>23</X>
						<Y>2.60000014</Y>
						<Z>-72.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX382">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX383">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX384">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">123</int>
					<CoordinateFrame name="CFrame">
						<X>3</X>
						<Y>2.60000014</Y>
						<Z>-83.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX385">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX386">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX387">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">195</int>
					<CoordinateFrame name="CFrame">
						<X>13</X>
						<Y>2.60000014</Y>
						<Z>-72.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX388">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX389">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX390">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>3</X>
						<Y>2.60000014</Y>
						<Z>-72.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>11</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX391">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX392">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX393">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>18.5</X>
					<Y>0.400000006</Y>
					<Z>-89</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>0.800000012</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX394">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function mode1()&#13;&#10;--good flashing&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval3 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval4 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval5 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode1()&#13;&#10;end&#13;&#10;&#13;&#10;function mode2()&#13;&#10;--slow transitions, looks slick&#13;&#10;script.Parent.Color = Color3.new(1,0,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,.2,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,.4,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,.6,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,.8,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,1,0) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.8,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.6,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.4,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0.2,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(0,0,1) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.2,0,.8) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.4,0,.6) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.6,0,.4) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;script.Parent.Color = Color3.new(.8,0,.2) --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.2)&#13;&#10;mode2()&#13;&#10;end&#13;&#10;&#13;&#10;function mode3()&#13;&#10;--v fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(0.1)&#13;&#10;mode3()&#13;&#10;end&#13;&#10;&#13;&#10;function mode4()&#13;&#10;--fast&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode4()&#13;&#10;end&#13;&#10;&#13;&#10;function mode5()&#13;&#10;--reg&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(1)&#13;&#10;mode5()&#13;&#10;end&#13;&#10;&#13;&#10;function mode6()&#13;&#10;--slow&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(5)&#13;&#10;mode6()&#13;&#10;end&#13;&#10;&#13;&#10;function mode7()&#13;&#10;--slowest&#13;&#10;-- ONLY ONE MODE AT A TIME, LOLOLOLOL&#13;&#10;script.Parent.Color = Color3.new(math.random(),math.random(),math.random())&#13;&#10;wait(10)&#13;&#10;mode7()&#13;&#10;end&#13;&#10;&#13;&#10;function mode8()&#13;&#10;--blacknwhite&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval8 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode8()&#13;&#10;end&#13;&#10;&#13;&#10;function mode9()&#13;&#10;--redgreen -xmas&#13;&#10;script.Parent.Color = randval2 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval1 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode9()&#13;&#10;end&#13;&#10;&#13;&#10;function mode10()&#13;&#10;--ice&#13;&#10;script.Parent.Color = randval6 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;script.Parent.Color = randval7 --Color3.new(math.random(), math.random(), math.random()) &#13;&#10;wait(0.5)&#13;&#10;mode10()&#13;&#10;end&#13;&#10;&#13;&#10;while true do &#13;&#10;randval1 = Color3.new(1,0,0) --Red&#13;&#10;randval2 = Color3.new(0,1,0) --Green&#13;&#10;randval3 = Color3.new(0,0,1) --Blue&#13;&#10;randval4 = Color3.new(1,1,0) --yellow&#13;&#10;randval5 = Color3.new(1,0,1) --mag&#13;&#10;randval6 = Color3.new(0,1,1) --cyn&#13;&#10;randval7 = Color3.new(1,1,1) --white&#13;&#10;randval8 = Color3.new(0,0,0) --blk&#13;&#10;&#13;&#10;mode3()&#13;&#10;end </string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX395">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function ontouched(part)&#13;&#10;-- All characters have a Humanoid object&#13;&#10;-- If the model has one,it is a character&#13;&#10;local  h= part . Parent:FindFirstChild(&quot;humanoid&quot;) -- find Humanoids in whatever touched this&#13;&#10;if  (h ~= nil) then -- if there is a Humanoid then h.Health = h.MaxHealth -- set the the health to maximum (full healing)&#13;&#10; end &#13;&#10;end&#13;&#10;script.Parent.Touched:connect (ontouched) -- Make it call onTouched when touched</string>
					<bool name="archivable">true</bool>
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		</Item>
		<Item class="Part" referent="RBX396">
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					<X>0</X>
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					<X>2</X>
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			<Item class="Script" referent="RBX397">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">ColorChange</string>
					<string name="Source">while true do&#13;&#10;&#13;&#10;        script.Parent.Color = Color3.new(math.random(), math.random(), math.random()) &#13;&#10;        wait(0.5) &#13;&#10;&#13;&#10;    end </string>
					<bool name="archivable">true</bool>
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				<token name="Controller">0</token>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R20>0</R20>
					<R21>0</R21>
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				<string name="Name">Couch</string>
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				<bool name="archivable">true</bool>
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					<bool name="Anchored">true</bool>
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						<X>0</X>
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						<X>1</X>
						<Y>2</Y>
						<Z>4</Z>
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			<Item class="Part" referent="RBX401">
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">23</int>
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					<bool name="Anchored">true</bool>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>51</X>
					<Y>70.1999893</Y>
					<Z>350.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>27</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX486">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>51</X>
					<Y>118.200005</Y>
					<Z>441</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX487">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX488</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX488">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>-797.5</X>
						<Y>1.20000005</Y>
						<Z>3921</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1c</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX489">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX490">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX491">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>-802.5</X>
						<Y>1.20000005</Y>
						<Z>3926</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1d</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX492">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1c&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX493">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX494">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Stargate</string>
				<Ref name="PrimaryPart">RBX495</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX496">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">2</int>
					<CoordinateFrame name="CFrame">
						<X>21.0000019</X>
						<Y>13.0805454</Y>
						<Z>-106</Z>
						<R00>-3.42285418e-008</R00>
						<R01>5.86916507e-008</R01>
						<R02>0.99999994</R02>
						<R10>-6.60446986e-008</R10>
						<R11>1</R11>
						<R12>-5.86916507e-008</R12>
						<R20>-0.99999994</R20>
						<R21>-6.60446986e-008</R21>
						<R22>-3.42285382e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1c&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX651">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX652">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-5.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX653">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX654">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-9.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX655">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX656">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>0.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX657">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX658">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX659">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-15.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX660">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-19.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX661">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-17.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX662">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX663">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-13.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX664">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX665">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-11.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX644">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-24</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>8</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX666">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>14.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX667">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX668">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>8.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX669">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>4.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX670">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>6.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX671">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX672">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>10.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX673">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX674">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>12.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX675">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>16.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX676">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-30</X>
						<Y>5.4000001</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX677">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-29</X>
						<Y>6.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX678">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-31</X>
						<Y>4.20000029</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX679">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>-29.5</X>
						<Y>3</Y>
						<Z>-1563</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX680">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>18.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX681">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX682">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>20.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX683">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>22.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX684">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX685">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>24.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX686">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>26.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX687">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX688">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>28.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX689">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>30.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX690">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX691">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>32.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX692">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>34.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX693">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX694">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>36.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX695">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>38.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX696">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">DoorScript</string>
						<string name="Source">print(&quot;Simple Secret Door Script Loaded&quot;)&#13;&#10;&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;Door.Anchored = false&#13;&#10;&#9;        Door.CanCollide = true&#13;&#10;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;Door.Anchored = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX697">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>40.5</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>14</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX698">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">25</int>
					<CoordinateFrame name="CFrame">
						<X>45</X>
						<Y>7.5999999</Y>
						<Z>-1563</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
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				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<Vector3 name="RotVelocity">
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				</Vector3>
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				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX707">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX708">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>67.5</X>
					<Y>11.2000017</Y>
					<Z>-1563</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
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					<R11>1</R11>
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					<R20>1</R20>
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					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
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				<Vector3 name="Velocity">
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					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
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					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX709">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX710">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>69.5</X>
					<Y>10.000001</Y>
					<Z>-1563</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
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					<Z>0</Z>
				</Vector3>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX711">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX712">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>68.5</X>
					<Y>10.000001</Y>
					<Z>-1563</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>1</R20>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
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				<token name="Controller">0</token>
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				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
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				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
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				</Vector3>
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					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX713">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX714">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
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				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">21</int>
				<CoordinateFrame name="CFrame">
					<X>66.5</X>
					<Y>10.000001</Y>
					<Z>-1563</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
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					<R20>1</R20>
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					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<float name="RightParamA">-0.5</float>
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				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
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				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
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					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX715">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX716">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-48.5</X>
					<Y>2.99999976</Y>
					<Z>-1562.5</Z>
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					<R02>0</R02>
					<R10>0</R10>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<token name="FormFactor">1</token>
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				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
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				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
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				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>31</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX717">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
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					<Y>4.19999981</Y>
					<Z>-1563</Z>
					<R00>-1</R00>
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					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
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					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
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				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
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				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
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				<token name="RightSurface">2</token>
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				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>1.20000005</Y>
					<Z>22</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="SpawnLocation" referent="RBX718">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
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					<string name="Name">Bouncer</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX729">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX730">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-104</X>
						<Y>0.800000012</Y>
						<Z>-1574</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R11>1</R11>
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						<R20>1</R20>
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						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX731">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-102</X>
						<Y>0.200000003</Y>
						<Z>-1571</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX732">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-112</X>
						<Y>0.600000024</Y>
						<Z>-1572.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX733">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX734">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-112</X>
						<Y>0.600000024</Y>
						<Z>-1574</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX735">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX736">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">2</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-100</X>
						<Y>0.200000003</Y>
						<Z>-1569</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
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						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
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					<token name="FormFactor">2</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX737">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-112</X>
						<Y>0.200000003</Y>
						<Z>-1577</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX738">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-117</X>
						<Y>0.200000003</Y>
						<Z>-1576</Z>
						<R00>0</R00>
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					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX723">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-112</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX755">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX756">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-102</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX757">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX758">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-100</X>
						<Y>0.200000003</Y>
						<Z>-1559</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX759">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-103.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX760">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX761">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-122</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX762">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX763">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-120.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
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				</Properties>
				<Item class="Script" referent="RBX764">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;       end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX765">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
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						<Y>0.800000012</Y>
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						<R00>1</R00>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX766">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-125</X>
						<Y>0.200000003</Y>
						<Z>-1564</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX767">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-123.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX768">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX769">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-125.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX770">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-124.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<token name="Controller">0</token>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
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					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX771">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-112</X>
						<Y>0.600000024</Y>
						<Z>-1555.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
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						<R22>1</R22>
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					<bool name="CanCollide">true</bool>
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					<token name="Controller">0</token>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
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				</Properties>
				<Item class="Script" referent="RBX772">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX773">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">2</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-102</X>
						<Y>0.800000012</Y>
						<Z>-1556</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R11>1</R11>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>0.600000024</Y>
						<Z>-1575.5</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<string name="Name">Bouncer</string>
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						<X>0</X>
						<Y>0</Y>
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX801">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX802">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
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					<float name="BottomParamB">0.5</float>
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					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
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						<Y>0.800000012</Y>
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						<R00>0</R00>
						<R01>0</R01>
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						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX803">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-130</X>
						<Y>0.200000003</Y>
						<Z>-1571</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX804">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>0.600000024</Y>
						<Z>-1572.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
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					<token name="Controller">0</token>
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					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX805">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX806">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>0.600000024</Y>
						<Z>-1574</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
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						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX807">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX808">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
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						<Y>0.200000003</Y>
						<Z>-1569</Z>
						<R00>-1</R00>
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						<R20>-0</R20>
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						<R22>-1</R22>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
						<X>0</X>
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						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
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						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX809">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>0.200000003</Y>
						<Z>-1577</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>1</R20>
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						<R22>-0</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FrontSurface">2</token>
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					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Smooth Block Model</string>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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			<Item class="Part" referent="RBX818">
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			</Item>
			<Item class="Part" referent="RBX820">
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">106</int>
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						<Z>-1570</Z>
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						<X>0</X>
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			<Item class="Part" referent="RBX821">
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">106</int>
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						<X>0</X>
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						<Z>0</Z>
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			<Item class="Part" referent="RBX822">
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					<int name="BrickColor">106</int>
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			<Item class="Part" referent="RBX823">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-126.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX795">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX827">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX828">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-130</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX829">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX830">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-128</X>
						<Y>0.200000003</Y>
						<Z>-1559</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX831">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-131.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX832">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX833">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-150</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX834">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX835">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-148.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
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						<X>0</X>
						<Y>0</Y>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX836">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;       end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX837">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
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						<Y>0.800000012</Y>
						<Z>-1558</Z>
						<R00>1</R00>
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						<R21>0</R21>
						<R22>1</R22>
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					<bool name="Cullable">true</bool>
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					<float name="Elasticity">0.5</float>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
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						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX838">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-153</X>
						<Y>0.200000003</Y>
						<Z>-1564</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX839">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-151.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX840">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX841">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-153.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX842">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-152.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
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					<token name="Controller">0</token>
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					<float name="Elasticity">0.5</float>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX843">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-140</X>
						<Y>0.600000024</Y>
						<Z>-1555.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
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				</Properties>
				<Item class="Script" referent="RBX844">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX845">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-130</X>
						<Y>0.800000012</Y>
						<Z>-1556</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R11>1</R11>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX872">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>0.600000024</Y>
						<Z>-1575.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
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				</Properties>
				<Item class="Script" referent="RBX873">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX874">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-160</X>
						<Y>0.800000012</Y>
						<Z>-1574</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX875">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-158</X>
						<Y>0.200000003</Y>
						<Z>-1571</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX876">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>0.600000024</Y>
						<Z>-1572.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX877">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX878">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>0.600000024</Y>
						<Z>-1574</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX879">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX880">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">2</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>0.200000003</Y>
						<Z>-1569</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
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						<R20>-0</R20>
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						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX881">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>0.200000003</Y>
						<Z>-1577</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX898">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-154.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX867">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>16</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX899">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX900">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-158</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX901">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX902">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-156</X>
						<Y>0.200000003</Y>
						<Z>-1559</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX903">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-159.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX904">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX905">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-178</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>14</X>
						<Y>0.400000006</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX906">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;        end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX907">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-176.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>16</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX908">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;       end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX909">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-156.5</X>
						<Y>0.800000012</Y>
						<Z>-1558</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX910">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-181</X>
						<Y>0.200000003</Y>
						<Z>-1564</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX911">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-179.5</X>
						<Y>0.600000024</Y>
						<Z>-1564</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX912">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX913">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-181.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX914">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-180.5</X>
						<Y>0.800000012</Y>
						<Z>-1564</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.800000012</Y>
						<Z>10</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX915">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-168</X>
						<Y>0.600000024</Y>
						<Z>-1555.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>18</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX916">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX917">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX920">
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">26</int>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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				</Item>
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						<Z>-1552.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Bouncer</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>10</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX934">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;h.Parent.Torso.Velocity=Vector3.new(0,200,0)&#13;&#10;wait(0.5)&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX935">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-162</X>
						<Y>0.800000012</Y>
						<Z>-1552</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX936">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-176</X>
						<Y>0.800000012</Y>
						<Z>-1554</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.800000012</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX937">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>-175</X>
						<Y>0.200000003</Y>
						<Z>-1554</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>4</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX938">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-197</X>
					<Y>1.80000007</Y>
					<Z>-1566</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>26</X>
					<Y>1.20000005</Y>
					<Z>18</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX939">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-47.5</X>
					<Y>4.19999981</Y>
					<Z>-1562.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Regenerator</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>29</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX940">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenMaster</string>
					<string name="Source">local box = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;-- This is the Power Regerator - it hits all top-level models in the level without explicitely naming them.&#13;&#10;&#13;&#10;local everything = {}&#13;&#10;local names = {}&#13;&#10;&#13;&#10;local children = game.Workspace:children()&#13;&#10;for i=1,#children do&#13;&#10;&#9;if (children[i].className == &quot;Model&quot;) then&#13;&#10;&#9;&#9;table.insert(everything, children[i]:clone())&#13;&#10;&#9;&#9;table.insert(names, children[i].Name)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function regen()&#13;&#10;&#9;for i=1,#everything do&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(names[i]):remove()&#13;&#10;&#9;&#9;new_thing = everything[i]:clone()&#13;&#10;&#9;&#9;new_thing.Parent = game.Workspace&#13;&#10;&#9;&#9;new_thing:makeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;regen()&#13;&#10;&#9;&#9;wait(40)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX941">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">24</int>
				<CoordinateFrame name="CFrame">
					<X>-190.5</X>
					<Y>6.599998</Y>
					<Z>-1562.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>8.40000057</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
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			</Item>
		</Item>
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				<bool name="Anchored">true</bool>
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				<int name="BrickColor">24</int>
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					<bool name="Disabled">false</bool>
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					<string name="Name">Script</string>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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			</Properties>
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					<bool name="archivable">true</bool>
				</Properties>
			</Item>
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				<int name="BrickColor">24</int>
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				</Vector3>
			</Properties>
		</Item>
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				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
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				<int name="BrickColor">104</int>
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				<Vector3 name="RotVelocity">
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				</Vector3>
				<int name="TeamColor">104</int>
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				<Vector3 name="Velocity">
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				</Vector3>
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				<Vector3 name="size">
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			</Properties>
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				<Properties>
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					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
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				<token name="BottomSurface">4</token>
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			</Properties>
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			</Properties>
		</Item>
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				<bool name="Anchored">true</bool>
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				</Vector3>
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				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>15</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX953">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-269.5</X>
