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				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
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				<float name="BottomParamB">0.5</float>
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				<int name="BrickColor">28</int>
				<CoordinateFrame name="CFrame">
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					<Z>99</Z>
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					<R22>-1</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">true</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
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				<float name="FrontParamA">-0.5</float>
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				<bool name="Locked">false</bool>
				<string name="Name">Regenerator</string>
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			<Item class="Script" referent="RBX679">
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					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">RegenMaster</string>
					<string name="Source">local box = script.Parent&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;-- This is the Power Regerator - it hits all top-level models in the level without explicitely naming them.&#13;&#10;&#13;&#10;local everything = {}&#13;&#10;local names = {}&#13;&#10;&#13;&#10;local children = game.Workspace:children()&#13;&#10;for i=1,#children do&#13;&#10;&#9;if (children[i].className == &quot;Model&quot;) then&#13;&#10;&#9;&#9;table.insert(everything, children[i]:clone())&#13;&#10;&#9;&#9;table.insert(names, children[i].Name)&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function regen()&#13;&#10;&#9;for i=1,#everything do&#13;&#10;&#9;&#9;game.Workspace:findFirstChild(names[i]):remove()&#13;&#10;&#9;&#9;new_thing = everything[i]:clone()&#13;&#10;&#9;&#9;new_thing.Parent = game.Workspace&#13;&#10;&#9;&#9;new_thing:makeJoints()&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;regen()&#13;&#10;&#9;&#9;wait(40)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
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				</Properties>
			</Item>
		</Item>
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			<Properties>
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				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
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				<CoordinateFrame name="CFrame">
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					<R00>1</R00>
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					<R11>1</R11>
					<R12>1.26178998e-010</R12>
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					<R21>1.26178998e-010</R21>
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				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
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				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
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				<bool name="Locked">true</bool>
				<string name="Name">Base</string>
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					<Y>0</Y>
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				</Vector3>
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				<Vector3 name="Velocity">
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					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>310</X>
					<Y>0.400000006</Y>
					<Z>276</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX681">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
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					<Y>0</Y>
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					<R21>0</R21>
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				</CoordinateFrame>
				<string name="Name">tent</string>
				<Ref name="PrimaryPart">RBX682</Ref>
				<bool name="archivable">true</bool>
			</Properties>
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				<Properties>
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					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
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					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1148.59985</X>
						<Y>225.801254</Y>
						<Z>120.799805</Z>
						<R00>1.0000037</R00>
						<R01>1.42937529e-006</R01>
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						<R22>-2.00192019e-007</R22>
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					<string name="Name">Part</string>
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				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>33</X>
					<Y>0.400000006</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX720">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>1036.5</X>
					<Y>217.400009</Y>
					<Z>255.5</Z>
					<R00>-0</R00>
					<R01>-0</R01>
					<R02>-1</R02>
					<R10>-0</R10>
					<R11>-1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>-0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX721">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>1036.40015</X>
					<Y>217.300064</Y>
					<Z>247.5</Z>
					<R00>5.69101587e-007</R00>
					<R01>-1</R01>
					<R02>-6.80041126e-007</R02>
					<R10>-1.60239697e-008</R10>
					<R11>6.80041126e-007</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>5.69101587e-007</R21>
					<R22>1.60239697e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>0.400000006</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX722">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>1036.5</X>
					<Y>217.400009</Y>
					<Z>-3.5</Z>
					<R00>-0</R00>
					<R01>-0</R01>
					<R02>-1</R02>
					<R10>-0</R10>
					<R11>-1</R11>
					<R12>-0</R12>
					<R20>-1</R20>
					<R21>-0</R21>
					<R22>-0</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX723">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">106</int>
				<CoordinateFrame name="CFrame">
					<X>1036.40015</X>
					<Y>217.299866</Y>
					<Z>-11.5</Z>
					<R00>5.69101587e-007</R00>
					<R01>-1</R01>
					<R02>-6.80041126e-007</R02>
					<R10>-1.60239697e-008</R10>
					<R11>6.80041126e-007</R11>
					<R12>1</R12>
					<R20>-1</R20>
					<R21>5.69101587e-007</R21>
					<R22>1.60239697e-008</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>15</X>
					<Y>0.400000006</Y>
					<Z>9</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX724">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>1036.5</X>
					<Y>217.400009</Y>
					<Z>-19.5000019</Z>
					<R00>-1.78606899e-006</R00>
					<R01>-3.91534877e-006</R01>
					<R02>-1</R02>
					<R10>2.50274574e-008</R10>
					<R11>-1</R11>
					<R12>-3.91534877e-006</R12>
					<R20>-1</R20>
					<R21>2.50274574e-008</R21>
					<R22>-1.78606899e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Part" referent="RBX725">
			<Properties>
				<bool name="Anchored">true</bool>
				<float name="BackParamA">-0.5</float>
				<float name="BackParamB">0.5</float>
				<token name="BackSurface">0</token>
				<token name="BackSurfaceInput">0</token>
				<float name="BottomParamA">-0.5</float>
				<float name="BottomParamB">0.5</float>
				<token name="BottomSurface">0</token>
				<token name="BottomSurfaceInput">0</token>
				<int name="BrickColor">192</int>
				<CoordinateFrame name="CFrame">
					<X>1036.5</X>
					<Y>217.400024</Y>
					<Z>137.5</Z>
					<R00>2.28983731e-006</R00>
					<R01>2.73622891e-006</R01>
					<R02>-1</R02>
					<R10>-6.44771063e-008</R10>
					<R11>-1</R11>
					<R12>2.73622891e-006</R12>
					<R20>-1</R20>
					<R21>-6.44771063e-008</R21>
					<R22>2.28983731e-006</R22>
				</CoordinateFrame>
				<bool name="CanCollide">true</bool>
				<bool name="CastsShadows">false</bool>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<bool name="Cullable">true</bool>
				<bool name="DraggingV1">false</bool>
				<float name="Elasticity">0.5</float>
				<token name="FormFactor">2</token>
				<float name="Friction">0.300000012</float>
				<float name="FrontParamA">-0.5</float>
				<float name="FrontParamB">0.5</float>
				<token name="FrontSurface">0</token>
				<token name="FrontSurfaceInput">0</token>
				<float name="LeftParamA">-0.5</float>
				<float name="LeftParamB">0.5</float>
				<token name="LeftSurface">0</token>
				<token name="LeftSurfaceInput">0</token>
				<bool name="Locked">false</bool>
				<string name="Name">Part</string>
				<float name="Reflectance">0</float>
				<float name="RightParamA">-0.5</float>
				<float name="RightParamB">0.5</float>
				<token name="RightSurface">0</token>
				<token name="RightSurfaceInput">0</token>
				<Vector3 name="RotVelocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<float name="TopParamA">-0.5</float>
				<float name="TopParamB">0.5</float>
				<token name="TopSurface">0</token>
				<token name="TopSurfaceInput">0</token>
				<float name="Transparency">0</float>
				<Vector3 name="Velocity">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
				</Vector3>
				<bool name="archivable">true</bool>
				<token name="shape">1</token>
				<Vector3 name="size">
					<X>1</X>
					<Y>9.19999981</Y>
					<Z>1</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX726">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Leaderboard</string>
				<string name="Source">print(&quot;Custom Leaderboard running!&quot;)&#13;&#10;&#13;&#10;function onPlayerEntered(newPlayer)&#13;&#10;&#13;&#10;&#9;local stats = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;stats.Name = &quot;leaderstats&quot;&#13;&#10;&#13;&#10;&#9;local mins = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;mins.Name = &quot;Mins.&quot;&#13;&#10;&#9;mins.Value = 0&#13;&#10;&#13;&#10;&#9;local cash = Instance.new(&quot;IntValue&quot;)&#13;&#10;&#9;cash.Name = &quot;Point&quot;&#13;&#10;&#9;cash.Value = 0&#13;&#10;&#13;&#10;&#9;mins.Parent = stats&#13;&#10;&#9;cash.Parent = stats&#13;&#10;&#9;&#13;&#10;&#9;stats.Parent = newPlayer&#13;&#10;&#13;&#10;&#9;while true do&#13;&#10;&#9;&#9;wait(60)&#13;&#10;&#9;&#9;mins.Value = mins.Value + 1&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;game.Players.ChildAdded:connect(onPlayerEntered)</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Script" referent="RBX727">
			<Properties>
				<bool name="Disabled">false</bool>
				<Content name="LinkedSource"><null></null></Content>
				<string name="Name">Regenerate</string>
				<string name="Source">&#13;&#10;model = game.Workspace.Regen&#13;&#10;&#13;&#10;&#13;&#10;backup = model:clone()&#13;&#10;&#13;&#10;while true do&#13;&#10;&#9;wait(210)&#13;&#10;&#13;&#10;&#13;&#10;&#9;model:remove()&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#9;model = backup:clone()&#13;&#10;&#9;model.Parent = game.Workspace&#13;&#10;&#9;model:makeJoints()&#13;&#10;&#13;&#10;end&#13;&#10;</string>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX728">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Battle armor</string>
				<Ref name="PrimaryPart">RBX729</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX730">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">battle armor</string>
					<Ref name="PrimaryPart">RBX729</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX729">
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							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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						<string name="Name">buy 2</string>
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					<Item class="Script" referent="RBX745">
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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								<Y>1</Y>
								<Z>1</Z>
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							<bool name="archivable">true</bool>
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					<token name="Controller">0</token>
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						<R20>0</R20>
						<R21>0</R21>
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					<string name="Name">battle armor</string>
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						<token name="BottomSurface">4</token>
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						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1211.5</X>
							<Y>213.400024</Y>
							<Z>30</Z>
							<R00>1</R00>
							<R01>-5.35481437e-009</R01>
							<R02>-4.48121673e-009</R02>
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						<bool name="archivable">true</bool>
