<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
	<External>null</External>
	<External>nil</External>
	<Item class="Workspace" referent="RBX0">
		<Properties>
			<token name="Controller">0</token>
			<bool name="ControllerFlagShown">true</bool>
			<Ref name="CurrentCamera">RBX1</Ref>
			<CoordinateFrame name="ModelInPrimary">
				<X>0</X>
				<Y>0</Y>
				<Z>0</Z>
				<R00>1</R00>
				<R01>0</R01>
				<R02>0</R02>
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				<R20>0</R20>
				<R21>0</R21>
				<R22>1</R22>
			</CoordinateFrame>
			<string name="Name">Workspace</string>
			<Ref name="PrimaryPart">RBX2</Ref>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Camera" referent="RBX3">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
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					<R22>1</R22>
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				<CoordinateFrame name="Focus">
					<X>0</X>
					<Y>0</Y>
					<Z>-5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX4">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">37</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
					<Y>0.200000003</Y>
					<Z>226</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Base</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>64</X>
					<Y>0.400000006</Y>
					<Z>512</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Camera" referent="RBX5">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>38.4236603</X>
					<Y>1525.15771</Y>
					<Z>4017.54761</Z>
					<R00>-0.0265335441</R00>
					<R01>-0.987340212</R01>
					<R02>0.156382382</R02>
					<R10>-2.98023224e-008</R10>
					<R11>0.156437367</R11>
					<R12>0.987687945</R12>
					<R20>-0.999648035</R20>
					<R21>0.026206702</R21>
					<R22>-0.00415095687</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-5.00004578</X>
					<Y>1250.90002</Y>
					<Z>4018.7002</Z>
					<R00>-0.0265311264</R00>
					<R01>-0.987340152</R01>
					<R02>0.156382382</R02>
					<R10>1.12218845e-010</R10>
					<R11>0.156437442</R11>
					<R12>0.987687826</R12>
					<R20>-0.999647975</R20>
					<R21>0.0262044705</R21>
					<R22>-0.00415046187</R22>
				</CoordinateFrame>
				<string name="Name">Instance</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX6">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Ban Players</string>
				<Ref name="PrimaryPart">null</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX7">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">BannedPlayers</string>
					<Ref name="PrimaryPart">null</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="IntValue" referent="RBX8">
					<Properties>
						<string name="Name">PCwienersucksdick</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX9">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX10">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX11">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX12">
					<Properties>
						<string name="Name">player name</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX13">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Delete Player</string>
					<string name="Source">print(&quot;Ban Players Loaded&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;if newPlayer.Character ~= nil then break end&#13;&#10;&#9;&#9;wait(0)&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local force=script.Parent.BannedPlayers:children()&#13;&#10;&#9;for i=1, #force do&#13;&#10;&#9;&#9;if (force[i].Name:lower()==newPlayer.Name:lower()) then&#13;&#10;&#13;&#10;&#9;&#9;&#9;if (newPlayer == nil) then return end&#13;&#10;&#9;&#9;&#9;newPlayer.Parent = nil&#13;&#10;&#13;&#10;&#9;&#9;&#9;if (newPlayer.Character == nil) then return end&#13;&#10;&#9;&#9;&#9;newPlayer.Character.Parent = nil&#13;&#10;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Script" referent="RBX14">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">BanScriptv2.56</string>
				<string name="Source">-- Anaminus&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Players&quot;)&#13;&#10;&#13;&#10;permission = { &quot;xuan100&quot;,&quot;robloxpwners&quot;,&quot;buttlad&quot;,&quot;jacobthehero2007&quot;,&quot;coolboy302&quot;, }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;&#9;if (name == source) then return end&#13;&#10;&#9;local player = game.Players:findFirstChild(name)&#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = game.Workspace&#13;&#10;&#9;m.Text = &quot;Banning Player: &quot;..name..&quot;...&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;m.Parent = nil&#13;&#10;&#9;p.Parent = nil&#13;&#10;&#9;player.Parent = nil&#13;&#10;&#9;if banner ~= nil then&#13;&#10;&#9;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;I.Name = name&#13;&#10;&#9;&#9;I.Parent = banner.BannedPlayers&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;ban&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX15">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>3</X>
					<Y>0.600000024</Y>
					<Z>32</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">TrackA</string>
				<float name="Reflectance">0.150000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>74</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX16">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>5.5</X>
					<Y>0.800000012</Y>
					<Z>46.5</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Head</string>
				<float name="Reflectance">0.150000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>3</X>
					<Y>0.800000012</Y>
					<Z>45</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX17">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">199</int>
				<CoordinateFrame name="CFrame">
					<X>-3</X>
					<Y>0.600000024</Y>
					<Z>32</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">1</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">TrackB</string>
				<float name="Reflectance">0.150000006</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>2</X>
					<Y>0.400000006</Y>
					<Z>74</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX18">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">26</int>
				<CoordinateFrame name="CFrame">
					<X>0</X>
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					<string name="Source">-- This script is a sin against god and man&#13;&#10;--&#13;&#10;-- I&apos;m using the v. ugly hack of cloning HopperBins under the Lighting service into a Player&apos;s Backpack.&#13;&#10;--&#13;&#10;-- If you want the box to stay in the game once one person has touched it, you should do something to &#13;&#10;-- keep from cloning the same tool into a player&apos;s backpack for multiple touches. Easiest thing is to &#13;&#10;-- check the backpack to see if a hopperbin with the same name already exists.&#13;&#10;&#13;&#10;-- Telamon.&#13;&#10;&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid. this is a hack.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function onTouch(part)&#13;&#10;&#9;if part.Parent.Name==&quot;Robloxpwners&quot; then&#13;&#10;&#9;local human = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#9;&#13;&#10;&#9;if (human == nil) then return end&#13;&#10;&#13;&#10;&#9;local player = getPlayer(human)&#13;&#10;&#13;&#10;&#9;if (player == nil) then return end&#13;&#10;&#13;&#10;&#9;game.Lighting.Kick:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Kill:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Control:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.KickAll:clone().Parent = player.Backpack&#13;&#10;&#9;game.Lighting.Nudify:clone().Parent = player.Backpack&#13;&#10;wait(3)&#13;&#10;end&#13;&#10;end&#13;&#10;script.Parent.Touched:connect(onTouch)</string>
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				<string name="Source">model= game.Workspace.Car&#13;&#10;backup= model:clone()&#13;&#10;h= game.Workspace.Hint&#13;&#10;while true do&#13;&#10;wait()&#13;&#10;h.Text= h.Text..&quot; Status: Waiting in station.&quot;&#13;&#10;wait(20)&#13;&#10;msg=Instance.new(&quot;Message&quot;)&#13;&#10;msg.Parent= game.Workspace&#13;&#10;msg.Text= &quot;15 Seconds Untill The Killer Goes!&quot;&#13;&#10;wait(2)&#13;&#10;msg:remove()&#13;&#10;wait(8)&#13;&#10;msg=Instance.new(&quot;Message&quot;)&#13;&#10;msg.Parent= game.Workspace&#13;&#10;msg.Text= &quot;5 Seconds Untill The Killer Goes!&quot;&#13;&#10;wait(2)&#13;&#10;msg:remove()&#13;&#10;wait(3)&#13;&#10;h.Text= h.Text..&quot; Status: Going up.&quot;&#13;&#10;game.Workspace.TrackA.Velocity= Vector3.new(0,0,8)&#9;&#13;&#10;game.Workspace.TrackB.Velocity= Vector3.new(0,0,8)&#9;&#13;&#10;wait(150)&#13;&#10;h.Text= h.Text..&quot; Status: Waiting in Station&quot;&#13;&#10;model:remove()&#13;&#10;model= backup:clone()&#13;&#10;model.Parent= game.Workspace&#13;&#10;model:makeJoints()&#13;&#10;game.Workspace.TrackA.Velocity= Vector3.new(0,0,0)&#9;&#13;&#10;game.Workspace.TrackB.Velocity= Vector3.new(0,0,0)&#9;&#13;&#10;msg=Instance.new(&quot;Message&quot;)&#13;&#10;msg.Parent= game.Workspace&#13;&#10;msg.Text= &quot;THE KILLER HAS REGENERATED!!! HURRY GET IN BEFORE IT LEAVES!&quot;&#13;&#10;wait(2)&#13;&#10;msg:remove()&#13;&#10;wait(15)&#13;&#10;end&#13;&#10;</string>
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				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
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					<R00>1</R00>
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				<string name="Name">blenders</string>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<R21>1</R21>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					</Item>
				</Item>
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						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
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							<Y>1182.99707</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
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						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
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						<Vector3 name="Velocity">
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						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX251">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1179.89954</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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							<R21>0</R21>
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							<Z>30</Z>
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					</Properties>
					<Item class="Script" referent="RBX252">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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						</Properties>
					</Item>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">2</token>
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						<bool name="Locked">false</bool>
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						<float name="Transparency">0</float>
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							<Y>-8.96592617</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX254">
					<Properties>
						<bool name="Anchored">false</bool>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1179.99951</Y>
							<Z>4041</Z>
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						<token name="FrontSurface">2</token>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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					</Properties>
					<Item class="Script" referent="RBX255">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX246">
					<Properties>
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						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1179.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX256">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX257">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX258</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX259">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1185.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX260">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX261">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1188.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX262">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1185.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX263">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX264">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1185.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX265">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1185.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX266">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX258">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1185.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>29</Z>
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					<Item class="Script" referent="RBX267">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
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						<R00>1</R00>
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						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX269</Ref>
					<bool name="archivable">true</bool>
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				<Item class="Part" referent="RBX270">
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<R00>0</R00>
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							<R02>1</R02>
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							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX271">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX272">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1194.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX273">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1191.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>30</Z>
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					</Properties>
					<Item class="Script" referent="RBX274">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX275">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1191.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
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							<R12>-1</R12>
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						<token name="Controller">0</token>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX276">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1191.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX277">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX269">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1191.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX278">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX279">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX280</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX281">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1197.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX282">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX283">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1200.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX284">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1197.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX285">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX286">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">2</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1197.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX287">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1197.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX288">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX280">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1197.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
							<R21>1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					<string name="Name">Model</string>
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				<Item class="Part" referent="RBX292">
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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						<float name="Elasticity">0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
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							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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				</Item>
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					<Item class="Script" referent="RBX296">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					<Item class="Script" referent="RBX299">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1209.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX300">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX302</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX303">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<R00>0</R00>
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							<R02>1</R02>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX304">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX305">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
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						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1206.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX306">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1203.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>30</Z>
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					</Properties>
					<Item class="Script" referent="RBX307">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX308">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1203.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">2</token>
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						<float name="Transparency">0</float>
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							<Y>-8.96592617</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX309">
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							<Z>4041</Z>
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							<R10>-1</R10>
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							<R20>0</R20>
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						<token name="FrontSurface">2</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX310">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX302">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1203.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>29</Z>
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					<Item class="Script" referent="RBX311">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX313</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX314">
					<Properties>
						<bool name="Anchored">false</bool>
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						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<Z>27</Z>
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					<Item class="Script" referent="RBX315">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX316">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1218.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX317">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1215.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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							<R20>0</R20>
							<R21>0</R21>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
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					</Properties>
					<Item class="Script" referent="RBX318">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX319">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1215.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
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							<R12>-1</R12>
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						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX320">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BackSurface">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1215.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX321">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX313">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1215.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-126.856941</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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							<Z>29</Z>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					<string name="Name">Model</string>
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					<bool name="archivable">true</bool>
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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				</Item>
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						<int name="BrickColor">105</int>
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							<Y>1224.99719</Y>
							<Z>4055.74023</Z>
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							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
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						<bool name="CanCollide">true</bool>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
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						<token name="TopSurface">1</token>
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							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX328">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
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							<R00>1</R00>
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							<R10>0</R10>
							<R11>-1</R11>
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							<Y>1.20000005</Y>
							<Z>30</Z>
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					</Properties>
					<Item class="Script" referent="RBX329">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX331">
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					<Item class="Script" referent="RBX332">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX324">
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1221.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX333">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX335</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX336">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX337">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX338">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1236.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX339">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1233.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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							<R20>0</R20>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX340">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX341">
					<Properties>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<R00>-1</R00>
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						<token name="FrontSurface">2</token>
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						<token name="TopSurface">2</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX342">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1233.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX343">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX335">
					<Properties>
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						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1233.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
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							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX344">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					<bool name="ControllerFlagShown">true</bool>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX346</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX347">
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						<token name="BottomSurface">4</token>
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						<string name="Name">Smooth Block Model</string>
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					</Properties>
					<Item class="Script" referent="RBX348">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX349">
					<Properties>
						<bool name="Anchored">true</bool>
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						<int name="BrickColor">105</int>
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							<Y>1230.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
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							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX350">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1227.89966</Y>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX351">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX352">
					<Properties>
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						<int name="BrickColor">26</int>
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							<R00>-1</R00>
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							<Y>-8.96592617</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX353">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">4</token>
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						<CoordinateFrame name="CFrame">
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							<Y>1227.99963</Y>
							<Z>4041</Z>
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							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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					</Properties>
					<Item class="Script" referent="RBX354">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX346">
					<Properties>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1227.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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							<R02>-1</R02>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX355">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R21>0</R21>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX357</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX358">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX359">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX360">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.300000012</float>
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						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1242.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX361">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1239.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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							<R20>0</R20>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX362">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX363">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R12>-1</R12>
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						<bool name="CanCollide">true</bool>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">2</token>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX364">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1239.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<Y>0.0303534679</Y>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX365">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX357">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1239.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX366">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX367">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX368</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX369">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1245.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<bool name="CanCollide">true</bool>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX370">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX371">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1248.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX372">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1245.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX373">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX374">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1245.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
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							<R12>-1</R12>
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							<R21>-1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
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							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX375">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1245.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX376">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX368">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1245.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX377">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX378">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX379</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX380">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1251.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<bool name="CanCollide">true</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX381">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX382">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1254.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX383">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1251.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX384">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX385">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">2</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1251.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX386">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1251.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX387">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX379">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1251.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX388">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX389">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX390</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX391">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1263.99976</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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							<R20>0</R20>