					<Y>7.79999924</Y>
					<Z>-1584.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
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				<bool name="CanCollide">true</bool>
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				<bool name="Cullable">true</bool>
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				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
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				<float name="LeftParamB">0.5</float>
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				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
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				<Vector3 name="RotVelocity">
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				</Vector3>
				<bool name="archivable">true</bool>
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					<Y>1.20000005</Y>
					<Z>17</Z>
				</Vector3>
			</Properties>
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		<Item class="Part" referent="RBX954">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BottomSurface">4</token>
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				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-277.5</X>
					<Y>8.99999905</Y>
					<Z>-1563.5</Z>
					<R00>-1</R00>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>43</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX955">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-256</X>
					<Y>10.1999989</Y>
					<Z>-1542.5</Z>
					<R00>0</R00>
					<R01>0</R01>
					<R02>-1</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>1</R20>
					<R21>0</R21>
					<R22>0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>1.20000005</Y>
					<Z>44</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX956">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">104</int>
				<CoordinateFrame name="CFrame">
					<X>-231.5</X>
					<Y>11.3999996</Y>
					<Z>-1540</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>11</X>
					<Y>1.20000005</Y>
					<Z>12</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX957">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX958</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX958">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>9988.5</X>
						<Y>13.8000002</Y>
						<Z>-41323.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX959">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX960">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>9989</X>
						<Y>6.5999999</Y>
						<Z>-41318.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX961">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX962">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>9989.5</X>
						<Y>6.5999999</Y>
						<Z>-41323.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX963">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX964">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>9987.5</X>
						<Y>6.5999999</Y>
						<Z>-41323.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX965">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX966">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>9988.5</X>
						<Y>6.5999999</Y>
						<Z>-41323.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1c</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>13.2000008</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX967">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX968">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX969">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>9989</X>
						<Y>6.5999999</Y>
						<Z>-41328.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX970">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX971">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX972</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX972">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>916.5</X>
						<Y>13.8000002</Y>
						<Z>-6698.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX973">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX974">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>917.5</X>
						<Y>6.5999999</Y>
						<Z>-6698.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX975">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX976">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>915.5</X>
						<Y>6.5999999</Y>
						<Z>-6698.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX977">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX978">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>917</X>
						<Y>6.5999999</Y>
						<Z>-6693.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX979">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX980">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>916.5</X>
						<Y>6.5999999</Y>
						<Z>-6698.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1d</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX981">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1c&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX982">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX983">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>917</X>
						<Y>6.5999999</Y>
						<Z>-6703.5</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
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						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
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				</Properties>
				<Item class="Script" referent="RBX984">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX985">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX986</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX987">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
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				</Properties>
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Y>51</Y>
							<Z>-249.5</Z>
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						<token name="FrontSurface">0</token>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
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						<token name="TopSurface">3</token>
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							<X>0</X>
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							<Z>0</Z>
						</Vector3>
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						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX989">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>156.5</X>
							<Y>49.7999992</Y>
							<Z>-249.5</Z>
							<R00>0</R00>
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							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX990">
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						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
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							<Z>-249.5</Z>
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							<R11>1</R11>
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							<R22>-0</R22>
						</CoordinateFrame>
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						<bool name="Locked">false</bool>
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							<X>0</X>
							<Y>0</Y>
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							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX991">
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						<bool name="Anchored">true</bool>
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						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>156.5</X>
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							<R22>-0</R22>
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						</Vector3>
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				</Item>
				<Item class="Part" referent="RBX992">
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						<CoordinateFrame name="CFrame">
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							<Z>-249.5</Z>
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							<X>0</X>
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							<X>0</X>
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							<Z>0</Z>
						</Vector3>
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							<X>1</X>
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							<Z>1</Z>
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				</Item>
				<Item class="Part" referent="RBX993">
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						<float name="LeftParamB">0.5</float>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamB">0.5</float>
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
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					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
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					<float name="FrontParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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			</Item>
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					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<Y>39</Y>
						<Z>-249.5</Z>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Smooth Block Model</string>
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					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
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						<Z>1</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX995">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>39</Y>
						<Z>-249.5</Z>
						<R00>-0</R00>
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						<R22>0</R22>
					</CoordinateFrame>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1a</string>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
						<X>1</X>
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				</Properties>
				<Item class="Script" referent="RBX996">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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				</Item>
			</Item>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>159.5</X>
						<Y>39</Y>
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						<R00>0</R00>
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					</CoordinateFrame>
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					<bool name="Cullable">true</bool>
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					<string name="Name">Smooth Block Model</string>
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					<Vector3 name="size">
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						<Y>8.40000057</Y>
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				</Properties>
			</Item>
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				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX1000</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1001">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
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						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1000</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1002">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">RBX1000</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1000">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>156.5</X>
									<Y>52.2000008</Y>
									<Z>-220</Z>
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								</CoordinateFrame>
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								<bool name="Cullable">true</bool>
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								<float name="LeftParamA">-0.5</float>
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								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
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								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
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								<token name="BackSurface">0</token>
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								<float name="BottomParamA">-0.5</float>
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									<Z>1</Z>
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								<float name="BottomParamB">0.5</float>
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								<bool name="Cullable">true</bool>
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								<float name="FrontParamB">0.5</float>
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								<float name="LeftParamB">0.5</float>
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								<string name="Name">Smooth Block Model</string>
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								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
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								<bool name="Anchored">true</bool>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>156.5</X>
									<Y>52.2000008</Y>
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								</CoordinateFrame>
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								<bool name="CastsShadows">true</bool>
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								<bool name="Cullable">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
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								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
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								<float name="RightParamB">0.5</float>
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								<token name="RightSurfaceInput">0</token>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<float name="Transparency">0.5</float>
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									<X>0</X>
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								</Vector3>
								<bool name="archivable">true</bool>
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									<X>4</X>
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							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<Y>39</Y>
						<Z>-154.5</Z>
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						<R22>0</R22>
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					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1038">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>39</Y>
						<Z>-154.5</Z>
						<R00>-0</R00>
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						<R02>1</R02>
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						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1b</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1039">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1040">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1041">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>153.5</X>
						<Y>39</Y>
						<Z>-154.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
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						<Y>39</Y>
						<Z>-350.5</Z>
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					<bool name="CanCollide">true</bool>
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					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
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			</Item>
			<Item class="Part" referent="RBX1060">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>39</Y>
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					<bool name="Cullable">true</bool>
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					<float name="FrontParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>1</X>
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<Y>39</Y>
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						<string name="Name">Model</string>
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							<string name="Name">Model</string>
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								<CoordinateFrame name="CFrame">
									<X>156.5</X>
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								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
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								<string name="Name">Smooth Block Model</string>
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								<bool name="archivable">true</bool>
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									<X>4</X>
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									<Z>1</Z>
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						<Item class="Part" referent="RBX1100">
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								<bool name="Anchored">true</bool>
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								<float name="Friction">0.300000012</float>
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									<X>0</X>
									<Y>0</Y>
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									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
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						<Item class="Part" referent="RBX1101">
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								<bool name="Anchored">true</bool>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>156.5</X>
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								</CoordinateFrame>
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								<bool name="CastsShadows">true</bool>
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								<bool name="Cullable">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
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								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
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								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<bool name="archivable">true</bool>
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									<X>4</X>
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							</Properties>
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					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1102">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>159.5</X>
						<Y>39</Y>
						<Z>-255.5</Z>
						<R00>0</R00>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1103">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>39</Y>
						<Z>-255.5</Z>
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						<R02>1</R02>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1b</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1104">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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				</Item>
				<Item class="IntValue" referent="RBX1105">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1106">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>153.5</X>
						<Y>39</Y>
						<Z>-255.5</Z>
						<R00>0</R00>
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						<R02>-1</R02>
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						<R11>1</R11>
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						<R20>1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="Cullable">true</bool>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1107">
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					<bool name="Anchored">true</bool>
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					<token name="BackSurfaceInput">0</token>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>43.7999992</Y>
						<Z>-255.5</Z>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1108">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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								</CoordinateFrame>
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								<bool name="ControllerFlagShown">true</bool>
								<bool name="Cullable">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1167">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>159.5</X>
						<Y>39</Y>
						<Z>-356.5</Z>
						<R00>0</R00>
						<R01>0</R01>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1168">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>39</Y>
						<Z>-356.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1b</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1169">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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					</Properties>
				</Item>
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					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1171">
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>153.5</X>
						<Y>39</Y>
						<Z>-356.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
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						<R20>1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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						<X>0</X>
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					</Vector3>
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					<Vector3 name="size">
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						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
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					<token name="BottomSurface">4</token>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>43.7999992</Y>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
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					<float name="Elasticity">0.5</float>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>7</Z>
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				</Properties>
			</Item>
			<Item class="Model" referent="RBX1173">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX1174</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>156.5</X>
							<Y>51</Y>
							<Z>-356.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
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							<R20>1</R20>
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						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
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				</Item>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
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						<X>0</X>
						<Y>0</Y>
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					<bool name="Anchored">false</bool>
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					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
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						<X>1</X>
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						<Z>1</Z>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX1190">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>156.5</X>
						<Y>40.2000008</Y>
						<Z>-565.5</Z>
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						<R22>0</R22>
					</CoordinateFrame>
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					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1a</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1191">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1192">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1193">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
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					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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			</Item>
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					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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						<Y>0</Y>
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				<Item class="Script" referent="RBX1256">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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				</Item>
			</Item>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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					<Vector3 name="size">
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						<Y>8.40000057</Y>
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				</Properties>
			</Item>
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				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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					</CoordinateFrame>
					<string name="Name">Model</string>
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				</Properties>
				<Item class="Model" referent="RBX1261">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
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						</CoordinateFrame>
						<string name="Name">Model</string>
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						<bool name="archivable">true</bool>
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					<Item class="Model" referent="RBX1262">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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							</CoordinateFrame>
							<string name="Name">Model</string>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0.5</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
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					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>43.7999992</Y>
						<Z>-795.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="DraggingV1">false</bool>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1319">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>154.5</X>
						<Y>39</Y>
						<Z>-795.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1320">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>39</Y>
						<Z>-795.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1a</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1321">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1322">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1323">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>160.5</X>
						<Y>39</Y>
						<Z>-795.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1324">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX1325</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1326">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1325</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1327">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">RBX1325</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX1325">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>157.5</X>
									<Y>52.2000008</Y>
									<Z>-766</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
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									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="CastsShadows">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="Cullable">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX1328">
							<Properties>
								<bool name="Anchored">true</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
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									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
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								<bool name="Anchored">true</bool>
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								<float name="BottomParamB">0.5</float>
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								</CoordinateFrame>
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								<bool name="Cullable">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
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								<float name="Friction">0.300000012</float>
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								<float name="FrontParamB">0.5</float>
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								<float name="LeftParamB">0.5</float>
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								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
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									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
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								<bool name="Anchored">true</bool>
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								<float name="BackParamB">0.5</float>
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								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>157.5</X>
									<Y>52.2000008</Y>
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									<R20>1</R20>
									<R21>0</R21>
									<R22>-0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">false</bool>
								<bool name="CastsShadows">true</bool>
								<token name="Controller">0</token>
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								<bool name="Cullable">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
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								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<bool name="archivable">true</bool>
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									<X>4</X>
									<Y>1.20000005</Y>
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								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">false</bool>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>160.5</X>
						<Y>39</Y>
						<Z>-700.5</Z>
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						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1363">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>39</Y>
						<Z>-700.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1b</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1364">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1365">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1366">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>154.5</X>
						<Y>39</Y>
						<Z>-700.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>154.5</X>
						<Y>39</Y>
						<Z>-896.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1385">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>39</Y>
						<Z>-896.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
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						<R20>-1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1a</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1386">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1387">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1388">
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>160.5</X>
						<Y>39</Y>
						<Z>-896.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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						<R20>1</R20>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1389">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX1390</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1391">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
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							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1390</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX1392">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
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								<R11>1</R11>
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							</CoordinateFrame>
							<string name="Name">Model</string>
							<Ref name="PrimaryPart">RBX1390</Ref>
							<bool name="archivable">true</bool>
						</Properties>
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							<Properties>
								<bool name="Anchored">true</bool>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>157.5</X>
									<Y>52.2000008</Y>
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								</CoordinateFrame>
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								<bool name="CastsShadows">true</bool>
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								<bool name="ControllerFlagShown">true</bool>
								<bool name="Cullable">true</bool>
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								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
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								<bool name="Anchored">true</bool>
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								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>157.5</X>
									<Y>52.2000008</Y>
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								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
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								<float name="RightParamB">0.5</float>
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								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
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								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
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								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
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								</Vector3>
								<bool name="archivable">true</bool>
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								</Vector3>
							</Properties>
						</Item>
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								<bool name="Anchored">true</bool>
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								<float name="BottomParamB">0.5</float>
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								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>157.5</X>
									<Y>52.2000008</Y>
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								</CoordinateFrame>
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								<bool name="DraggingV1">false</bool>
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					<bool name="Anchored">true</bool>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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					<string name="Name">teleporter1b</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>1</X>
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				</Properties>
				<Item class="Script" referent="RBX1429">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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						<string name="Name">Enabled</string>
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			</Item>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<Y>39</Y>
						<Z>-801.5</Z>
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					<string name="Name">Smooth Block Model</string>
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						<X>157.5</X>
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					<bool name="CanCollide">true</bool>
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					<string name="Name">Smooth Block Model</string>
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						<Y>0</Y>
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				</Properties>
			</Item>
			<Item class="Model" referent="RBX1433">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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								</CoordinateFrame>
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								<bool name="CastsShadows">true</bool>
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								<bool name="Cullable">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0.5</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>4</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1492">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<Y>39</Y>
						<Z>-905.5</Z>
						<R00>0</R00>
						<R01>0</R01>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
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					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1493">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>39</Y>
						<Z>-905.5</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
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						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">2</token>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1b</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1494">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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				</Item>
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						<string name="Name">Enabled</string>
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					</Properties>
				</Item>
			</Item>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>154.5</X>
						<Y>39</Y>
						<Z>-905.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
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					</CoordinateFrame>
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					<token name="LeftSurface">0</token>
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					<string name="Name">Smooth Block Model</string>
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						<Y>8.40000057</Y>
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				</Properties>
			</Item>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>157.5</X>
						<Y>43.7999992</Y>
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						<R00>0</R00>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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						<X>0</X>
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						<X>1</X>
						<Y>1.20000005</Y>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX1498">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
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					</CoordinateFrame>
					<string name="Name">Model</string>
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					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">true</bool>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>157.5</X>
							<Y>51</Y>
							<Z>-905.5</Z>
							<R00>0</R00>
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							<R02>-1</R02>
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							<R20>1</R20>
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			</Item>
			<Item class="Part" referent="RBX1515">
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					<bool name="Anchored">true</bool>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>39</Y>
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					<string name="Name">teleporter1a</string>
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						<X>0</X>
						<Y>0</Y>
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					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>1</X>
						<Y>8.40000057</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1516">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
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				</Item>
				<Item class="IntValue" referent="RBX1517">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1518">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
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					<CoordinateFrame name="CFrame">
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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			</Item>
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					<bool name="Anchored">true</bool>
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					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>49.5</X>
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				<Item class="Script" referent="RBX1581">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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			</Item>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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					<Vector3 name="size">
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						<Z>1</Z>
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				</Properties>
			</Item>
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				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
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					</CoordinateFrame>
					<string name="Name">Model</string>
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					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX1586">
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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							<Y>0</Y>
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							<R00>1</R00>
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						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX1585</Ref>
						<bool name="archivable">true</bool>
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					<Item class="Model" referent="RBX1587">
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							<bool name="ControllerFlagShown">true</bool>
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								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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		<Item class="Part" referent="RBX1636">
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="Controller">0</token>
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				<float name="FrontParamA">-0.5</float>
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				<token name="LeftSurfaceInput">0</token>
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				<string name="Name">PersonDoor</string>
				<float name="Reflectance">0</float>
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					<X>0</X>
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			<Item class="Script" referent="RBX1637">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DoorScript2</string>