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						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1211.5</X>
							<Y>214.200027</Y>
							<Z>30</Z>
							<R00>1</R00>
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							<R22>1</R22>
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						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<float name="BottomParamB">0.5</float>
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						<int name="BrickColor">26</int>
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						<bool name="Locked">false</bool>
						<string name="Name">buy 2</string>
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							<X>0</X>
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							<X>2</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<string name="Name">Mesh</string>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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								<X>1</X>
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							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<string name="Name">battle armor</string>
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							<X>0</X>
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							<X>0</X>
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					<Item class="Script" referent="RBX757">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX759">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">battle armor</string>
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						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1211.5</X>
							<Y>213.400024</Y>
							<Z>22</Z>
							<R00>1</R00>
							<R01>-5.35481437e-009</R01>
							<R02>-4.48121673e-009</R02>
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							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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					<string name="Name">battle armor</string>
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							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<string name="Name">Mesh</string>
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								<X>1</X>
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						<R20>0</R20>
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					<string name="Name">battle armor</string>
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						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
							<Y>0</Y>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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							<Y>1.20000005</Y>
							<Z>4</Z>
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				</Item>
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						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>214.200027</Y>
							<Z>50</Z>
							<R00>1</R00>
							<R01>-5.35481437e-009</R01>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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							<X>0</X>
							<Y>0</Y>
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						<Vector3 name="Velocity">
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						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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							<Y>0.400000006</Y>
							<Z>4</Z>
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					</Properties>
				</Item>
				<Item class="Part" referent="RBX774">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1211.5</X>
							<Y>215.600006</Y>
							<Z>50</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
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							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">buy 2</string>
						<float name="Reflectance">0.230000004</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX775">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX776">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX777">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
				<Ref name="PrimaryPart">RBX778</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX778">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1130</X>
						<Y>215.800003</Y>
						<Z>89.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Z>1</Z>
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				</Properties>
				<Item class="Script" referent="RBX779">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,.5,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<int name="BrickColor">106</int>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">2</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">2</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX781">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX782">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">1R$Shirt</string>
				<Ref name="PrimaryPart">RBX783</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX783">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1146</X>
						<Y>216</Y>
						<Z>89.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX784">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(.5,.5,.5)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX785">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1146</X>
						<Y>217.199997</Y>
						<Z>91.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX786">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1032570</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX787">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">PurpleShirt</string>
				<Ref name="PrimaryPart">RBX788</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX788">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1219</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX789">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(.5,0,.5)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX790">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">104</int>
					<CoordinateFrame name="CFrame">
						<X>1219</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX791">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1217.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX792">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1219</X>
						<Y>217.300003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
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						<Y>1</Y>
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				</Properties>
				<Item class="SpecialMesh" referent="RBX793">
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						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
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							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX794">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>213.800003</Y>
						<Z>119.5</Z>
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						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
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					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
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					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
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					<float name="TopParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
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						<X>1</X>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX795">
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX796">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX797">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">WhiteShirt</string>
				<Ref name="PrimaryPart">RBX798</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX798">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1214</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX799">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX800">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1214</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX801">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1212.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX802">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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						<Y>217.300003</Y>
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						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
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							<Y>1.25</Y>
							<Z>1.25</Z>
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						<Content name="TextureId"><null></null></Content>
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							<Z>1</Z>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX804">
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					<bool name="Anchored">true</bool>
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					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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					</CoordinateFrame>
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					<bool name="CastsShadows">true</bool>
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					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
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					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
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						<X>0</X>
						<Y>0</Y>
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					</Vector3>
					<bool name="archivable">true</bool>
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						<X>1</X>
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				</Properties>
			</Item>
			<Item class="Part" referent="RBX805">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>215.800003</Y>
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						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX806">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
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					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX807">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">LgrayShirt</string>
				<Ref name="PrimaryPart">RBX808</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX808">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1209</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX809">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(.75,.75,.75)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX810">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1209</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX811">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1207.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX812">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1209</X>
						<Y>217.300003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX813">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX814">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1208.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX815">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1210.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX816">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1209.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX817">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">LRedShirt</string>
				<Ref name="PrimaryPart">RBX818</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX818">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1204</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX819">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,0,.5)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX820">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">101</int>
					<CoordinateFrame name="CFrame">
						<X>1204</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX821">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1202.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX822">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1204</X>
						<Y>217.300003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX823">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX824">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1203.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX825">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1205.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX826">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1204.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX827">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">OrangeShirt</string>
