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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX833">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Right</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX834">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-76</X>
							<Y>6.20000029</Y>
							<Z>-239.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX835">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Left</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX836">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyingMachine</string>
						<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX837">
					<Properties>
						<string name="Name">MaxSpd</string>
						<int name="Value">20</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX838">
					<Properties>
						<string name="Name">MaxTrn</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX839">
					<Properties>
						<string name="Name">Active</string>
						<string name="Value"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX840">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-74.5</X>
							<Y>6.20000029</Y>
							<Z>-239.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX841">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Up</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX842">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-71.5</X>
							<Y>6.20000029</Y>
							<Z>-239.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX843">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Down</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX844">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Airplane</string>
					<Ref name="PrimaryPart">RBX845</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX846">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">BodyKit</string>
						<Ref name="PrimaryPart">RBX847</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX848">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-74</X>
								<Y>4.60000038</Y>
								<Z>-206.5</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>3.60000014</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX849">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">0</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-57</X>
								<Y>3.40000033</Y>
								<Z>-194.5</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>24</X>
								<Y>1.20000005</Y>
								<Z>7</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX847">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-74</X>
								<Y>3</Y>
								<Z>-195</Z>
								<R00>-1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>-1</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Right</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX869">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Right</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX870">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-77</X>
							<Y>6.20000029</Y>
							<Z>-205.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX871">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Left</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX872">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyingMachine</string>
						<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX873">
					<Properties>
						<string name="Name">MaxSpd</string>
						<int name="Value">20</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX874">
					<Properties>
						<string name="Name">MaxTrn</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="StringValue" referent="RBX875">
					<Properties>
						<string name="Name">Active</string>
						<string name="Value"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX876">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-75.5</X>
							<Y>6.20000029</Y>
							<Z>-205.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX877">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Up</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX878">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-72.5</X>
							<Y>6.20000029</Y>
							<Z>-205.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX879">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Down</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX880">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX881</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX882">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-112.5</X>
							<Y>5.20000076</Y>
							<Z>-148.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX883">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>-111.5</X>
							<Y>6.40000057</Y>
							<Z>-145.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>5</X>
							<Y>1.20000005</Y>
							<Z>23</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX884">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Airplane</string>
						<Ref name="PrimaryPart">RBX881</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX885">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX886</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX887">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">2</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>-122.5</X>
									<Y>4.60000038</Y>
									<Z>-156</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>-1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
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								<Z>-153</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX907">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX908">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX909">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX910">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX911">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX912">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-121.5</X>
								<Y>6.20000076</Y>
								<Z>-154.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX913">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX914">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-121.5</X>
								<Y>6.20000076</Y>
								<Z>-157.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX915">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX916">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX917</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX917">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-102.5</X>
								<Y>4.60000038</Y>
								<Z>-163.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX918">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-107.5</X>
								<Y>4.60000038</Y>
								<Z>-163.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX919">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-112.5</X>
								<Y>4.60000038</Y>
								<Z>-163.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX920">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-117.5</X>
								<Y>4.60000038</Y>
								<Z>-163.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
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							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-88.5</X>
								<Y>6.80000067</Y>
								<Z>-157.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX957">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX958">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-88.5</X>
								<Y>6.20000076</Y>
								<Z>-160</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX959">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX960">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-88.5</X>
								<Y>6.20000076</Y>
								<Z>-154</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX961">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX962">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX963">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX964">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX965">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX966">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-88.5</X>
								<Y>6.20000076</Y>
								<Z>-155.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX967">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX968">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-88.5</X>
								<Y>6.20000076</Y>
								<Z>-158.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX969">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Model" referent="RBX970">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Model</string>
						<Ref name="PrimaryPart">RBX971</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Part" referent="RBX971">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-69.5</X>
								<Y>4.60000038</Y>
								<Z>-164.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>-1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">2</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">2</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">2</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">2</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>5</X>
								<Y>1.20000005</Y>
								<Z>3</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX972">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">2</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">1</int>
							<CoordinateFrame name="CFrame">
								<X>-74.5</X>
								<Y>4.60000038</Y>
								<Z>-164.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
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							<token name="BackSurface">7</token>
							<token name="BackSurfaceInput">12</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-57.5</X>
								<Y>6.60000038</Y>
								<Z>-157</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Prop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1005">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1006">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1007">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1008">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-54.5</X>
								<Y>6.80000067</Y>
								<Z>-156.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Go</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1009">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Go</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1010">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-54.5</X>
								<Y>6.80000067</Y>
								<Z>-157.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1011">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1012">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-54.5</X>
								<Y>6.20000076</Y>
								<Z>-160</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1013">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1014">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-54.5</X>
								<Y>6.20000076</Y>
								<Z>-154</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1015">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1016">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1017">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1018">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1019">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1020">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-54.5</X>
								<Y>6.20000076</Y>
								<Z>-155.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1021">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1022">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-54.5</X>
								<Y>6.20000076</Y>
								<Z>-158.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
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								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Prop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1065">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1066">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1067">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1068">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>70.5</X>
								<Y>6.80000019</Y>
								<Z>-156.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Go</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1069">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Go</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1070">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>70.5</X>
								<Y>6.80000019</Y>
								<Z>-155.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1071">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1072">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>70.5</X>
								<Y>6.20000029</Y>
								<Z>-153</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1073">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1074">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>70.5</X>
								<Y>6.20000029</Y>
								<Z>-159</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1075">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1076">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1077">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1078">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1079">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1080">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>70.5</X>
								<Y>6.20000029</Y>
								<Z>-157.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1081">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1082">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>70.5</X>
								<Y>6.20000029</Y>
								<Z>-154.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1122">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1123">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>101.5</X>
								<Y>6.20000029</Y>
								<Z>-158</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1124">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1125">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1126">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1127">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1128">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1129">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>101.5</X>
								<Y>6.20000029</Y>
								<Z>-156.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1130">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1131">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>101.5</X>
								<Y>6.20000029</Y>
								<Z>-153.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1132">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1133">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>93.5</X>
							<Y>4.40000057</Y>
							<Z>-148</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1134">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>89.3110046</X>
							<Y>2.20064449</Y>
							<Z>-146.589371</Z>
							<R00>0.813122928</R00>
							<R01>-4.2455973e-005</R01>
							<R02>-0.582091987</R02>
							<R10>-2.23498155e-005</R10>
							<R11>-1</R11>
							<R12>4.17164774e-005</R12>
							<R20>-0.582091987</R20>
							<R21>-2.09109767e-005</R21>
							<R22>-0.813122928</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1135">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>92.5</X>
							<Y>5.60000038</Y>
							<Z>-145</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1136">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>92.5</X>
							<Y>8.20000076</Y>
							<Z>-159.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
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							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Prop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1163">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1164">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1165">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1166">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>131.5</X>
								<Y>6.80000019</Y>
								<Z>-155.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Go</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1167">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Go</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1168">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>131.5</X>
								<Y>6.80000019</Y>
								<Z>-154.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1169">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1170">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>131.5</X>
								<Y>6.20000029</Y>
								<Z>-152</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1171">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1172">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>131.5</X>
								<Y>6.20000029</Y>
								<Z>-158</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1173">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1174">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1175">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1176">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1177">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1178">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>131.5</X>