					<string name="Source">print(&quot;Advanced SpecialDoor Script loaded&quot;)&#13;&#10;&#13;&#10;-- list of account names allowed to go through the door.&#13;&#10;permission = { &quot;Robotica&quot;, &quot;vinceyoung66&quot;, &quot;blaster405&quot;, &quot;FactoryMaker&quot;, &quot;scooter95&quot;, &quot;linksys240&quot;, &quot;BlockMan64&quot;, }&#13;&#10;Door = script.Parent&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;&#9;print(&quot;Door Hit&quot;)&#13;&#10;&#9;&#9;local human = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if (human ~= nil ) then&#13;&#10;&#9;&#9;&#9;-- a human has touched this door!&#13;&#10;&#9;&#9;&#9;print(&quot;Human touched door&quot;)&#13;&#10;&#9;&#9;&#9;-- test the human&apos;s name against the permission list&#13;&#10;&#9;&#9;&#9;if (checkOkToLetIn(human.Parent.Name)) then&#13;&#10;&#9;&#9;&#9;&#9;print(&quot;Human passed test&quot;)&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = .5&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = false&#13;&#10;&#9;&#9;&#9;&#9;wait(7)&#13;&#10;&#9;&#9;&#9;&#9;Door.CanCollide = true&#13;&#10;&#9;&#9;&#9;&#9;Door.Transparency = 0&#13;&#10;&#9;&#9;&#9;&#9;else human.Health= 0&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;connection = Door.Touched:connect(onTouched)&#13;&#10;</string>
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				<bool name="Anchored">false</bool>
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				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-105.800011</X>
					<Y>4.00679588</Y>
					<Z>-1874</Z>
					<R00>-1.04508693e-010</R00>
					<R01>-0.99999994</R01>
					<R02>4.90653885e-018</R02>
					<R10>0.99999994</R10>
					<R11>-1.04508693e-010</R11>
					<R12>-3.42285418e-008</R12>
					<R20>-5.96046448e-008</R20>
					<R21>6.04693471e-018</R21>
					<R22>0.99999994</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">99999</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>9.60000038</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1642">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>10.5</X>
					<Y>6.4000001</Y>
					<Z>-1563</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">1</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>77</X>
					<Y>1.20000005</Y>
					<Z>14</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1643">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1644">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-231.000015</X>
					<Y>13</Y>
					<Z>-1511</Z>
					<R00>0</R00>
					<R01>-1</R01>
					<R02>0</R02>
					<R10>1</R10>
					<R11>-0</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>-0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">99999</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>10.8000002</Y>
					<Z>54</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX1645">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">23</int>
				<CoordinateFrame name="CFrame">
					<X>-350.199951</X>
					<Y>24.4932003</Y>
					<Z>-1202.59998</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">1</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1646">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -100&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1647">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>-231.600021</X>
					<Y>14.6000004</Y>
					<Z>-1466.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
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				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
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				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>1.20000005</Y>
					<Z>41</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1648">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX1649</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1649">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1479.5</X>
						<Y>13.8000002</Y>
						<Z>5897.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1650">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1651">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1474.5</X>
						<Y>6.5999999</Y>
						<Z>5897</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1652">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1653">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1479.5</X>
						<Y>6.5999999</Y>
						<Z>5896.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1654">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1655">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1479.5</X>
						<Y>6.5999999</Y>
						<Z>5898.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1656">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1657">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>-1479.5</X>
						<Y>6.5999999</Y>
						<Z>5897.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1c</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>13.2000008</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1658">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1659">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1660">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-1484.5</X>
						<Y>6.5999999</Y>
						<Z>5897</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1661">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1662">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX1663</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1663">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-4879.5</X>
						<Y>13.8000002</Y>
						<Z>43764.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1664">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1665">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-4879.5</X>
						<Y>6.5999999</Y>
						<Z>43763.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1666">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1667">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-4879.5</X>
						<Y>6.5999999</Y>
						<Z>43765.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1668">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1669">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-4874.5</X>
						<Y>6.5999999</Y>
						<Z>43764</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1670">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;Blockman64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1671">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>-4879.5</X>
						<Y>6.5999999</Y>
						<Z>43764.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1d</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1672">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1c&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1673">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1674">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-4884.5</X>
						<Y>6.5999999</Y>
						<Z>43764</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1675">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1676">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX1677</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1677">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-2877.5</X>
						<Y>13.8000002</Y>
						<Z>30884.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1678">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1679">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-2872.5</X>
						<Y>6.5999999</Y>
						<Z>30884</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1680">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1681">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-2877.5</X>
						<Y>6.5999999</Y>
						<Z>30883.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1682">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1683">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-2877.5</X>
						<Y>6.5999999</Y>
						<Z>30885.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1684">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1685">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>-2877.5</X>
						<Y>6.5999999</Y>
						<Z>30884.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1c</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>13.2000008</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1686">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1687">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1688">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>-2882.5</X>
						<Y>6.5999999</Y>
						<Z>30884</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1689">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Robotica&quot;&#13;&#10;yourname2=&quot;Blaster405&quot;&#13;&#10;yourname3=&quot;vinceyoung66&quot;&#13;&#10;yourname4=&quot;FactoryMaker&quot;&#13;&#10;yourname5=&quot;scooter95&quot;&#13;&#10;yourname6=&quot;BlockMan64&quot;&#13;&#10;yourname7=&quot;Linksys204&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1690">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX1691</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1691">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>160.5</X>
						<Y>56</Y>
						<Z>-1278.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>1.20000005</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1692">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1693">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>159.5</X>
						<Y>48.7999992</Y>
						<Z>-1278.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1694">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1695">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>161.5</X>
						<Y>48.7999992</Y>
						<Z>-1278.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>11</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1696">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1697">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>160</X>
						<Y>48.7999992</Y>
						<Z>-1283.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1698">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1699">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">149</int>
					<CoordinateFrame name="CFrame">
						<X>160.5</X>
						<Y>48.7999992</Y>
						<Z>-1278.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1d</string>
					<float name="Reflectance">0.600000024</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>9</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1700">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1c&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1701">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1702">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>160</X>
						<Y>48.7999992</Y>
						<Z>-1273.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">admin door</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<Z>0</Z>
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					<Vector3 name="size">
						<X>2</X>
						<Y>13.2000008</Y>
						<Z>1</Z>
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				<Item class="Script" referent="RBX1703">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">yourname1=&quot;Timrio&quot;&#13;&#10;yourname2=&quot;&quot;&#13;&#10;yourname3=&quot;&quot;&#13;&#10;yourname4=&quot;&quot;&#13;&#10;yourname5=&quot;&quot;&#13;&#10;yourname6=&quot;&quot;&#13;&#10;yourname7=&quot;&quot;&#13;&#10;--^^ enter name there, inbetween the &quot;&quot;s.&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if h.Parent.Name==yourname or h.Parent.Name==yourname2 or h.Parent.Name==yourname3 or h.Parent.Name==yourname4 or h.Parent.Name==yourname5 or h.Parent.Name==yourname6 or h.Parent.Name==yourname7 or h.Parent.Name==yourname8 or h.Parent.Name==yourname9 or h.Parent.Name==&quot;miked&quot; or h.Parent.Name==&quot;miked2&quot; then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local door=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(0.6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;door.CanCollide=true&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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				</Item>
			</Item>
		</Item>
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			</Properties>
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				<token name="LeftSurface">0</token>
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			</Properties>
		</Item>
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					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
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				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R20>0</R20>
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				</CoordinateFrame>
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			</Properties>
			<Item class="Model" referent="RBX1709">
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						<R20>0</R20>
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					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1708</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1708">
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						<CoordinateFrame name="CFrame">
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						<string name="Name">Head</string>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX1710">
						<Properties>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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								<Y>1.25</Y>
								<Z>1.25</Z>
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						</Properties>
					</Item>
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							<X>0</X>
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					</Properties>
					<Item class="Decal" referent="RBX1713">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.1003263</Y>
							<Z>107708.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1715">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.1003263</Y>
							<Z>107709.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1716">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1717">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.6003263</Y>
							<Z>107707.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1718">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1719">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.6003263</Y>
							<Z>107710.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1720">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1721">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1722</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1722">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>4.60032654</Y>
							<Z>107711</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1723">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1724">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1725">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
							<Z>107711</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1726">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1727">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107710.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1728">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107711.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1729">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1730">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107709.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1731">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1732">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107712.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1733">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1734">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1735</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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						</CoordinateFrame>
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						<string name="Name">Head</string>
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						<token name="RightSurfaceInput">0</token>
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						</Vector3>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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							<X>2</X>
							<Y>1</Y>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX1736">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
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							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1737">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
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				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
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							<R22>-0</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<float name="FrontParamB">0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
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						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1739">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
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							<bool name="archivable">true</bool>
						</Properties>
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					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">0</token>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
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							<X>1</X>
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							<Z>1</Z>
						</Vector3>
					</Properties>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Z>107706.5</Z>
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							<R02>-1</R02>
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						<float name="FrontParamB">0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1742">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1743">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107704.5</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
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							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
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						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1744">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1745">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107707.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1746">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1747">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1748</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1748">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60032654</Y>
							<Z>107709</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1749">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1750">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1751">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.1003263</Y>
							<Z>107709</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1752">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1753">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107708.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1754">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107709.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1755">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1756">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107707.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1757">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1758">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107710.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1759">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1760">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1761</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1761">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60000038</Y>
							<Z>107714</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1762">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1763">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1764">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.10000014</Y>
							<Z>107714</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1765">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1766">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107713.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1767">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107714.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1768">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1769">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107712.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1770">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1771">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107715.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1772">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1773">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1774</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1774">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60000038</Y>
							<Z>107704</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1775">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1776">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1777">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.10000014</Y>
							<Z>107704</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1778">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1779">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107703.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1780">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107704.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1781">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1782">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107702.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1783">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1784">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107705.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1785">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1786">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1787</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1787">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
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							<Y>4.60032654</Y>
							<Z>107697</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
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							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1788">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1789">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1790">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
							<Z>107697</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1791">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1792">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107696.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1793">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
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							<Z>107697.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
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							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1794">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1795">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107695.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1796">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1797">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107698.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1798">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1799">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1800</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1800">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>4.60032654</Y>
							<Z>107692</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1801">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1802">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1803">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
							<Z>107692</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1804">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1805">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107691.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1806">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107692.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1807">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1808">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107690.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1809">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1810">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107693.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1811">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1812">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1813</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1813">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60032654</Y>
							<Z>107690</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1814">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1815">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1816">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.1003263</Y>
							<Z>107690</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1817">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1818">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107689.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1819">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107690.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1820">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1821">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107688.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1822">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1823">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107691.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1824">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1825">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1826</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1826">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60032654</Y>
							<Z>107695</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1827">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1828">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1829">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.1003263</Y>
							<Z>107695</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1830">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1831">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107694.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1832">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107695.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1833">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1834">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107693.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1835">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1836">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107696.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1837">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1838">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1839</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1839">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60032654</Y>
							<Z>107700</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1840">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1841">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1842">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.1003263</Y>
							<Z>107700</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1843">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1844">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107699.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1845">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107700.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1846">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1847">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107698.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1848">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1849">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107701.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1850">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1851">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1852</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1852">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>4.60000038</Y>
							<Z>107695</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1853">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1854">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1855">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>3.10000014</Y>
							<Z>107695</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1856">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1857">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.10000014</Y>
							<Z>107694.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1858">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.10000014</Y>
							<Z>107695.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1859">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1860">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.60000014</Y>
							<Z>107693.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1861">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1862">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.60000014</Y>
							<Z>107696.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1863">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1864">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1865</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1865">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>4.60000038</Y>
							<Z>107706</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1866">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1867">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1868">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>3.10000014</Y>
							<Z>107706</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1869">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1870">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.10000014</Y>
							<Z>107705.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1871">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.10000014</Y>
							<Z>107706.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1872">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1873">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.60000014</Y>
							<Z>107704.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1874">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1875">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.60000014</Y>
							<Z>107707.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1876">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1877">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1878</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1878">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193578.516</X>
							<Y>4.59423637</Y>
							<Z>107701.008</Z>
							<R00>0.00219199294</R00>
							<R01>4.25250679e-009</R01>
							<R02>-0.999997556</R02>
							<R10>-3.27934102e-009</R10>
							<R11>1</R11>
							<R12>4.24532898e-009</R12>
							<R20>0.999997556</R20>
							<R21>3.27002714e-009</R21>
							<R22>0.00219199294</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.72789941e-008</X>
							<Y>0.00715593388</Y>
							<Z>2.87086888e-008</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1879">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1880">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1881">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193578.516</X>
							<Y>3.09423614</Y>
							<Z>107701.008</Z>
							<R00>0.00219199294</R00>
							<R01>4.25250679e-009</R01>
							<R02>-0.999997556</R02>
							<R10>-3.27934102e-009</R10>
							<R11>1</R11>
							<R12>4.24532898e-009</R12>
							<R20>0.999997556</R20>
							<R21>3.27002714e-009</R21>
							<R22>0.00219199294</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.32323514e-012</X>
							<Y>0.00715593388</Y>
							<Z>1.53778411e-012</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1882">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1883">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193578.516</X>
							<Y>1.09423614</Y>
							<Z>107700.508</Z>
							<R00>0.00219199294</R00>
							<R01>4.25250679e-009</R01>
							<R02>-0.999997556</R02>
							<R10>-3.27934102e-009</R10>
							<R11>1</R11>
							<R12>4.24532898e-009</R12>
							<R20>0.999997556</R20>
							<R21>3.27002714e-009</R21>
							<R22>0.00219199294</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-4.96999029e-008</X>
							<Y>0.00715594366</Y>
							<Z>-3.82746563e-008</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1884">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193578.516</X>
							<Y>1.09423614</Y>
							<Z>107701.508</Z>
							<R00>0.00219199294</R00>
							<R01>4.25250679e-009</R01>
							<R02>-0.999997556</R02>
							<R10>-3.27934102e-009</R10>
							<R11>1</R11>
							<R12>4.24532898e-009</R12>
							<R20>0.999997556</R20>
							<R21>3.27002714e-009</R21>
							<R22>0.00219199294</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-4.96998886e-008</X>
							<Y>0.0071559241</Y>
							<Z>-3.82746563e-008</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1885">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1886">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193578.016</X>
							<Y>3.59423614</Y>
							<Z>107699.508</Z>
							<R00>0.999997556</R00>
							<R01>4.25250679e-009</R01>
							<R02>0.00219199294</R02>
							<R10>-4.24532898e-009</R10>
							<R11>1</R11>
							<R12>-3.27934102e-009</R12>
							<R20>-0.00219199294</R20>
							<R21>3.27002714e-009</R21>
							<R22>0.999997556</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.24278552e-008</X>
							<Y>0.00715595018</Y>
							<Z>9.570579e-009</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1887">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1888">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193578.016</X>
							<Y>3.59423614</Y>
							<Z>107702.508</Z>
							<R00>0.999997556</R00>
							<R01>4.25250679e-009</R01>
							<R02>0.00219199294</R02>
							<R10>-4.24532898e-009</R10>
							<R11>1</R11>
							<R12>-3.27934102e-009</R12>
							<R20>-0.00219199294</R20>
							<R21>3.27002714e-009</R21>
							<R22>0.999997556</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.24279005e-008</X>
							<Y>0.0071558929</Y>
							<Z>9.570579e-009</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1889">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1890">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1891</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1891">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>4.60032654</Y>
							<Z>107698</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1892">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1893">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1894">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>3.1003263</Y>
							<Z>107698</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1895">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1896">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>1.1003263</Y>
							<Z>107697.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1897">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>1.1003263</Y>
							<Z>107698.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1898">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1899">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583</X>
							<Y>3.6003263</Y>
							<Z>107696.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1900">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1901">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583</X>
							<Y>3.6003263</Y>
							<Z>107699.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1902">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1903">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1904</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1904">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>4.60000038</Y>
							<Z>107696</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1905">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1906">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1907">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>3.10000014</Y>
							<Z>107696</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1908">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1909">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.10000014</Y>
							<Z>107695.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1910">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.10000014</Y>
							<Z>107696.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1911">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1912">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.60000014</Y>
							<Z>107694.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1913">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1914">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.60000014</Y>
							<Z>107697.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1915">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1916">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1917</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1917">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>4.60032654</Y>
							<Z>107701</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1918">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1919">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1920">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>3.1003263</Y>
							<Z>107701</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1921">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1922">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.1003263</Y>
							<Z>107700.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1923">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.1003263</Y>
							<Z>107701.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1924">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1925">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.6003263</Y>
							<Z>107699.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1926">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1927">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.6003263</Y>
							<Z>107702.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1928">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1929">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1930</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1930">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>4.60032654</Y>
							<Z>107703</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1931">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1932">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1933">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>3.1003263</Y>
							<Z>107703</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1934">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1935">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>1.1003263</Y>
							<Z>107702.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1936">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>1.1003263</Y>
							<Z>107703.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1937">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1938">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583</X>
							<Y>3.6003263</Y>
							<Z>107701.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1939">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1940">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583</X>
							<Y>3.6003263</Y>
							<Z>107704.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1941">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1942">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1943</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1943">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
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							<Y>4.60032654</Y>
							<Z>107723</Z>
							<R00>0</R00>
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							<R10>-1.52635876e-023</R10>
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							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1944">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1945">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1946">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.1003263</Y>