				<Ref name="PrimaryPart">RBX828</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX828">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1199</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX829">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,.5,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX830">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">106</int>
					<CoordinateFrame name="CFrame">
						<X>1199</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
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						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(.5,0,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX849">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(.5,.5,.5)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX850">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1163</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
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						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX851">
				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BackSurface">0</token>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1161.5</X>
						<Y>215.800003</Y>
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						<R00>1</R00>
						<R01>0</R01>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX852">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1163</X>
						<Y>217.300003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
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					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX853">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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					</CoordinateFrame>
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					<token name="FrontSurfaceInput">0</token>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>0</X>
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					</Vector3>
					<bool name="archivable">true</bool>
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					</Vector3>
				</Properties>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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						<Y>215.800003</Y>
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						<R20>0</R20>
						<R21>0</R21>
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					</CoordinateFrame>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX856">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1163.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
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					</CoordinateFrame>
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					<string name="Name">Right Leg</string>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurface">3</token>
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					<float name="Transparency">0.400000006</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX857">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R02>0</R02>
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					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BlackShirt</string>
				<Ref name="PrimaryPart">RBX858</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX858">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1158</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
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				</Properties>
				<Item class="Script" referent="RBX859">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(0,0,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX860">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
						<X>1158</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R20>0</R20>
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					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<bool name="archivable">true</bool>
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						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
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					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>215.800003</Y>
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						<R00>1</R00>
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					</CoordinateFrame>
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					<token name="LeftSurface">0</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
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					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
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					</Vector3>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
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					</Vector3>
				</Properties>
			</Item>
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				<Properties>
					<bool name="Anchored">true</bool>
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					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1158</X>
						<Y>217.300003</Y>
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						<R00>1</R00>
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					<string name="Name">Head</string>
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						<X>0</X>
						<Y>0</Y>
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						<X>0</X>
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						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX863">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
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						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
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					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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					<string name="Name">Left Leg</string>
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					</Vector3>
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					</Vector3>
				</Properties>
			</Item>
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					<bool name="Anchored">true</bool>
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					</Vector3>
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						<X>0</X>
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					</Vector3>
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					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX866">
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					<bool name="Anchored">true</bool>
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					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<float name="TopParamB">0.5</float>
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX867">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">GreenShirt</string>
				<Ref name="PrimaryPart">RBX868</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX868">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1153</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
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					<token name="FrontSurface">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<Y>0.400000006</Y>
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				<Item class="Script" referent="RBX869">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(0,1,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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				</Item>
			</Item>
			<Item class="Part" referent="RBX870">
				<Properties>
					<bool name="Anchored">true</bool>
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					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
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						<R00>1</R00>
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					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
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				</Properties>
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					</Vector3>
				</Properties>
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						<X>0</X>
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				</Properties>
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					<bool name="Anchored">true</bool>
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				</Properties>
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					</Vector3>
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				</Properties>
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						<string name="Name">Mesh</string>
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					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX876">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1153.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX877">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">yellowShirt</string>
				<Ref name="PrimaryPart">RBX878</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX878">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1148</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX879">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX880">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>1148</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX881">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1146.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX882">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1148</X>
						<Y>217.300003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX883">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX884">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1147.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX885">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1149.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX886">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1148.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX887">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">BlueShirt</string>
				<Ref name="PrimaryPart">RBX888</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX888">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1143</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX889">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(0,0,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX890">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">23</int>
					<CoordinateFrame name="CFrame">
						<X>1143</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX891">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1141.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX892">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1143</X>
						<Y>217.300003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX893">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
						</Vector3>
						<Content name="TextureId"><null></null></Content>
						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX894">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1142.5</X>
						<Y>213.800003</Y>
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						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX895">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1144.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX896">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1143.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX897">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">RedShirt</string>
				<Ref name="PrimaryPart">RBX898</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX898">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1138</X>
						<Y>213</Y>
						<Z>116.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>4</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX899">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 10&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,0,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX900">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
					<CoordinateFrame name="CFrame">
						<X>1138</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX901">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1136.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Arm</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX902">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1137.5</X>