							<R21>1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Z>-7.17114496</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX392">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX393">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1266.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX394">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1263.89978</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX395">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX396">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1263.99976</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX397">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1263.99976</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX398">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX390">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1263.99976</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX399">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX400">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX401</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX402">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1257.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX403">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX404">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1260.99731</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX405">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1257.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX406">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX407">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1257.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX408">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1257.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX409">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX401">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1257.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX410">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX411">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX412</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX413">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1269.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX414">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX415">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1272.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX416">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1269.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX417">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX418">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1269.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX419">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1269.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX420">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX412">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1269.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX421">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX422">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX423</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX424">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1275.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX425">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX426">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1278.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX427">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1275.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX428">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX429">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1275.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX430">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1275.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX431">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX423">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1275.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX432">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX433">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX434</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX435">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1281.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<bool name="CanCollide">true</bool>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX436">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX437">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1284.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX438">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1281.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX439">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX440">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1281.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX441">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1281.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX442">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX434">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1281.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX443">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX444">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX445</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX446">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1287.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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							<R02>1</R02>
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						<bool name="CanCollide">true</bool>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX447">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX448">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1290.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX449">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1287.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						<bool name="CanCollide">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX450">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX451">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1287.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
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							<R12>-1</R12>
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							<R21>-1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX452">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1287.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX453">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX445">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1287.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX454">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX455">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX456</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX457">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1293.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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							<R20>0</R20>
							<R21>1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX458">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX459">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1296.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX460">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1293.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX461">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX462">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1293.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX463">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1293.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX464">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX456">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1293.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX465">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
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					</Item>
				</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R21>0</R21>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX467</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX468">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<string name="Name">Smooth Block Model</string>
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					</Properties>
					<Item class="Script" referent="RBX469">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX470">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
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							<Y>1308.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
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							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX471">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1305.89966</Y>
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							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Smooth Block Model</string>
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							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX472">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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					<Properties>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
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							<R00>-1</R00>
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						<token name="FrontSurface">2</token>
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							<Y>-8.96592617</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX474">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1305.99963</Y>
							<Z>4041</Z>
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							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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					</Properties>
					<Item class="Script" referent="RBX475">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX467">
					<Properties>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1305.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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							<R02>-1</R02>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX476">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX477">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX478</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX479">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1299.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<bool name="CanCollide">true</bool>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX480">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX481">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.300000012</float>
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						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1302.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX482">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1299.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX483">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX484">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1299.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
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							<R12>-1</R12>
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							<R21>-1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX485">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1299.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX486">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX478">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1299.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
							<R21>1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX487">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX488">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX489</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX490">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1311.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<bool name="CanCollide">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX491">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX492">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1314.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX493">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1311.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX494">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX495">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">2</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1311.99963</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX496">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1311.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX497">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX489">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1311.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX498">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX499">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX500</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX501">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1317.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX502">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX503">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1320.99707</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX504">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1317.89954</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX505">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX506">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1317.99951</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX507">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1317.99951</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX508">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX500">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1317.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX509">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX510">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX511</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX512">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1323.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX513">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX514">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1326.99707</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX515">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1323.89954</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX516">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX517">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1323.99951</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX518">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1323.99951</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX519">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX511">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1323.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX520">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX521">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX522</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX523">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1329.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX524">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX525">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1332.99707</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX526">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1329.89954</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX527">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX528">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1329.99951</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX529">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1329.99951</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX530">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX522">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1329.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX531">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX532">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX533</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX534">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1335.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<bool name="CanCollide">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX535">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX536">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1338.99707</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX537">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1335.89954</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX538">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX539">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1335.99951</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX540">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1335.99951</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX541">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX533">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1335.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX542">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX543">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX544</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX545">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1341.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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							<R21>1</R21>
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						<bool name="CanCollide">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX546">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX547">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1344.99707</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX548">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1341.89954</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX549">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX550">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">2</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1341.99951</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX551">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1341.99951</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX552">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX544">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1341.99951</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX553">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX554">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX555</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX556">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
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							<Z>4055.80005</Z>
							<R00>0</R00>
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							<R02>1</R02>
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						<token name="LeftSurface">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX557">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX558">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<float name="BottomParamA">-0.300000012</float>
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						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1350.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX559">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1347.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						<bool name="CanCollide">true</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX560">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX561">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1347.99939</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
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							<R12>-1</R12>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
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						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">2</token>
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							<Z>7.36854696</Z>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX562">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1347.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX563">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX555">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1347.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
							<R21>1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX564">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX566</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX567">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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					</Properties>
					<Item class="Script" referent="RBX568">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX569">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
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							<Y>1356.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX570">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1353.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX571">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX572">
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<R00>-1</R00>
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						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">2</token>
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						<float name="Transparency">0</float>
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX573">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1353.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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						<bool name="archivable">true</bool>
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					</Properties>
					<Item class="Script" referent="RBX574">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX566">
					<Properties>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1353.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<token name="RightSurfaceInput">0</token>
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							<Y>0.0303534679</Y>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX575">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX576">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX577</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX578">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1359.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX579">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX580">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1362.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX581">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1359.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX582">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX583">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1359.99939</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX584">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1359.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX585">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX577">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1359.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX586">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX587">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R00>1</R00>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX588</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX589">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<bool name="CanCollide">true</bool>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX590">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX591">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1368.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX592">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1365.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX593">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX594">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1365.99939</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX595">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1365.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX596">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX588">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1365.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX597">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX598">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX599</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX600">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1371.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX601">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX602">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1374.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX603">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1371.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX604">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX605">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1371.99939</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX606">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1371.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX607">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX599">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1371.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX608">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX609">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX610</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX611">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1377.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>101.568016</Y>
							<Z>-7.17114496</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX612">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX613">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1380.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX614">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1377.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX615">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX616">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">2</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1377.99939</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
							<R20>0</R20>
							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX617">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1377.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX618">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX610">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1377.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX619">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX620">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX621</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX622">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>8.89990616</X>
							<Y>1383.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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							<R20>0</R20>
							<R21>1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
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						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
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							<Y>0.0303534679</Y>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>101.568016</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>27</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX623">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX624">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1386.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX625">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1383.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
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							<Y>0.0303534679</Y>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX626">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX627">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">2</token>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1383.99939</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX628">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1383.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX629">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX621">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1383.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
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						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX630">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX631">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX632</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX633">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1389.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>1</R10>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX634">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX635">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
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						<float name="BottomParamA">-0.300000012</float>
						<float name="BottomParamB">0.300000012</float>
						<token name="BottomSurface">1</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1392.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX636">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.10009384</X>
							<Y>1389.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
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						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>-7.71217442</X>
							<Y>-8.51808262</Y>
							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX637">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX638">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">2</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1389.99939</Y>
							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>0</R11>
							<R12>-1</R12>
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							<R21>-1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="RightSurface">2</token>
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						<Vector3 name="RotVelocity">
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							<Z>7.36854696</Z>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.92236614</X>
							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX639">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1389.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX640">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX632">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1389.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>1</R21>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-0.0287077427</X>
							<Y>0.0303534679</Y>
							<Z>7.36854696</Z>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-8.91629696</X>
							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX641">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX643</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX644">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Z>27</Z>
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					</Properties>
					<Item class="Script" referent="RBX645">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX646">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1398.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX647">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1395.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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						<token name="FrontSurface">2</token>
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						<token name="LeftSurfaceInput">0</token>
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						<string name="Name">Smooth Block Model</string>
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							<Z>-6.71297264</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX648">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX649">
					<Properties>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
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							<R00>-1</R00>
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						<token name="FrontSurface">2</token>
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						<float name="Transparency">0</float>
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX650">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1395.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
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						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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					</Properties>
					<Item class="Script" referent="RBX651">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX643">
					<Properties>
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						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1395.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX652">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX654</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX655">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<string name="Name">Smooth Block Model</string>