							<Z>107723</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1947">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1948">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107722.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107723.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
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							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1950">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1951">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107721.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1952">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1953">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107724.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1954">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1955">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1956</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1956">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>4.59770203</Y>
							<Z>107723</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12050156e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39026527e-023</R10>
							<R11>1</R11>
							<R12>1.12048617e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39009298e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1957">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1958">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1959">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>3.09770179</Y>
							<Z>107723</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12050156e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39026527e-023</R10>
							<R11>1</R11>
							<R12>1.12048617e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39009298e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1960">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1961">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.09770179</Y>
							<Z>107722.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12050156e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39026527e-023</R10>
							<R11>1</R11>
							<R12>1.12048617e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39009298e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1962">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.09770179</Y>
							<Z>107723.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12050156e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39026527e-023</R10>
							<R11>1</R11>
							<R12>1.12048617e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39009298e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1963">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1964">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.59770179</Y>
							<Z>107721.5</Z>
							<R00>0.99999994</R00>
							<R01>1.12050156e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.12048617e-022</R10>
							<R11>1</R11>
							<R12>8.39026527e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.39009298e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1965">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1966">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.59770179</Y>
							<Z>107724.5</Z>
							<R00>0.99999994</R00>
							<R01>1.12050156e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.12048617e-022</R10>
							<R11>1</R11>
							<R12>8.39026527e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.39009298e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1967">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1968">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1969</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1969">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>4.59762001</Y>
							<Z>107724</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.03078807e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.71834258e-023</R10>
							<R11>1</R11>
							<R12>1.03077255e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.71817029e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1970">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1971">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1972">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>3.09761977</Y>
							<Z>107724</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.03078807e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.71834258e-023</R10>
							<R11>1</R11>
							<R12>1.03077255e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.71817029e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1973">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1974">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.09761977</Y>
							<Z>107723.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.03078807e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.71834258e-023</R10>
							<R11>1</R11>
							<R12>1.03077255e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.71817029e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1975">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.09761977</Y>
							<Z>107724.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.03078807e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.71834258e-023</R10>
							<R11>1</R11>
							<R12>1.03077255e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.71817029e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1976">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1977">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.59761977</Y>
							<Z>107722.5</Z>
							<R00>0.99999994</R00>
							<R01>1.03078807e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.03077255e-022</R10>
							<R11>1</R11>
							<R12>7.71834258e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-7.71817029e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1978">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1979">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.59761977</Y>
							<Z>107725.5</Z>
							<R00>0.99999994</R00>
							<R01>1.03078807e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.03077255e-022</R10>
							<R11>1</R11>
							<R12>7.71834258e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-7.71817029e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1980">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1981">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1982</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1982">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>4.60032654</Y>
							<Z>107720</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1983">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1984">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1985">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
							<Z>107720</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1986">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1987">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107719.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1988">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107720.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1989">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1990">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107718.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1991">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1992">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107721.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX1993">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1994">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX1995</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1995">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60000038</Y>
							<Z>107718</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1996">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX1997">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1998">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.10000014</Y>
							<Z>107718</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX1999">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2000">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107717.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2001">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107718.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2002">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2003">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107716.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2004">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2005">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107719.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2006">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2007">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2008</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2008">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.516</X>
							<Y>4.68310356</Y>
							<Z>107725.961</Z>
							<R00>-1.40129846e-045</R00>
							<R01>2.65469138e-022</R01>
							<R02>-1</R02>
							<R10>1.98780781e-022</R10>
							<R11>1</R11>
							<R12>2.65466916e-022</R12>
							<R20>1</R20>
							<R21>-1.98778887e-022</R21>
							<R22>1.40129846e-045</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2009">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2010">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2011">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.516</X>
							<Y>3.18310332</Y>
							<Z>107725.961</Z>
							<R00>-1.40129846e-045</R00>
							<R01>2.65469138e-022</R01>
							<R02>-1</R02>
							<R10>1.98780781e-022</R10>
							<R11>1</R11>
							<R12>2.65466916e-022</R12>
							<R20>1</R20>
							<R21>-1.98778887e-022</R21>
							<R22>1.40129846e-045</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2012">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2013">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.516</X>
							<Y>1.18310332</Y>
							<Z>107725.461</Z>
							<R00>-1.40129846e-045</R00>
							<R01>2.65469138e-022</R01>
							<R02>-1</R02>
							<R10>1.98780781e-022</R10>
							<R11>1</R11>
							<R12>2.65466916e-022</R12>
							<R20>1</R20>
							<R21>-1.98778887e-022</R21>
							<R22>1.40129846e-045</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2014">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.516</X>
							<Y>1.18310332</Y>
							<Z>107726.461</Z>
							<R00>-1.40129846e-045</R00>
							<R01>2.65469138e-022</R01>
							<R02>-1</R02>
							<R10>1.98780781e-022</R10>
							<R11>1</R11>
							<R12>2.65466916e-022</R12>
							<R20>1</R20>
							<R21>-1.98778887e-022</R21>
							<R22>1.40129846e-045</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2015">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2016">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.016</X>
							<Y>3.68310332</Y>
							<Z>107724.461</Z>
							<R00>1</R00>
							<R01>2.65469138e-022</R01>
							<R02>-1.40129846e-045</R02>
							<R10>-2.65466916e-022</R10>
							<R11>1</R11>
							<R12>1.98780781e-022</R12>
							<R20>-1.40129846e-045</R20>
							<R21>-1.98778887e-022</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2017">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2018">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.016</X>
							<Y>3.68310332</Y>
							<Z>107727.461</Z>
							<R00>1</R00>
							<R01>2.65469138e-022</R01>
							<R02>-1.40129846e-045</R02>
							<R10>-2.65466916e-022</R10>
							<R11>1</R11>
							<R12>1.98780781e-022</R12>
							<R20>-1.40129846e-045</R20>
							<R21>-1.98778887e-022</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2019">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2020">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2021</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2021">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>4.60032654</Y>
							<Z>107729</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2022">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2023">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2024">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>3.1003263</Y>
							<Z>107729</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2025">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2026">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.1003263</Y>
							<Z>107728.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2027">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.1003263</Y>
							<Z>107729.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2028">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2029">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.6003263</Y>
							<Z>107727.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2030">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2031">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.6003263</Y>
							<Z>107730.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2032">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2033">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2034</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2034">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>4.59770203</Y>
							<Z>107737</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12157189e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39830281e-023</R10>
							<R11>1</R11>
							<R12>1.12155649e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39813052e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2035">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2036">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2037">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>3.09770179</Y>
							<Z>107737</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12157189e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39830281e-023</R10>
							<R11>1</R11>
							<R12>1.12155649e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39813052e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2038">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2039">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.09770179</Y>
							<Z>107736.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12157189e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39830281e-023</R10>
							<R11>1</R11>
							<R12>1.12155649e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39813052e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2040">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193589.5</X>
							<Y>1.09770179</Y>
							<Z>107737.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.12157189e-022</R01>
							<R02>-0.99999994</R02>
							<R10>8.39830281e-023</R10>
							<R11>1</R11>
							<R12>1.12155649e-022</R12>
							<R20>0.99999994</R20>
							<R21>-8.39813052e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2041">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2042">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.59770179</Y>
							<Z>107735.5</Z>
							<R00>0.99999994</R00>
							<R01>1.12157189e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.12155649e-022</R10>
							<R11>1</R11>
							<R12>8.39830281e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.39813052e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2043">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2044">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193589</X>
							<Y>3.59770179</Y>
							<Z>107738.5</Z>
							<R00>0.99999994</R00>
							<R01>1.12157189e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.12155649e-022</R10>
							<R11>1</R11>
							<R12>8.39830281e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.39813052e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2045">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2046">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2047</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2047">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60000038</Y>
							<Z>107732</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2048">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2049">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2050">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.10000014</Y>
							<Z>107732</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2051">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2052">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107731.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2053">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107732.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2054">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2055">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107730.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2056">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2057">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107733.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2058">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2059">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2060</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2060">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60032654</Y>
							<Z>107737</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2061">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2062">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2063">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.1003263</Y>
							<Z>107737</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2064">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2065">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107736.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2066">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107737.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2067">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2068">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107735.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2069">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2070">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107738.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2071">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2072">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2073</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2073">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60000038</Y>
							<Z>107728</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2074">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2075">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2076">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.10000014</Y>
							<Z>107728</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>-0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2077">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2078">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107727.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2079">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.10000014</Y>
							<Z>107728.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2080">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2081">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107726.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2082">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2083">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.60000014</Y>
							<Z>107729.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2084">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2085">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2086</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2086">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>4.60032654</Y>
							<Z>107742</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2087">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2088">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2089">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>3.1003263</Y>
							<Z>107742</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2090">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2091">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107741.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2092">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193598.5</X>
							<Y>1.1003263</Y>
							<Z>107742.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2093">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2094">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107740.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2095">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2096">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193598</X>
							<Y>3.6003263</Y>
							<Z>107743.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2097">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2098">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2099</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2099">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>4.60032654</Y>
							<Z>107731</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2100">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2101">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2102">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>3.1003263</Y>
							<Z>107731</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2103">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2104">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>1.1003263</Y>
							<Z>107730.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2105">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193583.5</X>
							<Y>1.1003263</Y>
							<Z>107731.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2106">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2107">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583</X>
							<Y>3.6003263</Y>
							<Z>107729.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2108">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2109">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193583</X>
							<Y>3.6003263</Y>
							<Z>107732.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2110">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2111">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2112</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2112">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193579.172</X>
							<Y>4.67313051</Y>
							<Z>107728.328</Z>
							<R00>-0.756715715</R00>
							<R01>-0.0536601618</R01>
							<R02>-0.651538134</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>0.653386176</R20>
							<R21>-0.0291039106</R21>
							<R22>-0.756465137</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2113">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2114">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2115">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193579.094</X>
							<Y>3.17592788</Y>
							<Z>107728.375</Z>
							<R00>-0.756715715</R00>
							<R01>-0.0536601618</R01>
							<R02>-0.651538134</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>0.653386176</R20>
							<R21>-0.0291039106</R21>
							<R22>-0.756465137</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2116">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2117">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193578.609</X>
							<Y>1.19047272</Y>
							<Z>107728.109</Z>
							<R00>-0.756715715</R00>
							<R01>-0.0536601618</R01>
							<R02>-0.651538134</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>0.653386176</R20>
							<R21>-0.0291039106</R21>
							<R22>-0.756465137</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2118">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193579.359</X>
							<Y>1.16884291</Y>
							<Z>107728.758</Z>
							<R00>-0.756715715</R00>
							<R01>-0.0536601618</R01>
							<R02>-0.651538134</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>0.653386176</R20>
							<R21>-0.0291039106</R21>
							<R22>-0.756465137</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2119">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2120">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.656</X>
							<Y>3.73598218</Y>
							<Z>107727.758</Z>
							<R00>0.651538134</R00>
							<R01>-0.0536601618</R01>
							<R02>-0.756715715</R02>
							<R10>0.0570841953</R10>
							<R11>0.99813503</R11>
							<R12>-0.021629734</R12>
							<R20>0.756465137</R20>
							<R21>-0.0291039106</R21>
							<R22>0.653386176</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2121">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2122">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193579.938</X>
							<Y>3.67109299</Y>
							<Z>107729.719</Z>
							<R00>0.651538134</R00>
							<R01>-0.0536601618</R01>
							<R02>-0.756715715</R02>
							<R10>0.0570841953</R10>
							<R11>0.99813503</R11>
							<R12>-0.021629734</R12>
							<R20>0.756465137</R20>
							<R21>-0.0291039106</R21>
							<R22>0.653386176</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2123">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2124">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2125</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2125">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>4.60032654</Y>
							<Z>107725</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2126">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2127">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2128">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
							<Z>107725</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2129">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2130">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107724.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2131">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107725.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2132">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2133">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107723.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2134">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2135">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107726.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2136">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2137">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2138</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2138">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>4.60032654</Y>
							<Z>107734</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2139">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2140">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2141">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
							<Z>107734</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2142">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2143">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107733.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2144">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107734.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2145">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2146">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107732.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2147">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2148">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107735.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2149">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2150">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2151</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2151">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>4.59762001</Y>
							<Z>107734</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.05548232e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.90308497e-023</R10>
							<R11>1</R11>
							<R12>1.0554668e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.90291268e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2152">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2153">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2154">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>3.09761977</Y>
							<Z>107734</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.05548232e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.90308497e-023</R10>
							<R11>1</R11>
							<R12>1.0554668e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.90291268e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2155">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2156">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.09761977</Y>
							<Z>107733.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.05548232e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.90308497e-023</R10>
							<R11>1</R11>
							<R12>1.0554668e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.90291268e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2157">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193587.5</X>
							<Y>1.09761977</Y>
							<Z>107734.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>1.05548232e-022</R01>
							<R02>-0.99999994</R02>
							<R10>7.90308497e-023</R10>
							<R11>1</R11>
							<R12>1.0554668e-022</R12>
							<R20>0.99999994</R20>
							<R21>-7.90291268e-023</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2158">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2159">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.59761977</Y>
							<Z>107732.5</Z>
							<R00>0.99999994</R00>
							<R01>1.05548232e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.0554668e-022</R10>
							<R11>1</R11>
							<R12>7.90308497e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-7.90291268e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2160">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2161">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193587</X>
							<Y>3.59761977</Y>
							<Z>107735.5</Z>
							<R00>0.99999994</R00>
							<R01>1.05548232e-022</R01>
							<R02>-2.04018007e-015</R02>
							<R10>-1.0554668e-022</R10>
							<R11>1</R11>
							<R12>7.90308497e-023</R12>
							<R20>2.04018007e-015</R20>
							<R21>-7.90291268e-023</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2162">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2163">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2164</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2164">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>4.60032654</Y>
							<Z>107739</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2165">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2166">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2167">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>3.1003263</Y>
							<Z>107739</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>-0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2168">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2169">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107738.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2170">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193594.5</X>
							<Y>1.1003263</Y>
							<Z>107739.5</Z>
							<R00>0</R00>
							<R01>-2.0384109e-023</R01>
							<R02>-1</R02>
							<R10>-1.52635876e-023</R10>
							<R11>1</R11>
							<R12>-2.03852323e-023</R12>
							<R20>1</R20>
							<R21>1.52645469e-023</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2171">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2172">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107737.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2173">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2174">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193594</X>
							<Y>3.6003263</Y>
							<Z>107740.5</Z>
							<R00>1</R00>
							<R01>-2.0384109e-023</R01>
							<R02>0</R02>
							<R10>2.03852323e-023</R10>
							<R11>1</R11>
							<R12>-1.52635876e-023</R12>
							<R20>0</R20>
							<R21>1.52645469e-023</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2175">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2176">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2177</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2177">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>4.60255432</Y>
							<Z>107707</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2178">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2179">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2180">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>3.10255408</Y>
							<Z>107707</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
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							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2181">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2182">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>1.10255408</Y>
							<Z>107706.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2183">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>1.10255408</Y>
							<Z>107707.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
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							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2184">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2185">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193568</X>
							<Y>3.60255408</Y>
							<Z>107705.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2186">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2187">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193568</X>
							<Y>3.60255408</Y>
							<Z>107708.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2188">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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			</Item>
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					<bool name="ControllerFlagShown">true</bool>
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					</CoordinateFrame>
					<string name="Name">Zombie</string>
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					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="archivable">true</bool>
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						<Properties>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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								<Y>1.25</Y>
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							<bool name="archivable">true</bool>
						</Properties>
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							<string name="Name">face</string>
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							<bool name="archivable">true</bool>
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					</Properties>
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						<Properties>
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						<string name="Name">Right Leg</string>
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						<string name="Name">Humanoid</string>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2200">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193562</X>
							<Y>3.6552999</Y>
							<Z>107711.5</Z>
							<R00>0.99999994</R00>
							<R01>-3.26599942e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>3.26599914e-010</R10>
							<R11>1</R11>
							<R12>4.83311779e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-4.83311779e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2201">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2202">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2203</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2203">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193562.5</X>
							<Y>4.65530014</Y>
							<Z>107715</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-3.26599942e-010</R01>
							<R02>-0.99999994</R02>
							<R10>4.83311779e-010</R10>
							<R11>1</R11>
							<R12>-3.26599914e-010</R12>
							<R20>0.99999994</R20>
							<R21>-4.83311779e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2204">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2205">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2206">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193562.5</X>
							<Y>3.1552999</Y>
							<Z>107715</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-3.26599942e-010</R01>
							<R02>-0.99999994</R02>
							<R10>4.83311779e-010</R10>
							<R11>1</R11>
							<R12>-3.26599914e-010</R12>
							<R20>0.99999994</R20>
							<R21>-4.83311779e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2207">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2208">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193562.5</X>
							<Y>1.1552999</Y>
							<Z>107714.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-3.26599942e-010</R01>
							<R02>-0.99999994</R02>
							<R10>4.83311779e-010</R10>
							<R11>1</R11>
							<R12>-3.26599914e-010</R12>
							<R20>0.99999994</R20>
							<R21>-4.83311779e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2209">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193562.5</X>
							<Y>1.1552999</Y>
							<Z>107715.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-3.26599942e-010</R01>
							<R02>-0.99999994</R02>
							<R10>4.83311779e-010</R10>
							<R11>1</R11>
							<R12>-3.26599914e-010</R12>
							<R20>0.99999994</R20>
							<R21>-4.83311779e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2210">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2211">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193562</X>
							<Y>3.6552999</Y>
							<Z>107713.5</Z>
							<R00>0.99999994</R00>
							<R01>-3.26599942e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>3.26599914e-010</R10>
							<R11>1</R11>
							<R12>4.83311779e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-4.83311779e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2212">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2213">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193562</X>
							<Y>3.6552999</Y>
							<Z>107716.5</Z>
							<R00>0.99999994</R00>
							<R01>-3.26599942e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>3.26599914e-010</R10>
							<R11>1</R11>
							<R12>4.83311779e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-4.83311779e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2214">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2215">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2216</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2216">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>4.60255432</Y>
							<Z>107704</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2217">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2218">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2219">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>3.10255408</Y>
							<Z>107704</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2220">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2221">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255408</Y>
							<Z>107703.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2222">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255408</Y>
							<Z>107704.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2223">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2224">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255408</Y>
							<Z>107702.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2225">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2226">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255408</Y>
							<Z>107705.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2227">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2228">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2229</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2229">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>4.60255432</Y>
							<Z>107707</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2230">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2231">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2232">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>3.10255408</Y>
							<Z>107707</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2233">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2234">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>1.10255408</Y>
							<Z>107706.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2235">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>1.10255408</Y>