						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Left Leg</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.400000006</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX903">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1139.5</X>
						<Y>215.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Arm</string>
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					<float name="RightParamB">0.5</float>
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						<Y>0</Y>
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					</Vector3>
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					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX904">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
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					<float name="BottomParamB">0.5</float>
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					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
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						<Y>213.800003</Y>
						<Z>119.5</Z>
						<R00>1</R00>
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						<R02>0</R02>
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						<R20>0</R20>
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						<R22>1</R22>
					</CoordinateFrame>
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					<bool name="CastsShadows">true</bool>
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					<float name="FrontParamB">0.5</float>
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					<token name="FrontSurfaceInput">0</token>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Right Leg</string>
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						<Y>0</Y>
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				</Properties>
			</Item>
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					<bool name="Anchored">true</bool>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Head</string>
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						<Z>0</Z>
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						<X>2</X>
						<Y>1</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="SpecialMesh" referent="RBX906">
					<Properties>
						<Content name="MeshId"><null></null></Content>
						<token name="MeshType">0</token>
						<string name="Name">Mesh</string>
						<Vector3 name="Scale">
							<X>1.25</X>
							<Y>1.25</Y>
							<Z>1.25</Z>
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						<Vector3 name="VertexColor">
							<X>1</X>
							<Y>1</Y>
							<Z>1</Z>
						</Vector3>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX907">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
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					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Battle armor</string>
				<Ref name="PrimaryPart">RBX908</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Model" referent="RBX909">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">battle armor</string>
					<Ref name="PrimaryPart">RBX908</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX908">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1214.5</X>
							<Y>213.400024</Y>
							<Z>42</Z>
							<R00>1</R00>
							<R01>-5.35481437e-009</R01>
							<R02>-4.48121673e-009</R02>
							<R10>-5.35481437e-009</R10>
							<R11>1</R11>
							<R12>1.26178998e-010</R12>
							<R20>-4.48121673e-009</R20>
							<R21>1.26178998e-010</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<float name="Friction">0.300000012</float>
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						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>1.20000005</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX910">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>1214.5</X>
							<Y>214.200027</Y>
							<Z>42</Z>
							<R00>1</R00>
							<R01>-5.35481437e-009</R01>
							<R02>-4.48121673e-009</R02>
							<R10>-5.35481437e-009</R10>
							<R11>1</R11>
							<R12>1.26178998e-010</R12>
							<R20>-4.48121673e-009</R20>
							<R21>1.26178998e-010</R21>
							<R22>1</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">3</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>3</X>
							<Y>0.400000006</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX911">
					<Properties>
						<bool name="Anchored">true</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>1214.5</X>
							<Y>215.600006</Y>
							<Z>42</Z>
							<R00>-0</R00>
							<R01>0</R01>
							<R02>1</R02>
							<R10>-0</R10>
							<R11>1</R11>
							<R12>0</R12>
							<R20>-1</R20>
							<R21>0</R21>
							<R22>0</R22>
						</CoordinateFrame>
						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">buy 2</string>
						<float name="Reflectance">0.230000004</float>
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						<float name="RightParamB">0.5</float>
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						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>2</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
						</Vector3>
					</Properties>
					<Item class="Script" referent="RBX912">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="SpecialMesh" referent="RBX913">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX914">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<string name="Name">battle armor</string>
					<Ref name="PrimaryPart">RBX915</Ref>
					<bool name="archivable">true</bool>
				</Properties>
				<Item class="Part" referent="RBX915">
					<Properties>
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							<X>2</X>
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							<bool name="Disabled">false</bool>
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							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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					<CoordinateFrame name="ModelInPrimary">
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					<string name="Name">battle armor</string>
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							<Y>214.200027</Y>
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							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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						<string name="Name">buy 2</string>
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							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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						<R20>0</R20>
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					<string name="Name">battle armor</string>
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							<Y>214.200027</Y>
							<Z>26</Z>
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						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
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						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
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							<Z>26</Z>
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							<R10>-0</R10>
							<R11>1</R11>
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							<R20>-1</R20>
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							<R22>0</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">1</token>
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						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">buy 2</string>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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						<bool name="archivable">true</bool>
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							<X>2</X>
							<Y>2.4000001</Y>
							<Z>1</Z>
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							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<string name="Name">Mesh</string>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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								<X>1</X>
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							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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					<bool name="ControllerFlagShown">true</bool>
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					<string name="Name">battle armor</string>
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							<X>0</X>
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							<X>0</X>
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					<Item class="Script" referent="RBX942">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
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							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">1</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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							<bool name="archivable">true</bool>
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					</Item>
				</Item>
			</Item>
			<Item class="Model" referent="RBX944">
				<Properties>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
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						<Z>0</Z>
						<R00>1</R00>
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						<R10>0</R10>
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						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
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					<string name="Name">battle armor</string>
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						<int name="BrickColor">194</int>
						<CoordinateFrame name="CFrame">
							<X>1214.5</X>
							<Y>213.400024</Y>
							<Z>46</Z>
							<R00>1</R00>
							<R01>-5.35481437e-009</R01>
							<R02>-4.48121673e-009</R02>
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							<R02>-4.48121673e-009</R02>
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						<string name="Name">Smooth Block Model</string>
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						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
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						<bool name="archivable">true</bool>
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							<bool name="Disabled">false</bool>
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							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<string name="Name">Mesh</string>
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								<Y>1</Y>
								<Z>1</Z>
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								<X>1</X>
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							<bool name="archivable">true</bool>
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				</Item>
			</Item>
			<Item class="Model" referent="RBX950">
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					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<CoordinateFrame name="ModelInPrimary">
						<X>0</X>
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						<Z>0</Z>
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					<string name="Name">battle armor</string>
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							<X>0</X>
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							<X>0</X>
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					<Item class="Script" referent="RBX954">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">Script</string>