								<Y>6.20000029</Y>
								<Z>-156.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1179">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1180">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>131.5</X>
								<Y>6.20000029</Y>
								<Z>-153.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
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						<Item class="StringValue" referent="RBX1220">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1221">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>165.5</X>
								<Y>6.20000029</Y>
								<Z>-158</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1222">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1223">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1224">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1225">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1226">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1227">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>165.5</X>
								<Y>6.20000029</Y>
								<Z>-156.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1228">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1229">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>165.5</X>
								<Y>6.20000029</Y>
								<Z>-153.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1230">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1231">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>157.5</X>
							<Y>4.40000057</Y>
							<Z>-148</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1232">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>153.311005</X>
							<Y>2.20063877</Y>
							<Z>-146.589371</Z>
							<R00>0.813122928</R00>
							<R01>-4.2455973e-005</R01>
							<R02>-0.582091987</R02>
							<R10>-2.23498155e-005</R10>
							<R11>-1</R11>
							<R12>4.17164774e-005</R12>
							<R20>-0.582091987</R20>
							<R21>-2.09109767e-005</R21>
							<R22>-0.813122928</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1233">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>156.5</X>
							<Y>5.60000038</Y>
							<Z>-145</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1234">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>156.5</X>
							<Y>8.20000076</Y>
							<Z>-159.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
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									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Go</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1264">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Go</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1265">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.80000019</Y>
										<Z>-83.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Stop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1266">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Stop</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1267">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.20000029</Y>
										<Z>-81</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Right</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1268">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Right</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1269">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.20000029</Y>
										<Z>-87</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Left</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1270">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Left</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1271">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">FlyingMachine</string>
									<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1272">
								<Properties>
									<string name="Name">MaxSpd</string>
									<int name="Value">20</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1273">
								<Properties>
									<string name="Name">MaxTrn</string>
									<int name="Value">10</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1274">
								<Properties>
									<string name="Name">Active</string>
									<string name="Value"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1275">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.20000029</Y>
										<Z>-85.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Up</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1276">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Up</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1277">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>63.5</X>
										<Y>6.20000029</Y>
										<Z>-82.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Down</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1278">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Down</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1279">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">1</int>
								<CoordinateFrame name="CFrame">
									<X>62</X>
									<Y>5.80000019</Y>
									<Z>-99.5</Z>
									<R00>0</R00>
									<R01>0</R01>
									<R02>1</R02>
									<R10>0</R10>
									<R11>1</R11>
									<R12>0</R12>
									<R20>-1</R20>
									<R21>0</R21>
									<R22>0</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">3</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
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								<Properties>
									<string name="Name">Throtle</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1307">
								<Properties>
									<string name="Name">Elevator</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1308">
								<Properties>
									<string name="Name">Aileron</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1309">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>98.5</X>
										<Y>6.80000019</Y>
										<Z>-84.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Go</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1310">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Go</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1311">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>98.5</X>
										<Y>6.80000019</Y>
										<Z>-83.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Stop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1312">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Stop</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1313">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>98.5</X>
										<Y>6.20000029</Y>
										<Z>-81</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Right</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1314">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Right</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1315">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>98.5</X>
										<Y>6.20000029</Y>
										<Z>-87</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Left</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1316">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Left</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1317">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">FlyingMachine</string>
									<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1318">
								<Properties>
									<string name="Name">MaxSpd</string>
									<int name="Value">20</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1319">
								<Properties>
									<string name="Name">MaxTrn</string>
									<int name="Value">10</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1320">
								<Properties>
									<string name="Name">Active</string>
									<string name="Value"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1321">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>98.5</X>
										<Y>6.20000029</Y>
										<Z>-85.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Up</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1322">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Up</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1323">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>98.5</X>
										<Y>6.20000029</Y>
										<Z>-82.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Down</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1324">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Down</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
						</Item>
						<Item class="Part" referent="RBX1325">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
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										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Prop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1352">
								<Properties>
									<string name="Name">Throtle</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1353">
								<Properties>
									<string name="Name">Elevator</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1354">
								<Properties>
									<string name="Name">Aileron</string>
									<int name="Value">0</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1355">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">28</int>
									<CoordinateFrame name="CFrame">
										<X>142.5</X>
										<Y>6.80000019</Y>
										<Z>-84.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Go</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1356">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Go</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1357">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">21</int>
									<CoordinateFrame name="CFrame">
										<X>142.5</X>
										<Y>6.80000019</Y>
										<Z>-83.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Stop</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>2.4000001</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1358">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Stop</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1359">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>142.5</X>
										<Y>6.20000029</Y>
										<Z>-81</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Right</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1360">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Right</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1361">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">24</int>
									<CoordinateFrame name="CFrame">
										<X>142.5</X>
										<Y>6.20000029</Y>
										<Z>-87</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Left</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>2</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1362">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Left</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Script" referent="RBX1363">
								<Properties>
									<bool name="Disabled">false</bool>
									<Content name="LinkedSource"><null></null></Content>
									<string name="Name">FlyingMachine</string>
									<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1364">
								<Properties>
									<string name="Name">MaxSpd</string>
									<int name="Value">20</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="IntValue" referent="RBX1365">
								<Properties>
									<string name="Name">MaxTrn</string>
									<int name="Value">10</int>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="StringValue" referent="RBX1366">
								<Properties>
									<string name="Name">Active</string>
									<string name="Value"></string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
							<Item class="Part" referent="RBX1367">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">23</int>
									<CoordinateFrame name="CFrame">
										<X>142.5</X>
										<Y>6.20000029</Y>
										<Z>-85.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
									<float name="Friction">0.300000012</float>
									<float name="FrontParamA">-0.5</float>
									<float name="FrontParamB">0.5</float>
									<token name="FrontSurface">0</token>
									<token name="FrontSurfaceInput">0</token>
									<float name="LeftParamA">-0.5</float>
									<float name="LeftParamB">0.5</float>
									<token name="LeftSurface">0</token>
									<token name="LeftSurfaceInput">0</token>
									<bool name="Locked">false</bool>
									<string name="Name">Up</string>
									<float name="Reflectance">0</float>
									<float name="RightParamA">-0.5</float>
									<float name="RightParamB">0.5</float>
									<token name="RightSurface">0</token>
									<token name="RightSurfaceInput">0</token>
									<Vector3 name="RotVelocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<float name="TopParamA">-0.5</float>
									<float name="TopParamB">0.5</float>
									<token name="TopSurface">0</token>
									<token name="TopSurfaceInput">0</token>
									<float name="Transparency">0</float>
									<Vector3 name="Velocity">
										<X>0</X>
										<Y>0</Y>
										<Z>0</Z>
									</Vector3>
									<bool name="archivable">true</bool>
									<token name="shape">1</token>
									<Vector3 name="size">
										<X>1</X>
										<Y>1.20000005</Y>
										<Z>1</Z>
									</Vector3>
								</Properties>
								<Item class="StringValue" referent="RBX1368">
									<Properties>
										<string name="Name">Action</string>
										<string name="Value">AP_Up</string>
										<bool name="archivable">true</bool>
									</Properties>
								</Item>
							</Item>
							<Item class="Part" referent="RBX1369">
								<Properties>
									<bool name="Anchored">false</bool>
									<float name="BackParamA">-0.5</float>
									<float name="BackParamB">0.5</float>
									<token name="BackSurface">0</token>
									<token name="BackSurfaceInput">0</token>
									<float name="BottomParamA">-0.5</float>
									<float name="BottomParamB">0.5</float>
									<token name="BottomSurface">4</token>
									<token name="BottomSurfaceInput">0</token>
									<int name="BrickColor">104</int>
									<CoordinateFrame name="CFrame">
										<X>142.5</X>
										<Y>6.20000029</Y>
										<Z>-82.5</Z>
										<R00>0</R00>
										<R01>0</R01>
										<R02>1</R02>
										<R10>0</R10>
										<R11>1</R11>
										<R12>0</R12>
										<R20>-1</R20>
										<R21>0</R21>
										<R22>0</R22>
									</CoordinateFrame>
									<bool name="CanCollide">true</bool>
									<token name="Controller">0</token>
									<bool name="ControllerFlagShown">true</bool>
									<bool name="DraggingV1">false</bool>
									<float name="Elasticity">0.5</float>
									<token name="FormFactor">1</token>
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						</Properties>
					</Item>
					<Item class="Part" referent="RBX1459">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-103.956825</X>
								<Y>7.78540421</Y>
								<Z>-113.516701</Z>
								<R00>0.000215902735</R00>
								<R01>0.129996151</R01>
								<R02>0.991514504</R02>
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								<R20>-0.99999249</R20>
								<R21>-0.00382210989</R21>
								<R22>0.000718860014</R22>
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							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0239105243</X>
								<Y>-0.00628167717</Y>
								<Z>-1.17692137</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.02820909</X>
								<Y>-14.9161587</Y>
								<Z>-0.199112535</Z>
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							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>27</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1460">
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							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
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							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-89.8469696</X>
								<Y>11.6469917</Y>
								<Z>-97.0285263</Z>
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								<R22>-0.000718860014</R22>
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							<bool name="CanCollide">true</bool>
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							<bool name="ControllerFlagShown">true</bool>
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							<token name="FormFactor">1</token>
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							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0239105243</X>
								<Y>-0.00628167717</Y>
								<Z>-1.17692137</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.46942043</X>
								<Y>-31.128109</Y>
								<Z>-0.202811584</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1461">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-89.0113449</X>
								<Y>10.3252468</Y>
								<Z>-97.5232162</Z>
								<R00>-0.000215902735</R00>
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								<R10>0.00388312084</R10>
								<R11>0.991507113</R11>
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								<R20>0.99999249</R20>
								<R21>-0.00382210989</R21>
								<R22>-0.000718860014</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0239105243</X>
								<Y>-0.00628167717</Y>