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					</Properties>
					<Item class="Script" referent="RBX656">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX657">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1404.99695</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX658">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1401.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX659">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX660">
					<Properties>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
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							<R00>-1</R00>
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						<token name="FrontSurface">2</token>
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						<float name="Transparency">0</float>
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX661">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1401.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
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							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
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							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX662">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX654">
					<Properties>
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						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1401.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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							<R02>-1</R02>
							<R10>-1</R10>
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							<R20>0</R20>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX663">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX665</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX666">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<Y>1.20000005</Y>
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					</Properties>
					<Item class="Script" referent="RBX667">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX668">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<token name="BottomSurface">1</token>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
							<X>-6.00683212</X>
							<Y>1410.99707</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX669">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1407.89941</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
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						<bool name="CanCollide">true</bool>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
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						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
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						<Vector3 name="Velocity">
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							<Y>-8.51808262</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX670">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX671">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">2</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Z>4055.6001</Z>
							<R00>-1</R00>
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							<R12>-1</R12>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
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						<float name="Elasticity">0.5</float>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">2</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
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							<Y>-8.96592617</Y>
							<Z>-6.71584272</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX672">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-6.20009375</X>
							<Y>1407.99939</Y>
							<Z>4041</Z>
							<R00>0</R00>
							<R01>-1</R01>
							<R02>0</R02>
							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
							<R21>0</R21>
							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>-9.36553001</X>
							<Y>-10.1219158</Y>
							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX673">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX665">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1407.99939</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>-1</R10>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX674">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
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					</Item>
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
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					<string name="Name">Model</string>
					<Ref name="PrimaryPart">RBX676</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX677">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<string name="Name">Smooth Block Model</string>
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					</Properties>
					<Item class="Script" referent="RBX678">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX679">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
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						<int name="BrickColor">105</int>
						<CoordinateFrame name="CFrame">
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							<Y>1416.99719</Y>
							<Z>4055.74023</Z>
							<R00>-0.000148197127</R00>
							<R01>-0.752486348</R01>
							<R02>-0.658607781</R02>
							<R10>-0.999999762</R10>
							<R11>-0.00030953018</R11>
							<R12>0.000578666572</R12>
							<R20>-0.000639297708</R20>
							<R21>0.658607781</R21>
							<R22>-0.752486169</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">2</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Motor Part - front motor</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0.25</float>
						<token name="RightSurface">7</token>
						<token name="RightSurfaceInput">12</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.300000012</float>
						<float name="TopParamB">0.300000012</float>
						<token name="TopSurface">1</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX680">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1413.89966</Y>
							<Z>4071.2002</Z>
							<R00>1</R00>
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							<R02>0</R02>
							<R10>0</R10>
							<R11>-1</R11>
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						<token name="FrontSurface">2</token>
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						<string name="Name">Smooth Block Model</string>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>1.20000005</Y>
							<Z>30</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX681">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX682">
					<Properties>
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						<token name="BottomSurface">2</token>
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							<R00>-1</R00>
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							<Y>-8.96592617</Y>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
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							<Y>1.20000005</Y>
							<Z>3</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX683">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>1413.99963</Y>
							<Z>4041</Z>
							<R00>0</R00>
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							<R10>-1</R10>
							<R11>0</R11>
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							<R20>0</R20>
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							<R22>-1</R22>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<Z>-6.71280718</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
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							<Z>28</Z>
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					</Properties>
					<Item class="Script" referent="RBX684">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX676">
					<Properties>
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						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>-22.1000938</X>
							<Y>1413.99963</Y>
							<Z>4055.80005</Z>
							<R00>0</R00>
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						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
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						<token name="FrontSurface">2</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
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						<float name="TopParamA">-0.5</float>
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						<token name="TopSurface">3</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
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							<Y>-126.856941</Y>
							<Z>-6.23018742</Z>
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						<bool name="archivable">true</bool>
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							<Z>29</Z>
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					</Properties>
					<Item class="Script" referent="RBX685">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if h~=nil then&#13;&#10;&#9;&#9;h.Health = h.Health -99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999&#13;&#10;                wait(0)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;--By Ryunvgt (Do Not Copy)&#13;&#10;--DO NOT ERASE THESE WORDS!</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Camera" referent="RBX1">
			<Properties>
				<Ref name="CameraSubject">null</Ref>
				<token name="CameraType">0</token>
				<CoordinateFrame name="CoordinateFrame">
					<X>-21.8420296</X>
					<Y>844.853638</Y>
					<Z>3981.76123</Z>
					<R00>0.998475254</R00>
					<R01>-0.0264076144</R01>
					<R02>0.0484749973</R02>
					<R10>9.31322575e-010</R10>
					<R11>0.878148973</R11>
					<R12>0.478387296</R12>
					<R20>-0.0552013367</R20>
					<R21>-0.477657855</R21>
					<R22>0.876810014</R22>
				</CoordinateFrame>
				<CoordinateFrame name="Focus">
					<X>-22.8114986</X>
					<Y>835.286255</Y>
					<Z>3964.22559</Z>
					<R00>0.998475313</R00>
					<R01>-0.0264077038</R01>
					<R02>0.0484751202</R02>
					<R10>-7.26999683e-010</R10>
					<R11>0.878148854</R11>
					<R12>0.478387535</R12>
					<R20>-0.0552014895</R20>
					<R21>-0.477658153</R21>
					<R22>0.876809835</R22>
				</CoordinateFrame>
				<string name="Name">Camera</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX686">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">/givearmor</string>
				<string name="Source">-- Anaminus&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Playe&quot;)&#13;&#10;&#13;&#10;permission = { &quot;jacobthehero2007&quot;, &quot;luigifan95&quot;, &quot;robloxpwners&quot;, &quot;buttlad&quot;, &quot;coolboy302&quot;, &quot;xuan100&quot;, }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;--&#9;if (name == source) then return end&#13;&#10;&#9;local h = p:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;local player = game.Players:findFirstChild(name) &#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = player&#13;&#10;&#9;m.Text = &quot;You got armor!&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;h.MaxHealth = h.MaxHealth + 1900000000000000000000000000000000000000000000000000000000000000000000000000000000000&#13;&#10;&#13;&#10;&#9;m:remove()&#13;&#10;&#9;if banner ~= nil then&#13;&#10;&#9;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;I.Name = name&#13;&#10;&#9;&#9;I.Parent = banner.Banned&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;/armorto&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX687">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">/leapto</string>
				<string name="Source">-- Anaminus&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Playe&quot;)&#13;&#10;&#13;&#10;permission = { &quot;jacobthehero2007&quot;, &quot;luigifan95&quot;, &quot;robloxpwners&quot;, &quot;buttlad&quot;, &quot;coolboy302&quot;, &quot;xuan100&quot;, }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;--&#9;if (name == source) then return end&#13;&#10;&#9;local h = p:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;&#9;local w = game.Lighting:findFirstChild(&quot;OneHitSaber&quot;)&#13;&#10;&#9;local player = game.Players:findFirstChild(name) &#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = player&#13;&#10;&#9;m.Text = &quot;You got leap!!!&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10; &#9;game.Workspace.Hub.Leap:clone().Parent = h.Parent&#13;&#10;&#13;&#10;&#9;m:remove()&#13;&#10;&#9;if banner ~= nil then&#13;&#10;&#9;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;I.Name = name&#13;&#10;&#9;&#9;I.Parent = banner.Banned&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;/leapto&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX688">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">/weaponsto</string>
				<string name="Source">-- Anaminus&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Playe&quot;)&#13;&#10;&#13;&#10;permission = { &quot;jacobthehero2007&quot;, &quot;luigifan95&quot;, &quot;robloxpwners&quot;, &quot;buttlad&quot;, &quot;coolboy302&quot;, &quot;xuan100&quot;, }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;--&#9;if (name == source) then return end&#13;&#10;&#9;local h = p:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;&#9;local w = game.Lighting:findFirstChild(&quot;OneHitSaber&quot;)&#13;&#10;&#9;local player = game.Players:findFirstChild(name) &#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = player&#13;&#10;&#9;m.Text = &quot;You get weapons!!!&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10; &#9;game.Workspace.Hub.AvadaKedavra:clone().Parent = player.Backpack &#13;&#10; &#9;game.Workspace.Hub.Delimber:clone().Parent = player.Backpack &#13;&#10;&#9;game.Workspace.Hub.ForcePush:clone().Parent = player.Backpack &#13;&#10;&#9;game.Workspace.Hub.SuperJump:clone().Parent = player.Backpack &#13;&#10;&#9;game.Workspace.Hub.Teleport:clone().Parent = player.Backpack &#13;&#10;        game.Workspace.Hub.Choke:clone().Parent = player.Backpack&#13;&#10;        game.Workspace.Hub.ice:clone().Parent = player.Backpack&#13;&#10;         &#13;&#10;&#13;&#10;&#9;m:remove()&#13;&#10;&#9;if banner ~= nil then&#13;&#10;&#9;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;I.Name = name&#13;&#10;&#9;&#9;I.Parent = banner.Banned&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;/weaponsto&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX689">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">/kill</string>
				<string name="Source">-- Anaminus&#13;&#10;&#13;&#10;print(&quot;Command Center Loaded&quot;)&#13;&#10;&#13;&#10;banner = game.Workspace:findFirstChild(&quot;Ban Playe&quot;)&#13;&#10;&#13;&#10;permission = { &quot;jacobthehero2007&quot;, &quot;luigifan95&quot;, &quot;robloxpwners&quot;, &quot;buttlad&quot;, &quot;xuan100&quot;, }&#13;&#10;&#13;&#10;function checkOkToLetIn(name)&#13;&#10;&#9;for i = 1,#permission do&#13;&#10;&#9;&#9;-- convert strings to all upper case, otherwise we will let in &#13;&#10;&#9;&#9;-- &quot;Telamon&quot; but not &quot;telamon&quot; or &quot;tELAMON&quot;&#13;&#10;&#9;&#9;if (string.upper(name) == string.upper(permission[i])) then return true end&#13;&#10;&#9;end&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;function ban(name, source)&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;--&#9;if (name == source) then return end&#13;&#10;&#9;local h = p:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;local player = game.Players:findFirstChild(name) &#13;&#10;&#9;local m = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;m.Parent = player&#13;&#10;&#9;m.Text = &quot;You are being &quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;Transferred to&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#9;m.Text = &quot;DIE!!&quot;&#13;&#10;&#9;wait(2)&#13;&#10;&#13;&#10;&#9;h.Health = 0&#13;&#10;&#13;&#10;&#9;m:remove()&#13;&#10;&#9;if banner ~= nil then&#13;&#10;&#9;&#9;local I = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;&#9;I.Name = name&#13;&#10;&#9;&#9;I.Parent = banner.Banned&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient, speaker)&#13;&#10;&#13;&#10;&#9;-- convert to all lower case&#13;&#10;&#13;&#10;&#9;local source = string.lower(speaker.Name)&#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;-- Below is only for me&#13;&#10;&#9;if (checkOkToLetIn(source)) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;/kill&quot;) then&#13;&#10;&#9;&#9;&#9;local players=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #players do&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(players[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;ban(players[i].Name, source)&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#9;newPlayer.Chatted:connect(function(msg, recipient) onChatted(msg, recipient, newPlayer) end) &#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="IntValue" referent="RBX690">
			<Properties>
				<string name="Name">Hub</string>
				<int name="Value">0</int>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="HopperBin" referent="RBX691">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">AvadaKedavra</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX692">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;&#13;&#10;enabled = true&#13;&#10;&#13;&#10;function stick(x, y)&#13;&#10;&#9;weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = x&#13;&#10;&#9;weld.Part1 = y&#13;&#10;&#13;&#10;&#9;local HitPos = x.Position&#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = x.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = y.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#9;&#13;&#10;&#9;weld.Parent = x&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then return end&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;target = mouse.Target&#13;&#10;&#9;if target == nil then return end&#13;&#10;&#9;humanoid = target.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid == nil then return end&#13;&#10;&#9;top = game.Lighting.TopAmbientV9&#13;&#10;&#9;spot = game.Lighting.SpotLightV9 &#13;&#10;&#9;game.Lighting.TopAmbientV9 = Color3.new(0,125,0)&#13;&#10;&#9;game.Lighting.SpotLightV9 = Color3.new(0,125,0)&#13;&#10;&#9;humanoid.Health = 0&#13;&#10;&#9;children = target.Parent:children()&#13;&#10;&#9;for i=1,#children do&#13;&#10;&#9;&#9;if(children[i].className == &quot;Part&quot; and children[i].Name ~= &quot;Torso&quot;) then stick(children[i], target.Parent.Torso) end&#13;&#10;&#9;&#9;if(children[i].className == &quot;Hat&quot;) then stick(children[i].Handle, target.Parent.Torso) end&#13;&#10;&#9;end&#13;&#10;&#9;target.Parent.Head.Velocity = target.Parent.Head.Velocity + Vector3.new(5,0,0)&#13;&#10;&#9;wait(.1)&#13;&#10;&#9;game.Lighting.TopAmbientV9 = top&#13;&#10;&#9;game.Lighting.SpotLightV9 = spot&#13;&#10;&#9;wait(3)&#13;&#10;&#9;enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX693">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">SuperJump</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX694">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Ghostwalk</string>
						<string name="Source">print(&quot;Ghostwalker loaded&quot;)&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;walking = false&#13;&#10;reloadtime = 0&#13;&#10;&#13;&#10;local thrust = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;&#13;&#10;function makeMeGhostly(trans)&#13;&#10;&#9;local char = game.Players.LocalPlayer.Character&#13;&#10;&#13;&#10;&#9;if char.Head ~= nil then char.Head.Transparency = trans end&#13;&#10;&#9;if char.Torso ~= nil then char.Torso.Transparency = trans end&#13;&#10;&#13;&#10;&#9;local leftleg = char:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;&#9;if leftleg ~= nil then leftleg.Transparency = trans end&#13;&#10;&#13;&#10;&#9;local rightleg = char:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;&#9;if rightleg ~= nil then rightleg.Transparency = trans end&#13;&#10;&#13;&#10;&#9;local leftarm = char:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#9;if leftarm ~= nil then leftarm.Transparency = trans end&#13;&#10;&#13;&#10;&#9;local rightarm = char:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#9;if rightarm ~= nil then rightarm.Transparency = trans end&#13;&#10;end&#13;&#10;&#13;&#10;function onStart()&#13;&#10;&#9;print(&quot;start walking&quot;)&#13;&#10;&#9;walking = true&#13;&#10;&#9;reloadtime = 0.0&#13;&#10;&#9;makeMeGhostly(0)&#13;&#10;&#9;&#13;&#10;&#9;thrust.Parent = game.Players.LocalPlayer.Character.PrimaryPart&#13;&#10;&#9;&#13;&#10;&#9;thrust.velocity = Vector3.new(0,50,0)&#13;&#10;&#9;thrust.maxForce = Vector3.new(0,4e+050,0) &#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onEnd()&#13;&#10;&#9;print(&quot;stop walking&quot;)&#13;&#10;&#9;walking = false&#13;&#10;&#9;makeMeGhostly(0)&#13;&#10;&#9;thrust.Parent = nil&#13;&#10;&#9;wait(reloadtime)&#13;&#10;&#9;reloadtime = 0&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if reloadtime &gt; 0 then return end&#13;&#10;&#9;if walking == true then return end&#13;&#10;&#9;&#13;&#10;&#9;onStart()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;local time = 0&#13;&#10;&#9;while walking == true do&#13;&#10;&#9;&#9;--onWalk()&#13;&#10;&#9;&#9;wait(.05)&#13;&#10;&#9;&#9;time = time + .05&#13;&#10;&#9;&#9;if time &gt; 0.6 then onButton1Up(mouse) end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;onEnd()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;ghostwalker selected&quot;)&#13;&#10;&#9;if reloadtime &gt; 0 then&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX695">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">ForcePush</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Sound" referent="RBX696">
					<Properties>
						<bool name="Looped">false</bool>
						<string name="Name">Sound</string>
						<int name="PlayCount">-1</int>
						<bool name="PlayOnRemove">false</bool>
						<Content name="SoundId"><url>rbxasset://sounds\\short spring sound.wav</url></Content>
						<float name="Volume">1</float>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX697">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--clockwork&#13;&#10;&#13;&#10;local bin = script.Parent&#13;&#10;local sfx = bin.Sound&#13;&#10;&#13;&#10;local template = Instance.new(&quot;Part&quot;)&#13;&#10;template.Size = Vector3.new(10,8,2)&#13;&#10;template.BrickColor = BrickColor.Random()&#13;&#10;local bodypos = Instance.new(&quot;BodyVelocity&quot;)&#13;&#10;bodypos.maxForce = Vector3.new(4e+07, 4e+07, 4e+07)&#13;&#10;bodypos.P = 2.5e+003&#13;&#10;bodypos.Parent = template&#13;&#10;local bodygyro = Instance.new(&quot;BodyGyro&quot;)&#13;&#10;bodygyro.Parent = template&#13;&#10;local script = Instance.new(&quot;Script&quot;)&#13;&#10;script.Source = &quot;wait(10) script.Parent.BodyVelocity:remove() wait(5) script.Parent:remove()&quot;&#13;&#10;script.Parent = template&#13;&#10;&#13;&#10;function stick(x, y)&#13;&#10;&#9;weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = x&#13;&#10;&#9;weld.Part1 = y&#13;&#10;&#13;&#10;&#9;local HitPos = x.Position&#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = x.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = y.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#9;&#13;&#10;&#9;weld.Parent = x&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;print(&quot;trigger&quot;)&#13;&#10;&#9;-- find the best cf&#13;&#10;&#13;&#10;&#9;sfx:play()&#13;&#10;&#9;startPos = player.Character.Torso.Position&#13;&#10;&#9;dest = mouse.Hit.p&#13;&#10;&#9;delta = dest - startPos&#13;&#10;&#9;part = template:clone()&#13;&#10;&#9;part.CFrame = CFrame.new(startPos + delta.unit * 5, dest)&#13;&#10;&#9;part.BodyGyro.cframe = part.CFrame&#13;&#10;&#9;part.BodyVelocity.velocity = delta.unit * 40&#13;&#10;&#9;part.Touched:connect(function(hit) if(hit.Parent:findFirstChild(&quot;Humanoid&quot;) ~= nil) then stick(hit.Parent.Torso, part) end end)&#13;&#10;&#9;part.Parent = game.Workspace&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;select&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX698">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Delimber</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX699">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">-- clockwork&#13;&#10;bin=script.Parent&#13;&#10;limbs = {&quot;Left Leg&quot;, &quot;Right Leg&quot;, &quot;Left Arm&quot;, &quot;Right Arm&quot;}&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then return end&#13;&#10;&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;local hit = mouse.Target&#13;&#10;&#9;if (hit == nil) then return end&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if(humanoid == nil) then return end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;limb = math.random(1,4)&#13;&#10;&#9;char = humanoid.Parent&#13;&#10;&#9;targetLimb = limbs[limb]&#13;&#10;&#13;&#10;&#9;if(char:findFirstChild(targetLimb) ~= nil) then char[targetLimb]:remove() end&#13;&#10;&#13;&#10;&#9;wait(1.25)&#13;&#10;&#9;enabled = true&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;Action Tool Selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX700">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Teleport</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX701">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">TeleportScript</string>
						<string name="Source">--- SonOfSevenless&#13;&#10;print(&quot;Teleport Spell Loaded&quot;)&#13;&#10;&#13;&#10;local COOLDOWN = 0&#13;&#10;local MP = 0&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;function TryToCast(player)&#13;&#10;&#9;-- returns true if player may cast this spell&#13;&#10;&#13;&#10;&#9;-- make sure this player has the wizard board stats&#13;&#10;&#9;local stats = player:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;if stats == nil then return false end&#13;&#10;&#9;local mana = stats:findFirstChild(&quot;Mana&quot;)&#13;&#10;&#9;local level = stats:findFirstChild(&quot;Level&quot;)&#13;&#10;&#9;if mana == nil or level == nil then return false end&#13;&#10;&#13;&#10;&#9;if (mana.Value &gt;= MP) then&#13;&#10;&#9;&#9;mana.Value = mana.Value - MP&#13;&#10;&#9;&#9;return true&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;return false&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function teleportPlayer(pos)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil or player.Character == nil then return end&#13;&#10;&#13;&#10;&#9;local char = player.Character.Torso&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;&quot;&#13;&#10;&#9;sound.Parent = char&#13;&#10;&#9;sound.PlayOnRemove = true&#13;&#10;&#9;sound:remove()&#13;&#10;&#13;&#10;&#9;char.CFrame = CFrame.new(Vector3.new(pos.x, pos.y + 7, pos.z))&#13;&#10;&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;&quot;&#13;&#10;&#9;sound.Parent = char&#13;&#10;&#9;sound.PlayOnRemove = true&#13;&#10;&#9;sound:remove()&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;--if TryToCast(player) == false then return end&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;local cf = mouse.Hit&#13;&#10;&#9;local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;teleportPlayer(cf.p)&#13;&#10;&#13;&#10;&#9;wait(COOLDOWN)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Script" referent="RBX702">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Leap</string>
					<string name="Source">wait(0.1) &#13;&#10;function Leap() &#13;&#10;torso.Velocity=Vector3.new(torso.Velocity.x*2,125,torso.Velocity.z*2) &#13;&#10;wait(0.5) &#13;&#10;end &#13;&#10;&#13;&#10;if script.Parent:findFirstChild(&quot;Humanoid&quot;) then &#13;&#10;hum=script.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;torso=script.Parent:findFirstChild(&quot;Torso&quot;) &#13;&#10;hum.Jumping:connect(Leap) &#13;&#10;end &#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="HopperBin" referent="RBX703">
				<Properties>
					<token name="BinType">0</token>
					<string name="Name">Choke</string>
					<Content name="TextureId"><null></null></Content>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Script" referent="RBX704">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">MineTool</string>
						<string name="Source">print(&quot;RobloxPolice&apos;s Repair Tool!&quot;)&#13;&#10;&#13;&#10;shooting = false&#13;&#10;reloadtime = 0&#13;&#10;time = 0&#13;&#10;bin=script.Parent&#13;&#10;&#13;&#10;function sayRange() &#13;&#10;local m = Instance.new(&quot;Message&quot;) &#13;&#10;m.Parent = game.Players.LocalPlayer&#13;&#10;m.Text = &quot;You need to be closer!&quot;&#13;&#10;wait(3) &#13;&#10;m:remove() &#13;&#10;reloadtime = 0&#13;&#10;shooting = false&#13;&#10;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function CheckDistance(part1,part2)&#13;&#10;&#9;if (part1~=nil and part2~=nil) then&#13;&#10;&#9;&#9;local x1=part1.Position.x&#13;&#10;&#9;&#9;local y1=part1.Position.y&#13;&#10;&#9;&#9;local z1=part1.Position.z&#13;&#10;&#9;&#9;local x2=part2.Position.x&#13;&#10;&#9;&#9;local y2=part2.Position.y&#13;&#10;&#9;&#9;local z2=part2.Position.z&#13;&#10;&#9;&#9;local dist=(math.abs(x1-x2)+math.abs(y1-y2)+math.abs(z1-z2))/3 --Average Position?&#13;&#10;&#9;&#9;if (dist&lt;=10) then&#13;&#10;&#9;&#9;&#9;return true&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;return false&#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;return false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if reloadtime &gt; 0 then return end&#13;&#10;&#9;if shooting == true then return end&#13;&#10;&#9;reloadtime = 1.0&#13;&#10;&#9;shooting = true&#13;&#10;&#13;&#10;&#9;time = 0&#13;&#10;&#9;while shooting == true do&#13;&#10;&#9;&#9;--FIRE MECHANISM&#13;&#10;&#9;&#9;local part = mouse.Target&#13;&#10;&#9;&#9;if (part~=nil) then&#13;&#10;&#9;&#9;&#9;if (CheckDistance(game.Players.LocalPlayer.Character.Head,part)==false) then &#13;&#10;&#9;&#9;&#9;sayRange()&#13;&#10;&#9;&#9;&#9;else local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;&#9;local p = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;&#9;if (h~=nil) then &#13;&#10;&#9;&#9;&#9;&#9;--Heal 5% at a time&#13;&#10;&#9;&#9;&#9;&#9;local m = Instance.new(&quot;Message&quot;) &#13;&#10;&#9;&#9;&#9;&#9;m.Parent = p&#13;&#10;&#9;&#9;&#9;&#9;m.Text = &quot;Get ready to die!&quot; &#13;&#10;&#9;&#9;&#9;&#9;local hint = Instance.new(&quot;Hint&quot;) &#13;&#10;&#9;&#9;&#9;&#9;hint.Parent = game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;hint.Text = h.Parent.Name..&quot; got hit by a very close-ranged attack!!!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(3) &#13;&#10;&#9;&#9;&#9;&#9;local tpos = h.Parent.Torso.Position &#13;&#10;&#9;&#9;&#9;&#9;tpos = Vector3.new(tpos.x,tpos.y+7,tpos.z)&#13;&#10;&#9;&#9;&#9;&#9;wait(.3)&#13;&#10;&#9;&#9;&#9;&#9;h.Parent.Torso.Anchored = true&#13;&#10;&#9;&#9;&#9;&#9;hint:remove()&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 95&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 90&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 85&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 80&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 75&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 70&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 65&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 60&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 55&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 50&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 45&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 40&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 35&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 30&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 25&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 20&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#9;&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 15&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 10&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 5&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;wait(0.2)&#13;&#10;&#9;&#9;&#9;&#9;h.Health = 0 -- DIE!!!&#13;&#10;&#9;&#9;&#9;&#9;m.Text = h.Health..&quot; Hp left!&quot;&#13;&#10;&#9;&#9;&#9;&#9;h.Parent.Torso.Anchored = false&#13;&#10;&#9;&#9;&#9;&#9;wait(2) &#13;&#10;&#9;&#9;&#9;&#9;m:remove()&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;break&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;time = time + 0.5&#13;&#10;&#9;&#9;if time &gt; 500 then shooting = false end&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;wait(3)&#13;&#10;&#9;reloadtime = 0&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onButton1Up(mouse)&#13;&#10;&#9;shooting = false&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;if reloadtime &gt; 0 then&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;&#9;mouse.Button1Up:connect(function() onButton1Up(mouse) end)&#13;&#10;end&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;</string>