							<string name="Source">-- Touching this Battle Armor doubles you MaxHealth and heals you to full power &#13;&#10;&#13;&#10;local debounce = false &#13;&#10;&#13;&#10;function getPlayer(humanoid) &#13;&#10;-- find the owning player of a humanoid. &#13;&#10;local players = game.Players:children() &#13;&#10;for i = 1, #players do &#13;&#10;if players[i].Character ~= nil then &#13;&#10;if players[i].Character.Humanoid == humanoid then return players[i] end &#13;&#10;end &#13;&#10;end &#13;&#10;return nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;function putOnArmor(humanoid) &#13;&#10;&#13;&#10;local torso = humanoid.Parent.Torso &#13;&#10;&#13;&#10;torso.Reflectance = .6 &#13;&#10;humanoid.MaxHealth = 200 &#13;&#10;&#13;&#10;&#13;&#10;local player = getPlayer(humanoid) &#13;&#10;if player ~= nil then &#13;&#10;local message = Instance.new(&quot;Message&quot;) &#13;&#10;message.Text = &quot;You buy Battle Armor!&quot; &#13;&#10;message.Parent = player &#13;&#10;wait(3) &#13;&#10;message.Text = &quot;Max Health Doubled!&quot; &#13;&#10;wait(3) &#13;&#10;message.Parent = nil &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;end &#13;&#10;&#13;&#10;function hasArmor(humanoid) &#13;&#10;return (humanoid.MaxHealth &gt; 100) &#13;&#10;end &#13;&#10;&#13;&#10;function onTouched(hit) &#13;&#10;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;) &#13;&#10;if humanoid~=nil and debounce == false then &#13;&#10;if (hasArmor(humanoid)) then return end &#13;&#10;debounce = true &#13;&#10;local player = getPlayer(humanoid) &#13;&#10;local stats = player:findFirstChild(&quot;leaderstats&quot;) &#13;&#10;local score = stats:findFirstChild(&quot;Point&quot;) &#13;&#10;if score == nil then return false end &#13;&#10;if (score.Value &gt;= 10) then &#13;&#10;print(&quot;Enough Point&quot;) &#13;&#10;score.Value = score.Value - 10 &#13;&#10;script.Parent.Parent = nil &#13;&#10;putOnArmor(humanoid) &#13;&#10;end &#13;&#10;debounce = false &#13;&#10;end &#13;&#10;end &#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched) &#13;&#10; &#13;&#10;&#13;&#10;</string>
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							<string name="Name">Mesh</string>
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								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
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							<bool name="archivable">true</bool>
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				</Item>
			</Item>
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				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
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					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
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					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
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				<bool name="archivable">true</bool>
			</Properties>
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					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
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					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1134</X>
						<Y>216</Y>
						<Z>89.5</Z>
						<R00>1</R00>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
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					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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						<X>0</X>
						<Y>0</Y>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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						<X>2</X>
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				<Item class="Script" referent="RBX958">
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						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					</Properties>
				</Item>
			</Item>
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					<bool name="Anchored">true</bool>
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					<CoordinateFrame name="CFrame">
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				</Properties>
				<Item class="Decal" referent="RBX960">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
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						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1031865</url></Content>
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				</Item>
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			</Properties>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Name">Instance</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
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					</Item>
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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				</Item>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
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					</Item>
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					</Item>
				</Item>
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						<string name="Name">Seat</string>
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				</Item>
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						<bool name="Anchored">false</bool>
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						<bool name="archivable">true</bool>
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					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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						</Properties>
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				</Item>
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							<X>0</X>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Name">Instance</string>
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					<Item class="Weld" referent="RBX1204">
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
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					</Item>
					<Item class="Script" referent="RBX1227">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">false</bool>
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						<int name="BrickColor">38</int>
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						<bool name="Locked">false</bool>
						<string name="Name">Seat</string>
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						<bool name="archivable">true</bool>
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							<X>4</X>
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					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">true</bool>
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						<bool name="Cullable">true</bool>
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						<string name="Name">Smooth Block Model</string>
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						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>4</X>
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							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1230">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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					</Properties>
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						<Properties>
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						</Properties>
					</Item>
				</Item>
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					</Properties>
				</Item>
			</Item>
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					<CoordinateFrame name="ModelInPrimary">
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						<R02>0</R02>
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				</Properties>
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							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">false</bool>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1305">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX1306">
					<Properties>
						<bool name="Anchored">false</bool>
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						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
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							<Y>213.766266</Y>
							<Z>11.0277052</Z>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
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						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Seat</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
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							<X>0</X>
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							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1307">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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							<Y>214.784576</Y>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">0</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
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						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
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							<X>0</X>
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							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1308">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
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						<token name="BackSurface">0</token>
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						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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							<Y>216.574448</Y>
							<Z>12.0184574</Z>
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						<bool name="CanCollide">true</bool>
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							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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							<X>2</X>
							<Y>2</Y>
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					</Properties>
					<Item class="SpecialMesh" referent="RBX1309">
						<Properties>
							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
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							</Vector3>
							<Content name="TextureId"><null></null></Content>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">false</bool>
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						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
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							<Y>0</Y>
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						</Vector3>
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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					</Properties>
				</Item>
			</Item>
			<Item class="Model" referent="RBX1311">
				<Properties>
					<token name="Controller">0</token>
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					<CoordinateFrame name="ModelInPrimary">
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						<Y>0</Y>
						<Z>0</Z>
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						<R01>0</R01>
						<R02>0</R02>
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						<R20>0</R20>
						<R21>0</R21>
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					</CoordinateFrame>
					<string name="Name">Buggy</string>
					<Ref name="PrimaryPart">RBX1312</Ref>
					<bool name="archivable">true</bool>
				</Properties>
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						<bool name="Anchored">false</bool>
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						</Vector3>
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						<bool name="archivable">true</bool>
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					<Item class="SpecialMesh" referent="RBX1314">
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							<Content name="MeshId"><null></null></Content>
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							<string name="Name">Mesh</string>
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							</Vector3>
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								<Y>1</Y>
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							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Part" referent="RBX1315">
					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
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						<CoordinateFrame name="CFrame">
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							<R22>-0.99999541</R22>
						</CoordinateFrame>
						<bool name="CanCollide">false</bool>
						<bool name="CastsShadows">true</bool>
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						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
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					</Item>
					<Item class="Script" referent="RBX1383">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">false</bool>
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						<string name="Name">Seat</string>
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						<bool name="archivable">true</bool>
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							<X>4</X>
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				</Item>
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						<bool name="Anchored">false</bool>
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						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">true</bool>
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						<Vector3 name="Velocity">