								<Z>-1.17692137</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.9169383</X>
								<Y>-32.1234016</Y>
								<Z>-0.165958837</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1462">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-88.0199356</X>
								<Y>10.1971941</Y>
								<Z>-97.0225067</Z>
								<R00>-0.000215902735</R00>
								<R01>0.129996151</R01>
								<R02>-0.991514504</R02>
								<R10>0.00388312084</R10>
								<R11>0.991507113</R11>
								<R12>0.129994333</R12>
								<R20>0.99999249</R20>
								<R21>-0.00382210989</R21>
								<R22>-0.000718860014</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0239105243</X>
								<Y>-0.00628167717</Y>
								<Z>-1.17692137</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.76308513</X>
								<Y>-33.2782364</Y>
								<Z>-0.156669304</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="StringValue" referent="RBX1463">
					<Properties>
						<string name="Name">Active</string>
						<string name="Value"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1464">
					<Properties>
						<string name="Name">Aileron</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1465">
					<Properties>
						<string name="Name">Elevator</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1466">
					<Properties>
						<string name="Name">MaxSpd</string>
						<int name="Value">20</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1467">
					<Properties>
						<string name="Name">MaxTrn</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1468">
					<Properties>
						<string name="Name">Throtle</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1469">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyingMachine</string>
						<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + (spd*3)*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-elv,-trn,0)&#13;&#10;&#9;engine.Velocity = Vector3.new(0,0,spd/2)&#13;&#10;&#9;Fly(spd)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (elevator.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;elevator.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (elevator.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;elevator.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1470">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-110.981094</X>
							<Y>12.0030794</Y>
							<Z>-95.534462</Z>
							<R00>-0.000215902735</R00>
							<R01>0.129996151</R01>
							<R02>-0.991514504</R02>
							<R10>0.00388312084</R10>
							<R11>0.991507113</R11>
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							<R20>0.99999249</R20>
							<R21>-0.00382210989</R21>
							<R22>-0.000718860014</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0239105243</X>
							<Y>-0.00628167717</Y>
							<Z>-1.17692137</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.87912226</X>
							<Y>-6.21918201</Y>
							<Z>-0.344083577</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX1471">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Down</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1472">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">28</int>
						<CoordinateFrame name="CFrame">
							<X>-110.981522</X>
							<Y>12.0108461</Y>
							<Z>-93.5344772</Z>
							<R00>-0.000215902735</R00>
							<R01>0.129996151</R01>
							<R02>-0.991514504</R02>
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							<R20>0.99999249</R20>
							<R21>-0.00382210989</R21>
							<R22>-0.000718860014</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Go</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0239105243</X>
							<Y>-0.00628167717</Y>
							<Z>-1.17692137</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.8757</X>
							<Y>-6.17085838</Y>
							<Z>-0.344271958</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX1473">
						<Properties>
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							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-101.965446</X>
								<Y>7.93607378</Y>
								<Z>0.483963221</Z>
								<R00>0.000207133169</R00>
								<R01>0.130017638</R01>
								<R02>0.991511643</R02>
								<R10>-0.00382989389</R10>
								<R11>0.99150449</R11>
								<R12>-0.13001591</R12>
								<R20>-0.999992669</R20>
								<R21>-0.0037704492</R21>
								<R22>0.000703326834</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0235411245</X>
								<Y>-0.00614916673</Y>
								<Z>-1.17699623</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0.954857528</X>
								<Y>-13.9838991</Y>
								<Z>-0.199089915</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>27</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1567">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-101.957382</X>
								<Y>7.78670835</Y>
								<Z>-38.5157509</Z>
								<R00>0.000207133169</R00>
								<R01>0.130017638</R01>
								<R02>0.991511643</R02>
								<R10>-0.00382989389</R10>
								<R11>0.99150449</R11>
								<R12>-0.13001591</R12>
								<R20>-0.999992669</R20>
								<R21>-0.0037704492</R21>
								<R22>0.000703326834</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0235411245</X>
								<Y>-0.00614916673</Y>
								<Z>-1.17699623</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>1.01887071</X>
								<Y>-14.9114866</Y>
								<Z>-0.195524096</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>27</X>
								<Y>0.400000006</Y>
								<Z>6</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1568">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-87.84729</X>
								<Y>11.6471119</Y>
								<Z>-22.0274906</Z>
								<R00>-0.000207133169</R00>
								<R01>0.130017638</R01>
								<R02>-0.991511643</R02>
								<R10>0.00382989389</R10>
								<R11>0.99150449</R11>
								<R12>0.13001591</R12>
								<R20>0.999992669</R20>
								<R21>-0.0037704492</R21>
								<R22>-0.000703326834</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0235411245</X>
								<Y>-0.00614916673</Y>
								<Z>-1.17699623</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>5.46116209</X>
								<Y>-31.1308613</Y>
								<Z>-0.199637026</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1569">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-87.0116882</X>
								<Y>10.3253756</Y>
								<Z>-22.5222588</Z>
								<R00>-0.000207133169</R00>
								<R01>0.130017638</R01>
								<R02>-0.991511643</R02>
								<R10>0.00382989389</R10>
								<R11>0.99150449</R11>
								<R12>0.13001591</R12>
								<R20>0.999992669</R20>
								<R21>-0.0037704492</R21>
								<R22>-0.000703326834</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0235411245</X>
								<Y>-0.00614916673</Y>
								<Z>-1.17699623</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.90852571</X>
								<Y>-32.1260071</Y>
								<Z>-0.163383603</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>3</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1570">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-86.0202866</X>
								<Y>10.1972742</Y>
								<Z>-22.0215607</Z>
								<R00>-0.000207133169</R00>
								<R01>0.130017638</R01>
								<R02>-0.991511643</R02>
								<R10>0.00382989389</R10>
								<R11>0.99150449</R11>
								<R12>0.13001591</R12>
								<R20>0.999992669</R20>
								<R21>-0.0037704492</R21>
								<R22>-0.000703326834</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>-0.0235411245</X>
								<Y>-0.00614916673</Y>
								<Z>-1.17699623</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>3.75467205</X>
								<Y>-33.2810936</Y>
								<Z>-0.154271662</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="StringValue" referent="RBX1571">
					<Properties>
						<string name="Name">Active</string>
						<string name="Value"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1572">
					<Properties>
						<string name="Name">Aileron</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1573">
					<Properties>
						<string name="Name">Elevator</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1574">
					<Properties>
						<string name="Name">MaxSpd</string>
						<int name="Value">20</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1575">
					<Properties>
						<string name="Name">MaxTrn</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1576">
					<Properties>
						<string name="Name">Throtle</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1577">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">FlyingMachine</string>
						<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + (spd*3)*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(-elv,-trn,0)&#13;&#10;&#9;engine.Velocity = Vector3.new(0,0,spd/2)&#13;&#10;&#9;Fly(spd)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (elevator.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;elevator.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (elevator.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;elevator.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1578">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-108.981377</X>
							<Y>12.0035791</Y>
							<Z>-20.5332222</Z>
							<R00>-0.000207133169</R00>
							<R01>0.130017638</R01>
							<R02>-0.991511643</R02>
							<R10>0.00382989389</R10>
							<R11>0.99150449</R11>
							<R12>0.13001591</R12>
							<R20>0.999992669</R20>
							<R21>-0.0037704492</R21>
							<R22>-0.000703326834</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0235411245</X>
							<Y>-0.00614916673</Y>
							<Z>-1.17699623</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>5.87153435</X>
							<Y>-6.2209425</Y>
							<Z>-0.337985665</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX1579">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Down</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1580">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1609">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0</float>
							<float name="BackParamB">0</float>
							<token name="BackSurface">7</token>
							<token name="BackSurfaceInput">12</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">199</int>
							<CoordinateFrame name="CFrame">
								<X>-131.492996</X>
								<Y>9.75336933</Y>
								<Z>60.0001221</Z>
								<R00>2.72878242e-006</R00>
								<R01>0.00856631901</R01>
								<R02>-0.999963224</R02>
								<R10>-9.62705381e-005</R10>
								<R11>0.999963284</R11>
								<R12>0.00856631901</R12>
								<R20>0.99999994</R20>
								<R21>9.6242693e-005</R21>
								<R22>3.55336238e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Prop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1610">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1611">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1612">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1613">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>-128.491409</X>
								<Y>9.92761421</Y>
								<Z>60.5001335</Z>
								<R00>2.72878242e-006</R00>
								<R01>0.00856631901</R01>
								<R02>-0.999963224</R02>
								<R10>-9.62705381e-005</R10>
								<R11>0.999963284</R11>
								<R12>0.00856631901</R12>
								<R20>0.99999994</R20>
								<R21>9.6242693e-005</R21>
								<R22>3.55336238e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Go</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1614">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Go</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1615">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>-128.491409</X>
								<Y>9.92771053</Y>
								<Z>59.5001335</Z>
								<R00>2.72878242e-006</R00>
								<R01>0.00856631901</R01>
								<R02>-0.999963224</R02>
								<R10>-9.62705381e-005</R10>
								<R11>0.999963284</R11>
								<R12>0.00856631901</R12>
								<R20>0.99999994</R20>
								<R21>9.6242693e-005</R21>
								<R22>3.55336238e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1616">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1617">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-128.496552</X>
								<Y>9.32797337</Y>
								<Z>57.0000725</Z>
								<R00>2.72878242e-006</R00>
								<R01>0.00856631901</R01>
								<R02>-0.999963224</R02>
								<R10>-9.62705381e-005</R10>
								<R11>0.999963284</R11>
								<R12>0.00856631901</R12>
								<R20>0.99999994</R20>
								<R21>9.6242693e-005</R21>
								<R22>3.55336238e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1618">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1619">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-128.496536</X>
								<Y>9.32739544</Y>
								<Z>63.0000725</Z>
								<R00>2.72878242e-006</R00>
								<R01>0.00856631901</R01>
								<R02>-0.999963224</R02>
								<R10>-9.62705381e-005</R10>
								<R11>0.999963284</R11>
								<R12>0.00856631901</R12>
								<R20>0.99999994</R20>
								<R21>9.6242693e-005</R21>
								<R22>3.55336238e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1620">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1621">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1622">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1623">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1624">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1625">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-128.496536</X>
								<Y>9.3275404</Y>
								<Z>61.5000725</Z>
								<R00>2.72878242e-006</R00>
								<R01>0.00856631901</R01>
								<R02>-0.999963224</R02>
								<R10>-9.62705381e-005</R10>
								<R11>0.999963284</R11>
								<R12>0.00856631901</R12>
								<R20>0.99999994</R20>
								<R21>9.6242693e-005</R21>
								<R22>3.55336238e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
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					</Item>
					<Item class="IntValue" referent="RBX1689">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1690">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<string name="Name">Active</string>
							<string name="Value"></string>
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						</Properties>
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							<int name="BrickColor">23</int>
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								<Y>9.32715607</Y>
								<Z>60.5000801</Z>
								<R00>2.81327084e-006</R00>
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								<R22>3.65051619e-006</R22>
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							<bool name="ControllerFlagShown">true</bool>
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							<float name="Elasticity">0.5</float>
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							<string name="Name">Up</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
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						<Item class="StringValue" referent="RBX1693">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
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							<token name="BottomSurface">4</token>
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							<int name="BrickColor">104</int>
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								<R20>1</R20>
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								<R22>3.65051619e-006</R22>
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							<bool name="CanCollide">true</bool>
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							<string name="Name">Down</string>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
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							<float name="TopParamB">0.5</float>
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							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
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								<X>1</X>
								<Y>1.20000005</Y>
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							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1695">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
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							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1774">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1775">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>3.99994755</X>
								<Y>10.5035906</Y>
								<Z>-39.4954109</Z>
								<R00>-1</R00>
								<R01>8.58822459e-005</R01>
								<R02>-4.38103552e-006</R02>
								<R10>8.58599669e-005</R10>
								<R11>0.999988198</R11>
								<R12>0.00485383114</R12>
								<R20>4.79784194e-006</R20>
								<R21>0.00485383067</R21>
								<R22>-0.999988198</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1776">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1777">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-2.00005245</X>
								<Y>10.5041056</Y>
								<Z>-39.4953842</Z>
								<R00>-1</R00>
								<R01>8.58822459e-005</R01>
								<R02>-4.38103552e-006</R02>
								<R10>8.58599669e-005</R10>
								<R11>0.999988198</R11>
								<R12>0.00485383114</R12>
								<R20>4.79784194e-006</R20>
								<R21>0.00485383067</R21>