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				</Item>
			</Item>
			<Item class="HopperBin" referent="RBX705">
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						<string name="Name">ArrowScript</string>
						<string name="Source">&#13;&#10;arrow = script.Parent&#13;&#10;damage = 15&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function stick(hit)&#13;&#10;&#9;-- joint myself to the thing i hit&#13;&#10;&#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;)&#13;&#10;&#13;&#10;&#9;weld.Part0 = arrow&#13;&#10;&#9;weld.Part1 = hit&#13;&#10;&#13;&#10;&#13;&#10;&#9;local HitPos = arrow.Position + (arrow.CFrame.lookVector * 2.2)&#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos)&#13;&#10;&#9;local C0 = arrow.CFrame:inverse() *CJ&#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ&#13;&#10;&#9;&#13;&#10;&#9;weld.C0 = C0&#13;&#10;&#9;weld.C1 = C1&#13;&#10;&#13;&#10;&#9;weld.Parent = arrow&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#13;&#10;&#9;stick(hit)&#13;&#10;&#13;&#10;&#9;humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil then&#13;&#10;&#9;&#9;tagHumanoid(humanoid)&#13;&#10;&#9;&#9;humanoid.Health = humanoid.Health - damage&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;untagHumanoid(humanoid)&#13;&#10;&#9;else&#13;&#10;&#9;&#9;connection:disconnect()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function tagHumanoid(humanoid)&#13;&#10;&#9;-- todo: make tag expire&#13;&#10;&#9;local tag = arrow:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;local new_tag = tag:clone()&#13;&#10;&#9;&#9;new_tag.Parent = humanoid&#13;&#10;&#9;&#9;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function untagHumanoid(humanoid)&#13;&#10;&#9;if humanoid ~= nil then&#13;&#10;&#9;&#9;local tag = humanoid:findFirstChild(&quot;creator&quot;)&#13;&#10;&#9;&#9;if tag ~= nil then&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;tag.Parent = nil&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;connection = arrow.Touched:connect(onTouched)&#13;&#10;&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;t, s = r.Stepped:wait()&#13;&#10;d = t + 20.0 - s&#13;&#10;while t &lt; d do&#13;&#10;&#9;t = r.Stepped:wait()&#13;&#10;end&#13;&#10;&#13;&#10;arrow.Parent = nil</string>
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						<string name="Name">BowScript</string>
						<string name="Source">-- SonOfSevenless&#13;&#10;print(&quot;Ice Shard Loaded&quot;)&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local COOLDOWN = 3&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;r = game:service(&quot;RunService&quot;)&#13;&#10;&#13;&#10;&#13;&#10;MAX_VELOCITY  = 200&#13;&#10;MIN_VELOCITY  = 20&#13;&#10;&#13;&#10;PULLBACK_TIME = 1&#13;&#10;&#13;&#10;wait(1)&#13;&#10;&#13;&#10;&#13;&#10;local Arrow = Instance.new(&quot;Part&quot;)&#13;&#10;Arrow.Locked = true&#13;&#10;Arrow.BackSurface = 0&#13;&#10;Arrow.BottomSurface = 0&#13;&#10;Arrow.FrontSurface = 0&#13;&#10;Arrow.LeftSurface = 0&#13;&#10;Arrow.RightSurface = 0&#13;&#10;Arrow.TopSurface = 0&#13;&#10;Arrow.formFactor = 2&#13;&#10;Arrow.Size = Vector3.new(1,.4,4)&#13;&#10;Arrow.BrickColor = BrickColor.new(45)&#13;&#10;Arrow.Transparency = .2&#13;&#10;script.Parent.ArrowScript:clone().Parent = Arrow&#13;&#10;&#13;&#10;local force = Instance.new(&quot;BodyForce&quot;)&#13;&#10;force.force = Vector3.new(0,313,0)&#13;&#10;force.Parent = Arrow&#13;&#10;&#13;&#10;function fire(mouse_pos, VELOCITY)&#13;&#10;&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = &quot;rbxasset://sounds\\Rubber band sling shot.wav&quot;&#13;&#10;&#9;sound.Parent = script.Parent&#13;&#10;&#9;sound.PlayOnRemove = true&#13;&#10;&#9;sound.Parent = nil&#13;&#10;&#13;&#10;-- find player&apos;s head pos&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local head = game.Players.LocalPlayer.Character:findFirstChild(&quot;Head&quot;)&#13;&#10;&#9;if head == nil then return end&#13;&#10;&#13;&#10;&#9;local dir = mouse_pos - head.Position&#13;&#10;&#9;dir = computeDirection(dir)&#13;&#10;&#13;&#10;&#9;local launch = head.Position + 7 * dir&#13;&#10;&#13;&#10;&#9;local delta = mouse_pos - launch&#13;&#10;&#9;delta = delta / (delta.magnitude)&#13;&#10;&#13;&#10;&#9;local missile = Arrow:clone()&#13;&#10;        &#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;missile.CFrame = CFrame.new(launch, launch + dir)&#13;&#10;&#9;--missile.Position = launch&#13;&#10;&#9;missile.Velocity = delta * VELOCITY&#13;&#10;&#13;&#10;&#13;&#10;&#9;missile.ArrowScript.Disabled = false&#13;&#10;&#13;&#10;&#9;local creator_tag = Instance.new(&quot;ObjectValue&quot;)&#13;&#10;&#9;creator_tag.Value = game.Players.LocalPlayer&#13;&#10;&#9;creator_tag.Name = &quot;creator&quot;&#13;&#10;&#9;creator_tag.Parent = missile&#13;&#10;&#9;&#13;&#10;&#9;missile.Parent = game.Workspace&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function computeDirection(vec)&#13;&#10;&#9;local lenSquared = vec.magnitude * vec.magnitude&#13;&#10;&#9;local invSqrt = 1 / math.sqrt(lenSquared)&#13;&#10;&#9;return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)&#13;&#10;end&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunWaitCursor.png&quot;&#13;&#10;&#13;&#10;&#9;-- find the best cf&#13;&#10;&#9;--local cf = mouse.Hit&#13;&#10;&#9;--local v = cf.lookVector&#13;&#10;&#13;&#10;&#9;local pos = mouse.Hit.p&#13;&#10;&#13;&#10;&#9;&#13;&#10;&#9;fire(pos, MAX_VELOCITY)&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;wait(COOLDOWN)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\GunCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
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					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>40.8000031</Y>
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				</Properties>
			</Item>
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					<bool name="Anchored">true</bool>
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					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>-20.9991455</X>
						<Y>1039.09985</Y>
						<Z>4035.99976</Z>
						<R00>-3.2725989e-008</R00>
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						<R20>2.02430343e-007</R20>
						<R21>-1</R21>
						<R22>7.20533038e-008</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>31.2000008</Y>
						<Z>38</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="SpawnLocation" referent="RBX732">
			<Properties>
				<bool name="AllowTeamChangeOnTouch">true</bool>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">2</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">2</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">194</int>
				<CoordinateFrame name="CFrame">
					<X>9</X>
					<Y>811.400024</Y>
					<Z>4039</Z>
					<R00>-1</R00>
					<R01>0</R01>
					<R02>-0</R02>
					<R10>-0</R10>
					<R11>1</R11>
					<R12>-0</R12>
					<R20>-0</R20>
					<R21>0</R21>
					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">1</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">2</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">2</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">SpawnLocation</string>
				<bool name="Neutral">false</bool>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">2</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<int name="TeamColor">194</int>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>1.20000005</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Decal" referent="RBX733">
				<Properties>
					<token name="Face">1</token>
					<string name="Name">Decal</string>
					<float name="Shiny">20</float>
					<float name="Specular">0</float>
					<Content name="Texture"><url>rbxasset://Textures\SpawnLocation.png</url></Content>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX734">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Tele</string>
				<Ref name="PrimaryPart">RBX735</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX736">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>4.49999237</X>
						<Y>22.9999733</Y>
						<Z>11.5000086</Z>
						<R00>1</R00>
						<R01>-5.06015461e-008</R01>
						<R02>-2.15441059e-006</R02>
						<R10>5.05844007e-008</R10>
						<R11>1</R11>
						<R12>-7.9586116e-006</R12>
						<R20>2.15441105e-006</R20>
						<R21>7.9586116e-006</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">teleporter1a</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX737">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1b&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX738">
					<Properties>
						<string name="Name">Enabled</string>
						<int name="Value">1</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX735">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">105</int>
					<CoordinateFrame name="CFrame">
						<X>14.9999981</X>
						<Y>811.000122</Y>
						<Z>3993.3999</Z>
						<R00>-9.83391487e-007</R00>
						<R01>4.00345698e-007</R01>
						<R02>-1</R02>
						<R10>4.07557036e-006</R10>
						<R11>1</R11>
						<R12>-4.00345698e-007</R12>
						<R20>1</R20>
						<R21>4.07557036e-006</R21>
						<R22>9.83391487e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
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						<string name="Source">--[[&#13;&#10;INSTRUCTIONS: Place both teleporter1a and teleporter1b in the same directory&#13;&#10;(e.g. both in workspace directly, or both directly in the same group or model)&#13;&#10;Otherwise it wont work. Once youve done that, jump on the teleporter to teleport to the other.&#13;&#10;If you want more than one set of teleporters I will be adding more types in the future.&#13;&#10;&#13;&#10;Send me requests and ideas - miked.&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;--Enter the name of the model you want to go to here.&#13;&#10;------------------------------------&#13;&#10;modelname=&quot;teleporter1a&quot;&#13;&#10;------------------------------------&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;local teleportfrom=script.Parent.Enabled.Value&#13;&#10;&#9;&#9;&#9;if teleportfrom~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;local teleportto=script.Parent.Parent:findFirstChild(modelname)&#13;&#10;&#9;&#9;&#9;&#9;if teleportto~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local torso = h.Parent.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local location = {teleportto.Position}&#13;&#10;&#9;&#9;&#9;&#9;&#9;local i = 1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local x = location[i].x&#13;&#10;&#9;&#9;&#9;&#9;&#9;local y = location[i].y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local z = location[i].z&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;x = x + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;z = z + math.random(-1, 1)&#13;&#10;&#9;&#9;&#9;&#9;&#9;y = y + math.random(2, 3)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;&#9;local cf = torso.CFrame&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lx = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ly = y&#13;&#10;&#9;&#9;&#9;&#9;&#9;local lz = 0&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=0&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso.CFrame = CFrame.new(Vector3.new(x,y,z), Vector3.new(lx,ly,lz))&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;&#9;teleportto.Enabled.Value=1&#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;print(&quot;Could not find teleporter!&quot;)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;</string>
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">humanoid = nil&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;if isenabled~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local toast=script.Parent.toast:clone()&#13;&#10;&#9;&#9;&#9;&#9;isenabled=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;toast.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Locked=false&#13;&#10;&#9;&#9;&#9;&#9;toast.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)&#13;&#10;----TODO&gt;: toast.position&#13;&#10;&#9;&#9;&#9;&#9;local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)&#13;&#10;&#9;&#9;&#9;&#9;toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot&#13;&#10;&#9;&#9;&#9;&#9;wait(0.4)&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=true&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;isenabled=1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;wait(120)&#13;&#10;&#9;&#9;&#9;&#9;toast:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.toaster.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX749">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>57.4999695</X>
						<Y>816.000305</Y>
						<Z>4084.5</Z>
						<R00>-1</R00>
						<R01>1.33449007e-007</R01>
						<R02>3.27797153e-007</R02>
						<R10>-1.33449007e-007</R10>
						<R11>1</R11>
						<R12>-1.35852372e-006</R12>
						<R20>3.27797153e-007</R20>
						<R21>1.35852372e-006</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX750">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>56.4835205</X>
						<Y>817.001221</Y>
						<Z>4084.5083</Z>
						<R00>-0.000517652312</R00>
						<R01>-4.73080036e-006</R01>
						<R02>0.999999881</R02>
						<R10>5.58534521e-005</R10>
						<R11>-1</R11>
						<R12>-4.58297791e-006</R12>
						<R20>0.999999881</R20>
						<R21>5.57321e-005</R21>
						<R22>0.000517653709</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">toast</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX751">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>56.4999695</X>
						<Y>811.600281</Y>
						<Z>4084.5</Z>
						<R00>-3.27797153e-007</R00>
						<R01>-1.33449007e-007</R01>
						<R02>1</R02>
						<R10>1.35852372e-006</R10>
						<R11>-1</R11>
						<R12>1.33449007e-007</R12>
						<R20>1</R20>
						<R21>-1.35852372e-006</R21>
						<R22>-3.27797153e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">toast</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>3</X>
						<Y>1.60000002</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX752">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>57.4999695</X>
						<Y>812.800293</Y>
						<Z>4084.5</Z>
						<R00>1</R00>
						<R01>1.33449007e-007</R01>
						<R02>-3.27797153e-007</R02>
						<R10>1.33449007e-007</R10>
						<R11>1</R11>
						<R12>1.35852372e-006</R12>
						<R20>-3.27797153e-007</R20>
						<R21>1.35852372e-006</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX753">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>59.9999695</X>
						<Y>814.000305</Y>
						<Z>4084.5</Z>
						<R00>1</R00>
						<R01>1.33449007e-007</R01>
						<R02>-3.27797153e-007</R02>
						<R10>1.33449007e-007</R10>
						<R11>1</R11>
						<R12>1.35852372e-006</R12>
						<R20>-3.27797153e-007</R20>
						<R21>1.35852372e-006</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>6.4000001</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX754">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>55.7999687</X>
						<Y>812.300293</Y>
						<Z>4086.5</Z>
						<R00>1.33449007e-007</R00>
						<R01>-1</R01>
						<R02>-3.27797153e-007</R02>
						<R10>1</R10>
						<R11>-1.33449007e-007</R11>
						<R12>1.35852372e-006</R12>
						<R20>1.35852372e-006</R20>
						<R21>3.27797153e-007</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX755">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">humanoid = nil&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;if isenabled~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local toast=script.Parent.toast:clone()&#13;&#10;&#9;&#9;&#9;&#9;isenabled=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;toast.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Locked=false&#13;&#10;&#9;&#9;&#9;&#9;toast.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)&#13;&#10;----TODO&gt;: toast.position&#13;&#10;&#9;&#9;&#9;&#9;local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)&#13;&#10;&#9;&#9;&#9;&#9;toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot&#13;&#10;&#9;&#9;&#9;&#9;wait(0.4)&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=true&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;isenabled=1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;wait(120)&#13;&#10;&#9;&#9;&#9;&#9;toast:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.toaster.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX743">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>58.9999695</X>
						<Y>817.40033</Y>
						<Z>4084.5</Z>
						<R00>1</R00>
						<R01>1.33449007e-007</R01>
						<R02>-3.27797153e-007</R02>
						<R10>1.33449007e-007</R10>
						<R11>1</R11>
						<R12>1.35852372e-006</R12>
						<R20>-3.27797153e-007</R20>
						<R21>1.35852372e-006</R21>
						<R22>1</R22>
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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>5</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Model" referent="RBX756">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">toaster1</string>
					<Ref name="PrimaryPart">RBX757</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX757">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>56.1773682</X>
							<Y>813.40094</Y>
							<Z>4084.5083</Z>
							<R00>-0.000516928732</R00>
							<R01>-0.999999881</R01>
							<R02>9.97401912e-006</R02>
							<R10>3.20227155e-005</R10>
							<R11>-9.99057465e-006</R11>
							<R12>-1</R12>
							<R20>0.999999881</R20>
							<R21>-0.000516928383</R21>
							<R22>3.20278741e-005</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">toaster</string>
						<float name="Reflectance">0.200000003</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.60000002</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX758">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">1</int>
						<CoordinateFrame name="CFrame">
							<X>60.4771729</X>
							<Y>820.000793</Y>
							<Z>4084.51025</Z>
							<R00>0.999999881</R00>
							<R01>-9.97401912e-006</R01>
							<R02>-0.000516928732</R02>
							<R10>9.99057465e-006</R10>
							<R11>1</R11>
							<R12>3.20227155e-005</R12>
							<R20>0.000516928383</R20>
							<R21>-3.20278741e-005</R21>
							<R22>0.999999881</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">2</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">toast</string>
						<float name="Reflectance">1</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">2</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>4.80000019</Y>
							<Z>3</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX759">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">BattleArmorScript</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;function getPlayer(humanoid)&#13;&#10;&#9;-- find the owning player of a humanoid.&#13;&#10;&#9;local players = game.Players:children()&#13;&#10;&#9;for i = 1, #players do&#13;&#10;&#9;&#9;if players[i].Character ~= nil then&#13;&#10;&#9;&#9;&#9;if players[i].Character.Humanoid == humanoid then return players[i] end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid)&#13;&#10;&#13;&#10;&#9;local torso = humanoid.Parent.Torso&#13;&#10;&#13;&#10;&#9;torso.Reflectance = 600&#13;&#10;&#9;humanoid.MaxHealth = 600&#13;&#10;&#9;&#13;&#10;&#9;&#13;&#10;&#9;local player = getPlayer(humanoid)&#13;&#10;&#9;if player ~= nil then&#13;&#10;&#9;&#9;local message = Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;message.Text = &quot;You have 700 Health&quot;&#13;&#10;&#9;&#9;message.Parent = player&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Text = &quot;Now you are hard to beat&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;message.Parent = nil&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function hasArmor(humanoid)&#13;&#10;&#9;return (humanoid.MaxHealth &gt; 100)&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;if (hasArmor(humanoid)) then return end&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;script.Parent.Parent = nil&#13;&#10;&#9;&#9;putOnArmor(humanoid)&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX760">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">humanoid = nil&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;if isenabled~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local toast=script.Parent.toast:clone()&#13;&#10;&#9;&#9;&#9;&#9;isenabled=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;toast.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Locked=false&#13;&#10;&#9;&#9;&#9;&#9;toast.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)&#13;&#10;----TODO&gt;: toast.position&#13;&#10;&#9;&#9;&#9;&#9;local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)&#13;&#10;&#9;&#9;&#9;&#9;toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot&#13;&#10;&#9;&#9;&#9;&#9;wait(0.4)&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=true&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;isenabled=1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;--wait(120)&#13;&#10;&#9;&#9;&#9;&#9;--:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.toaster.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX761">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>55.7999687</X>
						<Y>812.300293</Y>
						<Z>4082.5</Z>
						<R00>3.27797153e-007</R00>
						<R01>-1</R01>
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						<R12>1</R12>
						<R20>-1</R20>
						<R21>3.27797153e-007</R21>
						<R22>1.35852372e-006</R22>
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					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX762">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>56.4999695</X>
						<Y>816.000305</Y>
						<Z>4082.5</Z>
						<R00>-1</R00>
						<R01>1.33449007e-007</R01>
						<R02>3.27797153e-007</R02>
						<R10>-1.33449007e-007</R10>
						<R11>1</R11>
						<R12>-1.35852372e-006</R12>
						<R20>3.27797153e-007</R20>
						<R21>1.35852372e-006</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">1</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2.4000001</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX763">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>55.7999687</X>
						<Y>813.300293</Y>
						<Z>4082.5</Z>
						<R00>3.27797153e-007</R00>
						<R01>-1</R01>
						<R02>1.33449007e-007</R02>
						<R10>-1.35852372e-006</R10>
						<R11>-1.33449007e-007</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>3.27797153e-007</R21>
						<R22>1.35852372e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX764">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">humanoid = nil&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;if part.Parent ~= nil then&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;if h~=nil then&#13;&#10;&#9;&#9;&#9;if isenabled~=0 then&#13;&#10;&#9;&#9;&#9;&#9;if h==humanoid then&#13;&#10;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;local toast=script.Parent.toast:clone()&#13;&#10;&#9;&#9;&#9;&#9;isenabled=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;toast.Transparency=0&#13;&#10;&#9;&#9;&#9;&#9;toast.Locked=false&#13;&#10;&#9;&#9;&#9;&#9;toast.Anchored=false&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=false&#13;&#10;&#9;&#9;&#9;&#9;toast.RotVelocity=Vector3.new(math.random(1,10)/5,math.random(1,10)/5,math.random(1,10)/5)&#13;&#10;----TODO&gt;: toast.position&#13;&#10;&#9;&#9;&#9;&#9;local toastrot=CFrame.new(0, 0, 0, 1, 0, 0, 0, 0, -1, 0, 1, 0)&#13;&#10;&#9;&#9;&#9;&#9;toast.CFrame = script.Parent.toaster.CFrame * CFrame.new(Vector3.new(.75,1,0)) * toastrot&#13;&#10;&#9;&#9;&#9;&#9;wait(0.4)&#13;&#10;&#9;&#9;&#9;&#9;toast.CanCollide=true&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;isenabled=1&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;--IF YOU WANT TOAST TO DISAPPEAR AFTER A WHILE, REMOVE THE -- before next two lines.&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#9;wait(120)&#13;&#10;&#9;&#9;&#9;&#9;toast:remove()&#13;&#10;&#9;&#9;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.toaster.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX765">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>55.7999687</X>
						<Y>814.300293</Y>
						<Z>4082.5</Z>
						<R00>3.27797153e-007</R00>
						<R01>-1</R01>
						<R02>1.33449007e-007</R02>
						<R10>-1.35852372e-006</R10>
						<R11>-1.33449007e-007</R11>
						<R12>1</R12>
						<R20>-1</R20>
						<R21>3.27797153e-007</R21>
						<R22>1.35852372e-006</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">2</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX766">
				<Properties>
					<bool name="Anchored">false</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">2</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">2</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>56.9999695</X>
						<Y>812.800293</Y>
						<Z>4082.5</Z>
						<R00>3.27797153e-007</R00>
						<R01>1.33449007e-007</R01>
						<R02>1</R02>
						<R10>-1.35852372e-006</R10>
						<R11>1</R11>
						<R12>1.33449007e-007</R12>
						<R20>-1</R20>
						<R21>1.35852372e-006</R21>
						<R22>-3.27797153e-007</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Smooth Block Model</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">2</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>4</Y>
						<Z>2</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Part" referent="RBX767">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>0.49912262</X>
					<Y>811.094971</Y>
					<Z>4038.5835</Z>
					<R00>-0.99948442</R00>
					<R01>-0.0214508064</R01>
					<R02>-0.0238717794</R02>
					<R10>-0.0214568805</R10>
					<R11>0.999769747</R11>
					<R12>-2.50120047e-006</R12>
					<R20>0.0238663368</R20>
					<R21>0.000509713835</R21>
					<R22>-0.999714494</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">GreenSpawn1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX768">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;name=&quot;zombie&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace.zombie1:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace.zombie1:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace.zombie1:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX769">
			<Properties>
				<token name="Controller">5</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">terrorist</string>
				<Ref name="PrimaryPart">RBX770</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX770">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>0.49912262</X>
						<Y>811.891968</Y>
						<Z>4038.5835</Z>
						<R00>-0.99948442</R00>
						<R01>-0.0214508064</R01>
						<R02>-0.0238717794</R02>
						<R10>-0.0214568805</R10>
						<R11>0.999769747</R11>
						<R12>-2.50120047e-006</R12>
						<R20>0.0238663368</R20>
						<R21>0.000509713835</R21>
						<R22>-0.999714494</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">GreenSpawn1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX771">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">&#13;&#10;name=&quot;terrorist&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace.terrorist:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX772">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">terrorist</string>
					<Ref name="PrimaryPart">RBX773</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX773">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>0.5</X>
							<Y>816.700012</Y>
							<Z>4039</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>-1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.68418232e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.61226219e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX774">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX775">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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					<Item class="Sound" referent="RBX790">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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					<Item class="Sound" referent="RBX823">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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					<Item class="Sound" referent="RBX824">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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					</Item>
					<Item class="Sound" referent="RBX825">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
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						</Properties>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<bool name="archivable">true</bool>
						</Properties>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
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						</Properties>
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							<string name="Name">Sound</string>
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						</Properties>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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						</Properties>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<string name="Name">Sound</string>
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							<string name="Name">Sound</string>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<string name="Name">Sound</string>
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							<string name="Name">Sound</string>
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							<string name="Name">Sound</string>
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							</CoordinateFrame>
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							<float name="DesiredAngle">-0.0243671965</float>
							<float name="MaxVelocity">0.100000001</float>
							<string name="Name">Left Hip</string>
							<Ref name="Part0">RBX920</Ref>
							<Ref name="Part1">RBX922</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Snap" referent="RBX923">
						<Properties>
							<CoordinateFrame name="C0">
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								<Y>1</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>-0</R01>
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							<string name="Name">Neck</string>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<Properties>
							<CoordinateFrame name="C0">
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							<Ref name="Part0">RBX920</Ref>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<Properties>
							<CoordinateFrame name="C0">
								<X>-2</X>
								<Y>0.5</Y>
								<Z>0</Z>
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							</CoordinateFrame>
							<float name="CurrentAngle">-0.0243671965</float>
							<float name="DesiredAngle">-0.0243671965</float>
							<float name="MaxVelocity">0.150000006</float>
							<string name="Name">Right Shoulder</string>
							<Ref name="Part0">RBX927</Ref>
							<Ref name="Part1">RBX920</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Motor" referent="RBX928">
						<Properties>
							<CoordinateFrame name="C0">
								<X>2</X>
								<Y>0.5</Y>
								<Z>0</Z>
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								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
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								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.5</X>