							<X>0</X>
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						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
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						</Vector3>
					</Properties>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
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					</Properties>
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						</Properties>
					</Item>
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					</Properties>
				</Item>
			</Item>
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							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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						<bool name="Anchored">false</bool>
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							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
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					</Item>
					<Item class="Script" referent="RBX1461">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					</Item>
				</Item>
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						<string name="Name">Seat</string>
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				</Item>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">true</bool>
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						<bool name="archivable">true</bool>
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						</Vector3>
					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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			</Item>
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						</Properties>
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				</Item>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
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					</Item>
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						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
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					</Item>
				</Item>
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						<string name="Name">Seat</string>
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						<bool name="archivable">true</bool>
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				</Item>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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						<bool name="CanCollide">true</bool>
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						<bool name="archivable">true</bool>
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						</Vector3>
					</Properties>
				</Item>
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						<bool name="Anchored">false</bool>
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						<CoordinateFrame name="CFrame">
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				</Item>
			</Item>
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							<Z>0</Z>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">print(&quot;Hello world!&quot;)&#13;&#10;&#13;&#10;pellet = script.Parent&#13;&#10;&#13;&#10;function stick(hit) &#13;&#10;&#9;-- joint myself to the thing i hit &#13;&#10;&#9;local weld = Instance.new(&quot;Weld&quot;) &#13;&#10;&#13;&#10;&#9;weld.Part0 = pellet &#13;&#10;&#9;weld.Part1 = hit &#13;&#10;&#13;&#10;&#9;local HitPos = pellet.Position + (pellet.CFrame.lookVector * .5) &#13;&#10;&#13;&#10;&#9;local CJ = CFrame.new(HitPos) &#13;&#10;&#9;local C0 = pellet.CFrame:inverse() *CJ &#13;&#10;&#9;local C1 = hit.CFrame:inverse() * CJ &#13;&#10;&#13;&#10;&#9;weld.C0 = C0 &#13;&#10;&#9;weld.C1 = C1 &#13;&#10;&#13;&#10;&#9;weld.Parent = pellet &#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;             wait(0.1)&#13;&#10;             stick(hit)&#13;&#10;             wait(0.1)&#13;&#10;end&#13;&#10;&#13;&#10;connection = pellet.Touched:connect(onTouched)</string>
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							<string name="Source">local engine = script.Parent.Parent.Engine&#13;&#10;local bodyforce = engine.BodyForce&#13;&#10;local car = script.Parent.Parent&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;local debounce = false&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;&#13;&#10;function onTouched(hit)&#13;&#10;&#9;local humanoid = hit.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if humanoid~=nil and debounce == false then&#13;&#10;&#9;&#9;debounce = true&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(21)&#13;&#10;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-20000,0,0)&#13;&#10;&#9;&#9;wait(20)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(37)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(-700,0,0)&#13;&#10;&#9;&#9;wait(2)&#13;&#10;&#9;&#9;bodyforce.force = Vector3.new(0,0,0)&#13;&#10;&#13;&#10;&#9;&#9;&#9;&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#9;&#9;script.Parent.BrickColor = BrickColor.new(28)&#13;&#10;&#13;&#10;&#9;&#9;wait(1)&#13;&#10;&#9;&#13;&#10;&#9;&#9;&#13;&#10;&#13;&#10;&#9;&#9;debounce = false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)&#13;&#10;&#13;&#10;&#13;&#10;</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
					<Item class="Script" referent="RBX1616">
						<Properties>
							<bool name="Disabled">false</bool>
							<Content name="LinkedSource"><null></null></Content>
							<string name="Name">GetPoint</string>
							<string name="Source">amnt = 1&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil) then&#13;&#10;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value + amnt&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;end&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
				<Item class="Seat" referent="RBX1617">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
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						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">4</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
							<X>989.24292</X>
							<Y>213.764572</Y>
							<Z>233.170273</Z>
							<R00>-0.00794202276</R00>
							<R01>-0.00209173164</R01>
							<R02>0.999966264</R02>
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							<R20>-0.999965549</R20>
							<R21>0.00243370282</R21>
							<R22>-0.00793692563</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">2</token>
						<float name="Friction">0.300000012</float>
						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Seat</string>
						<float name="Reflectance">0.100000001</float>
						<float name="RightParamA">-0.5</float>
						<float name="RightParamB">0.5</float>
						<token name="RightSurface">0</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">2</token>
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						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">1</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>0.400000006</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1618">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">26</int>
						<CoordinateFrame name="CFrame">
							<X>993.272705</X>
							<Y>214.783615</Y>
							<Z>237.140747</Z>
							<R00>-0.00808640756</R00>
							<R01>0.310591578</R01>
							<R02>0.950509012</R02>
							<R10>-0.00224738265</R10>
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							<R22>-0.00698836986</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
						<float name="Elasticity">0.5</float>
						<token name="FormFactor">0</token>
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						<float name="FrontParamA">-0.5</float>
						<float name="FrontParamB">0.5</float>
						<token name="FrontSurface">0</token>
						<token name="FrontSurfaceInput">0</token>
						<float name="LeftParamA">-0.5</float>
						<float name="LeftParamB">0.5</float>
						<token name="LeftSurface">0</token>
						<token name="LeftSurfaceInput">0</token>
						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
						<float name="RightParamA">0</float>
						<float name="RightParamB">0</float>
						<token name="RightSurface">6</token>
						<token name="RightSurfaceInput">0</token>
						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<float name="TopParamA">-0.5</float>
						<float name="TopParamB">0.5</float>
						<token name="TopSurface">0</token>
						<token name="TopSurfaceInput">0</token>
						<float name="Transparency">0</float>
						<Vector3 name="Velocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
						<token name="shape">2</token>
						<Vector3 name="size">
							<X>4</X>
							<Y>4</Y>
							<Z>4</Z>
						</Vector3>
					</Properties>
				</Item>
				<Item class="Part" referent="RBX1619">
					<Properties>
						<bool name="Anchored">false</bool>
						<float name="BackParamA">-0.5</float>
						<float name="BackParamB">0.5</float>
						<token name="BackSurface">0</token>
						<token name="BackSurfaceInput">0</token>
						<float name="BottomParamA">-0.5</float>
						<float name="BottomParamB">0.5</float>
						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">21</int>
						<CoordinateFrame name="CFrame">
							<X>994.244934</X>
							<Y>216.572708</Y>
							<Z>234.13736</Z>
							<R00>0.999966264</R00>
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							<R22>0.999965549</R22>
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						<bool name="CanCollide">true</bool>
						<bool name="CastsShadows">true</bool>
						<token name="Controller">0</token>
						<bool name="ControllerFlagShown">true</bool>
						<bool name="Cullable">true</bool>
						<bool name="DraggingV1">false</bool>
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						<token name="FormFactor">0</token>
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						<float name="FrontParamB">0.5</float>
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						<token name="FrontSurfaceInput">0</token>
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						<token name="LeftSurface">2</token>
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						<bool name="Locked">false</bool>
						<string name="Name">Smooth Block Model</string>
						<float name="Reflectance">0</float>
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						<token name="RightSurface">0</token>
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						<Vector3 name="RotVelocity">
							<X>0</X>
							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<token name="TopSurfaceInput">0</token>
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						<Vector3 name="Velocity">
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
						<bool name="archivable">true</bool>
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						<Vector3 name="size">
							<X>2</X>
							<Y>2</Y>
							<Z>2</Z>
						</Vector3>
					</Properties>
					<Item class="SpecialMesh" referent="RBX1620">
						<Properties>
							<Content name="MeshId"><null></null></Content>
							<token name="MeshType">4</token>
							<string name="Name">Mesh</string>
							<Vector3 name="Scale">
								<X>1</X>
								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<Content name="TextureId"><null></null></Content>
							<Vector3 name="VertexColor">
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								<Y>1</Y>
								<Z>1</Z>
							</Vector3>
							<bool name="archivable">true</bool>
						</Properties>
					</Item>
				</Item>
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					<Properties>
						<bool name="Anchored">false</bool>
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						<token name="BottomSurface">0</token>
						<token name="BottomSurfaceInput">0</token>
						<int name="BrickColor">38</int>
						<CoordinateFrame name="CFrame">
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						<bool name="CastsShadows">true</bool>
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							<Y>0</Y>
							<Z>0</Z>
						</Vector3>
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						<Vector3 name="Velocity">
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						</Vector3>
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						<Vector3 name="size">
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						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Part" referent="RBX1622">
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				<bool name="Anchored">true</bool>