							<Z>107707.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2236">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2237">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.60255408</Y>
							<Z>107705.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122806e-010</R10>
							<R11>1</R11>
							<R12>8.71799521e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799521e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2238">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2239">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.60255408</Y>
							<Z>107708.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122806e-010</R10>
							<R11>1</R11>
							<R12>8.71799521e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799521e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2240">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2241">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2242</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2242">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>4.60255432</Y>
							<Z>107713</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2243">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2244">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2245">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>3.10255408</Y>
							<Z>107713</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2246">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2247">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>1.10255408</Y>
							<Z>107712.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2248">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>1.10255408</Y>
							<Z>107713.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2249">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2250">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193566</X>
							<Y>3.60255408</Y>
							<Z>107711.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122806e-010</R10>
							<R11>1</R11>
							<R12>8.71799521e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799521e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2251">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2252">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193566</X>
							<Y>3.60255408</Y>
							<Z>107714.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122806e-010</R10>
							<R11>1</R11>
							<R12>8.71799521e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799521e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2253">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2254">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2255</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2255">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>4.60255241</Y>
							<Z>107718</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2256">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2257">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2258">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>3.10255218</Y>
							<Z>107718</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2259">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2260">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255218</Y>
							<Z>107717.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2261">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255218</Y>
							<Z>107718.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2262">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2263">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255218</Y>
							<Z>107716.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2264">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2265">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255218</Y>
							<Z>107719.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2266">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2267">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2268</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2268">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.25</X>
							<Y>7.93365097</Y>
							<Z>107702.172</Z>
							<R00>-0.000103172824</R00>
							<R01>9.32897759e-010</R01>
							<R02>-0.99999994</R02>
							<R10>5.19954169e-009</R10>
							<R11>1</R11>
							<R12>9.3236141e-010</R12>
							<R20>0.99999994</R20>
							<R21>-5.19944576e-009</R21>
							<R22>-0.000103172824</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2269">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2270">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2271">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.25</X>
							<Y>6.43365097</Y>
							<Z>107702.172</Z>
							<R00>-0.000103172824</R00>
							<R01>9.32897759e-010</R01>
							<R02>-0.99999994</R02>
							<R10>5.19954169e-009</R10>
							<R11>1</R11>
							<R12>9.3236141e-010</R12>
							<R20>0.99999994</R20>
							<R21>-5.19944576e-009</R21>
							<R22>-0.000103172824</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2272">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2273">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.25</X>
							<Y>4.43365097</Y>
							<Z>107701.672</Z>
							<R00>-0.000103172824</R00>
							<R01>9.32897759e-010</R01>
							<R02>-0.99999994</R02>
							<R10>5.19954169e-009</R10>
							<R11>1</R11>
							<R12>9.3236141e-010</R12>
							<R20>0.99999994</R20>
							<R21>-5.19944576e-009</R21>
							<R22>-0.000103172824</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2274">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.25</X>
							<Y>4.43365097</Y>
							<Z>107702.672</Z>
							<R00>-0.000103172824</R00>
							<R01>9.32897759e-010</R01>
							<R02>-0.99999994</R02>
							<R10>5.19954169e-009</R10>
							<R11>1</R11>
							<R12>9.3236141e-010</R12>
							<R20>0.99999994</R20>
							<R21>-5.19944576e-009</R21>
							<R22>-0.000103172824</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2275">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2276">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193576.75</X>
							<Y>6.93365097</Y>
							<Z>107700.672</Z>
							<R00>0.99999994</R00>
							<R01>9.32897759e-010</R01>
							<R02>-0.000103172824</R02>
							<R10>-9.3236141e-010</R10>
							<R11>1</R11>
							<R12>5.19954169e-009</R12>
							<R20>0.000103172824</R20>
							<R21>-5.19944576e-009</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2277">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2278">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193576.75</X>
							<Y>6.93365097</Y>
							<Z>107703.672</Z>
							<R00>0.99999994</R00>
							<R01>9.32897759e-010</R01>
							<R02>-0.000103172824</R02>
							<R10>-9.3236141e-010</R10>
							<R11>1</R11>
							<R12>5.19954169e-009</R12>
							<R20>0.000103172824</R20>
							<R21>-5.19944576e-009</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2279">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2280">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2281</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
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						</Vector3>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2282">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
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								<X>1</X>
								<Y>1</Y>
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							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2283">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
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							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2285">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">false</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamB">0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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							<Z>0</Z>
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						</Vector3>
					</Properties>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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							<R00>-2.04018007e-015</R00>
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							<R22>-2.04018007e-015</R22>
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						<bool name="CanCollide">false</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
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						<float name="RightParamB">0.5</float>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2288">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2289">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.60255408</Y>
							<Z>107714.5</Z>
							<R00>0.99999994</R00>
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							<R02>-2.04018007e-015</R02>
							<R10>5.8911459e-010</R10>
							<R11>1</R11>
							<R12>8.71814509e-010</R12>
							<R20>2.04018007e-015</R20>
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							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<X>2</X>
							<Y>1</Y>
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					</Properties>
					<Item class="Script" referent="RBX2290">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2291">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.60255408</Y>
							<Z>107717.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89114646e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.8911459e-010</R10>
							<R11>1</R11>
							<R12>8.71814509e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71814509e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2292">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2293">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2294</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2294">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>4.60206795</Y>
							<Z>107712</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.5671262e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.23822788e-010</R10>
							<R11>1</R11>
							<R12>-5.56712565e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.23822788e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2295">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2296">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2297">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>3.10206771</Y>
							<Z>107712</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.5671262e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.23822788e-010</R10>
							<R11>1</R11>
							<R12>-5.56712565e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.23822788e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2298">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2299">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>1.10206771</Y>
							<Z>107711.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.5671262e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.23822788e-010</R10>
							<R11>1</R11>
							<R12>-5.56712565e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.23822788e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2300">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>1.10206771</Y>
							<Z>107712.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.5671262e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.23822788e-010</R10>
							<R11>1</R11>
							<R12>-5.56712565e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.23822788e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2301">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2302">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.60206771</Y>
							<Z>107710.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.5671262e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.56712565e-010</R10>
							<R11>1</R11>
							<R12>8.23822788e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.23822788e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2303">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2304">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.60206771</Y>
							<Z>107713.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.5671262e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.56712565e-010</R10>
							<R11>1</R11>
							<R12>8.23822788e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.23822788e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2305">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2306">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2307</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2307">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>4.60255241</Y>
							<Z>107708</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2308">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2309">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2310">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>3.10255218</Y>
							<Z>107708</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2311">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2312">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>1.10255218</Y>
							<Z>107707.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2313">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193566.5</X>
							<Y>1.10255218</Y>
							<Z>107708.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2314">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2315">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193566</X>
							<Y>3.60255218</Y>
							<Z>107706.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2316">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2317">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193566</X>
							<Y>3.60255218</Y>
							<Z>107709.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2318">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2319">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2320</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2320">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>4.60022449</Y>
							<Z>107721.023</Z>
							<R00>3.31899573e-005</R00>
							<R01>-0.000275838567</R01>
							<R02>-1</R02>
							<R10>-0.0218315255</R10>
							<R11>0.999761641</R11>
							<R12>-0.000276496139</R12>
							<R20>0.999761701</R20>
							<R21>0.0218315329</R21>
							<R22>2.7160082e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2321">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2322">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2323">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>3.10058188</Y>
							<Z>107720.992</Z>
							<R00>3.31899573e-005</R00>
							<R01>-0.000275838567</R01>
							<R02>-1</R02>
							<R10>-0.0218315255</R10>
							<R11>0.999761641</R11>
							<R12>-0.000276496139</R12>
							<R20>0.999761701</R20>
							<R21>0.0218315329</R21>
							<R22>2.7160082e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2324">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2325">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>1.11197436</Y>
							<Z>107720.445</Z>
							<R00>3.31899573e-005</R00>
							<R01>-0.000275838567</R01>
							<R02>-1</R02>
							<R10>-0.0218315255</R10>
							<R11>0.999761641</R11>
							<R12>-0.000276496139</R12>
							<R20>0.999761701</R20>
							<R21>0.0218315329</R21>
							<R22>2.7160082e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2326">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.5</X>
							<Y>1.09014285</Y>
							<Z>107721.445</Z>
							<R00>3.31899573e-005</R00>
							<R01>-0.000275838567</R01>
							<R02>-1</R02>
							<R10>-0.0218315255</R10>
							<R11>0.999761641</R11>
							<R12>-0.000276496139</R12>
							<R20>0.999761701</R20>
							<R21>0.0218315329</R21>
							<R22>2.7160082e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2327">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2328">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.63334823</Y>
							<Z>107719.5</Z>
							<R00>1</R00>
							<R01>-0.000275838567</R01>
							<R02>3.31899573e-005</R02>
							<R10>0.000276496139</R10>
							<R11>0.999761641</R11>
							<R12>-0.0218315255</R12>
							<R20>-2.7160082e-005</R20>
							<R21>0.0218315329</R21>
							<R22>0.999761701</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2329">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2330">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577</X>
							<Y>3.56785369</Y>
							<Z>107722.5</Z>
							<R00>1</R00>
							<R01>-0.000275838567</R01>
							<R02>3.31899573e-005</R02>
							<R10>0.000276496139</R10>
							<R11>0.999761641</R11>
							<R12>-0.0218315255</R12>
							<R20>-2.7160082e-005</R20>
							<R21>0.0218315329</R21>
							<R22>0.999761701</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2331">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2332">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2333</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2333">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>4.60255241</Y>
							<Z>107721</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2334">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2335">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2336">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>3.10255218</Y>
							<Z>107721</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2337">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2338">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>1.10255218</Y>
							<Z>107720.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2339">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193568.5</X>
							<Y>1.10255218</Y>
							<Z>107721.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799521e-010</R10>
							<R11>1</R11>
							<R12>-5.89122806e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799521e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2340">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2341">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193568</X>
							<Y>3.60255218</Y>
							<Z>107719.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122806e-010</R10>
							<R11>1</R11>
							<R12>8.71799521e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799521e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2342">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2343">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193568</X>
							<Y>3.60255218</Y>
							<Z>107722.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122862e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122806e-010</R10>
							<R11>1</R11>
							<R12>8.71799521e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799521e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2344">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2345">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2346</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2346">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>4.60255432</Y>
							<Z>107723</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2347">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2348">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2349">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>3.10255408</Y>
							<Z>107723</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2350">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2351">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255408</Y>
							<Z>107722.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2352">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255408</Y>
							<Z>107723.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2353">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2354">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255408</Y>
							<Z>107721.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2355">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2356">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255408</Y>
							<Z>107724.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2357">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2358">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2359</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2359">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.641</X>
							<Y>5.49040985</Y>
							<Z>107725.156</Z>
							<R00>0.393942386</R00>
							<R01>-0.00446532667</R01>
							<R02>-0.919124365</R02>
							<R10>-0.022149343</R10>
							<R11>0.99965167</R11>
							<R12>-0.0143498918</R12>
							<R20>0.918868303</R20>
							<R21>0.0260110293</R21>
							<R22>0.393706262</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2360">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2361">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2362">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.641</X>
							<Y>3.99093223</Y>
							<Z>107725.117</Z>
							<R00>0.393942386</R00>
							<R01>-0.00446532667</R01>
							<R02>-0.919124365</R02>
							<R10>-0.022149343</R10>
							<R11>0.99965167</R11>
							<R12>-0.0143498918</R12>
							<R20>0.918868303</R20>
							<R21>0.0260110293</R21>
							<R22>0.393706262</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2363">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2364">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.828</X>
							<Y>2.00270367</Y>
							<Z>107724.609</Z>
							<R00>0.393942386</R00>
							<R01>-0.00446532667</R01>
							<R02>-0.919124365</R02>
							<R10>-0.022149343</R10>
							<R11>0.99965167</R11>
							<R12>-0.0143498918</R12>
							<R20>0.918868303</R20>
							<R21>0.0260110293</R21>
							<R22>0.393706262</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2365">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.438</X>
							<Y>1.98055422</Y>
							<Z>107725.523</Z>
							<R00>0.393942386</R00>
							<R01>-0.00446532667</R01>
							<R02>-0.919124365</R02>
							<R10>-0.022149343</R10>
							<R11>0.99965167</R11>
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							<R20>0.918868303</R20>
							<R21>0.0260110293</R21>
							<R22>0.393706262</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2366">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2367">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193577.781</X>
							<Y>4.53115702</Y>
							<Z>107723.555</Z>
							<R00>0.919124365</R00>
							<R01>-0.00446532667</R01>
							<R02>0.393942386</R02>
							<R10>0.0143498918</R10>
							<R11>0.99965167</R11>
							<R12>-0.022149343</R12>
							<R20>-0.393706262</R20>
							<R21>0.0260110293</R21>
							<R22>0.918868303</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2368">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2369">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193576.594</X>
							<Y>4.46470881</Y>
							<Z>107726.313</Z>
							<R00>0.919124365</R00>
							<R01>-0.00446532667</R01>
							<R02>0.393942386</R02>
							<R10>0.0143498918</R10>
							<R11>0.99965167</R11>
							<R12>-0.022149343</R12>
							<R20>-0.393706262</R20>
							<R21>0.0260110293</R21>
							<R22>0.918868303</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2370">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2371">
				<Properties>
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					<bool name="ControllerFlagShown">true</bool>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2372</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<token name="BottomSurfaceInput">0</token>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
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						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2373">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
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							<Content name="TextureId"><null></null></Content>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2374">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
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							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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							<Y>3.10255218</Y>
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						<float name="LeftParamB">0</float>
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						<string name="Name">Torso</string>
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						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2376">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
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							<float name="Specular">0</float>
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							<bool name="archivable">true</bool>
						</Properties>
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				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
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						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<bool name="Locked">false</bool>
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							<Y>0</Y>
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						</Vector3>
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							<Y>0</Y>
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					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
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						</Vector3>
						<bool name="archivable">true</bool>
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							<X>1</X>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2379">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2380">
					<Properties>
						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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							<Z>107716.5</Z>
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							<R10>5.89122917e-010</R10>
							<R11>1</R11>
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						</CoordinateFrame>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
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					</Properties>
					<Item class="Script" referent="RBX2381">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2382">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193566</X>
							<Y>3.60255218</Y>
							<Z>107719.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2383">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2384">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2385</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2385">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>4.60255241</Y>
							<Z>107709</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2386">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2387">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2388">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>3.10255218</Y>
							<Z>107709</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2389">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2390">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255218</Y>
							<Z>107708.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2391">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-193573.5</X>
							<Y>1.10255218</Y>
							<Z>107709.5</Z>
							<R00>-2.04018007e-015</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-0.99999994</R02>
							<R10>8.71799744e-010</R10>
							<R11>1</R11>
							<R12>-5.89122917e-010</R12>
							<R20>0.99999994</R20>
							<R21>-8.71799744e-010</R21>
							<R22>-2.04018007e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2392">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255218</Y>
							<Z>107707.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2393">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2394">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-193573</X>
							<Y>3.60255218</Y>
							<Z>107710.5</Z>
							<R00>0.99999994</R00>
							<R01>-5.89122973e-010</R01>
							<R02>-2.04018007e-015</R02>
							<R10>5.89122917e-010</R10>
							<R11>1</R11>
							<R12>8.71799744e-010</R12>
							<R20>2.04018007e-015</R20>
							<R21>-8.71799744e-010</R21>
							<R22>0.99999994</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2395">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX2396">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">200</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2397">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Zombie Master</string>
				<Ref name="PrimaryPart">RBX2398</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX2398">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>-55964.5</X>
						<Y>4.5</Y>
						<Z>18420</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX2399">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX2400">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2401">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-55964.5</X>
						<Y>3</Y>
						<Z>18420</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>-0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX2402">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">roblox</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2403">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">119</int>
					<CoordinateFrame name="CFrame">
						<X>-55964.5</X>
						<Y>1</Y>
						<Z>18419.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2404">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">119</int>
					<CoordinateFrame name="CFrame">
						<X>-55964.5</X>
						<Y>1</Y>
						<Z>18420.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>-1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX2405">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX2406">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>-55964</X>
						<Y>3.5</Y>
						<Z>18418.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2407">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX2408">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>-55964</X>
						<Y>3.5</Y>
						<Z>18421.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX2409">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX2410">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Lot&apos;s of zombies</string>
				<Ref name="PrimaryPart">RBX2411</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX2412">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2411</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2411">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>4.59753036</Y>
							<Z>89296</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2413">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2414">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2415">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>3.09753036</Y>
							<Z>89296</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2416">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2417">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>1.09753036</Y>
							<Z>89296.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2418">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>1.09753036</Y>
							<Z>89295.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2419">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2420">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33181</X>
							<Y>3.59753036</Y>
							<Z>89297.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2421">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2422">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33181</X>
							<Y>3.59753036</Y>
							<Z>89294.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2423">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2424">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2425</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2425">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>4.59753036</Y>
							<Z>89294</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2426">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2427">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2428">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>3.09753036</Y>
							<Z>89294</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2429">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2430">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89294.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2431">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89293.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2432">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2433">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89295.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2434">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2435">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89292.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2436">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2437">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2438</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2438">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>4.59753036</Y>
							<Z>89299</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2439">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2440">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2441">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>3.09753036</Y>
							<Z>89299</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2442">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2443">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89299.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2444">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89298.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2445">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2446">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89300.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2447">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2448">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89297.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2449">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2450">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2451</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2451">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89296</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2452">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2453">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2454">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89296</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2455">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2456">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89296.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2457">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89295.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2458">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2459">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89297.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2460">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2461">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89294.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2462">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
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				</Item>
			</Item>
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				<Properties>
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					<bool name="ControllerFlagShown">true</bool>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<R21>0</R21>
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					</CoordinateFrame>
					<string name="Name">Zombie</string>
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					<bool name="archivable">true</bool>
				</Properties>
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						<Vector3 name="Velocity">
							<X>0</X>
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						<bool name="archivable">true</bool>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX2465">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
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							<Content name="TextureId"><null></null></Content>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2466">
						<Properties>
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							<string name="Name">face</string>
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							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
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						<bool name="archivable">true</bool>
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							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2468">
						<Properties>
							<token name="Face">5</token>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">false</bool>
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						<bool name="Cullable">true</bool>
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					<Properties>
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						<string name="Name">Right Leg</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2471">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
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						<Vector3 name="WalkDirection">
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							<Y>0</Y>
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						</Vector3>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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							<Z>89292.5</Z>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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							<X>0</X>
							<Y>0</Y>
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					</Properties>
					<Item class="Script" referent="RBX2473">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2474">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89289.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2475">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2476">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2477</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2477">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89301</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2478">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2479">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2480">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89301</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2481">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2482">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89301.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2483">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89300.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2484">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2485">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89302.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2486">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2487">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89299.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2488">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2489">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2490</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2490">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>4.59753036</Y>
							<Z>89308</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2491">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2492">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2493">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>3.09753036</Y>
							<Z>89308</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2494">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2495">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89308.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2496">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89307.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2497">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2498">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89309.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2499">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2500">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89306.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2501">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2502">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2503</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2503">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>4.59753036</Y>
							<Z>89313</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2504">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2505">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2506">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>3.09753036</Y>