								<R22>-0.999988198</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1778">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1779">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1780">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1781">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1782">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1783">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-0.500052392</X>
								<Y>10.5039768</Y>
								<Z>-39.4953918</Z>
								<R00>-1</R00>
								<R01>8.58822459e-005</R01>
								<R02>-4.38103552e-006</R02>
								<R10>8.58599669e-005</R10>
								<R11>0.999988198</R11>
								<R12>0.00485383114</R12>
								<R20>4.79784194e-006</R20>
								<R21>0.00485383067</R21>
								<R22>-0.999988198</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1784">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1785">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>2.49994755</X>
								<Y>10.5037193</Y>
								<Z>-39.4954071</Z>
								<R00>-1</R00>
								<R01>8.58822459e-005</R01>
								<R02>-4.38103552e-006</R02>
								<R10>8.58599669e-005</R10>
								<R11>0.999988198</R11>
								<R12>0.00485383114</R12>
								<R20>4.79784194e-006</R20>
								<R21>0.00485383067</R21>
								<R22>-0.999988198</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1786">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1787">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-3.49987745</X>
							<Y>10.5294933</Y>
							<Z>-3.49483132</Z>
							<R00>1</R00>
							<R01>8.58822459e-005</R01>
							<R02>4.38103552e-006</R02>
							<R10>-8.58599669e-005</R10>
							<R11>0.999988198</R11>
							<R12>-0.00485383114</R12>
							<R20>-4.79784194e-006</R20>
							<R21>0.00485383067</R21>
							<R22>0.999988198</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>7.20000029</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1788">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1.50007534</X>
							<Y>9.92421818</Y>
							<Z>-2.49777937</Z>
							<R00>-4.38103552e-006</R00>
							<R01>8.58822459e-005</R01>
							<R02>1</R02>
							<R10>0.00485383114</R10>
							<R11>0.999988198</R11>
							<R12>-8.58599669e-005</R12>
							<R20>-0.999988198</R20>
							<R21>0.00485383067</R21>
							<R22>-4.79784194e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>1.50004649</X>
								<Y>11.1036291</Y>
								<Z>28.5074444</Z>
								<R00>-1</R00>
								<R01>7.15507122e-005</R01>
								<R02>-3.06740776e-006</R02>
								<R10>7.15349961e-005</R10>
								<R11>0.999988258</R11>
								<R12>0.00484969513</R12>
								<R20>3.41437067e-006</R20>
								<R21>0.00484969467</R21>
								<R22>-0.999988258</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1878">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1879">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>4.00000334</X>
								<Y>10.503458</Y>
								<Z>28.5045261</Z>
								<R00>-1</R00>
								<R01>7.15507122e-005</R01>
								<R02>-3.06740776e-006</R02>
								<R10>7.15349961e-005</R10>
								<R11>0.999988258</R11>
								<R12>0.00484969513</R12>
								<R20>3.41437067e-006</R20>
								<R21>0.00484969467</R21>
								<R22>-0.999988258</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1880">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1881">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-1.99999654</X>
								<Y>10.5038872</Y>
								<Z>28.5045471</Z>
								<R00>-1</R00>
								<R01>7.15507122e-005</R01>
								<R02>-3.06740776e-006</R02>
								<R10>7.15349961e-005</R10>
								<R11>0.999988258</R11>
								<R12>0.00484969513</R12>
								<R20>3.41437067e-006</R20>
								<R21>0.00484969467</R21>
								<R22>-0.999988258</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1882">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1883">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1884">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1885">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1886">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1887">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-0.499996483</X>
								<Y>10.5037794</Y>
								<Z>28.5045414</Z>
								<R00>-1</R00>
								<R01>7.15507122e-005</R01>
								<R02>-3.06740776e-006</R02>
								<R10>7.15349961e-005</R10>
								<R11>0.999988258</R11>
								<R12>0.00484969513</R12>
								<R20>3.41437067e-006</R20>
								<R21>0.00484969467</R21>
								<R22>-0.999988258</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1888">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1889">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>2.50000358</X>
								<Y>10.5035648</Y>
								<Z>28.5045319</Z>
								<R00>-1</R00>
								<R01>7.15507122e-005</R01>
								<R02>-3.06740776e-006</R02>
								<R10>7.15349961e-005</R10>
								<R11>0.999988258</R11>
								<R12>0.00484969513</R12>
								<R20>3.41437067e-006</R20>
								<R21>0.00484969467</R21>
								<R22>-0.999988258</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1890">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1891">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-3.49987173</X>
							<Y>10.5294027</Y>
							<Z>64.5051041</Z>
							<R00>1</R00>
							<R01>7.15507122e-005</R01>
							<R02>3.06740776e-006</R02>
							<R10>-7.15349961e-005</R10>
							<R11>0.999988258</R11>
							<R12>-0.00484969513</R12>
							<R20>-3.41437067e-006</R20>
							<R21>0.00484969467</R21>
							<R22>0.999988258</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>7.20000029</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1892">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1.50008845</X>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1980">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Go</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1981">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>1.49968421</X>
								<Y>11.1090412</Y>
								<Z>100.507607</Z>
								<R00>-1</R00>
								<R01>-0.000102166872</R01>
								<R02>-5.9712188e-006</R02>
								<R10>-0.000102195525</R10>
								<R11>0.999987423</R11>
								<R12>0.00501370477</R12>
								<R20>5.45890907e-006</R20>
								<R21>0.0050137057</R21>
								<R22>-0.999987423</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1982">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1983">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>3.99974561</X>
								<Y>10.509305</Y>
								<Z>100.504585</Z>
								<R00>-1</R00>
								<R01>-0.000102166872</R01>
								<R02>-5.9712188e-006</R02>
								<R10>-0.000102195525</R10>
								<R11>0.999987423</R11>
								<R12>0.00501370477</R12>
								<R20>5.45890907e-006</R20>
								<R21>0.0050137057</R21>
								<R22>-0.999987423</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1984">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1985">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>-2.00025439</X>
								<Y>10.5086918</Y>
								<Z>100.504616</Z>
								<R00>-1</R00>
								<R01>-0.000102166872</R01>
								<R02>-5.9712188e-006</R02>
								<R10>-0.000102195525</R10>
								<R11>0.999987423</R11>
								<R12>0.00501370477</R12>
								<R20>5.45890907e-006</R20>
								<R21>0.0050137057</R21>
								<R22>-0.999987423</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1986">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX1987">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1988">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX1989">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX1990">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX1991">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>-0.500254452</X>
								<Y>10.5088444</Y>
								<Z>100.504608</Z>
								<R00>-1</R00>
								<R01>-0.000102166872</R01>
								<R02>-5.9712188e-006</R02>
								<R10>-0.000102195525</R10>
								<R11>0.999987423</R11>
								<R12>0.00501370477</R12>
								<R20>5.45890907e-006</R20>
								<R21>0.0050137057</R21>
								<R22>-0.999987423</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1992">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX1993">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>2.49974561</X>
								<Y>10.5091515</Y>
								<Z>100.504593</Z>
								<R00>-1</R00>
								<R01>-0.000102166872</R01>
								<R02>-5.9712188e-006</R02>
								<R10>-0.000102195525</R10>
								<R11>0.999987423</R11>
								<R12>0.00501370477</R12>
								<R20>5.45890907e-006</R20>
								<R21>0.0050137057</R21>
								<R22>-0.999987423</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX1994">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1995">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-3.50005984</X>
							<Y>10.5280418</Y>
							<Z>136.505173</Z>
							<R00>1</R00>
							<R01>-0.000102166872</R01>
							<R02>5.9712188e-006</R02>
							<R10>0.000102195525</R10>
							<R11>0.999987423</R11>
							<R12>-0.00501370477</R12>
							<R20>-5.45890907e-006</R20>
							<R21>0.0050137057</R21>
							<R22>0.999987423</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Go</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000605142675</X>
							<Y>0.000116019961</Y>
							<Z>0.00113515172</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.70744591e-005</X>
							<Y>0.078506805</Y>
							<Z>-0.00191260851</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX2086">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Go</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2087">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-36.999588</X>
							<Y>6.79915953</Y>
							<Z>190.000137</Z>
							<R00>6.69030044e-007</R00>
							<R01>-0.000302099827</R01>
							<R02>-1</R02>
							<R10>9.56336662e-005</R10>
							<R11>0.99999994</R11>
							<R12>-0.000302099768</R12>
							<R20>1.00000012</R20>
							<R21>-9.56334479e-005</R21>
							<R22>6.97920939e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000605142675</X>
							<Y>0.000116019961</Y>
							<Z>0.00113515172</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.000671559013</X>
							<Y>0.0812300295</Y>
							<Z>-0.00179184787</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX2088">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Right</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2089">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">24</int>
						<CoordinateFrame name="CFrame">
							<X>-36.9995918</X>
							<Y>6.79839468</Y>
							<Z>182.000137</Z>
							<R00>6.69030044e-007</R00>
							<R01>-0.000302099827</R01>
							<R02>-1</R02>
							<R10>9.56336662e-005</R10>
							<R11>0.99999994</R11>
							<R12>-0.000302099768</R12>
							<R20>1.00000012</R20>
							<R21>-9.56334479e-005</R21>
							<R22>6.97920939e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000605142675</X>
							<Y>0.000116019961</Y>
							<Z>0.00113515172</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-0.000255732448</X>
							<Y>0.0763888806</Y>
							<Z>-0.00179138465</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX2090">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Left</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2091">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">23</int>
						<CoordinateFrame name="CFrame">
							<X>-36.9995918</X>
							<Y>6.79858589</Y>
							<Z>184.000137</Z>
							<R00>6.69030044e-007</R00>
							<R01>-0.000302099827</R01>
							<R02>-1</R02>
							<R10>9.56336662e-005</R10>
							<R11>0.99999994</R11>
							<R12>-0.000302099768</R12>
							<R20>1.00000012</R20>
							<R21>-9.56334479e-005</R21>
							<R22>6.97920939e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Up</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000605142675</X>
							<Y>0.000116019961</Y>
							<Z>0.00113515172</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-2.39095771e-005</X>
							<Y>0.0775991678</Y>
							<Z>-0.00179150037</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX2092">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Up</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2093">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>-36.999649</X>
							<Y>6.9988246</Y>
							<Z>186.500122</Z>
							<R00>6.69030044e-007</R00>
							<R01>-0.000302099827</R01>
							<R02>-1</R02>
							<R10>9.56336662e-005</R10>
							<R11>0.99999994</R11>
							<R12>-0.000302099768</R12>
							<R20>1.00000012</R20>
							<R21>-9.56334479e-005</R21>
							<R22>6.97920939e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Stop</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000605142675</X>
							<Y>0.000116019961</Y>
							<Z>0.00113515172</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.88372464e-005</X>
							<Y>0.0791119486</Y>
							<Z>-0.00191266672</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX2094">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Stop</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2095">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-36.999588</X>
							<Y>6.79896832</Y>
							<Z>188.000137</Z>
							<R00>6.69030044e-007</R00>
							<R01>-0.000302099827</R01>
							<R02>-1</R02>
							<R10>9.56336662e-005</R10>
							<R11>0.99999994</R11>
							<R12>-0.000302099768</R12>
							<R20>1.00000012</R20>
							<R21>-9.56334479e-005</R21>
							<R22>6.97920939e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Down</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000605142675</X>
							<Y>0.000116019961</Y>
							<Z>0.00113515172</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.000439736148</X>
							<Y>0.0800197423</Y>
							<Z>-0.00179173215</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>0.800000012</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="StringValue" referent="RBX2096">
						<Properties>
							<string name="Name">Action</string>
							<string name="Value">AP_Down</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="StringValue" referent="RBX2097">
					<Properties>
						<string name="Name">Active</string>
						<string name="Value"></string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2098">
					<Properties>
						<string name="Name">Aileron</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2099">
					<Properties>
						<string name="Name">Elevator</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2100">
					<Properties>
						<string name="Name">MaxSpd</string>
						<int name="Value">20</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2101">
					<Properties>
						<string name="Name">MaxTrn</string>
						<int name="Value">10</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX2102">
					<Properties>
						<string name="Name">Throtle</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX2103">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Helicopter</string>
						<string name="Source">print(&quot;RobloxPolice&apos;s Helicopter Pilot!&quot;)&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;engine2=bin.Engine2&#13;&#10;prop=bin.Prop1&#13;&#10;prop2 = bin.Prop2&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = 7*error&#13;&#10;end&#13;&#10;&#13;&#10;frame=0&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;while true do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;&#9;frame = frame+1&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/60&#13;&#10;&#9;local trn=ailer.Value/60&#13;&#10;&#13;&#10;&#9;prop.TopParamA = -(spd*3)&#13;&#10;&#9;prop.TopParamB = spd*3&#13;&#10;&#9;prop2.RightParamA = -(spd*3)&#13;&#10;&#9;prop2.RightParamB = spd*3&#13;&#10;&#9;&#13;&#10;&#9;if (frame&gt;=10) then&#13;&#10;&#9;&#9;frame=0&#13;&#10;&#9;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (spd&gt;0.2) then&#13;&#10;&#9;&#9;Fly(spd)&#13;&#10;&#9;end&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0,-trn,0)&#13;&#10;&#9;engine.BodyVelocity.velocity = Vector3.new(0,elevator.Value,0)&#13;&#10;&#9;engine2.BodyVelocity.velocity = Vector3.new(0,elevator.Value*2,0)&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2104">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">104</int>
						<CoordinateFrame name="CFrame">
							<X>-56.4978371</X>
							<Y>0.992981553</Y>
							<Z>187.000717</Z>
							<R00>6.69030044e-007</R00>
							<R01>-0.000302099827</R01>
							<R02>-1</R02>
							<R10>9.56336662e-005</R10>
							<R11>0.99999994</R11>
							<R12>-0.000302099768</R12>
							<R20>1.00000012</R20>
							<R21>-9.56334479e-005</R21>
							<R22>6.97920939e-007</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Engine2</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.000605142675</X>
							<Y>0.000116019961</Y>
							<Z>0.00113515172</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0.00691445917</X>
							<Y>0.0572814792</Y>
							<Z>0.00398390414</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>10</X>
							<Y>1.20000005</Y>
							<Z>13</Z>
						</Vector3>
					</Properties>
					<Item class="BodyVelocity" referent="RBX2105">
						<Properties>