								<Y>0.5</Y>
								<Z>0</Z>
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								<R01>-0</R01>
								<R02>-1</R02>
								<R10>0</R10>
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								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0.0243671965</float>
							<float name="DesiredAngle">0.0243671965</float>
							<float name="MaxVelocity">0.150000006</float>
							<string name="Name">Left Shoulder</string>
							<Ref name="Part0">RBX929</Ref>
							<Ref name="Part1">RBX920</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
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						<token name="BottomSurface">0</token>
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						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>0.524364769</X>
							<Y>813.200317</Y>
							<Z>4038.5</Z>
							<R00>0</R00>
							<R01>-0.0243647844</R01>
							<R02>-0.999703109</R02>
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							<R11>0.999703109</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
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						<token name="TopSurface">3</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.58784873e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.68786456e-020</Z>
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
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						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX925">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>0.475635231</X>
							<Y>813.200317</Y>
							<Z>4039.5</Z>
							<R00>0</R00>
							<R01>0.0243647844</R01>
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							<R10>0</R10>
							<R11>0.999703109</R11>
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							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
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						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>3.62524925e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.68968727e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX930">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">500</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="WalkRotationalVelocity">0</float>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="ObjectValue" referent="RBX931">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX932">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX933">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX934">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX935">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX936">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX937">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX938">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX939">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX940">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX941">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX942">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Health</string>
						<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;Humanoid.Health=500&#13;&#10;-- regeneration&#13;&#10;while true do&#13;&#10;&#9;local s = wait(4)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BodyColors" referent="RBX943">
					<Properties>
						<int name="HeadColor">24</int>
						<int name="LeftArmColor">194</int>
						<int name="LeftLegColor">5</int>
						<string name="Name">Body Colors</string>
						<int name="RightArmColor">194</int>
						<int name="RightLegColor">5</int>
						<int name="TorsoColor">21</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX944">
					<Properties>
						<string name="Name">Mode</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX927">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>0.512182415</X>
							<Y>815.200134</Y>
							<Z>4040.5</Z>
							<R00>0</R00>
							<R01>-0.0243647844</R01>
							<R02>-0.999703109</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>-0.0243647844</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.70701121e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.64459849e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX929">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>0.512182415</X>
							<Y>815.200134</Y>
							<Z>4037.5</Z>
							<R00>0</R00>
							<R01>-0.0243647844</R01>
							<R02>-0.999703109</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>-0.0243647844</R12>
							<R20>1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.5948103e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.64459849e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX945">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Robot</string>
						<string name="Source">------------------&#13;&#10;--SPAWNING--&#13;&#10;------------------&#13;&#10;&#13;&#10;miked=script.Parent&#13;&#10;&#13;&#10;itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;itlh.Part0=miked.Torso&#13;&#10;itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;&#13;&#10;itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;itrh.Part0=miked.Torso&#13;&#10;itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)&#13;&#10;itls.Part1=miked.Torso&#13;&#10;itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#13;&#10;itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)&#13;&#10;itrs.Part1=miked.Torso&#13;&#10;itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;miked.Head:makeJoints()&#13;&#10;------------------&#13;&#10;------------------&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)&#13;&#10;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;local pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onDancing()&#13;&#10;&#9;pose = &quot;Dancing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function moveJump()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1&#13;&#10;&#9;LeftShoulder.DesiredAngle = -1&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFloat()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = -1.57&#13;&#10;end&#13;&#10;&#13;&#10;function moveBoogy()&#13;&#10;while pose==&quot;Boogy&quot; do&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 1.57&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;function moveZombie()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function movePunch()&#13;&#10;&#9;script.Parent.Torso.Anchored=true&#13;&#10;&#9;RightShoulder.MaxVelocity = 60&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;script.Parent.Torso.Anchored=false&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveKick()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveFly()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function getTool()&#13;&#10;&#9;&#13;&#10;&#9;kidTable = Figure:children()&#13;&#10;&#9;if (kidTable ~= nil) then&#13;&#10;&#9;&#9;numKids = #kidTable&#13;&#10;&#9;&#9;for i=1,numKids do&#13;&#10;&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;c = tool:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then&#13;&#10;&#9;&#9;&#9;return c[i]&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function animateTool()&#13;&#10;&#9;&#13;&#10;&#9;if (toolAnim == &quot;None&quot;) then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Slash&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Lunge&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 1.0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 1.0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#9;local amplitude&#13;&#10;&#9;local frequency&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Zombie&quot;) then&#13;&#10;&#9;&#9;moveZombie()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Boogy&quot;) then&#13;&#10;&#9;&#9;moveBoogy()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Float&quot;) then&#13;&#10;&#9;&#9;moveFloat()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Punch&quot;) then&#13;&#10;&#9;&#9;movePunch()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Kick&quot;) then&#13;&#10;&#9;&#9;moveKick()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Fly&quot;) then&#13;&#10;&#9;&#9;moveFly()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;amplitude = 0.1&#13;&#10;&#9;&#9;frequency = 1&#13;&#10;&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;elseif (pose == &quot;Dancing&quot;) then&#13;&#10;&#9;&#9;amplitude = 2&#13;&#10;&#9;&#9;frequency = 16&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#9;if pose~=&quot;Dancing&quot; then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;else&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local tool = getTool()&#13;&#10;&#13;&#10;&#9;if tool ~= nil then&#13;&#10;&#9;&#13;&#10;&#9;&#9;animStringValueObject = getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;&#9;if animStringValueObject ~= nil then&#13;&#10;&#9;&#9;&#9;toolAnim = animStringValueObject.Value&#13;&#10;&#9;&#9;&#9;-- message recieved, delete StringValue&#13;&#10;&#9;&#9;&#9;animStringValueObject.Parent = nil&#13;&#10;&#9;&#9;&#9;toolAnimTime = time + .3&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; toolAnimTime then&#13;&#10;&#9;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;animateTool()&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;-- connect events&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;function unequip()&#13;&#10;&#9;local items=script.Parent:children()&#13;&#10;&#9;for i=1, #items do&#13;&#10;&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient) &#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;equip&quot;) then &#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end&#13;&#10;&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end&#13;&#10;&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;follow&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;followany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kill&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;attackany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if game.Players.NumPlayers&gt;1 then&#13;&#10;&#9;x=game.Players:children()&#13;&#10;&#9;&#13;&#10;&#9;for i=1, #x do&#13;&#10;&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(Player) &#13;&#10;&#9;while Player.Name==nil do&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;dist=20&#13;&#10;&#13;&#10;function followany()&#13;&#10;following=true&#13;&#10;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 6 do&#13;&#10;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gohome()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)&#13;&#10;end&#13;&#10;function stopmoving()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)&#13;&#10;end&#13;&#10;&#13;&#10;function follow(name)&#13;&#10;&#9;following=true&#13;&#10;&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;&#9;while following==true do&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attack(name)&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#9;&#9;following=true&#13;&#10;&#9;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;&#9;if p==nil then return end&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#9;local l=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attackany()&#13;&#10;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#13;&#10;&#9;following=true&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;slash()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then &#13;&#10;&#9;&#9;&#9;&#9;&#9;stopmoving() &#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=target.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function patrol()&#13;&#10;&#9;if points==nil then&#13;&#10;&#9;&#9;points=0&#13;&#10;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then&#13;&#10;&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if points&lt;1 then return end&#13;&#10;&#9;patrolling=true&#13;&#10;&#9;local time=2&#13;&#10;&#9;if points==1 then return end&#13;&#10;&#9;if points&gt;1 then&#13;&#10;&#9;&#9;while patrolling==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;if points&gt;2 then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)&#13;&#10;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;if points&gt;3 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if points&gt;4 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function goto(pos,part)&#13;&#10;while true do&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function slash()&#13;&#10;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;wait(.3)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -2.14&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function defence()&#13;&#10;&#9;proxkill=true&#13;&#10;&#9;while proxkill==true do&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if p~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local p=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Position=p&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;&#13;&#10;--[[&#13;&#10;&#13;&#10;function newSound(id)&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = id&#13;&#10;&#9;sound.Parent = script.Parent.Head&#13;&#10;&#9;return sound&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)&#13;&#10;local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)&#13;&#10;local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)&#13;&#10;local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)&#13;&#10;local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)&#13;&#10;local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)&#13;&#10;sRunning.Looped = true&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;sDied:play()&#13;&#10;end&#13;&#10;&#13;&#10;function onState(state, sound)&#13;&#10;&#9;if state then&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sound:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;sRunning:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sRunning:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)&#13;&#10;Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)&#13;&#10;Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)&#13;&#10;Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)&#13;&#10;--]]&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;while Figure.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX946">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">README</string>
						<string name="Source">--[[&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;ROBOTS v1&#13;&#10;&#13;&#10;&#9;User Manual&#13;&#10;&#13;&#10;---------------------------------------------------------------------&#13;&#10;Before you start:&#13;&#10;1. If you want to let the robot use weapons then get the Robot Weapon Hub from the toolbox.&#13;&#10;2. Look at the list of names in commander. Change these names to change who can command&#13;&#10;&#9;your robot. Delete &quot;Commander&quot; if you want everyone to be able to control it.&#13;&#10;3. Delete the robot spawn pad if you dont want the robot to come back when dead.&#13;&#10;&#13;&#10;&#13;&#10;The robot is only half done, I was going to add the ability to fire rockets, patrol set points, kill&#13;&#10;one team only and so on. I got fed up of making stuff for it, and Im only releasing it now as&#13;&#10;so many people have patiently been waiting for it. Its likely Ill update it in the future.&#13;&#10;&#13;&#10;&#13;&#10;HOW TO USE IT:&#13;&#10;It listens to what you type (if you are one of the people it is listening to)&#13;&#10;Change the name of the robot to whatever you want, and it will do what you say when you say its name.&#13;&#10;&#13;&#10;Commands:&#13;&#10;&#13;&#10;{Robot Name} dance&#13;&#10;&#9;&#9;&#9;go home&#13;&#10;&#9;&#9;&#9;run&#13;&#10;&#9;&#9;&#9;climb&#13;&#10;&#9;&#9;&#9;jump&#13;&#10;&#9;&#9;&#9;zombie&#13;&#10;&#9;&#9;&#9;disco&#13;&#10;&#9;&#9;&#9;float&#13;&#10;&#9;&#9;&#9;punch&#13;&#10;&#9;&#9;&#9;kick&#13;&#10;&#9;&#9;&#9;fly&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;heal&#13;&#10;&#9;&#9;&#9;defend&#13;&#10;&#13;&#10;&#9;&#9;&#9;stop&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;follow {Player Name}&#13;&#10;&#9;&#9;&#9;follow all&#13;&#10;&#9;&#9;&#9;kill  {Player Name}&#13;&#10;&#9;&#9;&#9;kill all&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;equip&#9;sword&#13;&#10;&#9;&#9;&#9;&#9;&#9;rocket&#13;&#10;&#9;&#9;&#9;&#9;&#9;slingshot&#13;&#10;&#9;&#9;&#9;&#9;&#9;pbg&#13;&#10;&#9;&#9;&#9;&#9;&#9;superball&#13;&#10;&#9;&#9;&#9;&#9;&#9;trowel&#13;&#10;&#9;&#9;&#9;&#9;&#9;bomb&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;unequip&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;e.g.:&#13;&#10;Yellow kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also you can type it however you like, just include the keywords:&#13;&#10;e.g.:&#13;&#10;Yellow my best friend in the world, can you do me a favour and kill that miked guy?&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Its not case sensitive too:&#13;&#10;e.g.:&#13;&#10;YelLOW KiLl MiKeD&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also if you have lots of robots do this to get al their attention:&#13;&#10;&#13;&#10;Everyone kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX947">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Follow</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 25&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX948">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 100&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;function Hit(hit)&#13;&#10;&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if human ~= nil then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;larm.Touched:connect(Hit)&#13;&#10;rarm.Touched:connect(Hit)&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX949">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>18.5009766</X>
					<Y>811.095154</Y>
					<Z>4038.4165</Z>
					<R00>0.99948442</R00>
					<R01>0.0214508064</R01>
					<R02>0.0238717794</R02>
					<R10>-0.0214568805</R10>
					<R11>0.999769747</R11>
					<R12>-2.50120047e-006</R12>
					<R20>-0.0238663368</R20>
					<R21>-0.000509713835</R21>
					<R22>0.999714494</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">GreenSpawn1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX950">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;name=&quot;zombie&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace.zombie1:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace.zombie1:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace.zombie1:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX951">
			<Properties>
				<token name="Controller">5</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">terrorist</string>
				<Ref name="PrimaryPart">RBX952</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX953">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">terrorist</string>
					<Ref name="PrimaryPart">RBX952</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX952">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>18.5</X>
							<Y>816.900024</Y>
							<Z>4038</Z>
							<R00>0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.68418232e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.61226219e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX954">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX955">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX956">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX957">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX958">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX959">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX960">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX961">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX964">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX966">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX970">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX971">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX973">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX974">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX975">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX976">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX978">
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX979">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX980">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX981">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX982">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX984">
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX985">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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					<Item class="Sound" referent="RBX988">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX989">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX990">
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX991">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX992">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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					<Item class="Sound" referent="RBX993">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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					<Item class="Sound" referent="RBX994">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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					<Item class="Sound" referent="RBX997">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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					<Item class="Sound" referent="RBX1000">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1003">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1004">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1005">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1006">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1007">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1008">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1009">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1010">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1011">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1012">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1013">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1014">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1015">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1016">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1017">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1018">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1019">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1020">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1021">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1022">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1023">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1024">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1025">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1026">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1027">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1028">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1029">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1030">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1031">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1032">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1033">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1034">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1035">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1036">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1037">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1038">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1039">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1040">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1041">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1042">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1043">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1044">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1045">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1046">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1047">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1048">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1049">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1050">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1051">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1052">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1053">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1054">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1055">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1056">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1057">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1058">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1059">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1060">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
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							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
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							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<bool name="archivable">true</bool>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					<Item class="Sound" referent="RBX1069">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
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					<Item class="Sound" referent="RBX1070">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					<Item class="Sound" referent="RBX1071">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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					<Item class="Sound" referent="RBX1073">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
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					<Item class="Sound" referent="RBX1074">
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							<bool name="Looped">true</bool>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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							<bool name="archivable">true</bool>
						</Properties>
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					<Item class="Sound" referent="RBX1075">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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					<Item class="Sound" referent="RBX1076">
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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					<Item class="Sound" referent="RBX1077">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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					<Item class="Sound" referent="RBX1078">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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					<Item class="Sound" referent="RBX1079">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
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						</Properties>
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					<Item class="Sound" referent="RBX1080">
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							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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							<bool name="archivable">true</bool>
						</Properties>
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					<Item class="Sound" referent="RBX1081">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
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					<Item class="Sound" referent="RBX1082">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
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						</Properties>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
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					<Item class="Sound" referent="RBX1084">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					<Item class="Sound" referent="RBX1087">
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							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<string name="Name">Sound</string>
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							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
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							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
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					<Item class="Sound" referent="RBX1093">
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							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
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							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
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							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
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							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
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								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0</X>
								<Y>-0.5</Y>
								<Z>0</Z>
								<R00>-1</R00>
								<R01>-0</R01>
								<R02>-0</R02>
								<R10>0</R10>
								<R11>0</R11>
								<R12>1</R12>
								<R20>0</R20>
								<R21>1</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<string name="Name">Neck</string>
							<Ref name="Part0">null</Ref>
							<Ref name="Part1">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Motor" referent="RBX1104">
						<Properties>
							<CoordinateFrame name="C0">
								<X>1</X>
								<Y>-1</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.5</X>
								<Y>1</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">-0.0243671965</float>
							<float name="DesiredAngle">-0.0243671965</float>
							<float name="MaxVelocity">0.100000001</float>
							<string name="Name">Right Hip</string>
							<Ref name="Part0">RBX1100</Ref>
							<Ref name="Part1">RBX1105</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Motor" referent="RBX1106">
						<Properties>
							<CoordinateFrame name="C0">
								<X>-2</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>-0.5</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>-1</R20>
								<R21>-0</R21>
								<R22>-0</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">-0.0243671965</float>
							<float name="DesiredAngle">-0.0243671965</float>
							<float name="MaxVelocity">0.150000006</float>
							<string name="Name">Right Shoulder</string>
							<Ref name="Part0">RBX1107</Ref>
							<Ref name="Part1">RBX1100</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Motor" referent="RBX1108">
						<Properties>
							<CoordinateFrame name="C0">
								<X>2</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>0</R00>
								<R01>0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<CoordinateFrame name="C1">
								<X>0.5</X>
								<Y>0.5</Y>
								<Z>0</Z>
								<R00>-0</R00>
								<R01>-0</R01>
								<R02>-1</R02>
								<R10>0</R10>
								<R11>1</R11>
								<R12>0</R12>
								<R20>1</R20>
								<R21>0</R21>
								<R22>0</R22>
							</CoordinateFrame>
							<float name="CurrentAngle">0.0243671965</float>
							<float name="DesiredAngle">0.0243671965</float>
							<float name="MaxVelocity">0.150000006</float>
							<string name="Name">Left Shoulder</string>
							<Ref name="Part0">RBX1109</Ref>
							<Ref name="Part1">RBX1100</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1102">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>18.4756355</X>
							<Y>813.40033</Y>
							<Z>4038.5</Z>
							<R00>0</R00>
							<R01>0.0243647844</R01>
							<R02>0.999703109</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>-0.0243647844</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.62524925e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.68968694e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1105">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>18.5243645</X>
							<Y>813.40033</Y>
							<Z>4037.5</Z>