							<Z>89313</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2507">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2508">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89313.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2509">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89312.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2510">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2511">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89314.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2512">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2513">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89311.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2514">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2515">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2516</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2516">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89315</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2517">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2518">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2519">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89315</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2520">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2521">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89315.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2522">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89314.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2523">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2524">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89316.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2525">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2526">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89313.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2527">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2528">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2529</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2529">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89310</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2530">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2531">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2532">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89310</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2533">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2534">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89310.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2535">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89309.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2536">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2537">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89311.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2538">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2539">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89308.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2540">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2541">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2542</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2542">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89305</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2543">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2544">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
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						</Properties>
					</Item>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89305</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2546">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2547">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89305.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2548">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89304.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2549">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2550">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89306.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2551">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2552">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89303.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2553">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
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				<Properties>
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					<bool name="ControllerFlagShown">true</bool>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2555</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<Vector3 name="Velocity">
							<X>0</X>
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						<bool name="archivable">true</bool>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX2556">
						<Properties>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
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							<Content name="TextureId"><null></null></Content>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2557">
						<Properties>
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							<string name="Name">face</string>
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							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2559">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
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						</Properties>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">false</bool>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
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					<Properties>
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						<string name="Name">Right Leg</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2562">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
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							<Y>0</Y>
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						</Vector3>
						<Vector3 name="WalkDirection">
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							<Y>0</Y>
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						</Vector3>
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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							<Z>89311.5</Z>
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						</CoordinateFrame>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						</Vector3>
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					</Properties>
					<Item class="Script" referent="RBX2564">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2565">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33181</X>
							<Y>3.59753036</Y>
							<Z>89308.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2566">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2567">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2568</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2568">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>4.59753036</Y>
							<Z>89299</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2569">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2570">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2571">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>3.09753036</Y>
							<Z>89299</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2572">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2573">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89299.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2574">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89298.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2575">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2576">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89300.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2577">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2578">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89297.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2579">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2580">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2581</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2581">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33191.4844</X>
							<Y>4.59168434</Y>
							<Z>89303.9922</Z>
							<R00>-0.00219199178</R00>
							<R01>-4.84162799e-009</R01>
							<R02>0.999997139</R02>
							<R10>-4.15242951e-009</R10>
							<R11>1</R11>
							<R12>4.8325397e-009</R12>
							<R20>-0.999997139</R20>
							<R21>-4.14182555e-009</R21>
							<R22>-0.00219199178</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.72789941e-008</X>
							<Y>0.00715593388</Y>
							<Z>2.87086888e-008</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2582">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2583">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2584">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33191.4844</X>
							<Y>3.0916841</Y>
							<Z>89303.9922</Z>
							<R00>-0.00219199178</R00>
							<R01>-4.84162799e-009</R01>
							<R02>0.999997139</R02>
							<R10>-4.15242951e-009</R10>
							<R11>1</R11>
							<R12>4.8325397e-009</R12>
							<R20>-0.999997139</R20>
							<R21>-4.14182555e-009</R21>
							<R22>-0.00219199178</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>2.32323514e-012</X>
							<Y>0.00715593388</Y>
							<Z>1.53778411e-012</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2585">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2586">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33191.4844</X>
							<Y>1.0916841</Y>
							<Z>89304.4922</Z>
							<R00>-0.00219199178</R00>
							<R01>-4.84162799e-009</R01>
							<R02>0.999997139</R02>
							<R10>-4.15242951e-009</R10>
							<R11>1</R11>
							<R12>4.8325397e-009</R12>
							<R20>-0.999997139</R20>
							<R21>-4.14182555e-009</R21>
							<R22>-0.00219199178</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-4.96998886e-008</X>
							<Y>0.0071559241</Y>
							<Z>-3.82746563e-008</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2587">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33191.4844</X>
							<Y>1.0916841</Y>
							<Z>89303.4922</Z>
							<R00>-0.00219199178</R00>
							<R01>-4.84162799e-009</R01>
							<R02>0.999997139</R02>
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							<R11>1</R11>
							<R12>4.8325397e-009</R12>
							<R20>-0.999997139</R20>
							<R21>-4.14182555e-009</R21>
							<R22>-0.00219199178</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-4.96999029e-008</X>
							<Y>0.00715594366</Y>
							<Z>-3.82746563e-008</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2588">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2589">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33191.9805</X>
							<Y>3.5916841</Y>
							<Z>89305.4922</Z>
							<R00>-0.999997139</R00>
							<R01>-4.84162799e-009</R01>
							<R02>-0.00219199178</R02>
							<R10>-4.8325397e-009</R10>
							<R11>1</R11>
							<R12>-4.15242951e-009</R12>
							<R20>0.00219199178</R20>
							<R21>-4.14182555e-009</R21>
							<R22>-0.999997139</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.24279005e-008</X>
							<Y>0.00715591758</Y>
							<Z>9.5705941e-009</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2590">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2591">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33191.9883</X>
							<Y>3.5916841</Y>
							<Z>89302.4922</Z>
							<R00>-0.999997139</R00>
							<R01>-4.84162799e-009</R01>
							<R02>-0.00219199178</R02>
							<R10>-4.8325397e-009</R10>
							<R11>1</R11>
							<R12>-4.15242951e-009</R12>
							<R20>0.00219199178</R20>
							<R21>-4.14182555e-009</R21>
							<R22>-0.999997139</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>1.91380973e-008</X>
							<Y>1.5037752e-014</Y>
							<Z>-2.48511096e-008</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>1.24278552e-008</X>
							<Y>0.00715597533</Y>
							<Z>9.5705941e-009</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2592">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
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				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2594</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<Vector3 name="Velocity">
							<X>0</X>
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						<bool name="archivable">true</bool>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX2595">
						<Properties>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
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							<Content name="TextureId"><null></null></Content>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2596">
						<Properties>
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							<string name="Name">face</string>
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							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
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							<Y>0</Y>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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							<X>2</X>
							<Y>2</Y>
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						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2598">
						<Properties>
							<token name="Face">5</token>
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						</Properties>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">false</bool>
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						<bool name="Cullable">true</bool>
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					<Properties>
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						<string name="Name">Right Leg</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2601">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
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						<Vector3 name="WalkDirection">
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							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="WalkToPoint">
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						</CoordinateFrame>
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						<float name="LeftParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
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					</Properties>
					<Item class="Script" referent="RBX2603">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2604">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33187</X>
							<Y>3.59753036</Y>
							<Z>89305.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2605">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2606">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2607</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2607">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>4.59753036</Y>
							<Z>89309</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2608">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2609">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2610">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>3.09753036</Y>
							<Z>89309</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2611">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2612">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89309.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2613">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89308.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2614">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2615">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89310.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2616">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2617">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89307.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2618">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2619">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2620</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2620">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>4.59753036</Y>
							<Z>89304</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2621">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2622">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2623">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>3.09753036</Y>
							<Z>89304</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2624">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2625">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89304.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2626">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89303.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2627">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2628">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89305.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2629">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2630">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89302.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2631">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2632">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2633</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2633">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>4.59753036</Y>
							<Z>89302</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2634">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2635">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2636">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>3.09753036</Y>
							<Z>89302</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2637">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2638">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>1.09753036</Y>
							<Z>89302.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2639">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>1.09753036</Y>
							<Z>89301.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2640">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2641">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33187</X>
							<Y>3.59753036</Y>
							<Z>89303.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2642">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2643">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33187</X>
							<Y>3.59753036</Y>
							<Z>89300.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2644">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2645">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2646</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2646">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89282</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2647">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2648">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2649">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89282</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2650">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2651">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89282.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2652">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89281.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2653">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2654">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89283.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2655">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2656">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89280.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2657">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2658">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2659</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2659">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>4.59514809</Y>
							<Z>89282</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2660">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2661">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2662">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>3.09514785</Y>
							<Z>89282</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2663">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2664">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>1.09514785</Y>
							<Z>89282.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2665">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>1.09514785</Y>
							<Z>89281.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2666">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2667">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33181</X>
							<Y>3.59514785</Y>
							<Z>89283.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2668">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2669">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33181</X>
							<Y>3.59514785</Y>
							<Z>89280.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2670">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2671">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2672</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2672">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>4.59506416</Y>
							<Z>89281</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2673">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2674">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2675">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>3.09506392</Y>
							<Z>89281</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2676">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2677">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09506392</Y>
							<Z>89281.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2678">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09506392</Y>
							<Z>89280.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2679">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2680">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59506392</Y>
							<Z>89282.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2681">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2682">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59506392</Y>
							<Z>89279.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2683">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2684">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2685</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">false</bool>
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						</Vector3>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2686">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
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							<Content name="TextureId"><null></null></Content>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2687">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
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							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
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							<Y>3.09753036</Y>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2689">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
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							<Z>89285.5</Z>
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						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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							<Y>0</Y>
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						</Vector3>
					</Properties>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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							<R22>-2.03966614e-015</R22>
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						<bool name="CanCollide">false</bool>
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						<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
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						<float name="RightParamA">-0.5</float>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
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							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2692">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89286.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
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							<R11>1</R11>
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							<R20>2.03966614e-015</R20>
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							<R22>-0.999999821</R22>
						</CoordinateFrame>
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						<bool name="CastsShadows">true</bool>
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						<bool name="Cullable">true</bool>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
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							<Y>1</Y>
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						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2694">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2695">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89283.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2696">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2697">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2698</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2698">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89287</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2699">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2700">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2701">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89287</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2702">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2703">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89287.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2704">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89286.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2705">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2706">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89288.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2707">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2708">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89285.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2709">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2710">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2711</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2711">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.4922</X>
							<Y>4.68053627</Y>
							<Z>89279.0391</Z>
							<R00>-2.04171998e-015</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999583</R02>
							<R10>-8.71799577e-010</R10>
							<R11>1</R11>
							<R12>5.89123028e-010</R12>
							<R20>-0.999999583</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-2.03863847e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2712">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2713">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2714">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.4922</X>
							<Y>3.18053603</Y>
							<Z>89279.0391</Z>
							<R00>-2.04171998e-015</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999583</R02>
							<R10>-8.71799577e-010</R10>
							<R11>1</R11>
							<R12>5.89123028e-010</R12>
							<R20>-0.999999583</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-2.03863847e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2715">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2716">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.4922</X>
							<Y>1.18053603</Y>
							<Z>89279.5391</Z>
							<R00>-2.04171998e-015</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999583</R02>
							<R10>-8.71799577e-010</R10>
							<R11>1</R11>
							<R12>5.89123028e-010</R12>
							<R20>-0.999999583</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-2.03863847e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2717">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.4922</X>
							<Y>1.18053603</Y>
							<Z>89278.5391</Z>
							<R00>-2.04171998e-015</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999583</R02>
							<R10>-8.71799577e-010</R10>
							<R11>1</R11>
							<R12>5.89123028e-010</R12>
							<R20>-0.999999583</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-2.03863847e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2718">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2719">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.9922</X>
							<Y>3.68053603</Y>
							<Z>89280.5391</Z>
							<R00>-0.999999583</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-2.04171998e-015</R02>
							<R10>-5.89123028e-010</R10>
							<R11>1</R11>
							<R12>-8.71799577e-010</R12>
							<R20>2.03863847e-015</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999583</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2720">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2721">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.9922</X>
							<Y>3.68053603</Y>
							<Z>89277.5391</Z>
							<R00>-0.999999583</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-2.04171998e-015</R02>
							<R10>-5.89123028e-010</R10>
							<R11>1</R11>
							<R12>-8.71799577e-010</R12>
							<R20>2.03863847e-015</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999583</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2722">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2723">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2724</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2724">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>4.59753036</Y>
							<Z>89276</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2725">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2726">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2727">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>3.09753036</Y>
							<Z>89276</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2728">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2729">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89276.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2730">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09753036</Y>
							<Z>89275.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2731">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2732">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89277.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2733">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2734">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59753036</Y>
							<Z>89274.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2735">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2736">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2737</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2737">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>4.59514809</Y>
							<Z>89268</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2738">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2739">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2740">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>3.09514785</Y>
							<Z>89268</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2741">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2742">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>1.09514785</Y>
							<Z>89268.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2743">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33180.5</X>
							<Y>1.09514785</Y>
							<Z>89267.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2744">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2745">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33181</X>
							<Y>3.59514785</Y>
							<Z>89269.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2746">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2747">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33181</X>
							<Y>3.59514785</Y>
							<Z>89266.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2748">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2749">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2750</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2750">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89273</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2751">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2752">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2753">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89273</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2754">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2755">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89273.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2756">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89272.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2757">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2758">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89274.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2759">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2760">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89271.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2761">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2762">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2763</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2763">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89268</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2764">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2765">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2766">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89268</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2767">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2768">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89268.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2769">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89267.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2770">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2771">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89269.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2772">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2773">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89266.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2774">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2775">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2776</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">false</bool>
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						</Vector3>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX2777">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
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							<Content name="TextureId"><null></null></Content>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2778">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
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							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<Y>3.09753036</Y>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="DraggingV1">false</bool>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
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						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2780">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
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							<Z>89277.5</Z>
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						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
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							<Y>0</Y>
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						</Vector3>
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					</Properties>
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					<Properties>
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						<CoordinateFrame name="CFrame">
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						<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
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							<X>0</X>
							<Y>0</Y>
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						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
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						</Vector3>
						<bool name="archivable">true</bool>
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							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2783">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<float name="BottomParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
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							<Z>89278.5</Z>
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							<R11>1</R11>
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							<R22>-0.999999821</R22>
						</CoordinateFrame>
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						<bool name="CastsShadows">true</bool>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
						<bool name="archivable">true</bool>
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							<Y>1</Y>
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					</Properties>
					<Item class="Script" referent="RBX2785">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2786">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89275.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2787">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2788">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2789</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2789">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>4.59753036</Y>
							<Z>89263</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2790">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2791">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2792">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>3.09753036</Y>
							<Z>89263</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2793">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2794">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89263.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2795">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33171.5</X>
							<Y>1.09753036</Y>
							<Z>89262.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2796">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2797">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89264.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2798">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2799">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33172</X>
							<Y>3.59753036</Y>
							<Z>89261.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2800">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2801">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2802</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2802">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>4.59753036</Y>
							<Z>89274</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2803">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2804">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2805">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>3.09753036</Y>
							<Z>89274</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2806">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2807">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>1.09753036</Y>
							<Z>89274.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2808">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33186.5</X>
							<Y>1.09753036</Y>
							<Z>89273.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2809">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2810">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33187</X>
							<Y>3.59753036</Y>
							<Z>89275.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2811">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2812">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33187</X>
							<Y>3.59753036</Y>
							<Z>89272.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2813">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2814">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2815</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2815">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33190.8164</X>
							<Y>4.67056704</Y>
							<Z>89276.6719</Z>
							<R00>0.756715357</R00>
							<R01>0.0536601357</R01>
							<R02>0.651537895</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>-0.653385937</R20>
							<R21>0.0291038994</R21>
							<R22>0.756464779</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2816">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2817">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2818">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33190.8984</X>
							<Y>3.1733644</Y>
							<Z>89276.625</Z>
							<R00>0.756715357</R00>
							<R01>0.0536601357</R01>