							<string name="Name">BodyVelocity</string>
							<float name="P">990000</float>
							<bool name="archivable">true</bool>
							<Vector3 name="maxForce">
								<X>0</X>
								<Y>990000</Y>
								<Z>0</Z>
							</Vector3>
							<Vector3 name="velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2106">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">black hawk</string>
					<Ref name="PrimaryPart">RBX2107</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2108">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-117.5</X>
							<Y>2.80000019</Y>
							<Z>210.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2109">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-117.5</X>
							<Y>2.80000019</Y>
							<Z>218.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2110">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-111</X>
							<Y>1</Y>
							<Z>210.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2111">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-111</X>
							<Y>1</Y>
							<Z>218.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2112">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-106.5</X>
							<Y>2.80000019</Y>
							<Z>210.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2113">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-106.5</X>
							<Y>2.80000019</Y>
							<Z>218.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						</Item>
					</Item>
					<Item class="StringValue" referent="RBX2173">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2174">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2175">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2176">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2177">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2178">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2179">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Helicopter</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s Helicopter Pilot!&quot;)&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;engine2=bin.Engine2&#13;&#10;prop=bin.Prop1&#13;&#10;prop2 = bin.Prop2&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = 7*error&#13;&#10;end&#13;&#10;&#13;&#10;frame=0&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;while true do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;&#9;frame = frame+1&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/60&#13;&#10;&#9;local trn=ailer.Value/60&#13;&#10;&#13;&#10;&#9;prop.TopParamA = -(spd*3)&#13;&#10;&#9;prop.TopParamB = spd*3&#13;&#10;&#9;prop2.RightParamA = -(spd*3)&#13;&#10;&#9;prop2.RightParamB = spd*3&#13;&#10;&#9;&#13;&#10;&#9;if (frame&gt;=10) then&#13;&#10;&#9;&#9;frame=0&#13;&#10;&#9;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (spd&gt;0.2) then&#13;&#10;&#9;&#9;Fly(spd)&#13;&#10;&#9;end&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0,-trn,0)&#13;&#10;&#9;engine.BodyVelocity.velocity = Vector3.new(0,elevator.Value,0)&#13;&#10;&#9;engine2.BodyVelocity.velocity = Vector3.new(0,elevator.Value*2,0)&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2180">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-114.5</X>
								<Y>4.60000038</Y>
								<Z>214.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Engine2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>1.20000005</Y>
								<Z>13</Z>
							</Vector3>
						</Properties>
						<Item class="BodyVelocity" referent="RBX2181">
							<Properties>
								<string name="Name">BodyVelocity</string>
								<float name="P">990000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>990000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2182">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">black hawk</string>
					<Ref name="PrimaryPart">RBX2183</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2184">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-115.5</X>
							<Y>2.80000019</Y>
							<Z>150.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2185">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-115.5</X>
							<Y>2.80000019</Y>
							<Z>158.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2186">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-109</X>
							<Y>1</Y>
							<Z>150.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2187">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-109</X>
							<Y>1</Y>
							<Z>158.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2188">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-104.5</X>
							<Y>2.80000019</Y>
							<Z>150.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2248">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StringValue" referent="RBX2249">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2250">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2251">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2252">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2253">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2254">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2255">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Helicopter</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s Helicopter Pilot!&quot;)&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;engine2=bin.Engine2&#13;&#10;prop=bin.Prop1&#13;&#10;prop2 = bin.Prop2&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = 7*error&#13;&#10;end&#13;&#10;&#13;&#10;frame=0&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;while true do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;&#9;frame = frame+1&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/60&#13;&#10;&#9;local trn=ailer.Value/60&#13;&#10;&#13;&#10;&#9;prop.TopParamA = -(spd*3)&#13;&#10;&#9;prop.TopParamB = spd*3&#13;&#10;&#9;prop2.RightParamA = -(spd*3)&#13;&#10;&#9;prop2.RightParamB = spd*3&#13;&#10;&#9;&#13;&#10;&#9;if (frame&gt;=10) then&#13;&#10;&#9;&#9;frame=0&#13;&#10;&#9;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (spd&gt;0.2) then&#13;&#10;&#9;&#9;Fly(spd)&#13;&#10;&#9;end&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0,-trn,0)&#13;&#10;&#9;engine.BodyVelocity.velocity = Vector3.new(0,elevator.Value,0)&#13;&#10;&#9;engine2.BodyVelocity.velocity = Vector3.new(0,elevator.Value*2,0)&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2256">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-112.5</X>
								<Y>4.60000038</Y>
								<Z>154.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Engine2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>1.20000005</Y>
								<Z>13</Z>
							</Vector3>
						</Properties>
						<Item class="BodyVelocity" referent="RBX2257">
							<Properties>
								<string name="Name">BodyVelocity</string>
								<float name="P">990000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>990000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2258">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">black hawk</string>
					<Ref name="PrimaryPart">RBX2259</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2260">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-195.5</X>
							<Y>2.80000019</Y>
							<Z>150.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2261">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-195.5</X>
							<Y>2.80000019</Y>
							<Z>158.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2262">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-189</X>
							<Y>1</Y>
							<Z>150.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2263">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-189</X>
							<Y>1</Y>
							<Z>158.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2264">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-184.5</X>
							<Y>2.80000019</Y>
							<Z>150.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-173</X>
								<Y>10.4000006</Y>
								<Z>156</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2324">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StringValue" referent="RBX2325">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2326">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2327">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2328">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2329">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2330">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2331">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Helicopter</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s Helicopter Pilot!&quot;)&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;engine2=bin.Engine2&#13;&#10;prop=bin.Prop1&#13;&#10;prop2 = bin.Prop2&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = 7*error&#13;&#10;end&#13;&#10;&#13;&#10;frame=0&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;while true do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;&#9;frame = frame+1&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/60&#13;&#10;&#9;local trn=ailer.Value/60&#13;&#10;&#13;&#10;&#9;prop.TopParamA = -(spd*3)&#13;&#10;&#9;prop.TopParamB = spd*3&#13;&#10;&#9;prop2.RightParamA = -(spd*3)&#13;&#10;&#9;prop2.RightParamB = spd*3&#13;&#10;&#9;&#13;&#10;&#9;if (frame&gt;=10) then&#13;&#10;&#9;&#9;frame=0&#13;&#10;&#9;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (spd&gt;0.2) then&#13;&#10;&#9;&#9;Fly(spd)&#13;&#10;&#9;end&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0,-trn,0)&#13;&#10;&#9;engine.BodyVelocity.velocity = Vector3.new(0,elevator.Value,0)&#13;&#10;&#9;engine2.BodyVelocity.velocity = Vector3.new(0,elevator.Value*2,0)&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2332">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-192.5</X>
								<Y>4.60000038</Y>
								<Z>154.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Engine2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>1.20000005</Y>
								<Z>13</Z>
							</Vector3>
						</Properties>
						<Item class="BodyVelocity" referent="RBX2333">
							<Properties>
								<string name="Name">BodyVelocity</string>
								<float name="P">990000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>990000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2334">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">black hawk</string>
					<Ref name="PrimaryPart">RBX2335</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX2336">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-194.5</X>
							<Y>2.80000019</Y>
							<Z>210.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2337">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-194.5</X>
							<Y>2.80000019</Y>
							<Z>218.5</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2338">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-188</X>
							<Y>1</Y>
							<Z>210.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>24</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2339">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">2</int>
						<CoordinateFrame name="CFrame">
							<X>-188</X>
							<Y>1</Y>
							<Z>218.5</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2398">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2399">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>-172</X>
								<Y>10.4000006</Y>
								<Z>216</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">2</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>0.800000012</Y>
								<Z>2</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2400">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="StringValue" referent="RBX2401">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2402">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2403">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2404">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2405">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2406">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX2407">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Helicopter</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s Helicopter Pilot!&quot;)&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;engine2=bin.Engine2&#13;&#10;prop=bin.Prop1&#13;&#10;prop2 = bin.Prop2&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = 7*error&#13;&#10;end&#13;&#10;&#13;&#10;frame=0&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;while true do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;&#9;frame = frame+1&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/60&#13;&#10;&#9;local trn=ailer.Value/60&#13;&#10;&#13;&#10;&#9;prop.TopParamA = -(spd*3)&#13;&#10;&#9;prop.TopParamB = spd*3&#13;&#10;&#9;prop2.RightParamA = -(spd*3)&#13;&#10;&#9;prop2.RightParamB = spd*3&#13;&#10;&#9;&#13;&#10;&#9;if (frame&gt;=10) then&#13;&#10;&#9;&#9;frame=0&#13;&#10;&#9;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value+1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if (elevator.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;elevator.Value=elevator.Value-1&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (spd&gt;0.2) then&#13;&#10;&#9;&#9;Fly(spd)&#13;&#10;&#9;end&#13;&#10;&#9;engine.RotVelocity = Vector3.new(0,-trn,0)&#13;&#10;&#9;engine.BodyVelocity.velocity = Vector3.new(0,elevator.Value,0)&#13;&#10;&#9;engine2.BodyVelocity.velocity = Vector3.new(0,elevator.Value*2,0)&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2408">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">2</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>-191.5</X>
								<Y>4.60000038</Y>
								<Z>214.5</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Engine2</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>11</X>
								<Y>1.20000005</Y>
								<Z>13</Z>
							</Vector3>
						</Properties>
						<Item class="BodyVelocity" referent="RBX2409">
							<Properties>
								<string name="Name">BodyVelocity</string>
								<float name="P">990000</float>
								<bool name="archivable">true</bool>
								<Vector3 name="maxForce">
									<X>0</X>
									<Y>990000</Y>
									<Z>0</Z>
								</Vector3>
								<Vector3 name="velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
							</Properties>
						</Item>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX2410">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX2411</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Model" referent="RBX2412">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Window</string>
						<Ref name="PrimaryPart">null</Ref>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2413">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>41.5000114</X>
							<Y>6.79327679</Y>
							<Z>173</Z>
							<R00>3.42239836e-008</R00>
							<R01>4.2774459e-006</R01>
							<R02>-0.99999994</R02>
							<R10>7.49231077e-009</R10>
							<R11>1</R11>
							<R12>4.2774459e-006</R12>
							<R20>0.99999994</R20>
							<R21>-7.49231077e-009</R21>
							<R22>3.42239517e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Model" referent="RBX2414">
					<Properties>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<CoordinateFrame name="ModelInPrimary">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<string name="Name">Airplane</string>
						<Ref name="PrimaryPart">RBX2411</Ref>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="Model" referent="RBX2415">
						<Properties>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<CoordinateFrame name="ModelInPrimary">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
								<R00>1</R00>
								<R01>0</R01>
								<R02>0</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>0</R20>
								<R21>0</R21>
								<R22>1</R22>
							</CoordinateFrame>
							<string name="Name">BodyKit</string>
							<Ref name="PrimaryPart">RBX2416</Ref>
							<bool name="archivable">true</bool>
						</Properties>
						<Item class="Part" referent="RBX2417">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>53.5000038</X>
									<Y>4.59322548</Y>
									<Z>160</Z>
									<R00>-3.42239836e-008</R00>
									<R01>4.2774459e-006</R01>
									<R02>0.99999994</R02>
									<R10>-7.49231077e-009</R10>
									<R11>1</R11>
									<R12>-4.2774459e-006</R12>
									<R20>-0.99999994</R20>
									<R21>-7.49231077e-009</R21>
									<R22>-3.42239517e-008</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Smooth Block Model</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>10</X>
									<Y>3.60000014</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2416">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">26</int>
								<CoordinateFrame name="CFrame">
									<X>41.9999962</X>
									<Y>2.99327445</Y>
									<Z>160</Z>
									<R00>-3.42239836e-008</R00>
									<R01>4.2774459e-006</R01>
									<R02>0.99999994</R02>
									<R10>-7.49231077e-009</R10>
									<R11>1</R11>
									<R12>-4.2774459e-006</R12>
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							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2437">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2438">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2439">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2440">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX2441">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2442">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>52.5000076</X>