							<R00>0</R00>
							<R01>-0.0243647844</R01>
							<R02>0.999703109</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>0.0243647844</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.58784873e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.68786456e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1110">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">500</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="WalkRotationalVelocity">0</float>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="ObjectValue" referent="RBX1111">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1112">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1113">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1114">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1115">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1116">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1117">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1118">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1119">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1120">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1121">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1122">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Health</string>
						<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;Humanoid.Health=500&#13;&#10;-- regeneration&#13;&#10;while true do&#13;&#10;&#9;local s = wait(4)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BodyColors" referent="RBX1123">
					<Properties>
						<int name="HeadColor">24</int>
						<int name="LeftArmColor">194</int>
						<int name="LeftLegColor">5</int>
						<string name="Name">Body Colors</string>
						<int name="RightArmColor">194</int>
						<int name="RightLegColor">5</int>
						<int name="TorsoColor">21</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1124">
					<Properties>
						<string name="Name">Mode</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1107">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>18.4878178</X>
							<Y>815.400146</Y>
							<Z>4036.5</Z>
							<R00>0</R00>
							<R01>0.0243647844</R01>
							<R02>0.999703109</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>-0.0243647844</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.5948103e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.64550968e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1109">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>18.4878178</X>
							<Y>815.400146</Y>
							<Z>4039.5</Z>
							<R00>0</R00>
							<R01>0.0243647844</R01>
							<R02>0.999703109</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>-0.0243647844</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.70701121e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.64550968e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1125">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Robot</string>
						<string name="Source">------------------&#13;&#10;--SPAWNING--&#13;&#10;------------------&#13;&#10;&#13;&#10;miked=script.Parent&#13;&#10;&#13;&#10;itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;itlh.Part0=miked.Torso&#13;&#10;itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;&#13;&#10;itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;itrh.Part0=miked.Torso&#13;&#10;itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)&#13;&#10;itls.Part1=miked.Torso&#13;&#10;itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#13;&#10;itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)&#13;&#10;itrs.Part1=miked.Torso&#13;&#10;itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;miked.Head:makeJoints()&#13;&#10;------------------&#13;&#10;------------------&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)&#13;&#10;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;local pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onDancing()&#13;&#10;&#9;pose = &quot;Dancing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function moveJump()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1&#13;&#10;&#9;LeftShoulder.DesiredAngle = -1&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFloat()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = -1.57&#13;&#10;end&#13;&#10;&#13;&#10;function moveBoogy()&#13;&#10;while pose==&quot;Boogy&quot; do&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 1.57&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;function moveZombie()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function movePunch()&#13;&#10;&#9;script.Parent.Torso.Anchored=true&#13;&#10;&#9;RightShoulder.MaxVelocity = 60&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;script.Parent.Torso.Anchored=false&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveKick()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveFly()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function getTool()&#13;&#10;&#9;&#13;&#10;&#9;kidTable = Figure:children()&#13;&#10;&#9;if (kidTable ~= nil) then&#13;&#10;&#9;&#9;numKids = #kidTable&#13;&#10;&#9;&#9;for i=1,numKids do&#13;&#10;&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;c = tool:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then&#13;&#10;&#9;&#9;&#9;return c[i]&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function animateTool()&#13;&#10;&#9;&#13;&#10;&#9;if (toolAnim == &quot;None&quot;) then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Slash&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Lunge&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 1.0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 1.0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#9;local amplitude&#13;&#10;&#9;local frequency&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Zombie&quot;) then&#13;&#10;&#9;&#9;moveZombie()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Boogy&quot;) then&#13;&#10;&#9;&#9;moveBoogy()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Float&quot;) then&#13;&#10;&#9;&#9;moveFloat()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Punch&quot;) then&#13;&#10;&#9;&#9;movePunch()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Kick&quot;) then&#13;&#10;&#9;&#9;moveKick()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Fly&quot;) then&#13;&#10;&#9;&#9;moveFly()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;amplitude = 0.1&#13;&#10;&#9;&#9;frequency = 1&#13;&#10;&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;elseif (pose == &quot;Dancing&quot;) then&#13;&#10;&#9;&#9;amplitude = 2&#13;&#10;&#9;&#9;frequency = 16&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#9;if pose~=&quot;Dancing&quot; then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;else&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local tool = getTool()&#13;&#10;&#13;&#10;&#9;if tool ~= nil then&#13;&#10;&#9;&#13;&#10;&#9;&#9;animStringValueObject = getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;&#9;if animStringValueObject ~= nil then&#13;&#10;&#9;&#9;&#9;toolAnim = animStringValueObject.Value&#13;&#10;&#9;&#9;&#9;-- message recieved, delete StringValue&#13;&#10;&#9;&#9;&#9;animStringValueObject.Parent = nil&#13;&#10;&#9;&#9;&#9;toolAnimTime = time + .3&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; toolAnimTime then&#13;&#10;&#9;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;animateTool()&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;-- connect events&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;function unequip()&#13;&#10;&#9;local items=script.Parent:children()&#13;&#10;&#9;for i=1, #items do&#13;&#10;&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient) &#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;equip&quot;) then &#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end&#13;&#10;&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end&#13;&#10;&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;follow&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;followany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kill&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;attackany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if game.Players.NumPlayers&gt;1 then&#13;&#10;&#9;x=game.Players:children()&#13;&#10;&#9;&#13;&#10;&#9;for i=1, #x do&#13;&#10;&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(Player) &#13;&#10;&#9;while Player.Name==nil do&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;dist=20&#13;&#10;&#13;&#10;function followany()&#13;&#10;following=true&#13;&#10;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 6 do&#13;&#10;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gohome()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)&#13;&#10;end&#13;&#10;function stopmoving()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)&#13;&#10;end&#13;&#10;&#13;&#10;function follow(name)&#13;&#10;&#9;following=true&#13;&#10;&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;&#9;while following==true do&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attack(name)&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#9;&#9;following=true&#13;&#10;&#9;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;&#9;if p==nil then return end&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#9;local l=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attackany()&#13;&#10;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#13;&#10;&#9;following=true&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;slash()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then &#13;&#10;&#9;&#9;&#9;&#9;&#9;stopmoving() &#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=target.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function patrol()&#13;&#10;&#9;if points==nil then&#13;&#10;&#9;&#9;points=0&#13;&#10;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then&#13;&#10;&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if points&lt;1 then return end&#13;&#10;&#9;patrolling=true&#13;&#10;&#9;local time=2&#13;&#10;&#9;if points==1 then return end&#13;&#10;&#9;if points&gt;1 then&#13;&#10;&#9;&#9;while patrolling==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;if points&gt;2 then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)&#13;&#10;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;if points&gt;3 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if points&gt;4 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function goto(pos,part)&#13;&#10;while true do&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function slash()&#13;&#10;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;wait(.3)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -2.14&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function defence()&#13;&#10;&#9;proxkill=true&#13;&#10;&#9;while proxkill==true do&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if p~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local p=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Position=p&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;&#13;&#10;--[[&#13;&#10;&#13;&#10;function newSound(id)&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = id&#13;&#10;&#9;sound.Parent = script.Parent.Head&#13;&#10;&#9;return sound&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)&#13;&#10;local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)&#13;&#10;local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)&#13;&#10;local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)&#13;&#10;local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)&#13;&#10;local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)&#13;&#10;sRunning.Looped = true&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;sDied:play()&#13;&#10;end&#13;&#10;&#13;&#10;function onState(state, sound)&#13;&#10;&#9;if state then&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sound:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;sRunning:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sRunning:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)&#13;&#10;Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)&#13;&#10;Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)&#13;&#10;Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)&#13;&#10;--]]&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;while Figure.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1126">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">README</string>
						<string name="Source">--[[&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;ROBOTS v1&#13;&#10;&#13;&#10;&#9;User Manual&#13;&#10;&#13;&#10;---------------------------------------------------------------------&#13;&#10;Before you start:&#13;&#10;1. If you want to let the robot use weapons then get the Robot Weapon Hub from the toolbox.&#13;&#10;2. Look at the list of names in commander. Change these names to change who can command&#13;&#10;&#9;your robot. Delete &quot;Commander&quot; if you want everyone to be able to control it.&#13;&#10;3. Delete the robot spawn pad if you dont want the robot to come back when dead.&#13;&#10;&#13;&#10;&#13;&#10;The robot is only half done, I was going to add the ability to fire rockets, patrol set points, kill&#13;&#10;one team only and so on. I got fed up of making stuff for it, and Im only releasing it now as&#13;&#10;so many people have patiently been waiting for it. Its likely Ill update it in the future.&#13;&#10;&#13;&#10;&#13;&#10;HOW TO USE IT:&#13;&#10;It listens to what you type (if you are one of the people it is listening to)&#13;&#10;Change the name of the robot to whatever you want, and it will do what you say when you say its name.&#13;&#10;&#13;&#10;Commands:&#13;&#10;&#13;&#10;{Robot Name} dance&#13;&#10;&#9;&#9;&#9;go home&#13;&#10;&#9;&#9;&#9;run&#13;&#10;&#9;&#9;&#9;climb&#13;&#10;&#9;&#9;&#9;jump&#13;&#10;&#9;&#9;&#9;zombie&#13;&#10;&#9;&#9;&#9;disco&#13;&#10;&#9;&#9;&#9;float&#13;&#10;&#9;&#9;&#9;punch&#13;&#10;&#9;&#9;&#9;kick&#13;&#10;&#9;&#9;&#9;fly&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;heal&#13;&#10;&#9;&#9;&#9;defend&#13;&#10;&#13;&#10;&#9;&#9;&#9;stop&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;follow {Player Name}&#13;&#10;&#9;&#9;&#9;follow all&#13;&#10;&#9;&#9;&#9;kill  {Player Name}&#13;&#10;&#9;&#9;&#9;kill all&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;equip&#9;sword&#13;&#10;&#9;&#9;&#9;&#9;&#9;rocket&#13;&#10;&#9;&#9;&#9;&#9;&#9;slingshot&#13;&#10;&#9;&#9;&#9;&#9;&#9;pbg&#13;&#10;&#9;&#9;&#9;&#9;&#9;superball&#13;&#10;&#9;&#9;&#9;&#9;&#9;trowel&#13;&#10;&#9;&#9;&#9;&#9;&#9;bomb&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;unequip&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;e.g.:&#13;&#10;Yellow kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also you can type it however you like, just include the keywords:&#13;&#10;e.g.:&#13;&#10;Yellow my best friend in the world, can you do me a favour and kill that miked guy?&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Its not case sensitive too:&#13;&#10;e.g.:&#13;&#10;YelLOW KiLl MiKeD&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also if you have lots of robots do this to get al their attention:&#13;&#10;&#13;&#10;Everyone kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1127">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Follow</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 25&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1128">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 100&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;function Hit(hit)&#13;&#10;&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if human ~= nil then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;larm.Touched:connect(Hit)&#13;&#10;rarm.Touched:connect(Hit)&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1129">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>18.4991226</X>
						<Y>812.091614</Y>
						<Z>4038.5835</Z>
						<R00>-0.99948442</R00>
						<R01>-0.0214508064</R01>
						<R02>-0.0238717794</R02>
						<R10>-0.0214568805</R10>
						<R11>0.999769747</R11>
						<R12>-2.50120047e-006</R12>
						<R20>0.0238663368</R20>
						<R21>0.000509713835</R21>
						<R22>-0.999714494</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">GreenSpawn1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1130">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">&#13;&#10;name=&quot;terrorist&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace.terrorist:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1131">
			<Properties>
				<token name="Controller">5</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">terrorist</string>
				<Ref name="PrimaryPart">RBX1132</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1133">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">terrorist</string>
					<Ref name="PrimaryPart">RBX1134</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1134">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>10</X>
							<Y>816.5</Y>
							<Z>4050.5</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>0</R20>
							<R21>0</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.68418232e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.61226219e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1135">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1136">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1137">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1138">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1139">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1140">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1141">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1142">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1143">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1144">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1145">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1146">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1147">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1148">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1149">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1150">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1151">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1152">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1153">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1154">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1155">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1156">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1157">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1158">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1159">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1160">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1161">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1162">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1163">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1164">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1165">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1166">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1167">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1168">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1169">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1170">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1171">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1172">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1173">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1174">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1175">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1176">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1177">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1178">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1179">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1180">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1181">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1182">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1183">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1184">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1185">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1186">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1187">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1188">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1189">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1190">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1191">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1192">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1193">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1194">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1195">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1196">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1197">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1198">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1199">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1200">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1201">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1202">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1203">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1204">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1205">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1206">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1207">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1208">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1209">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1210">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1211">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1212">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1213">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1214">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1215">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1216">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1217">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1218">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1219">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1220">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1221">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1222">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1223">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1224">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1225">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1226">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1227">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1228">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1229">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1230">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1231">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1232">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1233">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1234">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1235">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1236">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1237">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1238">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1239">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1240">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1241">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1242">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1243">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1244">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1245">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1246">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1247">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1248">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1249">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1250">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1251">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1252">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1253">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1254">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1255">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1256">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1257">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Leg</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.60563602e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.70747585e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1286">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>10.5</X>
							<Y>813.000305</Y>
							<Z>4050.52441</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>0.0243647844</R12>
							<R20>0</R20>
							<R21>-0.0243647844</R21>
							<R22>0.999703109</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.60746196e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.67007565e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1291">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">500</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="WalkRotationalVelocity">0</float>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="ObjectValue" referent="RBX1292">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1293">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1294">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1295">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1296">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1297">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1298">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1299">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1300">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1301">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1302">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1303">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Health</string>
						<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;Humanoid.Health=500&#13;&#10;-- regeneration&#13;&#10;while true do&#13;&#10;&#9;local s = wait(4)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BodyColors" referent="RBX1304">
					<Properties>
						<int name="HeadColor">24</int>
						<int name="LeftArmColor">194</int>
						<int name="LeftLegColor">5</int>
						<string name="Name">Body Colors</string>
						<int name="RightArmColor">194</int>
						<int name="RightLegColor">5</int>
						<int name="TorsoColor">21</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1305">
					<Properties>
						<string name="Name">Mode</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1288">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>11.5</X>
							<Y>815.000122</Y>
							<Z>4050.48779</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>-0.0243647844</R12>
							<R20>0</R20>
							<R21>0.0243647844</R21>
							<R22>0.999703109</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.65045403e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.58895347e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1290">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>8.5</X>
							<Y>815.000122</Y>
							<Z>4050.48779</Z>
							<R00>1</R00>
							<R01>0</R01>
							<R02>0</R02>
							<R10>0</R10>
							<R11>0.999703109</R11>
							<R12>-0.0243647844</R12>
							<R20>0</R20>
							<R21>0.0243647844</R21>
							<R22>0.999703109</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.65045403e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.70115438e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1306">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Robot</string>