							<R02>0.651537895</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>-0.653385937</R20>
							<R21>0.0291038994</R21>
							<R22>0.756464779</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2819">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2820">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33191.3828</X>
							<Y>1.18790925</Y>
							<Z>89276.8906</Z>
							<R00>0.756715357</R00>
							<R01>0.0536601357</R01>
							<R02>0.651537895</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>-0.653385937</R20>
							<R21>0.0291038994</R21>
							<R22>0.756464779</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2821">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33190.6289</X>
							<Y>1.16627944</Y>
							<Z>89276.2422</Z>
							<R00>0.756715357</R00>
							<R01>0.0536601357</R01>
							<R02>0.651537895</R02>
							<R10>-0.021629734</R10>
							<R11>0.99813503</R11>
							<R12>-0.0570841953</R12>
							<R20>-0.653385937</R20>
							<R21>0.0291038994</R21>
							<R22>0.756464779</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2822">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2823">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.332</X>
							<Y>3.7334187</Y>
							<Z>89277.2422</Z>
							<R00>-0.651537895</R00>
							<R01>0.0536601357</R01>
							<R02>0.756715357</R02>
							<R10>0.0570841953</R10>
							<R11>0.99813503</R11>
							<R12>-0.021629734</R12>
							<R20>-0.756464779</R20>
							<R21>0.0291038994</R21>
							<R22>-0.653385937</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2824">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2825">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33190.0625</X>
							<Y>3.66852951</Y>
							<Z>89275.2813</Z>
							<R00>-0.651537895</R00>
							<R01>0.0536601357</R01>
							<R02>0.756715357</R02>
							<R10>0.0570841953</R10>
							<R11>0.99813503</R11>
							<R12>-0.021629734</R12>
							<R20>-0.756464779</R20>
							<R21>0.0291038994</R21>
							<R22>-0.653385937</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2826">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2827">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2828</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2828">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>4.59753036</Y>
							<Z>89280</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2829">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2830">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2831">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>3.09753036</Y>
							<Z>89280</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2832">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2833">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89280.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2834">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89279.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2835">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2836">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89281.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2837">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2838">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89278.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2839">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2840">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2841</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2841">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>4.59753036</Y>
							<Z>89271</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2842">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2843">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2844">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>3.09753036</Y>
							<Z>89271</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2845">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2846">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89271.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2847">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33175.5</X>
							<Y>1.09753036</Y>
							<Z>89270.5</Z>
							<R00>-2.04069338e-015</R00>
							<R01>-5.89122806e-010</R01>
							<R02>0.999999821</R02>
							<R10>-8.71799688e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999821</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-2.03966614e-015</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2848">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2849">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89272.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2850">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2851">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89269.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2852">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2853">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2854</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2854">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>4.59506416</Y>
							<Z>89271</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2855">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2856">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2857">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>3.09506392</Y>
							<Z>89271</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2858">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2859">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09506392</Y>
							<Z>89271.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2860">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33182.5</X>
							<Y>1.09506392</Y>
							<Z>89270.5</Z>
							<R00>-1.54093284e-018</R00>
							<R01>-5.8912264e-010</R01>
							<R02>0.999999523</R02>
							<R10>-8.71799521e-010</R10>
							<R11>1</R11>
							<R12>5.89122973e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-8.71799577e-010</R21>
							<R22>1.54078395e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2861">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2862">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59506392</Y>
							<Z>89272.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2863">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2864">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33183</X>
							<Y>3.59506392</Y>
							<Z>89269.5</Z>
							<R00>-0.999999523</R00>
							<R01>-5.8912264e-010</R01>
							<R02>-1.54093284e-018</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799521e-010</R12>
							<R20>-1.54078395e-018</R20>
							<R21>-8.71799577e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2865">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
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				</Item>
			</Item>
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				<Properties>
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					<bool name="ControllerFlagShown">true</bool>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<R21>0</R21>
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					</CoordinateFrame>
					<string name="Name">Zombie</string>
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					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="archivable">true</bool>
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					<Item class="SpecialMesh" referent="RBX2868">
						<Properties>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2869">
						<Properties>
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							<string name="Name">face</string>
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							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
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						<bool name="archivable">true</bool>
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							<X>2</X>
							<Y>2</Y>
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					</Properties>
					<Item class="Decal" referent="RBX2871">
						<Properties>
							<token name="Face">5</token>
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						<bool name="Anchored">false</bool>
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						<bool name="CanCollide">false</bool>
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						<string name="Name">Right Leg</string>
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							<X>0</X>
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						</Vector3>
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					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2874">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
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						<Vector3 name="WalkDirection">
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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							<X>0</X>
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					</Properties>
					<Item class="Script" referent="RBX2876">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2877">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33176</X>
							<Y>3.59753036</Y>
							<Z>89264.5</Z>
							<R00>-0.999999821</R00>
							<R01>-5.89122806e-010</R01>
							<R02>-2.04069338e-015</R02>
							<R10>-5.89122973e-010</R10>
							<R11>1</R11>
							<R12>-8.71799688e-010</R12>
							<R20>2.03966614e-015</R20>
							<R21>-8.71799688e-010</R21>
							<R22>-0.999999821</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2878">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2879">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2880</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2880">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>4.60000038</Y>
							<Z>89298</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2881">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2882">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2883">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>3.10000014</Y>
							<Z>89298</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2884">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2885">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>1.10000014</Y>
							<Z>89298.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2886">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>1.10000014</Y>
							<Z>89297.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2887">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2888">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33202</X>
							<Y>3.60000014</Y>
							<Z>89299.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2889">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2890">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33202</X>
							<Y>3.60000014</Y>
							<Z>89296.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2891">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2892">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2893</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2893">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>4.65273476</Y>
							<Z>89295</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2894">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2895">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2896">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>3.15273452</Y>
							<Z>89295</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2897">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2898">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>1.15273452</Y>
							<Z>89295.5</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2899">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>1.15273452</Y>
							<Z>89294.5</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2900">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2901">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33208</X>
							<Y>3.65273452</Y>
							<Z>89296.5</Z>
							<R00>-0.999999523</R00>
							<R01>-2.62522809e-010</R01>
							<R02>-1.82566289e-018</R02>
							<R10>-2.62523059e-010</R10>
							<R11>1</R11>
							<R12>-3.88487714e-010</R12>
							<R20>-1.82551358e-018</R20>
							<R21>-3.88487992e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2902">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2903">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33208</X>
							<Y>3.65273452</Y>
							<Z>89293.5</Z>
							<R00>-0.999999523</R00>
							<R01>-2.62522809e-010</R01>
							<R02>-1.82566289e-018</R02>
							<R10>-2.62523059e-010</R10>
							<R11>1</R11>
							<R12>-3.88487714e-010</R12>
							<R20>-1.82551358e-018</R20>
							<R21>-3.88487992e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2904">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2905">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2906</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2906">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>4.65273476</Y>
							<Z>89290</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2907">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2908">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2909">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>3.15273452</Y>
							<Z>89290</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2910">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2911">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>1.15273452</Y>
							<Z>89290.5</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2912">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33207.5</X>
							<Y>1.15273452</Y>
							<Z>89289.5</Z>
							<R00>-1.82566289e-018</R00>
							<R01>-2.62522809e-010</R01>
							<R02>0.999999523</R02>
							<R10>-3.88487714e-010</R10>
							<R11>1</R11>
							<R12>2.62523059e-010</R12>
							<R20>-0.999999523</R20>
							<R21>-3.88487992e-010</R21>
							<R22>1.82551358e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2913">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2914">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33208</X>
							<Y>3.65273452</Y>
							<Z>89291.5</Z>
							<R00>-0.999999523</R00>
							<R01>-2.62522809e-010</R01>
							<R02>-1.82566289e-018</R02>
							<R10>-2.62523059e-010</R10>
							<R11>1</R11>
							<R12>-3.88487714e-010</R12>
							<R20>-1.82551358e-018</R20>
							<R21>-3.88487992e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2915">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2916">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33208</X>
							<Y>3.65273452</Y>
							<Z>89288.5</Z>
							<R00>-0.999999523</R00>
							<R01>-2.62522809e-010</R01>
							<R02>-1.82566289e-018</R02>
							<R10>-2.62523059e-010</R10>
							<R11>1</R11>
							<R12>-3.88487714e-010</R12>
							<R20>-1.82551358e-018</R20>
							<R21>-3.88487992e-010</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2917">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2918">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2919</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2919">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>4.60000038</Y>
							<Z>89301</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2920">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2921">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2922">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>3.10000014</Y>
							<Z>89301</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2923">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2924">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89301.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2925">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89300.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2926">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2927">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89302.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2928">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2929">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89299.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2930">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2931">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2932</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2932">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>4.60000038</Y>
							<Z>89298</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2933">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2934">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2935">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>3.10000014</Y>
							<Z>89298</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2936">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2937">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>1.10000014</Y>
							<Z>89298.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2938">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>1.10000014</Y>
							<Z>89297.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2939">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2940">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.60000014</Y>
							<Z>89299.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2941">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2942">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.60000014</Y>
							<Z>89296.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2943">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2944">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2945</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2945">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>4.60000038</Y>
							<Z>89292</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2946">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2947">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2948">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>3.10000014</Y>
							<Z>89292</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2949">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2950">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>1.10000014</Y>
							<Z>89292.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2951">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>1.10000014</Y>
							<Z>89291.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2952">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2953">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33204</X>
							<Y>3.60000014</Y>
							<Z>89293.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2954">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2955">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33204</X>
							<Y>3.60000014</Y>
							<Z>89290.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2956">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2957">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2958</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2958">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>4.60000038</Y>
							<Z>89287</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2959">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2960">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2961">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>3.10000014</Y>
							<Z>89287</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2962">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2963">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89287.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2964">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89286.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2965">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2966">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89288.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2967">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2968">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89285.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2969">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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						</Properties>
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					<bool name="ControllerFlagShown">true</bool>
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					</CoordinateFrame>
					<string name="Name">Zombie</string>
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					<bool name="archivable">true</bool>
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						<bool name="archivable">true</bool>
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						<Properties>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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								<Y>1.25</Y>
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							<bool name="archivable">true</bool>
						</Properties>
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					</Properties>
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						<Properties>
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						<string name="Name">Right Leg</string>
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						<string name="Name">Humanoid</string>
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					<Item class="Script" referent="RBX2980">
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2981">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193.2461</X>
							<Y>6.93104649</Y>
							<Z>89301.3281</Z>
							<R00>-0.999999523</R00>
							<R01>-1.52201995e-009</R01>
							<R02>0.000103172773</R02>
							<R10>-1.52157442e-009</R10>
							<R11>1</R11>
							<R12>4.327803e-009</R12>
							<R20>-0.000103172773</R20>
							<R21>4.32764447e-009</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2982">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2983">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2984</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2984">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>4.60000038</Y>
							<Z>89289</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2985">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2986">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2987">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>3.10000014</Y>
							<Z>89289</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX2988">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2989">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>1.10000014</Y>
							<Z>89289.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2990">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>1.10000014</Y>
							<Z>89288.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX2991">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2992">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.60000014</Y>
							<Z>89290.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2993">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2994">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.60000014</Y>
							<Z>89287.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX2995">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2996">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX2997</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2997">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>4.59950447</Y>
							<Z>89293</Z>
							<R00>-2.02626556e-018</R00>
							<R01>-3.24102863e-011</R01>
							<R02>0.999999523</R02>
							<R10>-4.7976751e-011</R10>
							<R11>1</R11>
							<R12>3.24103973e-011</R12>
							<R20>-0.999999523</R20>
							<R21>-4.7977157e-011</R21>
							<R22>2.02612576e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX2998">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX2999">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3000">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>3.09950423</Y>
							<Z>89293</Z>
							<R00>-2.02626556e-018</R00>
							<R01>-3.24102863e-011</R01>
							<R02>0.999999523</R02>
							<R10>-4.7976751e-011</R10>
							<R11>1</R11>
							<R12>3.24103973e-011</R12>
							<R20>-0.999999523</R20>
							<R21>-4.7977157e-011</R21>
							<R22>2.02612576e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3001">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3002">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>1.09950423</Y>
							<Z>89293.5</Z>
							<R00>-2.02626556e-018</R00>
							<R01>-3.24102863e-011</R01>
							<R02>0.999999523</R02>
							<R10>-4.7976751e-011</R10>
							<R11>1</R11>
							<R12>3.24103973e-011</R12>
							<R20>-0.999999523</R20>
							<R21>-4.7977157e-011</R21>
							<R22>2.02612576e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3003">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>1.09950423</Y>
							<Z>89292.5</Z>
							<R00>-2.02626556e-018</R00>
							<R01>-3.24102863e-011</R01>
							<R02>0.999999523</R02>
							<R10>-4.7976751e-011</R10>
							<R11>1</R11>
							<R12>3.24103973e-011</R12>
							<R20>-0.999999523</R20>
							<R21>-4.7977157e-011</R21>
							<R22>2.02612576e-018</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX3004">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3005">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.59950423</Y>
							<Z>89294.5</Z>
							<R00>-0.999999523</R00>
							<R01>-3.24102863e-011</R01>
							<R02>-2.02626556e-018</R02>
							<R10>-3.24103973e-011</R10>
							<R11>1</R11>
							<R12>-4.7976751e-011</R12>
							<R20>-2.02612576e-018</R20>
							<R21>-4.7977157e-011</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3006">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3007">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.59950423</Y>
							<Z>89291.5</Z>
							<R00>-0.999999523</R00>
							<R01>-3.24102863e-011</R01>
							<R02>-2.02626556e-018</R02>
							<R10>-3.24103973e-011</R10>
							<R11>1</R11>
							<R12>-4.7976751e-011</R12>
							<R20>-2.02612576e-018</R20>
							<R21>-4.7977157e-011</R21>
							<R22>-0.999999523</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3008">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3009">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX3010</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3010">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>4.60000038</Y>
							<Z>89297</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3011">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3012">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3013">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>3.10000014</Y>
							<Z>89297</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3014">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3015">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>1.10000014</Y>
							<Z>89297.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3016">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>1.10000014</Y>
							<Z>89296.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX3017">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3018">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33204</X>
							<Y>3.60000014</Y>
							<Z>89298.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3019">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3020">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33204</X>
							<Y>3.60000014</Y>
							<Z>89295.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3021">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3022">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX3023</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">false</bool>
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						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
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							<Y>4.59765911</Y>
							<Z>89283.9844</Z>
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						</CoordinateFrame>
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						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<bool name="DraggingV1">false</bool>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3024">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3025">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3026">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>3.0980165</Y>
							<Z>89284.0156</Z>
							<R00>-3.31899319e-005</R00>
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							<R22>-2.71600693e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3027">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5</X>
							<Y>1.10940897</Y>
							<Z>89284.5625</Z>
							<R00>-3.31899319e-005</R00>
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						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
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						</Vector3>
					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
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							<Y>1.08757746</Y>
							<Z>89283.5625</Z>
							<R00>-3.31899319e-005</R00>
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						<bool name="CanCollide">false</bool>
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						<bool name="DraggingV1">false</bool>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
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						<float name="RightParamB">0.5</float>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX3030">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3031">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.63078284</Y>
							<Z>89285.5078</Z>
							<R00>-0.999999583</R00>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3032">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3033">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193</X>
							<Y>3.56528831</Y>
							<Z>89282.5078</Z>
							<R00>-0.999999583</R00>
							<R01>0.000275837898</R01>
							<R02>-3.31899319e-005</R02>
							<R10>0.000276495557</R10>
							<R11>0.999761641</R11>
							<R12>-0.0218315255</R12>
							<R20>2.71600693e-005</R20>
							<R21>-0.0218315255</R21>
							<R22>-0.999761283</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3034">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3035">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX3036</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3036">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>4.60000038</Y>
							<Z>89284</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3037">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3038">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3039">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>3.10000014</Y>
							<Z>89284</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3040">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3041">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>1.10000014</Y>
							<Z>89284.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3042">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33201.5</X>
							<Y>1.10000014</Y>
							<Z>89283.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX3043">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3044">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33202</X>
							<Y>3.60000014</Y>
							<Z>89285.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3045">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3046">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33202</X>
							<Y>3.60000014</Y>
							<Z>89282.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3047">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3048">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX3049</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3049">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>4.60000038</Y>
							<Z>89282</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3050">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3051">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3052">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>3.10000014</Y>
							<Z>89282</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3053">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3054">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89282.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3055">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89281.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX3056">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3057">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89283.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3058">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3059">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89280.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3060">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3061">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX3062</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3062">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.3516</X>
							<Y>5.48779106</Y>
							<Z>89279.8438</Z>
							<R00>-0.393942207</R00>
							<R01>0.00446532434</R01>
							<R02>0.919123948</R02>
							<R10>-0.0221493449</R10>
							<R11>0.99965167</R11>
							<R12>-0.0143498918</R12>
							<R20>-0.918867886</R20>
							<R21>-0.0260110199</R21>
							<R22>-0.393706083</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3063">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3064">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3065">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.3594</X>
							<Y>3.98831344</Y>
							<Z>89279.8828</Z>
							<R00>-0.393942207</R00>
							<R01>0.00446532434</R01>
							<R02>0.919123948</R02>
							<R10>-0.0221493449</R10>
							<R11>0.99965167</R11>
							<R12>-0.0143498918</R12>
							<R20>-0.918867886</R20>
							<R21>-0.0260110199</R21>
							<R22>-0.393706083</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3066">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3067">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.1719</X>
							<Y>2.00008488</Y>
							<Z>89280.3906</Z>
							<R00>-0.393942207</R00>
							<R01>0.00446532434</R01>
							<R02>0.919123948</R02>
							<R10>-0.0221493449</R10>
							<R11>0.99965167</R11>
							<R12>-0.0143498918</R12>
							<R20>-0.918867886</R20>
							<R21>-0.0260110199</R21>
							<R22>-0.393706083</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3068">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.5664</X>
							<Y>1.97793543</Y>
							<Z>89279.4766</Z>
							<R00>-0.393942207</R00>
							<R01>0.00446532434</R01>
							<R02>0.919123948</R02>
							<R10>-0.0221493449</R10>
							<R11>0.99965167</R11>
							<R12>-0.0143498918</R12>
							<R20>-0.918867886</R20>
							<R21>-0.0260110199</R21>
							<R22>-0.393706083</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX3069">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3070">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33192.2266</X>
							<Y>4.52853823</Y>
							<Z>89281.4453</Z>
							<R00>-0.919123948</R00>
							<R01>0.00446532434</R01>
							<R02>-0.393942207</R02>
							<R10>0.0143498918</R10>
							<R11>0.99965167</R11>
							<R12>-0.0221493449</R12>
							<R20>0.393706083</R20>
							<R21>-0.0260110199</R21>
							<R22>-0.918867886</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3071">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3072">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33193.4063</X>
							<Y>4.46209002</Y>
							<Z>89278.6875</Z>
							<R00>-0.919123948</R00>
							<R01>0.00446532434</R01>
							<R02>-0.393942207</R02>
							<R10>0.0143498918</R10>
							<R11>0.99965167</R11>
							<R12>-0.0221493449</R12>
							<R20>0.393706083</R20>
							<R21>-0.0260110199</R21>
							<R22>-0.918867886</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3073">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3074">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX3075</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3075">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
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							<Y>4.60000038</Y>
							<Z>89287</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3076">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3077">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3078">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>3.10000014</Y>
							<Z>89287</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3079">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3080">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33203.5</X>
							<Y>1.10000014</Y>
							<Z>89287.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3081">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
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							<Z>89286.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX3082">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">100</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3083">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33204</X>
							<Y>3.60000014</Y>
							<Z>89288.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
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						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3084">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3085">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33204</X>
							<Y>3.60000014</Y>
							<Z>89285.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3086">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX3087">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Zombie</string>
					<Ref name="PrimaryPart">RBX3088</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX3088">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>4.60000038</Y>
							<Z>89296</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX3089">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Decal" referent="RBX3090">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">face</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3091">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>3.10000014</Y>
							<Z>89296</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">0</float>
						<float name="LeftParamB">0</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Torso</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Decal" referent="RBX3092">
						<Properties>
							<token name="Face">5</token>
							<string name="Name">roblox</string>
							<float name="Shiny">20</float>
							<float name="Specular">0</float>
							<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3093">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89296.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3094">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">119</int>
						<CoordinateFrame name="CFrame">
							<X>-33196.5</X>
							<Y>1.10000014</Y>
							<Z>89295.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX3095">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89297.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3096">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX3097">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">29</int>
						<CoordinateFrame name="CFrame">
							<X>-33197</X>
							<Y>3.60000014</Y>
							<Z>89294.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">zarm</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX3098">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Humanoid" referent="RBX3099">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">200</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3100">
			<Properties>
				<token name="Controller">7</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Zombie Master</string>
				<Ref name="PrimaryPart">RBX3101</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3101">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>-3556.5</X>
						<Y>4.5</Y>
						<Z>1549</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3102">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Decal" referent="RBX3103">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">face</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>b0c3fd281c77535b29d7d191d47d58e</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3104">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>-3556.5</X>
						<Y>3</Y>
						<Z>1549</Z>
						<R00>-0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">0</float>
					<float name="LeftParamB">0</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Torso</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">0</float>