								<Y>6.19322968</Y>
								<Z>158.5</Z>
								<R00>-3.42239836e-008</R00>
								<R01>4.2774459e-006</R01>
								<R02>0.99999994</R02>
								<R10>-7.49231077e-009</R10>
								<R11>1</R11>
								<R12>-4.2774459e-006</R12>
								<R20>-0.99999994</R20>
								<R21>-7.49231077e-009</R21>
								<R22>-3.42239517e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2443">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2444">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>52.5000076</X>
								<Y>6.19322968</Y>
								<Z>161.5</Z>
								<R00>-3.42239836e-008</R00>
								<R01>4.2774459e-006</R01>
								<R02>0.99999994</R02>
								<R10>-7.49231077e-009</R10>
								<R11>1</R11>
								<R12>-4.2774459e-006</R12>
								<R20>-0.99999994</R20>
								<R21>-7.49231077e-009</R21>
								<R22>-3.42239517e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2445">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2446">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>44.5000038</X>
							<Y>4.39326382</Y>
							<Z>167</Z>
							<R00>3.42239836e-008</R00>
							<R01>4.2774459e-006</R01>
							<R02>-0.99999994</R02>
							<R10>7.49231077e-009</R10>
							<R11>1</R11>
							<R12>4.2774459e-006</R12>
							<R20>0.99999994</R20>
							<R21>-7.49231077e-009</R21>
							<R22>3.42239517e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2447">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5000076</X>
							<Y>5.59326839</Y>
							<Z>170</Z>
							<R00>3.42239836e-008</R00>
							<R01>4.2774459e-006</R01>
							<R02>-0.99999994</R02>
							<R10>7.49231077e-009</R10>
							<R11>1</R11>
							<R12>4.2774459e-006</R12>
							<R20>0.99999994</R20>
							<R21>-7.49231077e-009</R21>
							<R22>3.42239517e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2448">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>44.5000038</X>
							<Y>4.39326382</Y>
							<Z>153</Z>
							<R00>3.42239836e-008</R00>
							<R01>4.2774459e-006</R01>
							<R02>-0.99999994</R02>
							<R10>7.49231077e-009</R10>
							<R11>1</R11>
							<R12>4.2774459e-006</R12>
							<R20>0.99999994</R20>
							<R21>-7.49231077e-009</R21>
							<R22>3.42239517e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2449">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>43.5000076</X>
							<Y>5.59326792</Y>
							<Z>150</Z>
							<R00>3.42239836e-008</R00>
							<R01>4.2774459e-006</R01>
							<R02>-0.99999994</R02>
							<R10>7.49231077e-009</R10>
							<R11>1</R11>
							<R12>4.2774459e-006</R12>
							<R20>0.99999994</R20>
							<R21>-7.49231077e-009</R21>
							<R22>3.42239517e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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									<R21>4.27622945e-005</R21>
									<R22>-0.000522081158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Right</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2480">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Right</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2481">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>41.4776535</X>
									<Y>6.19102478</Y>
									<Z>205.995255</Z>
									<R00>-0.000522080169</R00>
									<R01>2.31643844e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.27743798e-005</R10>
									<R11>1</R11>
									<R12>-2.31420563e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.27622945e-005</R21>
									<R22>-0.000522081158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Left</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2482">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Left</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2483">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlyingMachine</string>
								<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2484">
							<Properties>
								<string name="Name">MaxSpd</string>
								<int name="Value">20</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2485">
							<Properties>
								<string name="Name">MaxTrn</string>
								<int name="Value">10</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX2486">
							<Properties>
								<string name="Name">Active</string>
								<string name="Value"></string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2487">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>41.4784393</X>
									<Y>6.19096041</Y>
									<Z>207.495255</Z>
									<R00>-0.000522080169</R00>
									<R01>2.31643844e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.27743798e-005</R10>
									<R11>1</R11>
									<R12>-2.31420563e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.27622945e-005</R21>
									<R22>-0.000522081158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Up</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2488">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Up</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2489">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>41.4800034</X>
									<Y>6.19083214</Y>
									<Z>210.495255</Z>
									<R00>-0.000522080169</R00>
									<R01>2.31643844e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.27743798e-005</R10>
									<R11>1</R11>
									<R12>-2.31420563e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.27622945e-005</R21>
									<R22>-0.000522081158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Down</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2490">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Down</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2491">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>39.9711189</X>
								<Y>5.79159403</Y>
								<Z>193.496033</Z>
								<R00>-0.000522080169</R00>
								<R01>2.31643844e-005</R01>
								<R02>0.999999881</R02>
								<R10>4.27743798e-005</R10>
								<R11>1</R11>
								<R12>-2.31420563e-005</R12>
								<R20>-0.999999881</R20>
								<R21>4.27622945e-005</R21>
								<R22>-0.000522081158</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2492">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>39.9873009</X>
								<Y>5.79026842</Y>
								<Z>224.496017</Z>
								<R00>-0.000522080169</R00>
								<R01>2.31643844e-005</R01>
								<R02>0.999999881</R02>
								<R10>4.27743798e-005</R10>
								<R11>1</R11>
								<R12>-2.31420563e-005</R12>
								<R20>-0.999999881</R20>
								<R21>4.27622945e-005</R21>
								<R22>-0.000522081158</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2493">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>39.9677963</X>
								<Y>8.79187202</Y>
								<Z>186.996155</Z>
								<R00>-0.000522080169</R00>
								<R01>2.31643844e-005</R01>
								<R02>0.999999881</R02>
								<R10>4.27743798e-005</R10>
								<R11>1</R11>
								<R12>-2.31420563e-005</R12>
								<R20>-0.999999881</R20>
								<R21>4.27622945e-005</R21>
								<R22>-0.000522081158</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
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								<CoordinateFrame name="CFrame">
									<X>75.4785919</X>
									<Y>6.79081345</Y>
									<Z>207.477554</Z>
									<R00>-0.000515506486</R00>
									<R01>3.61317216e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.24502359e-005</R10>
									<R11>1</R11>
									<R12>-3.61098428e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.24316167e-005</R21>
									<R22>-0.000515508</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Stop</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>2.4000001</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2523">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Stop</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2524">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>75.4798584</X>
									<Y>6.19070768</Y>
									<Z>209.977524</Z>
									<R00>-0.000515506486</R00>
									<R01>3.61317216e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.24502359e-005</R10>
									<R11>1</R11>
									<R12>-3.61098428e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.24316167e-005</R21>
									<R22>-0.000515508</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Right</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2525">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Right</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2526">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>75.4767685</X>
									<Y>6.19096231</Y>
									<Z>203.977524</Z>
									<R00>-0.000515506486</R00>
									<R01>3.61317216e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.24502359e-005</R10>
									<R11>1</R11>
									<R12>-3.61098428e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.24316167e-005</R21>
									<R22>-0.000515508</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Left</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2527">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Left</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2528">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlyingMachine</string>
								<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2529">
							<Properties>
								<string name="Name">MaxSpd</string>
								<int name="Value">20</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2530">
							<Properties>
								<string name="Name">MaxTrn</string>
								<int name="Value">10</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX2531">
							<Properties>
								<string name="Name">Active</string>
								<string name="Value"></string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2532">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>75.4775391</X>
									<Y>6.19089842</Y>
									<Z>205.477524</Z>
									<R00>-0.000515506486</R00>
									<R01>3.61317216e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.24502359e-005</R10>
									<R11>1</R11>
									<R12>-3.61098428e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.24316167e-005</R21>
									<R22>-0.000515508</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Up</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2533">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Up</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2534">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>75.4790878</X>
									<Y>6.1907711</Y>
									<Z>208.477524</Z>
									<R00>-0.000515506486</R00>
									<R01>3.61317216e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.24502359e-005</R10>
									<R11>1</R11>
									<R12>-3.61098428e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.24316167e-005</R21>
									<R22>-0.000515508</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Down</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2535">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Down</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2536">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>73.9703064</X>
								<Y>5.7915473</Y>
								<Z>191.478287</Z>
								<R00>-0.000515506486</R00>
								<R01>3.61317216e-005</R01>
								<R02>0.999999881</R02>
								<R10>4.24502359e-005</R10>
								<R11>1</R11>
								<R12>-3.61098428e-005</R12>
								<R20>-0.999999881</R20>
								<R21>4.24316167e-005</R21>
								<R22>-0.000515508</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2537">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>73.98629</X>
								<Y>5.79023123</Y>
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							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2568">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2569">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2570">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2571">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX2572">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2573">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>86.5000076</X>
								<Y>6.19324636</Y>
								<Z>158.5</Z>
								<R00>-3.42251383e-008</R00>
								<R01>3.67206371e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.77022024e-008</R10>
								<R11>1</R11>
								<R12>-3.67206371e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.77022024e-008</R21>
								<R22>-3.42252022e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2574">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2575">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>86.5000076</X>
								<Y>6.19324636</Y>
								<Z>161.5</Z>
								<R00>-3.42251383e-008</R00>
								<R01>3.67206371e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.77022024e-008</R10>
								<R11>1</R11>
								<R12>-3.67206371e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.77022024e-008</R21>
								<R22>-3.42252022e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2576">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2577">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>78.5</X>
							<Y>4.39327526</Y>
							<Z>167</Z>
							<R00>3.42251383e-008</R00>
							<R01>3.67206371e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.77022024e-008</R10>
							<R11>1</R11>
							<R12>3.67206371e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.77022024e-008</R21>
							<R22>3.42252022e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2578">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>77.5000076</X>
							<Y>5.59327888</Y>
							<Z>170</Z>
							<R00>3.42251383e-008</R00>
							<R01>3.67206371e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.77022024e-008</R10>
							<R11>1</R11>
							<R12>3.67206371e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.77022024e-008</R21>
							<R22>3.42252022e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2579">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>78.5</X>
							<Y>4.39327574</Y>
							<Z>153</Z>
							<R00>3.42251383e-008</R00>
							<R01>3.67206371e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.77022024e-008</R10>
							<R11>1</R11>
							<R12>3.67206371e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.77022024e-008</R21>
							<R22>3.42252022e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2580">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>77.5000076</X>
							<Y>5.59327936</Y>
							<Z>150</Z>
							<R00>3.42251383e-008</R00>
							<R01>3.67206371e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.77022024e-008</R10>
							<R11>1</R11>
							<R12>3.67206371e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.77022024e-008</R21>
							<R22>3.42252022e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2581">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Right</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2611">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Right</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2612">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">24</int>
								<CoordinateFrame name="CFrame">
									<X>108.47612</X>
									<Y>6.19129705</Y>
									<Z>202.960266</Z>
									<R00>-0.000522080169</R00>
									<R01>2.43325394e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.13302841e-005</R10>
									<R11>1</R11>
									<R12>-2.43109625e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.13175876e-005</R21>
									<R22>-0.000522081158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Left</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>2</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2613">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Left</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2614">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlyingMachine</string>
								<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2615">
							<Properties>
								<string name="Name">MaxSpd</string>
								<int name="Value">20</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2616">
							<Properties>
								<string name="Name">MaxTrn</string>
								<int name="Value">10</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX2617">
							<Properties>
								<string name="Name">Active</string>
								<string name="Value"></string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2618">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>108.476906</X>
									<Y>6.19123507</Y>
									<Z>204.460266</Z>
									<R00>-0.000522080169</R00>
									<R01>2.43325394e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.13302841e-005</R10>
									<R11>1</R11>
									<R12>-2.43109625e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.13175876e-005</R21>
									<R22>-0.000522081158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Up</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2619">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Up</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2620">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>108.47847</X>
									<Y>6.19111109</Y>
									<Z>207.460266</Z>