						<string name="Source">------------------&#13;&#10;--SPAWNING--&#13;&#10;------------------&#13;&#10;&#13;&#10;miked=script.Parent&#13;&#10;&#13;&#10;itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;itlh.Part0=miked.Torso&#13;&#10;itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;&#13;&#10;itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;itrh.Part0=miked.Torso&#13;&#10;itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)&#13;&#10;itls.Part1=miked.Torso&#13;&#10;itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#13;&#10;itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)&#13;&#10;itrs.Part1=miked.Torso&#13;&#10;itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;miked.Head:makeJoints()&#13;&#10;------------------&#13;&#10;------------------&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)&#13;&#10;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;local pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onDancing()&#13;&#10;&#9;pose = &quot;Dancing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function moveJump()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1&#13;&#10;&#9;LeftShoulder.DesiredAngle = -1&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFloat()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = -1.57&#13;&#10;end&#13;&#10;&#13;&#10;function moveBoogy()&#13;&#10;while pose==&quot;Boogy&quot; do&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 1.57&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;function moveZombie()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function movePunch()&#13;&#10;&#9;script.Parent.Torso.Anchored=true&#13;&#10;&#9;RightShoulder.MaxVelocity = 60&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;script.Parent.Torso.Anchored=false&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveKick()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveFly()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function getTool()&#13;&#10;&#9;&#13;&#10;&#9;kidTable = Figure:children()&#13;&#10;&#9;if (kidTable ~= nil) then&#13;&#10;&#9;&#9;numKids = #kidTable&#13;&#10;&#9;&#9;for i=1,numKids do&#13;&#10;&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;c = tool:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then&#13;&#10;&#9;&#9;&#9;return c[i]&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function animateTool()&#13;&#10;&#9;&#13;&#10;&#9;if (toolAnim == &quot;None&quot;) then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Slash&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Lunge&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 1.0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 1.0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#9;local amplitude&#13;&#10;&#9;local frequency&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Zombie&quot;) then&#13;&#10;&#9;&#9;moveZombie()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Boogy&quot;) then&#13;&#10;&#9;&#9;moveBoogy()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Float&quot;) then&#13;&#10;&#9;&#9;moveFloat()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Punch&quot;) then&#13;&#10;&#9;&#9;movePunch()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Kick&quot;) then&#13;&#10;&#9;&#9;moveKick()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Fly&quot;) then&#13;&#10;&#9;&#9;moveFly()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;amplitude = 0.1&#13;&#10;&#9;&#9;frequency = 1&#13;&#10;&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;elseif (pose == &quot;Dancing&quot;) then&#13;&#10;&#9;&#9;amplitude = 2&#13;&#10;&#9;&#9;frequency = 16&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#9;if pose~=&quot;Dancing&quot; then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;else&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local tool = getTool()&#13;&#10;&#13;&#10;&#9;if tool ~= nil then&#13;&#10;&#9;&#13;&#10;&#9;&#9;animStringValueObject = getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;&#9;if animStringValueObject ~= nil then&#13;&#10;&#9;&#9;&#9;toolAnim = animStringValueObject.Value&#13;&#10;&#9;&#9;&#9;-- message recieved, delete StringValue&#13;&#10;&#9;&#9;&#9;animStringValueObject.Parent = nil&#13;&#10;&#9;&#9;&#9;toolAnimTime = time + .3&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; toolAnimTime then&#13;&#10;&#9;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;animateTool()&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;-- connect events&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;function unequip()&#13;&#10;&#9;local items=script.Parent:children()&#13;&#10;&#9;for i=1, #items do&#13;&#10;&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient) &#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;equip&quot;) then &#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end&#13;&#10;&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end&#13;&#10;&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;follow&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;followany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kill&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;attackany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if game.Players.NumPlayers&gt;1 then&#13;&#10;&#9;x=game.Players:children()&#13;&#10;&#9;&#13;&#10;&#9;for i=1, #x do&#13;&#10;&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(Player) &#13;&#10;&#9;while Player.Name==nil do&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;dist=20&#13;&#10;&#13;&#10;function followany()&#13;&#10;following=true&#13;&#10;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 6 do&#13;&#10;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gohome()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)&#13;&#10;end&#13;&#10;function stopmoving()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)&#13;&#10;end&#13;&#10;&#13;&#10;function follow(name)&#13;&#10;&#9;following=true&#13;&#10;&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;&#9;while following==true do&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attack(name)&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#9;&#9;following=true&#13;&#10;&#9;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;&#9;if p==nil then return end&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#9;local l=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attackany()&#13;&#10;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#13;&#10;&#9;following=true&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;slash()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then &#13;&#10;&#9;&#9;&#9;&#9;&#9;stopmoving() &#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=target.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function patrol()&#13;&#10;&#9;if points==nil then&#13;&#10;&#9;&#9;points=0&#13;&#10;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then&#13;&#10;&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if points&lt;1 then return end&#13;&#10;&#9;patrolling=true&#13;&#10;&#9;local time=2&#13;&#10;&#9;if points==1 then return end&#13;&#10;&#9;if points&gt;1 then&#13;&#10;&#9;&#9;while patrolling==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;if points&gt;2 then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)&#13;&#10;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;if points&gt;3 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if points&gt;4 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function goto(pos,part)&#13;&#10;while true do&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function slash()&#13;&#10;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;wait(.3)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -2.14&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function defence()&#13;&#10;&#9;proxkill=true&#13;&#10;&#9;while proxkill==true do&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if p~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local p=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Position=p&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;&#13;&#10;--[[&#13;&#10;&#13;&#10;function newSound(id)&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = id&#13;&#10;&#9;sound.Parent = script.Parent.Head&#13;&#10;&#9;return sound&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)&#13;&#10;local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)&#13;&#10;local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)&#13;&#10;local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)&#13;&#10;local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)&#13;&#10;local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)&#13;&#10;sRunning.Looped = true&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;sDied:play()&#13;&#10;end&#13;&#10;&#13;&#10;function onState(state, sound)&#13;&#10;&#9;if state then&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sound:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;sRunning:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sRunning:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)&#13;&#10;Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)&#13;&#10;Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)&#13;&#10;Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)&#13;&#10;--]]&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;while Figure.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1307">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">README</string>
						<string name="Source">--[[&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;ROBOTS v1&#13;&#10;&#13;&#10;&#9;User Manual&#13;&#10;&#13;&#10;---------------------------------------------------------------------&#13;&#10;Before you start:&#13;&#10;1. If you want to let the robot use weapons then get the Robot Weapon Hub from the toolbox.&#13;&#10;2. Look at the list of names in commander. Change these names to change who can command&#13;&#10;&#9;your robot. Delete &quot;Commander&quot; if you want everyone to be able to control it.&#13;&#10;3. Delete the robot spawn pad if you dont want the robot to come back when dead.&#13;&#10;&#13;&#10;&#13;&#10;The robot is only half done, I was going to add the ability to fire rockets, patrol set points, kill&#13;&#10;one team only and so on. I got fed up of making stuff for it, and Im only releasing it now as&#13;&#10;so many people have patiently been waiting for it. Its likely Ill update it in the future.&#13;&#10;&#13;&#10;&#13;&#10;HOW TO USE IT:&#13;&#10;It listens to what you type (if you are one of the people it is listening to)&#13;&#10;Change the name of the robot to whatever you want, and it will do what you say when you say its name.&#13;&#10;&#13;&#10;Commands:&#13;&#10;&#13;&#10;{Robot Name} dance&#13;&#10;&#9;&#9;&#9;go home&#13;&#10;&#9;&#9;&#9;run&#13;&#10;&#9;&#9;&#9;climb&#13;&#10;&#9;&#9;&#9;jump&#13;&#10;&#9;&#9;&#9;zombie&#13;&#10;&#9;&#9;&#9;disco&#13;&#10;&#9;&#9;&#9;float&#13;&#10;&#9;&#9;&#9;punch&#13;&#10;&#9;&#9;&#9;kick&#13;&#10;&#9;&#9;&#9;fly&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;heal&#13;&#10;&#9;&#9;&#9;defend&#13;&#10;&#13;&#10;&#9;&#9;&#9;stop&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;follow {Player Name}&#13;&#10;&#9;&#9;&#9;follow all&#13;&#10;&#9;&#9;&#9;kill  {Player Name}&#13;&#10;&#9;&#9;&#9;kill all&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;equip&#9;sword&#13;&#10;&#9;&#9;&#9;&#9;&#9;rocket&#13;&#10;&#9;&#9;&#9;&#9;&#9;slingshot&#13;&#10;&#9;&#9;&#9;&#9;&#9;pbg&#13;&#10;&#9;&#9;&#9;&#9;&#9;superball&#13;&#10;&#9;&#9;&#9;&#9;&#9;trowel&#13;&#10;&#9;&#9;&#9;&#9;&#9;bomb&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;unequip&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;e.g.:&#13;&#10;Yellow kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also you can type it however you like, just include the keywords:&#13;&#10;e.g.:&#13;&#10;Yellow my best friend in the world, can you do me a favour and kill that miked guy?&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Its not case sensitive too:&#13;&#10;e.g.:&#13;&#10;YelLOW KiLl MiKeD&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also if you have lots of robots do this to get al their attention:&#13;&#10;&#13;&#10;Everyone kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1308">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Follow</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 25&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1309">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 100&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;function Hit(hit)&#13;&#10;&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if human ~= nil then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;larm.Touched:connect(Hit)&#13;&#10;rarm.Touched:connect(Hit)&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1132">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>10.4991226</X>
						<Y>811.69104</Y>
						<Z>4050.5835</Z>
						<R00>-0.99948442</R00>
						<R01>-0.0214508064</R01>
						<R02>-0.0238717794</R02>
						<R10>-0.0214568805</R10>
						<R11>0.999769747</R11>
						<R12>-2.50120047e-006</R12>
						<R20>0.0238663368</R20>
						<R21>0.000509713835</R21>
						<R22>-0.999714494</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">GreenSpawn1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1310">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">&#13;&#10;name=&quot;terrorist&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace.terrorist:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1311">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">4</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
					<X>9.41650391</X>
					<Y>811.096802</Y>
					<Z>4030.49902</Z>
					<R00>-0.0238663368</R00>
					<R01>-0.000509713835</R01>
					<R02>0.999714494</R02>
					<R10>-0.0214568805</R10>
					<R11>0.999769747</R11>
					<R12>-2.50120047e-006</R12>
					<R20>-0.99948442</R20>
					<R21>-0.0214508064</R21>
					<R22>-0.0238717794</R22>
				</CoordinateFrame>
				<bool name="CanCollide">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">GreenSpawn1</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">3</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">1</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>6</X>
					<Y>0.400000006</Y>
					<Z>6</Z>
				</Vector3>
			</Properties>
			<Item class="Script" referent="RBX1312">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Script</string>
					<string name="Source">&#13;&#10;name=&quot;zombie&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace.zombie1:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace.zombie1:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.zombie1:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace.zombie1:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.zombie1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1313">
			<Properties>
				<token name="Controller">5</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">terrorist</string>
				<Ref name="PrimaryPart">RBX1314</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX1315">
				<Properties>
					<token name="Controller">7</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">terrorist</string>
					<Ref name="PrimaryPart">RBX1316</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX1316">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">37</int>
						<CoordinateFrame name="CFrame">
							<X>9.5843401</X>
							<Y>818.019409</Y>
							<Z>4030.90405</Z>
							<R00>-0.99948442</R00>
							<R01>0.0214568805</R01>
							<R02>0.0238663368</R02>
							<R10>0.0214508064</R10>
							<R11>0.999769747</R11>
							<R12>-0.000509713835</R12>
							<R20>-0.0238717794</R20>
							<R21>2.50120047e-006</R21>
							<R22>-0.999714494</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Head</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.68417424e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.61106666e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1317">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">0</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1.25</X>
								<Y>1.25</Y>
								<Z>1.25</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1318">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1319">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1320">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1321">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">0</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1322">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1323">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1324">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1325">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1326">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1327">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1328">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1329">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1330">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1331">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1332">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1333">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1334">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1335">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1336">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1337">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1338">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1339">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1340">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1341">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1342">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1343">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1344">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1345">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1346">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1347">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1348">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1349">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1350">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1351">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1352">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1353">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1354">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1355">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1356">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1357">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1358">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1359">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1360">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1361">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1362">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1363">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1364">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1365">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1366">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1367">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1368">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1369">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1370">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1371">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1372">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1373">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1374">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1375">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1376">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1377">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1378">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1379">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1380">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1381">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1382">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1383">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1384">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1385">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1386">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1387">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1388">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1389">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1390">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1391">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1392">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1393">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1394">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1395">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1396">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1397">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1398">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1399">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1400">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1401">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1402">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1403">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1404">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1405">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1406">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1407">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1408">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1409">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1410">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1411">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1412">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1413">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1414">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1415">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1416">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1417">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1418">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1419">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1420">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1421">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1422">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1423">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1424">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1425">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1426">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1427">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1428">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1429">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1430">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1431">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1432">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1433">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1434">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/swoosh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1435">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/hit.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1436">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/button.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1437">
						<Properties>
							<bool name="Looped">true</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/bfsl-minifigfoots1.mp3</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1438">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/uuhhh.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1439">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
							<int name="PlayCount">-1</int>
							<bool name="PlayOnRemove">false</bool>
							<Content name="SoundId"><url>rbxasset://sounds/splat.wav</url></Content>
							<float name="Volume">0.5</float>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Sound" referent="RBX1440">
						<Properties>
							<bool name="Looped">false</bool>
							<string name="Name">Sound</string>
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							<bool name="PlayOnRemove">false</bool>
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						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.607682e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.67193616e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1468">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>9.01008606</X>
							<Y>814.53125</Y>
							<Z>4030.86768</Z>
							<R00>-0.99948442</R00>
							<R01>0.0208690129</R01>
							<R02>0.0243820436</R02>
							<R10>0.0214508064</R10>
							<R11>0.999485373</R11>
							<R12>0.0238496121</R12>
							<R20>-0.0238717794</R20>
							<R21>0.0243603289</R21>
							<R22>-0.999417603</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Leg</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.60543634e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.70880516e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Humanoid" referent="RBX1473">
					<Properties>
						<float name="Health">100</float>
						<bool name="Jump">false</bool>
						<float name="MaxHealth">500</float>
						<string name="Name">Humanoid</string>
						<bool name="Sit">false</bool>
						<Vector3 name="TargetPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<Vector3 name="WalkDirection">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="WalkRotationalVelocity">0</float>
						<Ref name="WalkToPart">null</Ref>
						<Vector3 name="WalkToPoint">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
					<Item class="ObjectValue" referent="RBX1474">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1475">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1476">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1477">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1478">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1479">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1480">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1481">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1482">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1483">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="ObjectValue" referent="RBX1484">
						<Properties>
							<string name="Name">creator</string>
							<Ref name="Value">null</Ref>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Script" referent="RBX1485">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Health</string>
						<string name="Source">function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;-- declarations&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;Humanoid.Health=500&#13;&#10;-- regeneration&#13;&#10;while true do&#13;&#10;&#9;local s = wait(4)&#13;&#10;&#9;local health = Humanoid.Health&#13;&#10;&#9;if health &gt; 0 and health &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;health = health + 0.08 * s * Humanoid.MaxHealth&#13;&#10;&#9;&#9;if health * 1.05 &lt; Humanoid.MaxHealth then&#13;&#10;&#9;&#9;&#9;Humanoid.Health = health&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;Humanoid.Health = Humanoid.MaxHealth&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="BodyColors" referent="RBX1486">
					<Properties>
						<int name="HeadColor">24</int>
						<int name="LeftArmColor">194</int>
						<int name="LeftLegColor">5</int>
						<string name="Name">Body Colors</string>
						<int name="RightArmColor">194</int>
						<int name="RightLegColor">5</int>
						<int name="TorsoColor">21</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="IntValue" referent="RBX1487">
					<Properties>
						<string name="Name">Mode</string>
						<int name="Value">0</int>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1470">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>8.05263996</X>
							<Y>816.552124</Y>
							<Z>4030.88037</Z>
							<R00>-0.99948442</R00>
							<R01>0.0220320076</R01>
							<R02>0.023336459</R02>
							<R10>0.0214508064</R10>
							<R11>0.999460518</R11>
							<R12>-0.024868736</R12>
							<R20>-0.0238717794</R20>
							<R21>-0.0243553277</R21>
							<R22>-0.999417722</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Right Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.65073998e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.70043157e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1472">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">199</int>
						<CoordinateFrame name="CFrame">
							<X>11.0510941</X>
							<Y>816.487732</Y>
							<Z>4030.95215</Z>
							<R00>-0.99948442</R00>
							<R01>0.0220320076</R01>
							<R02>0.023336459</R02>
							<R10>0.0214508064</R10>
							<R11>0.999460518</R11>
							<R12>-0.024868736</R12>
							<R20>-0.0238717794</R20>
							<R21>-0.0243553277</R21>
							<R22>-0.999417722</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Left Arm</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>-2.18629329e-022</X>
							<Y>3.74002767e-022</Y>
							<Z>-2.21828999e-022</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>3.65199594e-020</X>
							<Y>-0.00499175163</Y>
							<Z>3.58969664e-020</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>1</X>
							<Y>2</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1488">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Robot</string>
						<string name="Source">------------------&#13;&#10;--SPAWNING--&#13;&#10;------------------&#13;&#10;&#13;&#10;miked=script.Parent&#13;&#10;&#13;&#10;itlh=miked.Torso:findFirstChild(&quot;Left Hip&quot;)&#13;&#10;itlh.Part0=miked.Torso&#13;&#10;itlh.Part1=miked:findFirstChild(&quot;Left Leg&quot;)&#13;&#10;itlh.C0=CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;&#13;&#10;itrh=miked.Torso:findFirstChild(&quot;Right Hip&quot;)&#13;&#10;itrh.Part0=miked.Torso&#13;&#10;itrh.Part1=miked:findFirstChild(&quot;Right Leg&quot;)&#13;&#10;itrh.C0=CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;&#13;&#10;itls=miked.Torso:findFirstChild(&quot;Left Shoulder&quot;)&#13;&#10;itls.Part1=miked.Torso&#13;&#10;itls.C0=CFrame.new(2, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)&#13;&#10;itls.Part0=miked:findFirstChild(&quot;Left Arm&quot;)&#13;&#10;&#13;&#10;itrs=miked.Torso:findFirstChild(&quot;Right Shoulder&quot;)&#13;&#10;itrs.Part1=miked.Torso&#13;&#10;itrs.C0=CFrame.new(-2, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)&#13;&#10;itrs.Part0=miked:findFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;miked.Head:makeJoints()&#13;&#10;------------------&#13;&#10;------------------&#13;&#10;&#13;&#10;&#13;&#10;function waitForChild(parent, childName)&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;local child = parent:findFirstChild(childName)&#13;&#10;&#9;&#9;if child then&#13;&#10;&#9;&#9;&#9;return child&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;parent.ChildAdded:wait()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Torso = waitForChild(Figure, &quot;Torso&quot;)&#13;&#10;local RightShoulder = waitForChild(Torso, &quot;Right Shoulder&quot;)&#13;&#10;local LeftShoulder = waitForChild(Torso, &quot;Left Shoulder&quot;)&#13;&#10;local RightHip = waitForChild(Torso, &quot;Right Hip&quot;)&#13;&#10;local LeftHip = waitForChild(Torso, &quot;Left Hip&quot;)&#13;&#10;local Neck = waitForChild(Torso, &quot;Neck&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;local pose = &quot;Standing&quot;&#13;&#10;&#13;&#10;local toolAnim = &quot;None&quot;&#13;&#10;local toolAnimTime = 0&#13;&#10;&#13;&#10;local isSeated = false&#13;&#10;&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if isSeated then return end&#13;&#10;&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;pose = &quot;Running&quot;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;pose = &quot;Standing&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;pose = &quot;Dead&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onJumping()&#13;&#10;&#9;isSeated = false&#13;&#10;&#9;pose = &quot;Jumping&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onClimbing()&#13;&#10;&#9;pose = &quot;Climbing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onGettingUp()&#13;&#10;&#9;pose = &quot;GettingUp&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFreeFall()&#13;&#10;&#9;pose = &quot;FreeFall&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onDancing()&#13;&#10;&#9;pose = &quot;Dancing&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onFallingDown()&#13;&#10;&#9;pose = &quot;FallingDown&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSeated()&#13;&#10;&#9;isSeated = true&#13;&#10;&#9;pose = &quot;Seated&quot;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function moveJump()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFreeFall()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1&#13;&#10;&#9;LeftShoulder.DesiredAngle = -1&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveFloat()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = -1.57&#13;&#10;end&#13;&#10;&#13;&#10;function moveBoogy()&#13;&#10;while pose==&quot;Boogy&quot; do&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;wait(.5)&#13;&#10;&#9;RightShoulder.MaxVelocity = 1&#13;&#10;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 1.57&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;function moveZombie()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 1.57&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function movePunch()&#13;&#10;&#9;script.Parent.Torso.Anchored=true&#13;&#10;&#9;RightShoulder.MaxVelocity = 60&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;script.Parent.Torso.Anchored=false&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveKick()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function moveFly()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;RightHip.MaxVelocity = 40&#13;&#10;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;wait(1)&#13;&#10;pose=&quot;Standing&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function moveClimb()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14&#13;&#10;&#9;LeftShoulder.DesiredAngle = 3.14&#13;&#10;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;LeftHip.DesiredAngle = 0&#13;&#10;end&#13;&#10;&#13;&#10;function moveSit()&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;RightShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;LeftShoulder.DesiredAngle = -3.14 /2&#13;&#10;&#9;RightHip.DesiredAngle = 3.14 /2&#13;&#10;&#9;LeftHip.DesiredAngle = -3.14 /2&#13;&#10;end&#13;&#10;&#13;&#10;function getTool()&#13;&#10;&#9;&#13;&#10;&#9;kidTable = Figure:children()&#13;&#10;&#9;if (kidTable ~= nil) then&#13;&#10;&#9;&#9;numKids = #kidTable&#13;&#10;&#9;&#9;for i=1,numKids do&#13;&#10;&#9;&#9;&#9;if (kidTable[i].className == &quot;Tool&quot;) then return kidTable[i] end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;c = tool:children()&#13;&#10;&#9;for i=1,#c do&#13;&#10;&#9;&#9;if (c[i].Name == &quot;toolanim&quot; and c[i].className == &quot;StringValue&quot;) then&#13;&#10;&#9;&#9;&#9;return c[i]&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return nil&#13;&#10;end&#13;&#10;&#13;&#10;function animateTool()&#13;&#10;&#9;&#13;&#10;&#9;if (toolAnim == &quot;None&quot;) then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Slash&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (toolAnim == &quot;Lunge&quot;) then&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;LeftHip.MaxVelocity = 0.5&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -1.57&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 1.0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 