					<float name="RightParamB">0</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX3105">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">roblox</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><hash>a7b5654da45eafbc96499a90f764de83</hash></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3106">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">119</int>
					<CoordinateFrame name="CFrame">
						<X>-3556.5</X>
						<Y>1</Y>
						<Z>1549.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3107">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">119</int>
					<CoordinateFrame name="CFrame">
						<X>-3556.5</X>
						<Y>1</Y>
						<Z>1548.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Humanoid" referent="RBX3108">
				<Properties>
					<float name="Health">100</float>
					<bool name="Jump">false</bool>
					<float name="MaxHealth">100</float>
					<string name="Name">Humanoid</string>
					<bool name="Sit">false</bool>
					<Vector3 name="TargetPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Vector3 name="WalkDirection">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<Ref name="WalkToPart">null</Ref>
					<Vector3 name="WalkToPoint">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3109">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>-3557</X>
						<Y>3.5</Y>
						<Z>1550.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3110">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX3111">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">29</int>
					<CoordinateFrame name="CFrame">
						<X>-3557</X>
						<Y>3.5</Y>
						<Z>1547.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">zarm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX3112">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">wait(1)&#13;&#10;owner=script.Parent.Parent.Name&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;&#9;if cantouch~=0 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;if h.Parent.Name~=owner then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if h.Parent:findFirstChild(&quot;zarm&quot;)~=nil then return end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=0&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local larm=h.Parent:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local rarm=h.Parent:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if larm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;larm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if rarm~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;rarm:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;local zee=script.Parent.Parent:findFirstChild(&quot;zarm&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if zee~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zlarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local zrarm=zee:clone()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if zlarm~=nil then&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;local rot=CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(-1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.CFrame=h.Parent.Torso.CFrame * CFrame.new(Vector3.new(1.5,0.5,-0.5)) * rot&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Parent=h.Parent&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm:makeJoints()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zlarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;zrarm.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(0.1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;h.Parent.Head.Color=zee.Color&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;else print(&quot;no zee&quot;); return end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;cantouch=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3113">
			<Properties>
				<token name="Controller">1</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX3114</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3115">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.300000012</float>
					<float name="BottomParamB">0.300000012</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-33190.1406</X>
						<Y>15.5665522</Y>
						<Z>89289.8594</Z>
						<R00>-0.99885565</R00>
						<R01>-0.00112399575</R01>
						<R02>-0.0478156358</R02>
						<R10>-0.00104008464</R10>
						<R11>0.999997854</R11>
						<R12>-0.00177973334</R12>
						<R20>0.0478175357</R20>
						<R21>-0.00172796415</R21>
						<R22>-0.998854697</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">2</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">0</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX3220">
					<Properties>
						<Content name="MeshId"><url>rbxasset://fonts/timebomb.mesh</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>rbxasset://textures/bombtex.png</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3221">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014617</url></Content>
					<string name="Name">Local Gui</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3222">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014618</url></Content>
					<string name="Name">PlantBomb</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3223">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><url>http://www.roblox.com/asset/?id=1014616</url></Content>
					<string name="Name">Bomb</string>
					<string name="Source"></string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3224">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>-141</X>
					<Y>5.20000029</Y>
					<Z>-83.0000076</Z>
					<R00>-1</R00>
					<R01>-4.71788461e-013</R01>
					<R02>5.74907621e-014</R02>
					<R10>-4.71788515e-013</R10>
					<R11>1</R11>
					<R12>-8.6951621e-013</R12>
					<R20>-5.74907621e-014</R20>
					<R21>-8.69516265e-013</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Regenerator</string>
				<float name="Reflectance">0.400000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>4</X>
					<Y>2.4000001</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX3225">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenMaster</string>
					<string name="Source">local box = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;-- This is the Power Regerator - it hits all top-level models in the level without explicitely naming them.&#13;&#10;&#13;&#10;local everything = {}&#13;&#10;local names = {}&#13;&#10;&#13;&#10;local children = game.Workspace:children()&#13;&#10;for i=1,#children do&#13;&#10;&#9;if (children[i].className == &quot;Model&quot;) then&#13;&#10;&#9;&#9;table.insert(everything, children[i]:clone())&#13;&#10;&#9;&#9;table.insert(names, children[i].Name)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function regen()&#13;&#10;&#9;for i=1,#everything do&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(names[i]):remove()&#13;&#10;&#9;&#9;new_thing = everything[i]:clone()&#13;&#10;&#9;&#9;new_thing.Parent = game.Workspace&#13;&#10;&#9;&#9;new_thing:makeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;regen()&#13;&#10;&#9;&#9;wait(40)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3226">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX3227</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3228">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>9.40000057</Y>
						<Z>-99</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3229">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-1</X>
						<Y>9.40000057</Y>
						<Z>-95.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3230">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>9.40000057</Y>
						<Z>-92</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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					<float name="FrontParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3231">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>2.5</X>
						<Y>6.4000001</Y>
						<Z>-98.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
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						<R20>-0</R20>
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						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
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					<bool name="DraggingV1">false</bool>
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					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
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					<token name="RightSurface">0</token>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3232">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-0.5</X>
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						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
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					<float name="FrontParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
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				<bool name="Anchored">false</bool>
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				<float name="BottomParamB">0.5</float>
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				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
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				<float name="FrontParamB">0.5</float>
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					<X>0</X>
					<Y>0</Y>
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					<X>1</X>
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					<Z>2</Z>
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			</Properties>
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
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				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">38</int>
				<CoordinateFrame name="CFrame">
					<X>51.7999954</X>
					<Y>138.500015</Y>
					<Z>459.5</Z>
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					<R01>1</R01>
					<R02>1.85990565e-008</R02>
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					<R20>-1</R20>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
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				<float name="FrontParamB">0.5</float>
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				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">teleporter1d</string>
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				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
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				<token name="RightSurfaceInput">0</token>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
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				<float name="TopParamB">0.5</float>
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				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>27.6000004</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX3238">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1c&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3239">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3240">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1.20000005</Y>
						<Z>9</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3241">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>11.5</X>
						<Y>3.4000001</Y>
						<Z>-77.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>7</X>
						<Y>1.20000005</Y>
						<Z>7</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX3250">
			<Properties>
				<bool name="Anchored">false</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>36</X>
					<Y>71.3999939</Y>
					<Z>339.5</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Smooth Block Model</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>3.60000014</Y>
					<Z>5</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX3251">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">1</int>
				<CoordinateFrame name="CFrame">
					<X>60.8000031</X>
					<Y>10.1000004</Y>
					<Z>-96.5</Z>
					<R00>1.99103841e-011</R00>
					<R01>-1</R01>
					<R02>2.19178321e-012</R02>
					<R10>-1</R10>
					<R11>1.99103841e-011</R11>
					<R12>1.00762301e-013</R12>
					<R20>1.00762301e-013</R20>
					<R21>2.19178321e-012</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">3</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">teleporter1c</string>
				<float name="Reflectance">0.600000024</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>2.4000001</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX3252">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3253">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX3254">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>49.5</X>
					<Y>121.499992</Y>
					<Z>607</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">192</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>7</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX3255">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX3256">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Model</string>
				<Ref name="PrimaryPart">RBX3257</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3258">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-11887.5</X>
						<Y>6.5999999</Y>
						<Z>30201</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>5</X>
						<Y>1.20000005</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX3259">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>-11891</X>
						<Y>6.5999999</Y>
						<Z>30204.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
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				<bool name="CanCollide">true</bool>
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				<bool name="DraggingV1">false</bool>
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				<float name="FrontParamB">0.5</float>
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				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
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				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
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					<Y>60.6999931</Y>
					<Z>-1226</Z>
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					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1c&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">149</int>
				<CoordinateFrame name="CFrame">
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				<string name="Name">teleporter1c</string>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
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					<X>1</X>
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					<Z>2</Z>
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			<Item class="Script" referent="RBX3282">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1d&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
					<bool name="archivable">true</bool>
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			<Item class="IntValue" referent="RBX3283">
				<Properties>
					<string name="Name">Enabled</string>
					<int name="Value">1</int>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3284">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">2</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Arrow</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3285">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>34.5</X>
						<Y>123.900024</Y>
						<Z>644.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3286">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<int name="PlayCount">175</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX3287">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Arrow</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3288">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3289">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">Tool = script.Parent&#13;&#10;VELOCITY = 85 -- constant&#13;&#10;&#13;&#10;local Pellet = Instance.new(&quot;Part&quot;)&#13;&#10;Pellet.Name = &quot;Arrow&quot;&#13;&#10;Pellet.Locked = true&#13;&#10;Pellet.BackSurface = 0&#13;&#10;Pellet.BottomSurface = 0&#13;&#10;Pellet.FrontSurface = 0&#13;&#10;Pellet.LeftSurface = 0&#13;&#10;Pellet.RightSurface = 0&#13;&#10;Pellet.TopSurface = 0&#13;&#10;Pellet.Shape = &quot;Block&quot;&#13;&#10;Pellet.Size = Vector3.new(1,1.2,1)&#13;&#10;script.Parent.PelletScript:clone().Parent = Pellet&#13;&#10;&#13;&#10;local mesh = Instance.new(&quot;SpecialMesh&quot;)&#13;&#10;mesh = Tool.Arrow:clone()&#13;&#10;mesh.Scale = Vector3.new(1,1,1)&#13;&#10;mesh.Parent = Pellet&#13;&#10;&#13;&#10;function fire(mouse_pos, offset)&#13;&#10;&#13;&#10;&#13;&#10;&#9;Tool.Handle.SlingshotSound:play()&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#9;local pelletCF = CFrame.new(head.Position,  head.Position + dir)&#13;&#10;&#9;local missile = Pellet:clone()&#13;&#10;&#9;missile.CFrame = pelletCF * offset&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - missile.CFrame.p&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;        &#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY * 1.3&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#13;&#10;&#9;for i=-20,20,10 do&#13;&#10;&#9;&#9;for j=-20,20,10 do&#13;&#10;&#9;&#9;&#9;fire(targetPos, CFrame.new(i,j,-5))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3290">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<string name="Source">pellet = script.Parent&#13;&#10;damage = 16&#13;&#10;welded = false&#13;&#10;function stick(hit) &#13;&#10;&#9;welded = true&#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;if welded == false and hit.Parent:findFirstChild(&quot;Arrow&quot;) == nil then stick(hit) end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(2)&#13;&#10;if welded then wait(10) end&#13;&#10;pellet.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX3291">
				<Properties>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Arrow</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3292">
				<Properties>
					<string name="Name">leaderstats</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX3293">
					<Properties>
						<string name="Name">Mins.</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3294">
					<Properties>
						<string name="Name">Point</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3295">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">2</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Arrow</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3296">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>34.5</X>
						<Y>123.900024</Y>
						<Z>641.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3297">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<int name="PlayCount">175</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX3298">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Arrow</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3299">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3300">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">Tool = script.Parent&#13;&#10;VELOCITY = 85 -- constant&#13;&#10;&#13;&#10;local Pellet = Instance.new(&quot;Part&quot;)&#13;&#10;Pellet.Name = &quot;Arrow&quot;&#13;&#10;Pellet.Locked = true&#13;&#10;Pellet.BackSurface = 0&#13;&#10;Pellet.BottomSurface = 0&#13;&#10;Pellet.FrontSurface = 0&#13;&#10;Pellet.LeftSurface = 0&#13;&#10;Pellet.RightSurface = 0&#13;&#10;Pellet.TopSurface = 0&#13;&#10;Pellet.Shape = &quot;Block&quot;&#13;&#10;Pellet.Size = Vector3.new(1,1.2,1)&#13;&#10;script.Parent.PelletScript:clone().Parent = Pellet&#13;&#10;&#13;&#10;local mesh = Instance.new(&quot;SpecialMesh&quot;)&#13;&#10;mesh = Tool.Arrow:clone()&#13;&#10;mesh.Scale = Vector3.new(1,1,1)&#13;&#10;mesh.Parent = Pellet&#13;&#10;&#13;&#10;function fire(mouse_pos, offset)&#13;&#10;&#13;&#10;&#13;&#10;&#9;Tool.Handle.SlingshotSound:play()&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#9;local pelletCF = CFrame.new(head.Position,  head.Position + dir)&#13;&#10;&#9;local missile = Pellet:clone()&#13;&#10;&#9;missile.CFrame = pelletCF * offset&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - missile.CFrame.p&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;        &#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY * 1.3&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#13;&#10;&#9;for i=-20,20,10 do&#13;&#10;&#9;&#9;for j=-20,20,10 do&#13;&#10;&#9;&#9;&#9;fire(targetPos, CFrame.new(i,j,-5))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3301">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<string name="Source">pellet = script.Parent&#13;&#10;damage = 16&#13;&#10;welded = false&#13;&#10;function stick(hit) &#13;&#10;&#9;welded = true&#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;if welded == false and hit.Parent:findFirstChild(&quot;Arrow&quot;) == nil then stick(hit) end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(2)&#13;&#10;if welded then wait(10) end&#13;&#10;pellet.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX3302">
				<Properties>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Arrow</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3303">
				<Properties>
					<string name="Name">leaderstats</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX3304">
					<Properties>
						<string name="Name">Mins.</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3305">
					<Properties>
						<string name="Name">Point</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3306">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">2</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Arrow</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3307">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>34.5</X>
						<Y>123.900024</Y>
						<Z>638.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3308">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<int name="PlayCount">175</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX3309">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Arrow</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3310">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3311">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">Tool = script.Parent&#13;&#10;VELOCITY = 85 -- constant&#13;&#10;&#13;&#10;local Pellet = Instance.new(&quot;Part&quot;)&#13;&#10;Pellet.Name = &quot;Arrow&quot;&#13;&#10;Pellet.Locked = true&#13;&#10;Pellet.BackSurface = 0&#13;&#10;Pellet.BottomSurface = 0&#13;&#10;Pellet.FrontSurface = 0&#13;&#10;Pellet.LeftSurface = 0&#13;&#10;Pellet.RightSurface = 0&#13;&#10;Pellet.TopSurface = 0&#13;&#10;Pellet.Shape = &quot;Block&quot;&#13;&#10;Pellet.Size = Vector3.new(1,1.2,1)&#13;&#10;script.Parent.PelletScript:clone().Parent = Pellet&#13;&#10;&#13;&#10;local mesh = Instance.new(&quot;SpecialMesh&quot;)&#13;&#10;mesh = Tool.Arrow:clone()&#13;&#10;mesh.Scale = Vector3.new(1,1,1)&#13;&#10;mesh.Parent = Pellet&#13;&#10;&#13;&#10;function fire(mouse_pos, offset)&#13;&#10;&#13;&#10;&#13;&#10;&#9;Tool.Handle.SlingshotSound:play()&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#9;local pelletCF = CFrame.new(head.Position,  head.Position + dir)&#13;&#10;&#9;local missile = Pellet:clone()&#13;&#10;&#9;missile.CFrame = pelletCF * offset&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - missile.CFrame.p&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;        &#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY * 1.3&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#13;&#10;&#9;for i=-20,20,10 do&#13;&#10;&#9;&#9;for j=-20,20,10 do&#13;&#10;&#9;&#9;&#9;fire(targetPos, CFrame.new(i,j,-5))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3312">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<string name="Source">pellet = script.Parent&#13;&#10;damage = 16&#13;&#10;welded = false&#13;&#10;function stick(hit) &#13;&#10;&#9;welded = true&#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;if welded == false and hit.Parent:findFirstChild(&quot;Arrow&quot;) == nil then stick(hit) end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(2)&#13;&#10;if welded then wait(10) end&#13;&#10;pellet.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX3313">
				<Properties>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Arrow</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3314">
				<Properties>
					<string name="Name">leaderstats</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX3315">
					<Properties>
						<string name="Name">Mins.</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3316">
					<Properties>
						<string name="Name">Point</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3317">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">2</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Arrow</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3318">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>34.5</X>
						<Y>123.900024</Y>
						<Z>635.5</Z>
						<R00>0</R00>
						<R01>0</R01>
						<R02>1</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>-1</R20>
						<R21>0</R21>
						<R22>0</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3319">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<int name="PlayCount">175</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX3320">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Arrow</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3321">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3322">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">Tool = script.Parent&#13;&#10;VELOCITY = 85 -- constant&#13;&#10;&#13;&#10;local Pellet = Instance.new(&quot;Part&quot;)&#13;&#10;Pellet.Name = &quot;Arrow&quot;&#13;&#10;Pellet.Locked = true&#13;&#10;Pellet.BackSurface = 0&#13;&#10;Pellet.BottomSurface = 0&#13;&#10;Pellet.FrontSurface = 0&#13;&#10;Pellet.LeftSurface = 0&#13;&#10;Pellet.RightSurface = 0&#13;&#10;Pellet.TopSurface = 0&#13;&#10;Pellet.Shape = &quot;Block&quot;&#13;&#10;Pellet.Size = Vector3.new(1,1.2,1)&#13;&#10;script.Parent.PelletScript:clone().Parent = Pellet&#13;&#10;&#13;&#10;local mesh = Instance.new(&quot;SpecialMesh&quot;)&#13;&#10;mesh = Tool.Arrow:clone()&#13;&#10;mesh.Scale = Vector3.new(1,1,1)&#13;&#10;mesh.Parent = Pellet&#13;&#10;&#13;&#10;function fire(mouse_pos, offset)&#13;&#10;&#13;&#10;&#13;&#10;&#9;Tool.Handle.SlingshotSound:play()&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#9;local pelletCF = CFrame.new(head.Position,  head.Position + dir)&#13;&#10;&#9;local missile = Pellet:clone()&#13;&#10;&#9;missile.CFrame = pelletCF * offset&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - missile.CFrame.p&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;        &#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY * 1.3&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#13;&#10;&#9;for i=-20,20,10 do&#13;&#10;&#9;&#9;for j=-20,20,10 do&#13;&#10;&#9;&#9;&#9;fire(targetPos, CFrame.new(i,j,-5))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3323">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<string name="Source">pellet = script.Parent&#13;&#10;damage = 16&#13;&#10;welded = false&#13;&#10;function stick(hit) &#13;&#10;&#9;welded = true&#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;if welded == false and hit.Parent:findFirstChild(&quot;Arrow&quot;) == nil then stick(hit) end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(2)&#13;&#10;if welded then wait(10) end&#13;&#10;pellet.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX3324">
				<Properties>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Arrow</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3325">
				<Properties>
					<string name="Name">leaderstats</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX3326">
					<Properties>
						<string name="Name">Mins.</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3327">
					<Properties>
						<string name="Name">Point</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3328">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">2</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Arrow</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3329">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>43.5</X>
						<Y>123.900024</Y>
						<Z>644.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3330">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<int name="PlayCount">175</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX3331">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Arrow</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3332">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3333">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">Tool = script.Parent&#13;&#10;VELOCITY = 85 -- constant&#13;&#10;&#13;&#10;local Pellet = Instance.new(&quot;Part&quot;)&#13;&#10;Pellet.Name = &quot;Arrow&quot;&#13;&#10;Pellet.Locked = true&#13;&#10;Pellet.BackSurface = 0&#13;&#10;Pellet.BottomSurface = 0&#13;&#10;Pellet.FrontSurface = 0&#13;&#10;Pellet.LeftSurface = 0&#13;&#10;Pellet.RightSurface = 0&#13;&#10;Pellet.TopSurface = 0&#13;&#10;Pellet.Shape = &quot;Block&quot;&#13;&#10;Pellet.Size = Vector3.new(1,1.2,1)&#13;&#10;script.Parent.PelletScript:clone().Parent = Pellet&#13;&#10;&#13;&#10;local mesh = Instance.new(&quot;SpecialMesh&quot;)&#13;&#10;mesh = Tool.Arrow:clone()&#13;&#10;mesh.Scale = Vector3.new(1,1,1)&#13;&#10;mesh.Parent = Pellet&#13;&#10;&#13;&#10;function fire(mouse_pos, offset)&#13;&#10;&#13;&#10;&#13;&#10;&#9;Tool.Handle.SlingshotSound:play()&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#9;local pelletCF = CFrame.new(head.Position,  head.Position + dir)&#13;&#10;&#9;local missile = Pellet:clone()&#13;&#10;&#9;missile.CFrame = pelletCF * offset&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - missile.CFrame.p&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;        &#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY * 1.3&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#13;&#10;&#9;for i=-20,20,10 do&#13;&#10;&#9;&#9;for j=-20,20,10 do&#13;&#10;&#9;&#9;&#9;fire(targetPos, CFrame.new(i,j,-5))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3334">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<string name="Source">pellet = script.Parent&#13;&#10;damage = 16&#13;&#10;welded = false&#13;&#10;function stick(hit) &#13;&#10;&#9;welded = true&#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;if welded == false and hit.Parent:findFirstChild(&quot;Arrow&quot;) == nil then stick(hit) end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(2)&#13;&#10;if welded then wait(10) end&#13;&#10;pellet.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX3335">
				<Properties>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Arrow</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3336">
				<Properties>
					<string name="Name">leaderstats</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX3337">
					<Properties>
						<string name="Name">Mins.</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3338">
					<Properties>
						<string name="Name">Point</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Tool" referent="RBX3339">
			<Properties>
				<int name="ActivationState">0</int>
				<int name="BackendToolState">2</int>
				<bool name="Enabled">true</bool>
				<CoordinateFrame name="Grip">
					<X>0</X>
					<Y>-0.699999988</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Arrow</string>
				<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX3340">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>42.5</X>
						<Y>123.900024</Y>
						<Z>639.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Handle</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>1.20000005</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Sound" referent="RBX3341">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">SlingshotSound</string>
						<int name="PlayCount">175</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\Rubber band sling shot.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="SpecialMesh" referent="RBX3342">
					<Properties>
						<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
						<token name="MeshType">5</token>
						<string name="Name">Arrow</string>
						<Vector3 name="Scale">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="LocalScript" referent="RBX3343">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Local Gui</string>
					<string name="Source">local Tool = script.Parent;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEquippedLocal(mouse)&#13;&#10;&#13;&#10;&#9;if mouse == nil then&#13;&#10;&#9;&#9;print(&quot;Mouse not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Equipped:connect(onEquippedLocal)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3344">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Slingshot</string>
					<string name="Source">Tool = script.Parent&#13;&#10;VELOCITY = 85 -- constant&#13;&#10;&#13;&#10;local Pellet = Instance.new(&quot;Part&quot;)&#13;&#10;Pellet.Name = &quot;Arrow&quot;&#13;&#10;Pellet.Locked = true&#13;&#10;Pellet.BackSurface = 0&#13;&#10;Pellet.BottomSurface = 0&#13;&#10;Pellet.FrontSurface = 0&#13;&#10;Pellet.LeftSurface = 0&#13;&#10;Pellet.RightSurface = 0&#13;&#10;Pellet.TopSurface = 0&#13;&#10;Pellet.Shape = &quot;Block&quot;&#13;&#10;Pellet.Size = Vector3.new(1,1.2,1)&#13;&#10;script.Parent.PelletScript:clone().Parent = Pellet&#13;&#10;&#13;&#10;local mesh = Instance.new(&quot;SpecialMesh&quot;)&#13;&#10;mesh = Tool.Arrow:clone()&#13;&#10;mesh.Scale = Vector3.new(1,1,1)&#13;&#10;mesh.Parent = Pellet&#13;&#10;&#13;&#10;function fire(mouse_pos, offset)&#13;&#10;&#13;&#10;&#13;&#10;&#9;Tool.Handle.SlingshotSound:play()&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#9;local vCharacter = Tool.Parent&#13;&#10;&#9;local vPlayer = game.Players:playerFromCharacter(vCharacter)&#13;&#10;&#13;&#10;&#9;local head = vCharacter:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#9;local pelletCF = CFrame.new(head.Position,  head.Position + dir)&#13;&#10;&#9;local missile = Pellet:clone()&#13;&#10;&#9;missile.CFrame = pelletCF * offset&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - missile.CFrame.p&#13;&#10;&#9;&#13;&#10;&#9;local dy = delta.y&#13;&#10;&#9;&#13;&#10;&#9;local new_delta = Vector3.new(delta.x, 0, delta.z)&#13;&#10;&#9;delta = new_delta&#13;&#10;&#13;&#10;&#9;local dx = delta.magnitude&#13;&#10;&#9;local unit_delta = delta.unit&#13;&#10;&#9;&#13;&#10;&#9;-- acceleration due to gravity in RBX units&#13;&#10;&#9;local g = (-9.81 * 20)&#13;&#10;&#13;&#10;&#9;local theta = computeLaunchAngle( dx, dy, g)&#13;&#10;&#13;&#10;&#9;local vy = math.sin(theta)&#13;&#10;&#9;local xz = math.cos(theta)&#13;&#10;&#9;local vx = unit_delta.x * xz&#13;&#10;&#9;local vz = unit_delta.z * xz&#13;&#10;        &#13;&#10;&#9;missile.Velocity = Vector3.new(vx,vy,vz) * VELOCITY * 1.3&#13;&#10;&#13;&#10;&#9;missile.PelletScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = vPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function computeLaunchAngle(dx,dy,grav)&#13;&#10;&#9;-- arcane&#13;&#10;&#9;-- http://en.wikipedia.org/wiki/Trajectory_of_a_projectile&#13;&#10;&#9;&#13;&#10;&#9;local g = math.abs(grav)&#13;&#10;&#9;local inRoot = (VELOCITY*VELOCITY*VELOCITY*VELOCITY) - (g * ((g*dx*dx) + (2*dy*VELOCITY*VELOCITY)))&#13;&#10;&#9;if inRoot &lt;= 0 then&#13;&#10;&#9;&#9;return .25 * math.pi&#13;&#10;&#9;end&#13;&#10;&#9;local root = math.sqrt(inRoot)&#13;&#10;&#9;local inATan1 = ((VELOCITY*VELOCITY) + root) / (g*dx)&#13;&#10;&#13;&#10;&#9;local inATan2 = ((VELOCITY*VELOCITY) - root) / (g*dx)&#13;&#10;&#9;local answer1 = math.atan(inATan1)&#13;&#10;&#9;local answer2 = math.atan(inATan2)&#13;&#10;&#9;if answer1 &lt; answer2 then return answer1 end&#13;&#10;&#9;return answer2&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Tool.Enabled = true&#13;&#10;function onActivated()&#13;&#10;&#13;&#10;&#9;if not Tool.Enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;Tool.Enabled = false&#13;&#10;&#13;&#10;&#9;local character = Tool.Parent;&#13;&#10;&#9;local humanoid = character.Humanoid&#13;&#10;&#9;if humanoid == nil then&#13;&#10;&#9;&#9;print(&quot;Humanoid not found&quot;)&#13;&#10;&#9;&#9;return &#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local targetPos = humanoid.TargetPoint&#13;&#10;&#13;&#10;&#9;for i=-20,20,10 do&#13;&#10;&#9;&#9;for j=-20,20,10 do&#13;&#10;&#9;&#9;&#9;fire(targetPos, CFrame.new(i,j,-5))&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;wait(3)&#13;&#10;&#13;&#10;&#9;Tool.Enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Activated:connect(onActivated)&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Script" referent="RBX3345">
				<Properties>
					<bool name="Disabled">true</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">PelletScript</string>
					<string name="Source">pellet = script.Parent&#13;&#10;damage = 16&#13;&#10;welded = false&#13;&#10;function stick(hit) &#13;&#10;&#9;welded = true&#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;if welded == false and hit.Parent:findFirstChild(&quot;Arrow&quot;) == nil then stick(hit) end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = pellet:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)&#13;&#10;&#13;&#10;wait(2)&#13;&#10;if welded then wait(10) end&#13;&#10;pellet.Parent = nil</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="SpecialMesh" referent="RBX3346">
				<Properties>
					<Content name="MeshId"><url>http://www.roblox.com/asset/?id=1029622</url></Content>
					<token name="MeshType">5</token>
					<string name="Name">Arrow</string>
					<Vector3 name="Scale">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<Content name="TextureId"><url>http://www.roblox.com/asset/?id=1029631</url></Content>
					<Vector3 name="VertexColor">
						<X>1</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="IntValue" referent="RBX3347">
				<Properties>
					<string name="Name">leaderstats</string>
					<int name="Value">0</int>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX3348">
					<Properties>
						<string name="Name">Mins.</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX3349">
					<Properties>
						<string name="Name">Point</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX3350">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX3351</External>
	<External>RBX3352</External>
	<Item class="Players" referent="RBX3353">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX3354">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX3355">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX3356">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;player.Character.Torso:remove()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX3357">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">Soundscape</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX3358</External>
		<External>RBX3359</External>
		<External>RBX3360</External>
		<External>RBX3361</External>
		<External>RBX3362</External>
		<External>RBX3363</External>
		<External>RBX3364</External>
		<External>RBX3365</External>
		<External>RBX3366</External>
		<External>RBX3367</External>
		<External>RBX3368</External>
		<External>RBX3369</External>
		<External>RBX3370</External>
		<External>RBX3371</External>
	</Item>
	<Item class="Selection" referent="RBX3372">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX3373">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX3374</External>
	<Item class="Lighting" referent="RBX3375">
		<Properties>
			<Color3 name="BottomAmbientV9">4286230136</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4293388263</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4294572287</Color3>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Teams" referent="RBX3376">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX3377">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 1 Course 1</string>
				<int name="Score">0</int>
				<int name="TeamColor">1</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX3378">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 2 Course 1</string>
				<int name="Score">0</int>
				<int name="TeamColor">37</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX3379">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 3 Course 1</string>
				<int name="Score">0</int>
				<int name="TeamColor">26</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX3380">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 4 Course 1</string>
				<int name="Score">0</int>
				<int name="TeamColor">21</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX3381">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 1 Course 2</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX3382">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 2 Course 2</string>
				<int name="Score">0</int>
				<int name="TeamColor">24</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX3383">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Checkpoint 3 Course 2</string>
				<int name="Score">0</int>
				<int name="TeamColor">104</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX3384">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Admin Room</string>
				<int name="Score">0</int>
				<int name="TeamColor">192</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX3385</External>
	<External>RBX3386</External>
	<External>RBX3387</External>
</roblox>