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				<token name="BottomSurfaceInput">0</token>
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				<CoordinateFrame name="CFrame">
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					<R00>1</R00>
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					<R22>1</R22>
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				<bool name="Locked">false</bool>
				<string name="Name">SpawnPad</string>
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					<X>0</X>
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					<Z>0</Z>
				</Vector3>
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				<Vector3 name="Velocity">
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				</Vector3>
				<bool name="archivable">true</bool>
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				<Vector3 name="size">
					<X>4</X>
					<Y>1.20000005</Y>
					<Z>4</Z>
				</Vector3>
			</Properties>
		</Item>
		<Item class="Sound" referent="RBX1623">
			<Properties>
				<bool name="Looped">false</bool>
				<string name="Name">Sound</string>
				<int name="PlayCount">1</int>
				<bool name="PlayOnRemove">false</bool>
				<Content name="SoundId"><url>rbxasset://sounds\Launching rocket.wav</url></Content>
				<float name="Volume">0.5</float>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
		<Item class="Model" referent="RBX1624">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
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					<R20>0</R20>
					<R21>0</R21>
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				</CoordinateFrame>
				<string name="Name">Model</string>
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				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1626">
				<Properties>
					<bool name="Anchored">true</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
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						<Y>214.300003</Y>
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						<R02>-0</R02>
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						<R20>-0</R20>
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					</CoordinateFrame>
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					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
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					<token name="FrontSurfaceInput">0</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Part</string>
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					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
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					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">194</int>
					<CoordinateFrame name="CFrame">
						<X>1182</X>
						<Y>216.399994</Y>
						<Z>85.5</Z>
						<R00>1</R00>
						<R01>4.73983754e-013</R01>
						<R02>-2.23903426e-012</R02>
						<R10>4.73983754e-013</R10>
						<R11>1</R11>
						<R12>-1.65815658e-012</R12>
						<R20>-2.23903426e-012</R20>
						<R21>-1.65815658e-012</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">part</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>3</Z>
					</Vector3>
				</Properties>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1636">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
				<Ref name="PrimaryPart">RBX1637</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1637">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1138</X>
						<Y>216</Y>
						<Z>89.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1638">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1639">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1138</X>
						<Y>217.199997</Y>
						<Z>91.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1640">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1031863</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1641">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
				<Ref name="PrimaryPart">RBX1642</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1642">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1142</X>
						<Y>216</Y>
						<Z>89.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1643">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1644">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1142</X>
						<Y>217.199997</Y>
						<Z>91.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1645">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1031861</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1646">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
				<Ref name="PrimaryPart">RBX1647</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1647">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1150</X>
						<Y>216</Y>
						<Z>89.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1648">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1649">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1150</X>
						<Y>217.199997</Y>
						<Z>91.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1650">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1030938</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1651">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
				<Ref name="PrimaryPart">RBX1652</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1652">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1130</X>
						<Y>216</Y>
						<Z>98.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1653">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1654">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1130</X>
						<Y>217.199997</Y>
						<Z>96.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1655">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1027790</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1656">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
				<Ref name="PrimaryPart">RBX1657</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1657">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1154</X>
						<Y>216</Y>
						<Z>89.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1658">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1659">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1154</X>
						<Y>217.199997</Y>
						<Z>91.5</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1660">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1028898</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1661">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">Shirt</string>
				<Ref name="PrimaryPart">RBX1662</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1662">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1134</X>
						<Y>216</Y>
						<Z>98.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1663">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,1,1)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1664">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">1</int>
					<CoordinateFrame name="CFrame">
						<X>1134</X>
						<Y>217.199997</Y>
						<Z>96.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1665">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1028892</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1666">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">1R$Shirt</string>
				<Ref name="PrimaryPart">RBX1667</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1667">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
						<X>1138</X>
						<Y>216</Y>
						<Z>98.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">0</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Script" referent="RBX1668">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(.5,.5,.5)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
			<Item class="Part" referent="RBX1669">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">199</int>
					<CoordinateFrame name="CFrame">
						<X>1138</X>
						<Y>217.199997</Y>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>2</X>
						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="Decal" referent="RBX1670">
					<Properties>
						<token name="Face">5</token>
						<string name="Name">SHIRT</string>
						<float name="Shiny">20</float>
						<float name="Specular">0</float>
						<Content name="Texture"><url>http://www.roblox.com/asset/?version=1&amp;id=1028934</url></Content>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
		<Item class="Model" referent="RBX1671">
			<Properties>
				<token name="Controller">0</token>
				<bool name="ControllerFlagShown">true</bool>
				<CoordinateFrame name="ModelInPrimary">
					<X>0</X>
					<Y>0</Y>
					<Z>0</Z>
					<R00>1</R00>
					<R01>0</R01>
					<R02>0</R02>
					<R10>0</R10>
					<R11>1</R11>
					<R12>0</R12>
					<R20>0</R20>
					<R21>0</R21>
					<R22>1</R22>
				</CoordinateFrame>
				<string name="Name">ColaShirt</string>
				<Ref name="PrimaryPart">RBX1672</Ref>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Part" referent="RBX1672">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">28</int>
					<CoordinateFrame name="CFrame">
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						<Y>216</Y>
						<Z>98.5</Z>
						<R00>-1</R00>
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						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">BuyButton</string>
					<float name="Reflectance">0.100000001</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
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					<token name="RightSurfaceInput">0</token>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
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					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0.5</float>
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						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
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					<Vector3 name="size">
						<X>2</X>
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						<Z>1</Z>
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				</Properties>
				<Item class="Script" referent="RBX1673">
					<Properties>
						<bool name="Disabled">false</bool>
						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(1,0,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
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					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">0</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">21</int>
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						<X>1146</X>
						<Y>217.199997</Y>
						<Z>96.5</Z>
						<R00>-1</R00>
						<R01>0</R01>
						<R02>-0</R02>
						<R10>-0</R10>
						<R11>1</R11>
						<R12>-0</R12>
						<R20>-0</R20>
						<R21>0</R21>
						<R22>-1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
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					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
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					<Vector3 name="Velocity">
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						<Y>0</Y>
						<Z>0</Z>
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					<bool name="archivable">true</bool>
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					<Vector3 name="size">
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						<Y>2</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
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						<string name="Name">SHIRT</string>
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				</Item>
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		</Item>
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					<R20>0</R20>
					<R21>0</R21>
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				</CoordinateFrame>
				<string name="Name">Are92Shirt</string>
				<Ref name="PrimaryPart">RBX1677</Ref>
				<bool name="archivable">true</bool>
			</Properties>
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					<bool name="Cullable">true</bool>
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					<string name="Name">BuyButton</string>
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						<Content name="LinkedSource"><null></null></Content>
						<string name="Name">Buy</string>