									<R00>-0.000522080169</R00>
									<R01>2.43325394e-005</R01>
									<R02>0.999999881</R02>
									<R10>4.13302841e-005</R10>
									<R11>1</R11>
									<R12>-2.43109625e-005</R12>
									<R20>-0.999999881</R20>
									<R21>4.13175876e-005</R21>
									<R22>-0.000522081158</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Down</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2621">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Down</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2622">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>106.969589</X>
								<Y>5.79185057</Y>
								<Z>190.461029</Z>
								<R00>-0.000522080169</R00>
								<R01>2.43325394e-005</R01>
								<R02>0.999999881</R02>
								<R10>4.13302841e-005</R10>
								<R11>1</R11>
								<R12>-2.43109625e-005</R12>
								<R20>-0.999999881</R20>
								<R21>4.13175876e-005</R21>
								<R22>-0.000522081158</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2623">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>106.985771</X>
								<Y>5.79056883</Y>
								<Z>221.461014</Z>
								<R00>-0.000522080169</R00>
								<R01>2.43325394e-005</R01>
								<R02>0.999999881</R02>
								<R10>4.13302841e-005</R10>
								<R11>1</R11>
								<R12>-2.43109625e-005</R12>
								<R20>-0.999999881</R20>
								<R21>4.13175876e-005</R21>
								<R22>-0.000522081158</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2624">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>106.96627</X>
								<Y>8.79211903</Y>
								<Z>183.961151</Z>
								<R00>-0.000522080169</R00>
								<R01>2.43325394e-005</R01>
								<R02>0.999999881</R02>
								<R10>4.13302841e-005</R10>
								<R11>1</R11>
								<R12>-2.43109625e-005</R12>
								<R20>-0.999999881</R20>
								<R21>4.13175876e-005</R21>
								<R22>-0.000522081158</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
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								<Y>2.19327569</Y>
								<Z>160</Z>
								<R00>3.42226087e-008</R00>
								<R01>4.86577846e-006</R01>
								<R02>-0.99999994</R02>
								<R10>-5.62654767e-009</R10>
								<R11>1</R11>
								<R12>4.86577846e-006</R12>
								<R20>0.99999994</R20>
								<R21>5.62654767e-009</R21>
								<R22>3.42226372e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Engine</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>10</X>
								<Y>1.20000005</Y>
								<Z>24</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2643">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0</float>
							<float name="BackParamB">0</float>
							<token name="BackSurface">7</token>
							<token name="BackSurfaceInput">12</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>128.500015</X>
								<Y>6.59321022</Y>
								<Z>160</Z>
								<R00>-3.42226087e-008</R00>
								<R01>4.86577846e-006</R01>
								<R02>0.99999994</R02>
								<R10>5.62654767e-009</R10>
								<R11>1</R11>
								<R12>-4.86577846e-006</R12>
								<R20>-0.99999994</R20>
								<R21>5.62654767e-009</R21>
								<R22>-3.42226372e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Prop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2644">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2645">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2646">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2647">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>125.500023</X>
								<Y>6.79322481</Y>
								<Z>159.5</Z>
								<R00>-3.42226087e-008</R00>
								<R01>4.86577846e-006</R01>
								<R02>0.99999994</R02>
								<R10>5.62654767e-009</R10>
								<R11>1</R11>
								<R12>-4.86577846e-006</R12>
								<R20>-0.99999994</R20>
								<R21>5.62654767e-009</R21>
								<R22>-3.42226372e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Go</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2648">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Go</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2649">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>125.500023</X>
								<Y>6.79322481</Y>
								<Z>160.5</Z>
								<R00>-3.42226087e-008</R00>
								<R01>4.86577846e-006</R01>
								<R02>0.99999994</R02>
								<R10>5.62654767e-009</R10>
								<R11>1</R11>
								<R12>-4.86577846e-006</R12>
								<R20>-0.99999994</R20>
								<R21>5.62654767e-009</R21>
								<R22>-3.42226372e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2650">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2651">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>125.500015</X>
								<Y>6.19322491</Y>
								<Z>163</Z>
								<R00>-3.42226087e-008</R00>
								<R01>4.86577846e-006</R01>
								<R02>0.99999994</R02>
								<R10>5.62654767e-009</R10>
								<R11>1</R11>
								<R12>-4.86577846e-006</R12>
								<R20>-0.99999994</R20>
								<R21>5.62654767e-009</R21>
								<R22>-3.42226372e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2652">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2653">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>125.500015</X>
								<Y>6.19322491</Y>
								<Z>157</Z>
								<R00>-3.42226087e-008</R00>
								<R01>4.86577846e-006</R01>
								<R02>0.99999994</R02>
								<R10>5.62654767e-009</R10>
								<R11>1</R11>
								<R12>-4.86577846e-006</R12>
								<R20>-0.99999994</R20>
								<R21>5.62654767e-009</R21>
								<R22>-3.42226372e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2654">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2655">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2656">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2657">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX2658">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2659">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>125.500015</X>
								<Y>6.19322491</Y>
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									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2699">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Left</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Script" referent="RBX2700">
							<Properties>
								<bool name="Disabled">false</bool>
								<Content name="LinkedSource"><null></null></Content>
								<string name="Name">FlyingMachine</string>
								<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2701">
							<Properties>
								<string name="Name">MaxSpd</string>
								<int name="Value">20</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="IntValue" referent="RBX2702">
							<Properties>
								<string name="Name">MaxTrn</string>
								<int name="Value">10</int>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="StringValue" referent="RBX2703">
							<Properties>
								<string name="Name">Active</string>
								<string name="Value"></string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
						<Item class="Part" referent="RBX2704">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">23</int>
								<CoordinateFrame name="CFrame">
									<X>140.500122</X>
									<Y>6.19283056</Y>
									<Z>203.499985</Z>
									<R00>-6.27174222e-006</R00>
									<R01>2.91254328e-005</R01>
									<R02>0.99999994</R02>
									<R10>-1.42504263e-007</R10>
									<R11>1</R11>
									<R12>-2.91254328e-005</R12>
									<R20>-0.99999994</R20>
									<R21>-1.42686488e-007</R21>
									<R22>-6.27173813e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Up</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2705">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Up</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
						<Item class="Part" referent="RBX2706">
							<Properties>
								<bool name="Anchored">false</bool>
								<float name="BackParamA">-0.5</float>
								<float name="BackParamB">0.5</float>
								<token name="BackSurface">0</token>
								<token name="BackSurfaceInput">0</token>
								<float name="BottomParamA">-0.5</float>
								<float name="BottomParamB">0.5</float>
								<token name="BottomSurface">4</token>
								<token name="BottomSurfaceInput">0</token>
								<int name="BrickColor">104</int>
								<CoordinateFrame name="CFrame">
									<X>140.500137</X>
									<Y>6.19283104</Y>
									<Z>206.499985</Z>
									<R00>-6.27174222e-006</R00>
									<R01>2.91254328e-005</R01>
									<R02>0.99999994</R02>
									<R10>-1.42504263e-007</R10>
									<R11>1</R11>
									<R12>-2.91254328e-005</R12>
									<R20>-0.99999994</R20>
									<R21>-1.42686488e-007</R21>
									<R22>-6.27173813e-006</R22>
								</CoordinateFrame>
								<bool name="CanCollide">true</bool>
								<token name="Controller">0</token>
								<bool name="ControllerFlagShown">true</bool>
								<bool name="DraggingV1">false</bool>
								<float name="Elasticity">0.5</float>
								<token name="FormFactor">1</token>
								<float name="Friction">0.300000012</float>
								<float name="FrontParamA">-0.5</float>
								<float name="FrontParamB">0.5</float>
								<token name="FrontSurface">0</token>
								<token name="FrontSurfaceInput">0</token>
								<float name="LeftParamA">-0.5</float>
								<float name="LeftParamB">0.5</float>
								<token name="LeftSurface">0</token>
								<token name="LeftSurfaceInput">0</token>
								<bool name="Locked">false</bool>
								<string name="Name">Down</string>
								<float name="Reflectance">0</float>
								<float name="RightParamA">-0.5</float>
								<float name="RightParamB">0.5</float>
								<token name="RightSurface">0</token>
								<token name="RightSurfaceInput">0</token>
								<Vector3 name="RotVelocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<float name="TopParamA">-0.5</float>
								<float name="TopParamB">0.5</float>
								<token name="TopSurface">0</token>
								<token name="TopSurfaceInput">0</token>
								<float name="Transparency">0</float>
								<Vector3 name="Velocity">
									<X>0</X>
									<Y>0</Y>
									<Z>0</Z>
								</Vector3>
								<bool name="archivable">true</bool>
								<token name="shape">1</token>
								<Vector3 name="size">
									<X>1</X>
									<Y>1.20000005</Y>
									<Z>1</Z>
								</Vector3>
							</Properties>
							<Item class="StringValue" referent="RBX2707">
								<Properties>
									<string name="Name">Action</string>
									<string name="Value">AP_Down</string>
									<bool name="archivable">true</bool>
								</Properties>
							</Item>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2708">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>139.000015</X>
								<Y>5.79287243</Y>
								<Z>189.499985</Z>
								<R00>-6.27174222e-006</R00>
								<R01>2.91254328e-005</R01>
								<R02>0.99999994</R02>
								<R10>-1.42504263e-007</R10>
								<R11>1</R11>
								<R12>-2.91254328e-005</R12>
								<R20>-0.99999994</R20>
								<R21>-1.42686488e-007</R21>
								<R22>-6.27173813e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2709">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>139.000198</X>
								<Y>5.79287672</Y>
								<Z>220.499985</Z>
								<R00>-6.27174222e-006</R00>
								<R01>2.91254328e-005</R01>
								<R02>0.99999994</R02>
								<R10>-1.42504263e-007</R10>
								<R11>1</R11>
								<R12>-2.91254328e-005</R12>
								<R20>-0.99999994</R20>
								<R21>-1.42686488e-007</R21>
								<R22>-6.27173813e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>21</X>
								<Y>1.20000005</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2710">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">26</int>
							<CoordinateFrame name="CFrame">
								<X>139.000061</X>
								<Y>8.79287148</Y>
								<Z>182.999985</Z>
								<R00>-6.27174222e-006</R00>
								<R01>2.91254328e-005</R01>
								<R02>0.99999994</R02>
								<R10>-1.42504263e-007</R10>
								<R11>1</R11>
								<R12>-2.91254328e-005</R12>
								<R20>-0.99999994</R20>
								<R21>-1.42686488e-007</R21>
								<R22>-6.27173813e-006</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Smooth Block Model</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">3</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>4.80000019</Y>
								<Z>4</Z>
							</Vector3>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2711">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>139.000107</X>
							<Y>6.99287367</Y>
							<Z>197.499985</Z>
							<R00>-6.27174222e-006</R00>
							<R01>2.91254328e-005</R01>
							<R02>0.99999994</R02>
							<R10>-1.42504263e-007</R10>
							<R11>1</R11>
							<R12>-2.91254328e-005</R12>
							<R20>-0.99999994</R20>
							<R21>-1.42686488e-007</R21>
							<R22>-6.27173813e-006</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2712">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>139.000183</X>
							<Y>6.99287558</Y>
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								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2730">
						<Properties>
							<string name="Name">Throtle</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2731">
						<Properties>
							<string name="Name">Elevator</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2732">
						<Properties>
							<string name="Name">Aileron</string>
							<int name="Value">0</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2733">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">28</int>
							<CoordinateFrame name="CFrame">
								<X>159.500015</X>
								<Y>6.79320574</Y>
								<Z>159.5</Z>
								<R00>-3.42192017e-008</R00>
								<R01>6.10011057e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.26386102e-008</R10>
								<R11>1</R11>
								<R12>-6.10011057e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.26386102e-008</R21>
								<R22>-3.42192763e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Go</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2734">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Go</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2735">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">21</int>
							<CoordinateFrame name="CFrame">
								<X>159.500015</X>
								<Y>6.79320574</Y>
								<Z>160.5</Z>
								<R00>-3.42192017e-008</R00>
								<R01>6.10011057e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.26386102e-008</R10>
								<R11>1</R11>
								<R12>-6.10011057e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.26386102e-008</R21>
								<R22>-3.42192763e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Stop</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>2.4000001</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2736">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Stop</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2737">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>159.500015</X>
								<Y>6.19320583</Y>
								<Z>163</Z>
								<R00>-3.42192017e-008</R00>
								<R01>6.10011057e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.26386102e-008</R10>
								<R11>1</R11>
								<R12>-6.10011057e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.26386102e-008</R21>
								<R22>-3.42192763e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2738">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2739">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>159.500015</X>
								<Y>6.19320583</Y>
								<Z>157</Z>
								<R00>-3.42192017e-008</R00>
								<R01>6.10011057e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.26386102e-008</R10>
								<R11>1</R11>
								<R12>-6.10011057e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.26386102e-008</R21>
								<R22>-3.42192763e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2740">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2741">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2742">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2743">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX2744">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2745">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>159.500015</X>
								<Y>6.19320583</Y>
								<Z>158.5</Z>
								<R00>-3.42192017e-008</R00>
								<R01>6.10011057e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.26386102e-008</R10>
								<R11>1</R11>
								<R12>-6.10011057e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.26386102e-008</R21>
								<R22>-3.42192763e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2746">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2747">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>159.500015</X>
								<Y>6.19320583</Y>
								<Z>161.5</Z>
								<R00>-3.42192017e-008</R00>
								<R01>6.10011057e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.26386102e-008</R10>
								<R11>1</R11>
								<R12>-6.10011057e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.26386102e-008</R21>
								<R22>-3.42192763e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
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								<Y>6.19323206</Y>
								<Z>163</Z>