1.57&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 1.0&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function move(time)&#13;&#10;&#9;local amplitude&#13;&#10;&#9;local frequency&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Jumping&quot;) then&#13;&#10;&#9;&#9;moveJump()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Zombie&quot;) then&#13;&#10;&#9;&#9;moveZombie()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Boogy&quot;) then&#13;&#10;&#9;&#9;moveBoogy()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Float&quot;) then&#13;&#10;&#9;&#9;moveFloat()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Punch&quot;) then&#13;&#10;&#9;&#9;movePunch()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Kick&quot;) then&#13;&#10;&#9;&#9;moveKick()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Fly&quot;) then&#13;&#10;&#9;&#9;moveFly()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;FreeFall&quot;) then&#13;&#10;&#9;&#9;moveFreeFall()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Climbing&quot;) then&#13;&#10;&#9;&#9;moveClimb()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if (pose == &quot;Seated&quot;) then&#13;&#10;&#9;&#9;moveSit()&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;amplitude = 0.1&#13;&#10;&#9;&#9;frequency = 1&#13;&#10;&#13;&#10;&#9;RightShoulder.MaxVelocity = 0.15&#13;&#10;&#9;LeftShoulder.MaxVelocity = 0.15&#13;&#10;&#9;if (pose == &quot;Running&quot;) then&#13;&#10;&#9;&#9;amplitude = 1&#13;&#10;&#9;&#9;frequency = 9&#13;&#10;&#9;elseif (pose == &quot;Dancing&quot;) then&#13;&#10;&#9;&#9;amplitude = 2&#13;&#10;&#9;&#9;frequency = 16&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#13;&#10;&#9;desiredAngle = amplitude * math.sin(time*frequency)&#13;&#10;&#9;if pose~=&quot;Dancing&quot; then&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;else&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = desiredAngle&#13;&#10;&#9;&#9;RightHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = -desiredAngle&#13;&#10;&#9;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local tool = getTool()&#13;&#10;&#13;&#10;&#9;if tool ~= nil then&#13;&#10;&#9;&#13;&#10;&#9;&#9;animStringValueObject = getToolAnim(tool)&#13;&#10;&#13;&#10;&#9;&#9;if animStringValueObject ~= nil then&#13;&#10;&#9;&#9;&#9;toolAnim = animStringValueObject.Value&#13;&#10;&#9;&#9;&#9;-- message recieved, delete StringValue&#13;&#10;&#9;&#9;&#9;animStringValueObject.Parent = nil&#13;&#10;&#9;&#9;&#9;toolAnimTime = time + .3&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if time &gt; toolAnimTime then&#13;&#10;&#9;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;animateTool()&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;else&#13;&#10;&#9;&#9;toolAnim = &quot;None&quot;&#13;&#10;&#9;&#9;toolAnimTime = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;-- connect events&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;function unequip()&#13;&#10;&#9;local items=script.Parent:children()&#13;&#10;&#9;for i=1, #items do&#13;&#10;&#9;&#9;if items[i].className==&quot;Tool&quot; then items[i]:remove() end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onChatted(msg, recipient) &#13;&#10;&#9;msg = string.lower(msg)&#13;&#10;&#13;&#10;&#9;if string.match(msg, string.lower(script.Parent.Name))~=nil or string.match(msg, &quot;everyone&quot;) then&#13;&#10;&#9;&#9;if string.match(msg, &quot;equip&quot;) then &#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;Hub&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;if string.match(msg, &quot;rocket&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Rocket:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;slingshot&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Slingshot:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;sword&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Sword:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;pbg&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.PBG:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;superball&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Superball:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;trowel&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Trowel:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;elseif string.match(msg, &quot;bomb&quot;) then unequip()&#13;&#10;&#9;&#9;&#9;&#9;&#9;game.Workspace.Hub.Bomb:clone().Parent=script.Parent&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;unequip&quot;) then unequip() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;run&quot;) then onRunning(1) end&#13;&#10;&#9;&#9;if string.match(msg, &quot;climb&quot;) then onClimbing() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;jump&quot;) then onJumping() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;zombie&quot;) then pose=&quot;Zombie&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;disco&quot;) then pose=&quot;Boogy&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;float&quot;) then pose=&quot;Float&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;punch&quot;) then pose=&quot;Punch&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kick&quot;) then pose=&quot;Kick&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;fly&quot;) then pose=&quot;Fly&quot; end&#13;&#10;&#9;&#9;if string.match(msg, &quot;heal&quot;) then script.Parent.Humanoid.Health=script.Parent.Humanoid.MaxHealth end&#13;&#10;&#9;&#9;if string.match(msg, &quot;defend&quot;) then defence() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;stop&quot;) then pose=&quot;Standing&quot;; proxkill=false; following=false; stopmoving() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;go home&quot;) then following=false; gohome() end&#13;&#10;&#9;&#9;if string.match(msg, &quot;follow&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;followany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;follow(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if string.match(msg, &quot;kill&quot;) then&#13;&#10;&#9;&#9;&#9;if string.match(msg, &quot;all&quot;) then&#13;&#10;&#9;&#9;&#9;&#9;attackany()&#13;&#10;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;local egg=game.Players:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #egg do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.match(msg, string.lower(egg[i].Name)) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;attack(egg[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;return&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;if game.Players.NumPlayers&gt;1 then&#13;&#10;&#9;x=game.Players:children()&#13;&#10;&#9;&#13;&#10;&#9;for i=1, #x do&#13;&#10;&#9;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(x[i].Name) then&#13;&#10;&#9;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;x[i].Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onPlayerEntered(Player) &#13;&#10;&#9;while Player.Name==nil do&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;end&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Commander&quot;)~=nil then&#13;&#10;&#9;&#9;if script.Parent.Commander:children()~=nil or script.Parent.Commander:children()&gt;0 then&#13;&#10;&#9;&#9;&#9;local ch=script.Parent.Commander:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;if string.lower(ch[i].Name)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;elseif string.lower(script.Parent.Commander.Value)==string.lower(Player.Name) then&#13;&#10;&#9;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end) &#13;&#10;&#9;&#9;end&#13;&#10;&#9;else&#13;&#10;&#9;&#9;Player.Chatted:connect(function(msg, recipient) onChatted(msg, recipient) end)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered) &#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;dist=20&#13;&#10;&#13;&#10;function followany()&#13;&#10;following=true&#13;&#10;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 6 do&#13;&#10;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then stopmoving() else&#9;wait(0.5) end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function gohome()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(Vector3.new(0,0,0), game.Workspace.Bases.Base)&#13;&#10;end&#13;&#10;function stopmoving()&#13;&#10;&#9;script.Parent.Humanoid:MoveTo(script.Parent.Torso.Position, script.Parent.Torso)&#13;&#10;end&#13;&#10;&#13;&#10;function follow(name)&#13;&#10;&#9;following=true&#13;&#10;&#13;&#10;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;if p==nil then return end&#13;&#10;&#9;while following==true do&#9;&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attack(name)&#13;&#10;&#9;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#9;&#9;following=true&#13;&#10;&#9;&#9;local p=game.Workspace:findFirstChild(name)&#13;&#10;&#9;&#9;if p==nil then return end&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso)&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if p.Humanoid.Health&lt;1 then following=false; stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#9;local l=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((l.x-q.x)^2)+((l.y-q.y)^2)+((l.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position, p.Torso); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (q.y-l.y)&gt;3 and (q.y-l.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function attackany()&#13;&#10;if script.Parent:findFirstChild(&quot;Sword&quot;)~=nil then&#9;&#13;&#10;&#13;&#10;&#9;following=true&#13;&#10;&#9;&#9;while following==true do&#13;&#10;&#13;&#10;&#9;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;&#9;local l=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;&#9;if l~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local s=l.Torso&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=l.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if smallest==nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;elseif d&lt;smallest then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;smallest=d&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;target=s&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;if smallest&gt;6*dist then return end&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#13;&#10;&#9;&#9;&#9;if smallest&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;slash()&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;if target.Parent==nil then stopmoving() return end&#13;&#10;&#9;&#9;&#9;wait(0.5)&#13;&#10;&#9;&#9;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;&#9;&#9;if target.Parent.Humanoid.Health&lt;1 then &#13;&#10;&#9;&#9;&#9;&#9;&#9;stopmoving() &#13;&#10;&#9;&#9;&#9;&#9;else&#13;&#10;&#9;&#9;&#9;&#9;&#9;local p=target.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;&#9;if d&lt;10 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target); slash()&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (q.y-p.y)&gt;3 and (q.y-p.y)&lt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(p.Torso.Position+Vector3.new(math.random(-4,4),0,math.random(-4,4)), p.Torso);&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(1)&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function patrol()&#13;&#10;&#9;if points==nil then&#13;&#10;&#9;&#9;points=0&#13;&#10;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp1&quot;)~=nil then&#13;&#10;&#9;&#9;pp1=game.Workspace:findFirstChild(&quot;pp1&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp2&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;pp2=game.Workspace:findFirstChild(&quot;pp2&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp3&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;pp3=game.Workspace:findFirstChild(&quot;pp3&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp4&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;pp4=game.Workspace:findFirstChild(&quot;pp4&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp5&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;pp5=game.Workspace:findFirstChild(&quot;pp5&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp6&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp6=game.Workspace:findFirstChild(&quot;pp6&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp7&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp7=game.Workspace:findFirstChild(&quot;pp7&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp8&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp8=game.Workspace:findFirstChild(&quot;pp8&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if game.Workspace:findFirstChild(&quot;pp9&quot;)~=nil then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;pp9=game.Workspace:findFirstChild(&quot;pp9&quot;)&#13;&#10;&#9;&#9;local points=points+1&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;if points&lt;1 then return end&#13;&#10;&#9;patrolling=true&#13;&#10;&#9;local time=2&#13;&#10;&#9;if points==1 then return end&#13;&#10;&#9;if points&gt;1 then&#13;&#10;&#9;&#9;while patrolling==true do&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp1.Position, pp1)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp2.Position, pp2)&#13;&#10;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;if points&gt;2 then&#13;&#10;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp3.Position, pp3)&#13;&#10;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;if points&gt;3 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp4.Position, pp4)&#13;&#10;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if points&gt;4 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp5.Position, pp5)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;5 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp6.Position, pp6)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;6 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp7.Position, pp7)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;7 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp8.Position, pp8)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;if points&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;script.Parent.Humanoid:MoveTo(pp9.Position, pp9)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;wait(time)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function goto(pos,part)&#13;&#10;while true do&#13;&#10;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function slash()&#13;&#10;&#9;for i=1, 3 do&#13;&#10;&#9;&#9;wait(.3)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = -2.14&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;&#9;wait(.2)&#13;&#10;&#9;&#9;RightShoulder.MaxVelocity = 2&#13;&#10;&#9;&#9;LeftShoulder.MaxVelocity = 1&#13;&#10;&#9;&#9;RightShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftShoulder.DesiredAngle = 0&#13;&#10;&#9;&#9;RightHip.DesiredAngle = 0&#13;&#10;&#9;&#9;LeftHip.DesiredAngle = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function defence()&#13;&#10;&#9;proxkill=true&#13;&#10;&#9;while proxkill==true do&#13;&#10;&#9;&#9;local ch=game.Players:children()&#13;&#10;&#9;&#9;for i=1, #ch do&#13;&#10;&#9;&#9;&#9;local p=game.Workspace:findFirstChild(ch[i].Name)&#13;&#10;&#9;&#9;&#9;if p~=nil then&#13;&#10;&#9;&#9;&#9;&#9;local p=p.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local q=script.Parent.Torso.Position&#13;&#10;&#9;&#9;&#9;&#9;local d=math.sqrt( ((p.x-q.x)^2)+((p.y-q.y)^2)+((p.z-q.z)^2) )&#13;&#10;&#9;&#9;&#9;&#9;if d&lt;dist and d&gt;8 then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local ex=Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Position=p&#13;&#10;&#9;&#9;&#9;&#9;&#9;ex.Parent=game.Workspace&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#9;&#9;&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;-----------------------------------------------------------------------------------------------------------------------&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(onJumping)&#13;&#10;Humanoid.Climbing:connect(onClimbing)&#13;&#10;Humanoid.GettingUp:connect(onGettingUp)&#13;&#10;Humanoid.FreeFalling:connect(onFreeFall)&#13;&#10;Humanoid.FallingDown:connect(onFallingDown)&#13;&#10;Humanoid.Seated:connect(onSeated)&#13;&#10;&#13;&#10;&#13;&#10;--[[&#13;&#10;&#13;&#10;function newSound(id)&#13;&#10;&#9;local sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;sound.SoundId = id&#13;&#10;&#9;sound.Parent = script.Parent.Head&#13;&#10;&#9;return sound&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;local sDied = newSound(&quot;rbxasset://sounds/uuhhh.wav&quot;)&#13;&#10;local sFallingDown = newSound(&quot;rbxasset://sounds/splat.wav&quot;)&#13;&#10;local sFreeFalling = newSound(&quot;rbxasset://sounds/swoosh.wav&quot;)&#13;&#10;local sGettingUp = newSound(&quot;rbxasset://sounds/hit.wav&quot;)&#13;&#10;local sJumping = newSound(&quot;rbxasset://sounds/button.wav&quot;)&#13;&#10;local sRunning = newSound(&quot;rbxasset://sounds/bfsl-minifigfoots1.mp3&quot;)&#13;&#10;sRunning.Looped = true&#13;&#10;&#13;&#10;local Figure = script.Parent&#13;&#10;local Head = waitForChild(Figure, &quot;Head&quot;)&#13;&#10;local Humanoid = waitForChild(Figure, &quot;Humanoid&quot;)&#13;&#10;&#13;&#10;&#13;&#10;function onDied()&#13;&#10;&#9;sDied:play()&#13;&#10;end&#13;&#10;&#13;&#10;function onState(state, sound)&#13;&#10;&#9;if state then&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sound:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onRunning(speed)&#13;&#10;&#9;if speed&gt;0 then&#13;&#10;&#9;&#9;sRunning:play()&#13;&#10;&#9;else&#13;&#10;&#9;&#9;sRunning:pause()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;Humanoid.Died:connect(onDied)&#13;&#10;Humanoid.Running:connect(onRunning)&#13;&#10;Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)&#13;&#10;Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)&#13;&#10;Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)&#13;&#10;Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)&#13;&#10;--]]&#13;&#10;&#13;&#10;local nextTime = 0&#13;&#10;local runService = game:service(&quot;RunService&quot;);&#13;&#10;&#13;&#10;while Figure.Parent~=nil do&#13;&#10;&#9;time = runService.Stepped:wait()&#13;&#10;&#9;if time &gt; nextTime then&#13;&#10;&#9;&#9;move(time)&#13;&#10;&#9;&#9;nextTime = time + 0.1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1489">
					<Properties>
						<bool name="Disabled">true</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">README</string>
						<string name="Source">--[[&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#9;ROBOTS v1&#13;&#10;&#13;&#10;&#9;User Manual&#13;&#10;&#13;&#10;---------------------------------------------------------------------&#13;&#10;Before you start:&#13;&#10;1. If you want to let the robot use weapons then get the Robot Weapon Hub from the toolbox.&#13;&#10;2. Look at the list of names in commander. Change these names to change who can command&#13;&#10;&#9;your robot. Delete &quot;Commander&quot; if you want everyone to be able to control it.&#13;&#10;3. Delete the robot spawn pad if you dont want the robot to come back when dead.&#13;&#10;&#13;&#10;&#13;&#10;The robot is only half done, I was going to add the ability to fire rockets, patrol set points, kill&#13;&#10;one team only and so on. I got fed up of making stuff for it, and Im only releasing it now as&#13;&#10;so many people have patiently been waiting for it. Its likely Ill update it in the future.&#13;&#10;&#13;&#10;&#13;&#10;HOW TO USE IT:&#13;&#10;It listens to what you type (if you are one of the people it is listening to)&#13;&#10;Change the name of the robot to whatever you want, and it will do what you say when you say its name.&#13;&#10;&#13;&#10;Commands:&#13;&#10;&#13;&#10;{Robot Name} dance&#13;&#10;&#9;&#9;&#9;go home&#13;&#10;&#9;&#9;&#9;run&#13;&#10;&#9;&#9;&#9;climb&#13;&#10;&#9;&#9;&#9;jump&#13;&#10;&#9;&#9;&#9;zombie&#13;&#10;&#9;&#9;&#9;disco&#13;&#10;&#9;&#9;&#9;float&#13;&#10;&#9;&#9;&#9;punch&#13;&#10;&#9;&#9;&#9;kick&#13;&#10;&#9;&#9;&#9;fly&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;heal&#13;&#10;&#9;&#9;&#9;defend&#13;&#10;&#13;&#10;&#9;&#9;&#9;stop&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;follow {Player Name}&#13;&#10;&#9;&#9;&#9;follow all&#13;&#10;&#9;&#9;&#9;kill  {Player Name}&#13;&#10;&#9;&#9;&#9;kill all&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;equip&#9;sword&#13;&#10;&#9;&#9;&#9;&#9;&#9;rocket&#13;&#10;&#9;&#9;&#9;&#9;&#9;slingshot&#13;&#10;&#9;&#9;&#9;&#9;&#9;pbg&#13;&#10;&#9;&#9;&#9;&#9;&#9;superball&#13;&#10;&#9;&#9;&#9;&#9;&#9;trowel&#13;&#10;&#9;&#9;&#9;&#9;&#9;bomb&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#9;&#9;unequip&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;e.g.:&#13;&#10;Yellow kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also you can type it however you like, just include the keywords:&#13;&#10;e.g.:&#13;&#10;Yellow my best friend in the world, can you do me a favour and kill that miked guy?&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Its not case sensitive too:&#13;&#10;e.g.:&#13;&#10;YelLOW KiLl MiKeD&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;Also if you have lots of robots do this to get al their attention:&#13;&#10;&#13;&#10;Everyone kill miked&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;--]]&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1490">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Follow</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 25&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
				<Item class="Script" referent="RBX1491">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">local larm = script.Parent:FindFirstChild(&quot;Left Arm&quot;)&#13;&#10;local rarm = script.Parent:FindFirstChild(&quot;Right Arm&quot;)&#13;&#10;&#13;&#10;function findNearestTorso(pos)&#13;&#10;&#9;local list = game.Workspace:children()&#13;&#10;&#9;local torso = nil&#13;&#10;&#9;local dist = 100&#13;&#10;&#9;local temp = nil&#13;&#10;&#9;local human = nil&#13;&#10;&#9;local temp2 = nil&#13;&#10;&#9;for x = 1, #list do&#13;&#10;&#9;&#9;temp2 = list[x]&#13;&#10;&#9;&#9;if (temp2.className == &quot;Model&quot;) and (temp2 ~= script.Parent) then&#13;&#10;&#9;&#9;&#9;temp = temp2:findFirstChild(&quot;Torso&quot;)&#13;&#10;&#9;&#9;&#9;human = temp2:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;&#9;&#9;if (temp ~= nil) and (human ~= nil) and (human.Health &gt; 0) then&#13;&#10;&#9;&#9;&#9;&#9;if (temp.Position - pos).magnitude &lt; dist then&#13;&#10;&#9;&#9;&#9;&#9;&#9;torso = temp&#13;&#10;&#9;&#9;&#9;&#9;&#9;dist = (temp.Position - pos).magnitude&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;&#9;return torso&#13;&#10;end&#13;&#10;&#13;&#10;function Hit(hit)&#13;&#10;&#9;local human = hit.Parent:FindFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if human ~= nil then&#13;&#10;&#9;&#9;human.Health = 0&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;larm.Touched:connect(Hit)&#13;&#10;rarm.Touched:connect(Hit)&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(0.1)&#13;&#10;&#9;local target = findNearestTorso(script.Parent.Torso.Position)&#13;&#10;&#9;if target ~= nil then&#13;&#10;&#9;&#9;script.Parent.Humanoid:MoveTo(target.Position, target)&#13;&#10;&#9;end&#13;&#10;end</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1314">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>10</X>
						<Y>812</Y>
						<Z>4031</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">GreenSpawn1</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">1</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>6</X>
						<Y>0.400000006</Y>
						<Z>6</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1492">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Script</string>
						<string name="Source">&#13;&#10;name=&quot;terrorist&quot;&#13;&#10;&#13;&#10;wait(1)&#13;&#10;robo=game.Workspace.terrorist:findFirstChild(name):clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(5)&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name)==nil then&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name):findFirstChild(&quot;Humanoid&quot;)==nil then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;&#9;if game.Workspace.terrorist:findFirstChild(name).Humanoid.Health&lt;1 then&#13;&#10;&#9;&#9;game.Workspace.terrorist:findFirstChild(name):remove()&#13;&#10;&#9;&#9;robot=robo:clone()&#13;&#10;&#9;&#9;robot.Parent=game.Workspace.terrorist&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#13;&#10;</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX1493">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1494</External>
	<External>RBX1495</External>
	<Item class="Players" referent="RBX1496">
		<Properties>
			<int name="MaxPlayers">7</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1497">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX1498">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Reset</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1499">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">DIE!!!!</string>
					<string name="Source">--clockwork&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#9;player.Character.Head:remove()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1500">
		<Properties>
			<token name="AmbientReverb">0</token>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1501</External>
		<External>RBX1502</External>
		<External>RBX1503</External>
		<External>RBX1504</External>
		<External>RBX1505</External>
		<External>RBX1506</External>
		<External>RBX1507</External>
		<External>RBX1508</External>
		<External>RBX1509</External>
		<External>RBX1510</External>
		<External>RBX1511</External>
		<External>RBX1512</External>
		<External>RBX1513</External>
		<External>RBX1514</External>
	</Item>
	<Item class="Selection" referent="RBX1515">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="Lighting" referent="RBX1516">
		<Properties>
			<Color3 name="BottomAmbientV9">4286250616</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4284900864</Color3>
			<string name="TimeOfDay">06:05:00</string>
			<Color3 name="TopAmbientV9">4294967295</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX1517">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Kick</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1518">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid~= nil then&#13;&#10;&#9;&#9;plr= game.Players:findFirstChild(trg.Name)&#13;&#10;&#9;&#9;plr.Parent= nil&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1519">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Kill</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1520">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid~= nil then&#13;&#10;&#9;&#9;trg.Humanoid.Health= 0&#13;&#10;&#9;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1521">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Control</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1522">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;model= game.Workspace.Car&#13;&#10;backup= model:clone()&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if mouse.Target.Name== &quot;doorcopen&quot; then&#13;&#10;&#9;&#9;game.Workspace.doorc.Transparency= 1&#13;&#10;&#9;&#9;game.Workspace.doorc.CanCollide= false&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;doorcclose&quot; then&#13;&#10;&#9;&#9;game.Workspace.doorc.Transparency= 0&#13;&#10;&#9;&#9;game.Workspace.doorc.CanCollide= true&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;dooropen&quot; then&#13;&#10;&#9;&#9;game.Workspace.door.Transparency= 1&#13;&#10;&#9;&#9;game.Workspace.door.CanCollide= false&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;doorclose&quot; then&#13;&#10;&#9;&#9;game.Workspace.door.Transparency= 0&#13;&#10;&#9;&#9;game.Workspace.door.CanCollide= true&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;doorbopen&quot; then&#13;&#10;&#9;&#9;game.Workspace.anotherdoor.Transparency= 1&#13;&#10;&#9;&#9;game.Workspace.anotherdoor.CanCollide= false&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;doorbclose&quot; then&#13;&#10;&#9;&#9;game.Workspace.anotherdoor.Transparency= 0&#13;&#10;&#9;&#9;game.Workspace.anotherdoor.CanCollide= true&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;start&quot; then&#13;&#10;&#9;&#9;game.Workspace.TrackA.Velocity= Vector3.new(0,0,8)&#9;&#13;&#10;&#9;&#9;game.Workspace.TrackB.Velocity= Vector3.new(0,0,8)&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;stop&quot; then&#13;&#10;&#9;&#9;game.Workspace.Car.PART.Anchored= true&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;reset&quot; then&#13;&#10;&#9;&#9;model:remove()&#13;&#10;&#9;&#9;model= backup:clone()&#13;&#10;&#9;&#9;model.Parent= game.Workspace&#13;&#10;&#9;&#9;model:makeJoints()&#13;&#10;&#9;&#9;game.Workspace.TrackA.Velocity= Vector3.new(0,0,0)&#9;&#13;&#10;&#9;&#9;game.Workspace.TrackB.Velocity= Vector3.new(0,0,0)&#9;&#13;&#10;&#9;end&#13;&#10;&#9;if mouse.Target.Name== &quot;msg&quot; then&#13;&#10;&#9;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;&#9;msg.Text= &quot;Currently, Only People With Tickets Can Ride&quot;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;msg.Text= &quot;Get The Ticket From: Catalog- Shirts- Best Selling&quot;&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;msg:remove()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1523">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">KickAll</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1524">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;msg= Instance.new(&quot;Message&quot;)&#13;&#10;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;msg.Text= &quot;KICKING ALL PEOPLE!!&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;c= game.Players:children()&#13;&#10;&#9;for i=1, #c do&#13;&#10;&#9;if c[i].Name~= &quot;PCwiener&quot; then&#13;&#10;&#9;c[i].Parent= nil&#13;&#10;&#9;msg:remove()&#13;&#10;end&#13;&#10;end&#9;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1525">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Nudify</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1526">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">Reset</string>
					<string name="Source">--PC&#13;&#10;&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;local trg= mouse.Target.Parent&#13;&#10;&#9;if trg.Humanoid== nil then return end&#13;&#10;&#9;trg.Head.BrickColor=BrickColor.new(24)&#13;&#10;&#9;trg.Torso.BrickColor=BrickColor.new(24)&#13;&#10;&#9;trg:findFirstChild(&quot;Left Leg&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;trg:findFirstChild(&quot;Right Leg&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;trg:findFirstChild(&quot;Left Arm&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;trg:findFirstChild(&quot;Right Arm&quot;).BrickColor=BrickColor.new(24)&#13;&#10;&#9;trg.Torso.roblox:remove()&#13;&#10;&#9;msg=Instance.new(&quot;Message&quot;)&#13;&#10;&#9;msg.Parent= game.Workspace&#13;&#10;&#9;msg.Text= trg.Name..&quot; Is Now NAKED!&quot;&#13;&#10;&#9;wait(1)&#13;&#10;&#9;msg:remove()&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
	</Item>
	<Item class="ControllerService" referent="RBX1527">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1528</External>
	<Item class="Teams" referent="RBX1529">
		<Properties>
			<string name="Name">Teams</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Team" referent="RBX1530">
			<Properties>
				<bool name="AutoAssignable">false</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">SURVIVERS</string>
				<int name="Score">0</int>
				<int name="TeamColor">194</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Team" referent="RBX1531">
			<Properties>
				<bool name="AutoAssignable">true</bool>
				<bool name="AutoColorCharacters">true</bool>
				<string name="Name">Riders</string>
				<int name="Score">0</int>
				<int name="TeamColor">23</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<Item class="Timer" referent="RBX1532">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1533</External>
	<External>RBX1534</External>
</roblox>