						<string name="Source">amnt = 20&#13;&#10;state = 0&#13;&#10;hold = false&#13;&#10;prt = script.Parent&#13;&#10;&#13;&#10;function GiveProduct(human)&#13;&#10;&#9;local teamColor = Color3.new(0,0,0)&#13;&#10;&#9;human.Torso.Color = teamColor&#13;&#10;&#9;local shirts=human.Torso:children()&#13;&#10;&#9;if (shirts[1]~=nil) then&#13;&#10;&#9;&#9;shirts[1]:remove()&#13;&#10;&#9;end&#13;&#10;&#9;local newshirt = prt.Parent.Product.SHIRT:clone()&#13;&#10;&#9;newshirt.Parent = human.Torso&#13;&#10;end&#13;&#10;&#13;&#10;function onTouched(part)&#13;&#10;&#9;local h = part.Parent:findFirstChild(&quot;Humanoid&quot;)&#13;&#10;&#9;if (h~=nil and hold==false) then&#13;&#10;&#9;&#9;hold=true&#13;&#10;&#9;&#9;state=state+1&#13;&#10;&#9;&#9;prt.Color = Color3.new(0,0,0)&#13;&#10;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;if (state==1) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,1,0)&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;if (state==2) then&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(1,0,0)&#13;&#10;&#9;&#9;&#9;local thisplr = game.Players:findFirstChild(h.Parent.Name)&#13;&#10;&#9;&#9;&#9;if (thisplr~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;local stats = thisplr:findFirstChild(&quot;leaderstats&quot;)&#13;&#10;&#9;&#9;&#9;&#9;if (stats~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;local score = stats:findFirstChild(&quot;Point&quot;)&#13;&#10;&#9;&#9;&#9;&#9;&#9;if (score~=nil) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;if (score.Value &gt;=amnt) then&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;score.Value = score.Value - amnt&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;&#9;GiveProduct(h)&#13;&#10;&#9;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;end&#13;&#10;&#9;&#9;&#9;wait(3)&#13;&#10;&#9;&#9;&#9;prt.Color = Color3.new(0,1,0)&#13;&#10;&#9;&#9;&#9;state=0&#13;&#10;&#9;&#9;end&#13;&#10;&#9;&#9;hold=false&#13;&#10;&#9;end&#13;&#10;end&#13;&#10;&#13;&#10;script.Parent.Touched:connect(onTouched)</string>
						<bool name="archivable">true</bool>
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					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
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					<int name="BrickColor">26</int>
					<CoordinateFrame name="CFrame">
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						<R11>1</R11>
						<R12>-0</R12>
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						<R22>-1</R22>
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					<bool name="CanCollide">true</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">0</token>
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					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
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					<float name="LeftParamA">-0.5</float>
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					<token name="LeftSurface">2</token>
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					<bool name="Locked">false</bool>
					<string name="Name">Product</string>
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						<bool name="archivable">true</bool>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="RunService" referent="RBX1681">
		<Properties>
			<string name="Name">Run Service</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1682</External>
	<External>RBX1683</External>
	<Item class="Players" referent="RBX1684">
		<Properties>
			<int name="MaxPlayers">12</int>
			<string name="Name">Players</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="StarterPack" referent="RBX1685">
		<Properties>
			<string name="Name">StarterPack</string>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="HopperBin" referent="RBX1686">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">SoulAsylum</string>
				<Content name="TextureId"><url>rbxasset://Textures\HalloweenAsylum.png</url></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1687">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">SeekAsylum</string>
					<string name="Source">print(&quot;SouAsylum Loaded&quot;)&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;function TeleportPlayer(player)&#13;&#10;&#9;&#13;&#10;&#13;&#10;&#13;&#10;&#9;local char = player.Character.Torso&#13;&#10;&#13;&#10;&#9;local cf = char.CFrame&#13;&#10;&#13;&#10;&#9;local lx = 0&#13;&#10;&#9;local ly = y&#13;&#10;&#9;local lz = 0&#13;&#10;&#13;&#10;&#9;char.CFrame = CFrame.new(Vector3.new(&#13;&#10;&#9;game.Workspace.SpawnPad.Position.x,&#13;&#10;&#9;game.Workspace.SpawnPad.Position.y + 20,&#13;&#10;&#9;game.Workspace.SpawnPad.Position.z)&#13;&#10;&#9;, Vector3.new(lx,ly,lz))&#9;&#13;&#10;end&#13;&#10;&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then&#13;&#10;&#9;&#9;return&#13;&#10;&#9;end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowFarCursor.png&quot;&#13;&#10;&#13;&#10;&#9;sound = Instance.new(&quot;Sound&quot;)&#13;&#10;&#9;&#9;sound.SoundId = &quot;rbxasset://sounds\\Launching rocket.wav&quot;&#13;&#10;&#9;&#9;sound.Parent = game.Workspace&#13;&#10;&#9;&#9;sound:play()&#13;&#10;&#13;&#10;&#9;TeleportPlayer(game.Players.LocalPlayer)&#13;&#10;&#13;&#10;&#9;wait(5)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;enabled = true&#13;&#10;&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;print(&quot;asylum selected&quot;)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
		</Item>
		<Item class="HopperBin" referent="RBX1688">
			<Properties>
				<token name="BinType">0</token>
				<string name="Name">Fireworks</string>
				<Content name="TextureId"><null></null></Content>
				<bool name="archivable">true</bool>
			</Properties>
			<Item class="Script" referent="RBX1689">
				<Properties>
					<bool name="Disabled">false</bool>
					<Content name="LinkedSource"><null></null></Content>
					<string name="Name">layerScript</string>
					<string name="Source">wait(1)&#13;&#10;bin = script.Parent&#13;&#10;&#13;&#10;enabled = true&#13;&#10;function onButton1Down(mouse)&#13;&#10;&#9;if not enabled then return end&#13;&#10;&#9;local player = game.Players.LocalPlayer&#13;&#10;&#9;if player == nil then return end&#13;&#10;&#13;&#10;&#9;enabled = false&#13;&#10;&#9;local spark = bin.Spark:clone()&#13;&#10;&#9;spark.Anchored = false&#13;&#10;&#9;spark.Position = player.Character.Torso.Position&#13;&#10;&#9;local explosion = Instance.new(&quot;Explosion&quot;)&#13;&#10;&#9;explosion.BlastRadius = 4&#13;&#10;&#9;explosion.BlastPressure = 1000&#13;&#10;&#9;explosion.Position = player.Character.Torso.Position&#13;&#10;&#9;explosion.Parent = game.Workspace&#13;&#10;&#9;player.Character.Torso:remove()&#13;&#10;&#9;for i=1,150 do&#13;&#10;&#9;&#9;newspark = spark:clone()&#13;&#10;&#9;&#9;newspark.Velocity = Vector3.new(math.random(-25,25), math.random(-25,25), math.random(-25,25))&#13;&#10;&#9;&#9;newspark.BrickColor = BrickColor.random()&#13;&#10;&#9;&#9;newspark.Parent = game.Workspace&#13;&#10;&#9;end&#13;&#10;&#9;wait(.25)&#13;&#10;&#9;explosion:remove()&#13;&#10;&#9;wait(2)&#13;&#10;&#9;enabled = true&#13;&#10;end&#13;&#10;&#13;&#10;function onSelected(mouse)&#13;&#10;&#9;mouse.Icon = &quot;rbxasset://textures\\ArrowCursor.png&quot;&#13;&#10;&#9;mouse.Button1Down:connect(function() onButton1Down(mouse) end)&#13;&#10;end&#13;&#10;&#13;&#10;bin.Selected:connect(onSelected)&#13;&#10;&#13;&#10;</string>
					<bool name="archivable">true</bool>
				</Properties>
			</Item>
			<Item class="Part" referent="RBX1690">
				<Properties>
					<bool name="Anchored">true</bool>
					<float name="BackParamA">-0.5</float>
					<float name="BackParamB">0.5</float>
					<token name="BackSurface">0</token>
					<token name="BackSurfaceInput">0</token>
					<float name="BottomParamA">-0.5</float>
					<float name="BottomParamB">0.5</float>
					<token name="BottomSurface">4</token>
					<token name="BottomSurfaceInput">0</token>
					<int name="BrickColor">24</int>
					<CoordinateFrame name="CFrame">
						<X>0</X>
						<Y>0.199999928</Y>
						<Z>0</Z>
						<R00>1</R00>
						<R01>0</R01>
						<R02>0</R02>
						<R10>0</R10>
						<R11>1</R11>
						<R12>0</R12>
						<R20>0</R20>
						<R21>0</R21>
						<R22>1</R22>
					</CoordinateFrame>
					<bool name="CanCollide">false</bool>
					<bool name="CastsShadows">true</bool>
					<token name="Controller">0</token>
					<bool name="ControllerFlagShown">true</bool>
					<bool name="Cullable">true</bool>
					<bool name="DraggingV1">false</bool>
					<float name="Elasticity">0.5</float>
					<token name="FormFactor">2</token>
					<float name="Friction">0.300000012</float>
					<float name="FrontParamA">-0.5</float>
					<float name="FrontParamB">0.5</float>
					<token name="FrontSurface">0</token>
					<token name="FrontSurfaceInput">0</token>
					<float name="LeftParamA">-0.5</float>
					<float name="LeftParamB">0.5</float>
					<token name="LeftSurface">0</token>
					<token name="LeftSurfaceInput">0</token>
					<bool name="Locked">false</bool>
					<string name="Name">Spark</string>
					<float name="Reflectance">0</float>
					<float name="RightParamA">-0.5</float>
					<float name="RightParamB">0.5</float>
					<token name="RightSurface">0</token>
					<token name="RightSurfaceInput">0</token>
					<Vector3 name="RotVelocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<float name="TopParamA">-0.5</float>
					<float name="TopParamB">0.5</float>
					<token name="TopSurface">3</token>
					<token name="TopSurfaceInput">0</token>
					<float name="Transparency">0</float>
					<Vector3 name="Velocity">
						<X>0</X>
						<Y>0</Y>
						<Z>0</Z>
					</Vector3>
					<bool name="archivable">true</bool>
					<token name="shape">1</token>
					<Vector3 name="size">
						<X>1</X>
						<Y>0.400000006</Y>
						<Z>1</Z>
					</Vector3>
				</Properties>
				<Item class="BodyForce" referent="RBX1691">
					<Properties>
						<string name="Name">BodyForce</string>
						<bool name="archivable">true</bool>
						<Vector3 name="force">
							<X>0</X>
							<Y>70</Y>
							<Z>0</Z>
						</Vector3>
					</Properties>
				</Item>
			</Item>
		</Item>
	</Item>
	<Item class="SoundService" referent="RBX1692">
		<Properties>
			<float name="DistanceFactor">10</float>
			<float name="DopplerScale">1</float>
			<string name="Name">SoundService</string>
			<float name="RolloffScale">1</float>
			<bool name="archivable">true</bool>
		</Properties>
		<External>RBX1693</External>
		<External>RBX1694</External>
		<External>RBX1695</External>
		<External>RBX1696</External>
		<External>RBX1697</External>
		<External>RBX1698</External>
		<External>RBX1699</External>
		<External>RBX1700</External>
		<External>RBX1701</External>
		<External>RBX1702</External>
		<External>RBX1703</External>
		<External>RBX1704</External>
		<External>RBX1705</External>
		<External>RBX1706</External>
	</Item>
	<Item class="Selection" referent="RBX1707">
		<Properties>
			<string name="Name">Selection</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<Item class="ControllerService" referent="RBX1708">
		<Properties>
			<string name="Name">Instance</string>
			<bool name="archivable">true</bool>
		</Properties>
	</Item>
	<External>RBX1709</External>
	<Item class="Lighting" referent="RBX1710">
		<Properties>
			<Color3 name="BottomAmbientV9">4286226808</Color3>
			<Color3 name="ClearColor">4278190080</Color3>
			<float name="GeographicLatitude">41.7332993</float>
			<string name="Name">Lighting</string>
			<Color3 name="SpotLightV9">4279899409</Color3>
			<string name="TimeOfDay">17:50:00</string>
			<Color3 name="TopAmbientV9">4293716980</Color3>
			<bool name="archivable">true</bool>
		</Properties>
		<Item class="Sky" referent="RBX1711">
			<Properties>
				<bool name="CelestialBodiesShown">true</bool>
				<string name="Name">Sky</string>
				<Content name="SkyboxBk"><url>http://www.roblox.com/asset/?version=1&amp;id=1013852</url></Content>
				<Content name="SkyboxDn"><url>http://www.roblox.com/asset/?version=1&amp;id=1013853</url></Content>
				<Content name="SkyboxFt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013850</url></Content>
				<Content name="SkyboxLf"><url>http://www.roblox.com/asset/?version=1&amp;id=1013851</url></Content>
				<Content name="SkyboxRt"><url>http://www.roblox.com/asset/?version=1&amp;id=1013849</url></Content>
				<Content name="SkyboxUp"><url>http://www.roblox.com/asset/?version=1&amp;id=1013854</url></Content>
				<int name="StarCount">0</int>
				<bool name="archivable">true</bool>
			</Properties>
		</Item>
	</Item>
	<External>RBX1712</External>
</roblox>