								<R00>-3.4221145e-008</R00>
								<R01>5.42398675e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.48185269e-008</R10>
								<R11>1</R11>
								<R12>-5.42398675e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.48185269e-008</R21>
								<R22>-3.42212267e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Right</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2779">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Right</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2780">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">24</int>
							<CoordinateFrame name="CFrame">
								<X>191.5</X>
								<Y>6.19323206</Y>
								<Z>157</Z>
								<R00>-3.4221145e-008</R00>
								<R01>5.42398675e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.48185269e-008</R10>
								<R11>1</R11>
								<R12>-5.42398675e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.48185269e-008</R21>
								<R22>-3.42212267e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Left</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>2</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2781">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Left</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Script" referent="RBX2782">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">FlyingMachine</string>
							<string name="Source">print(&quot;RobloxPolice&apos;s AMAZING FLYING MACHINE!&quot;)&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;engine=bin.Engine&#13;&#10;prop=bin.Prop&#13;&#10;&#13;&#10;ailer=bin.Aileron&#13;&#10;throtle=bin.Throtle&#13;&#10;elevator=bin.Elevator&#13;&#10;active=bin.Active&#13;&#10;&#13;&#10;position = engine.Position&#13;&#10;function Fly(spd)&#13;&#10;&#9;direction = engine.CFrame.lookVector &#13;&#10;&#9;position = position + spd*3*direction&#13;&#10;&#9;error = position - engine.Position&#13;&#10;&#9;engine.Velocity = spd*error&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;&#13;&#10;&#9;local spd=throtle.Value/10&#13;&#10;&#9;local trn=ailer.Value/10&#13;&#10;&#9;local elv=elevator.Value/10&#13;&#10;&#13;&#10;&#9;prop.BackParamA = -(spd/2)&#13;&#10;&#9;prop.BackParamB = spd/2&#13;&#10;&#9;engine.RotVelocity = Vector3.new(elv,-trn,0)&#13;&#10;&#9;Fly(spd/2)&#13;&#10;&#13;&#10;&#9;if (active.Value==&quot;&quot;) then&#13;&#10;&#9;&#9;if (ailer.Value&lt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (ailer.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2783">
						<Properties>
							<string name="Name">MaxSpd</string>
							<int name="Value">20</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="IntValue" referent="RBX2784">
						<Properties>
							<string name="Name">MaxTrn</string>
							<int name="Value">10</int>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="StringValue" referent="RBX2785">
						<Properties>
							<string name="Name">Active</string>
							<string name="Value"></string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Part" referent="RBX2786">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">23</int>
							<CoordinateFrame name="CFrame">
								<X>191.5</X>
								<Y>6.19323206</Y>
								<Z>158.5</Z>
								<R00>-3.4221145e-008</R00>
								<R01>5.42398675e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.48185269e-008</R10>
								<R11>1</R11>
								<R12>-5.42398675e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.48185269e-008</R21>
								<R22>-3.42212267e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Up</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2787">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Up</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
					<Item class="Part" referent="RBX2788">
						<Properties>
							<bool name="Anchored">false</bool>
							<float name="BackParamA">-0.5</float>
							<float name="BackParamB">0.5</float>
							<token name="BackSurface">0</token>
							<token name="BackSurfaceInput">0</token>
							<float name="BottomParamA">-0.5</float>
							<float name="BottomParamB">0.5</float>
							<token name="BottomSurface">4</token>
							<token name="BottomSurfaceInput">0</token>
							<int name="BrickColor">104</int>
							<CoordinateFrame name="CFrame">
								<X>191.5</X>
								<Y>6.19323206</Y>
								<Z>161.5</Z>
								<R00>-3.4221145e-008</R00>
								<R01>5.42398675e-006</R01>
								<R02>0.99999994</R02>
								<R10>1.48185269e-008</R10>
								<R11>1</R11>
								<R12>-5.42398675e-006</R12>
								<R20>-0.99999994</R20>
								<R21>1.48185269e-008</R21>
								<R22>-3.42212267e-008</R22>
							</CoordinateFrame>
							<bool name="CanCollide">true</bool>
							<token name="Controller">0</token>
							<bool name="ControllerFlagShown">true</bool>
							<bool name="DraggingV1">false</bool>
							<float name="Elasticity">0.5</float>
							<token name="FormFactor">1</token>
							<float name="Friction">0.300000012</float>
							<float name="FrontParamA">-0.5</float>
							<float name="FrontParamB">0.5</float>
							<token name="FrontSurface">0</token>
							<token name="FrontSurfaceInput">0</token>
							<float name="LeftParamA">-0.5</float>
							<float name="LeftParamB">0.5</float>
							<token name="LeftSurface">0</token>
							<token name="LeftSurfaceInput">0</token>
							<bool name="Locked">false</bool>
							<string name="Name">Down</string>
							<float name="Reflectance">0</float>
							<float name="RightParamA">-0.5</float>
							<float name="RightParamB">0.5</float>
							<token name="RightSurface">0</token>
							<token name="RightSurfaceInput">0</token>
							<Vector3 name="RotVelocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<float name="TopParamA">-0.5</float>
							<float name="TopParamB">0.5</float>
							<token name="TopSurface">0</token>
							<token name="TopSurfaceInput">0</token>
							<float name="Transparency">0</float>
							<Vector3 name="Velocity">
								<X>0</X>
								<Y>0</Y>
								<Z>0</Z>
							</Vector3>
							<bool name="archivable">true</bool>
							<token name="shape">1</token>
							<Vector3 name="size">
								<X>1</X>
								<Y>1.20000005</Y>
								<Z>1</Z>
							</Vector3>
						</Properties>
						<Item class="StringValue" referent="RBX2789">
							<Properties>
								<string name="Name">Action</string>
								<string name="Value">AP_Down</string>
								<bool name="archivable">true</bool>
							</Properties>
						</Item>
					</Item>
				</Item>
				<Item class="Part" referent="RBX2790">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>183.5</X>
							<Y>4.39327526</Y>
							<Z>167</Z>
							<R00>3.4221145e-008</R00>
							<R01>5.42398675e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.48185269e-008</R10>
							<R11>1</R11>
							<R12>5.42398675e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.48185269e-008</R21>
							<R22>3.42212267e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2791">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>182.5</X>
							<Y>5.59328079</Y>
							<Z>170</Z>
							<R00>3.4221145e-008</R00>
							<R01>5.42398675e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.48185269e-008</R10>
							<R11>1</R11>
							<R12>5.42398675e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.48185269e-008</R21>
							<R22>3.42212267e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2792">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>183.5</X>
							<Y>4.39327574</Y>
							<Z>153</Z>
							<R00>3.4221145e-008</R00>
							<R01>5.42398675e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.48185269e-008</R10>
							<R11>1</R11>
							<R12>5.42398675e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.48185269e-008</R21>
							<R22>3.42212267e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2793">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>182.5</X>
							<Y>5.59328127</Y>
							<Z>150</Z>
							<R00>3.4221145e-008</R00>
							<R01>5.42398675e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.48185269e-008</R10>
							<R11>1</R11>
							<R12>5.42398675e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.48185269e-008</R21>
							<R22>3.42212267e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX2794">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>180.5</X>
							<Y>6.79329205</Y>
							<Z>147</Z>
							<R00>3.4221145e-008</R00>
							<R01>5.42398675e-006</R01>
							<R02>-0.99999994</R02>
							<R10>-1.48185269e-008</R10>
							<R11>1</R11>
							<R12>5.42398675e-006</R12>
							<R20>0.99999994</R20>
							<R21>1.48185269e-008</R21>
							<R22>3.42212267e-008</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>1.20000005</Y>
							<Z>17</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Script" referent="RBX2795">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Reset Planes</string>
				<string name="Source">model = game.Workspace.Planes&#13;&#10;messageText = &quot;Regenerating Planes An Helicopters&quot;&#13;&#10;&#13;&#10;message = Instance.new(&quot;Message&quot;)&#13;&#10;message.Text = messageText&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(500) &#13;&#10;&#13;&#10;&#9;message.Parent = game.Workspace&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#9;wait(4)&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#9;message.Parent = nil&#13;&#10;end&#13;&#10;&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX2796">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2797</External>
	<External>RBX2798</External>
	<Item class="Players" referent="RBX2799">
		<Properties>
			<int name="MaxPlayers">20</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX2800">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX2801">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Pilot</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX2802">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">print(&quot;RobloxPolice&apos;s Pilot Action Tool!&quot;)&#13;&#10;&#13;&#10;shooting = false&#13;&#10;reloadtime = 0&#13;&#10;time = 0&#13;&#10;&#13;&#10;turning=false&#13;&#10;lastPiece=nil&#13;&#10;&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;function CheckDistance(part1,part2)&#13;&#10;&#9;if (part1~=nil and part2~=nil) then&#13;&#10;&#9;&#9;local x1=part1.Position.x&#13;&#10;&#9;&#9;local y1=part1.Position.y&#13;&#10;&#9;&#9;local z1=part1.Position.z&#13;&#10;&#9;&#9;local x2=part2.Position.x&#13;&#10;&#9;&#9;local y2=part2.Position.y&#13;&#10;&#9;&#9;local z2=part2.Position.z&#13;&#10;&#9;&#9;local dist=(math.abs(x1-x2)+math.abs(y1-y2)+math.abs(z1-z2))/3 --Average Position?&#13;&#10;&#9;&#9;if (dist&lt;=8) then&#13;&#10;&#9;&#9;&#9;return true&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;return false&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function Execute(piece, com)&#13;&#10;&#9;com = com:lower()&#13;&#10;&#9;if (com==&quot;ap_go&quot;) then&#13;&#10;&#9;&#9;local plane = piece.Parent&#13;&#10;&#9;&#9;local throtle = plane.Throtle&#13;&#10;&#9;&#9;local max = plane.MaxSpd&#13;&#10;&#9;&#9;if (plane~=nil and throtle~=nil and max~=nil) then&#13;&#10;&#9;&#9;&#9;if (throtle.Value&lt;max.Value) then&#13;&#10;&#9;&#9;&#9;&#9;throtle.Value=throtle.Value+1&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;go&quot;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;&quot;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if (com==&quot;ap_stop&quot;) then&#13;&#10;&#9;&#9;local plane = piece.Parent&#13;&#10;&#9;&#9;local throtle = plane.Throtle&#13;&#10;&#9;&#9;if (plane~=nil and throtle~=nil) then&#13;&#10;&#9;&#9;&#9;if (throtle.Value&gt;0) then&#13;&#10;&#9;&#9;&#9;&#9;throtle.Value=throtle.Value-1&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;stop&quot;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;&quot;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if (com==&quot;ap_left&quot;) then&#13;&#10;&#9;&#9;local plane = piece.Parent&#13;&#10;&#9;&#9;local ailer = plane.Aileron&#13;&#10;&#9;&#9;local max = plane.MaxTrn&#13;&#10;&#9;&#9;if (plane~=nil and ailer~=nil and max~=nil) then&#13;&#10;&#9;&#9;&#9;if (ailer.Value&gt;-max.Value) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value-1&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;left&quot;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;&quot;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if (com==&quot;ap_right&quot;) then&#13;&#10;&#9;&#9;local plane = piece.Parent&#13;&#10;&#9;&#9;local ailer = plane.Aileron&#13;&#10;&#9;&#9;local max = plane.MaxTrn&#13;&#10;&#9;&#9;if (plane~=nil and ailer~=nil and max~=nil) then&#13;&#10;&#9;&#9;&#9;if (ailer.Value&lt;max.Value) then&#13;&#10;&#9;&#9;&#9;&#9;ailer.Value=ailer.Value+1&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;right&quot;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;&quot;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if (com==&quot;ap_up&quot;) then&#13;&#10;&#9;&#9;local plane = piece.Parent&#13;&#10;&#9;&#9;local elev = plane.Elevator&#13;&#10;&#9;&#9;local max = plane.MaxTrn&#13;&#10;&#9;&#9;if (plane~=nil and elev~=nil and max~=nil) then&#13;&#10;&#9;&#9;&#9;if (elev.Value&lt;max.Value) then&#13;&#10;&#9;&#9;&#9;&#9;elev.Value=elev.Value+1&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;up&quot;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;&quot;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;if (com==&quot;ap_down&quot;) then&#13;&#10;&#9;&#9;local plane = piece.Parent&#13;&#10;&#9;&#9;local elev = plane.Elevator&#13;&#10;&#9;&#9;local max = plane.MaxTrn&#13;&#10;&#9;&#9;if (plane~=nil and elev~=nil and max~=nil) then&#13;&#10;&#9;&#9;&#9;if (elev.Value&gt;-max.Value) then&#13;&#10;&#9;&#9;&#9;&#9;elev.Value=elev.Value-1&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;down&quot;&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;&quot;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if reloadtime &gt; 0 then return end&#13;&#10;&#9;if shooting == true then return end&#13;&#10;&#9;reloadtime = 1.0&#13;&#10;&#9;shooting = true&#13;&#10;&#13;&#10;&#9;time = 0&#13;&#10;&#9;while shooting == true do&#13;&#10;&#9;&#9;--FIRE MECHANISM&#13;&#10;&#9;&#9;local part = mouse.Target&#13;&#10;&#9;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;&#9;local act = part:findFirstChild(&quot;Action&quot;)&#13;&#10;&#9;&#9;&#9;if (act~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;lastPiece=part&#13;&#10;&#9;&#9;&#9;&#9;local body = bin.Parent.Parent.Character.Torso&#13;&#10;&#9;&#9;&#9;&#9;if (CheckDistance(part,body)==true) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local val = act.Value&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (val~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;Execute(part, val)&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;wait(.03)&#13;&#10;&#9;&#9;time = time + .1&#13;&#10;&#9;&#9;if time &gt; 3.5 then shooting = false end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(0.5)&#13;&#10;&#9;reloadtime = 0&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;shooting = false&#13;&#10;&#9;if (lastPiece~=nil) then&#13;&#10;&#9;&#9;local plane=lastPiece.Parent&#13;&#10;&#9;&#9;if (plane~=nil and plane.Name==&quot;Airplane&quot; and plane.Active~=nil) then&#13;&#10;&#9;&#9;&#9;if (plane.Active~=&quot;&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;plane.Active.Value = &quot;&quot;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;if reloadtime &gt; 0 then&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX2803">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX2804</External>
		<External>RBX2805</External>
		<External>RBX2806</External>
		<External>RBX2807</External>
		<External>RBX2808</External>
		<External>RBX2809</External>
		<External>RBX2810</External>
		<External>RBX2811</External>
		<External>RBX2812</External>
		<External>RBX2813</External>
		<External>RBX2814</External>
		<External>RBX2815</External>
		<External>RBX2816</External>
		<External>RBX2817</External>
	</Item>
	<Item class="Selection" referent="RBX2818">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX2819">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX2820</External>
	<Item class="Lighting" referent="RBX2821">
		<Properties>
			<Color3 name="BottomAmbientV9">4286222968</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4288976230</Color3>
			<string name="TimeOfDay">14:00:00</string>
			<Color3 name="TopAmbientV9">4292730085</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX2822">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>rbxasset://Sky\null_plainsky512_bk.jpg</url></Content>
				<Content name="SkyboxDn"><url>rbxasset://Sky\null_plainsky512_dn.jpg</url></Content>
				<Content name="SkyboxFt"><url>rbxasset://Sky\null_plainsky512_ft.jpg</url></Content>
				<Content name="SkyboxLf"><url>rbxasset://Sky\null_plainsky512_lf.jpg</url></Content>
				<Content name="SkyboxRt"><url>rbxasset://Sky\null_plainsky512_rt.jpg</url></Content>
				<Content name="SkyboxUp"><url>rbxasset://Sky\null_plainsky512_up.jpg</url></Content>
				<int name="StarCount">3000</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX2823</External>
	<External>RBX2824</External>
</roblox>